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Cheat Releases


Durka Durka Mahn
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MIPS is machine code. http://chortle.ccsu.edu/AssemblyTutorial/z...structions.html

MIPS assembly programming is what you use to directly programm an actual cpu.

So you don`t have to compile your program code to make it useable.

 

Sorry, but I guess it`s nothing you can learn in a short time.

I don`t know anything about how to disassemble a dump...

Edited by Upaluppa
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I absolutely agree, I`ll stick to C/Pascal/Cheatdevice !

Because those are the languages I actually know how to work with ! wink.gif

Edited by Upaluppa
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Durka Durka Mahn
I absolutely agree, I`ll stick to C/Pascal/Cheatdevice !

Because those are the languages I actually know how to work with ! wink.gif

If you learn MIPS you could understand exactly what is happening in the VCS game code and create cheats.

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I could try, but iw ill probably fail, will post updates on how I fare with learning it though.

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Here's the first part of my Enterable Interiors Mod:

 

#cheat Enterable Mendez Mansionstatic A;XA1 = 17.55;YA1 = 1151.16;ZA1 = 23.53;XA2 = 17.22;YA2 = 1153.69;ZA2 = -193.79;if(!A){A = 1;}checkxA1 = XA1 - getfloat(pobj+0x30);checkyA1 = YA1 - getfloat(pobj+0x34);checkzA1 = ZA1 - getfloat(pobj+0x38);if(sqrt(checkxA1*checkxA1+checkyA1*checkyA1+checkzA1*checkzA1) < 1){setfloat(pobj+0x30,XA2,YA2,ZA2);}static B;XB1 = 17.22;YB1 = 1149.71;ZB1 = -193.79;XB2 = 17.34;YB2 = 1147.48;ZB2 = 23.53;if(!B){B = 1;}checkxB1 = XB1 - getfloat(pobj+0x30);checkyB1 = YB1 - getfloat(pobj+0x34);checkzB1 = ZB1 - getfloat(pobj+0x38);if(sqrt(checkxB1*checkxB1+checkyB1*checkyB1+checkzB1*checkzB1) < 1){setfloat(pobj+0x30,XB2,YB2,ZB2);}static C;XC1 = 22.81;YC1 = 1185.83;ZC1 = 19.55;XC2 = 35.78;YC2 = 1166.48;ZC2 = -200.19;if(!C){C = 1;}checkxC1 = XC1 - getfloat(pobj+0x30);checkyC1 = YC1 - getfloat(pobj+0x34);checkzC1 = ZC1 - getfloat(pobj+0x38);if(sqrt(checkxC1*checkxC1+checkyC1*checkyC1+checkzC1*checkzC1) < 1){setfloat(pobj+0x30,XC2,YC2,ZC2);}static D;XD1 = 38.68;YD1 = 1165.86;ZD1 = -200.19;XD2 = 22.89;YD2 = 1189.25;ZD2 = 19.64;if(!D){D = 1;}checkxD1 = XD1 - getfloat(pobj+0x30);checkyD1 = YD1 - getfloat(pobj+0x34);checkzD1 = ZD1 - getfloat(pobj+0x38);if(sqrt(checkxD1*checkxD1+checkyD1*checkyD1+checkzD1*checkzD1) < 1){setfloat(pobj+0x30,XD2,YD2,ZD2);}static E;XE1 = 28.69;YE1 = 1176.42;ZE1 = -200.19;XE2 = 28.76;YE2 = 1171.24;ZE2 = -200.19;if(!E){E = 1;}checkxE1 = XE1 - getfloat(pobj+0x30);checkyE1 = YE1 - getfloat(pobj+0x34);checkzE1 = ZE1 - getfloat(pobj+0x38);if(sqrt(checkxE1*checkxE1+checkyE1*checkyE1+checkzE1*checkzE1) < 1){setfloat(pobj+0x30,XE2,YE2,ZE2);}static F;XF1 = 28.71;YF1 = 1174.68;ZF1 = -200.19;XF2 = 28.72;YF2 = 1180.05;ZF2 = -197.51;if(!F){F = 1;}checkxF1 = XF1 - getfloat(pobj+0x30);checkyF1 = YF1 - getfloat(pobj+0x34);checkzF1 = ZF1 - getfloat(pobj+0x38);if(sqrt(checkxF1*checkxF1+checkyF1*checkyF1+checkzF1*checkzF1) < 1){setfloat(pobj+0x30,XF2,YF2,ZF2);}static G;XG1 = 17.55;YG1 = 1177.53;ZG1 = 23.53;XG2 = 31.78;YG2 = 1172.53;ZG2 = -200.19;if(!G){G = 1;}checkxG1 = XG1 - getfloat(pobj+0x30);checkyG1 = YG1 - getfloat(pobj+0x34);checkzG1 = ZG1 - getfloat(pobj+0x38);if(sqrt(checkxG1*checkxG1+checkyG1*checkyG1+checkzG1*checkzG1) < 1){setfloat(pobj+0x30,XG2,YG2,ZG2);}static H;XH1 = 35.18;YH1 = 1172.36;ZH1 = -200.19;XH2 = 17.71;YH2 = 1180.93;ZH2 = 23.53;if(!H){H = 1;}checkxH1 = XH1 - getfloat(pobj+0x30);checkyH1 = YH1 - getfloat(pobj+0x34);checkzH1 = ZH1 - getfloat(pobj+0x38);if(sqrt(checkxH1*checkxH1+checkyH1*checkyH1+checkzH1*checkzH1) < 1){setfloat(pobj+0x30,XH2,YH2,ZH2);}if(getfloat(pplayer+0x38) <= -100.00){setchar(0x8bb11dc,7);setchar(0x9a6341b,7);}

 

The frontdoor, the backdoor (From the "Light my Pire" mission) and the staircase to the cellar are all accessible now !

I've also added some nice background ambience music !

Edited by Upaluppa
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No, it's Radio Espantoso playing while you're inside the mansion !

I can use the radio stations as background music !

 

This cheat makes the music play:

 

#cheat Ambience Musicsetchar(0x8bb11dc,7);setchar(0x9a6341b,7);

 

 

Be sure to activate the cheat while you're still inside your savehouse, otherwise you have to pause the game after activating the cheat !

Otherwise the background music won't play !

Edited by Upaluppa
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Beamer9620

how to get to the place from light my prye im trying it now but cant find it and upaluppa the teleport worked i used coords from construction mode! Shifty41s_beerhatsmilie2.gif

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Just go (or teleport yourself) to Prawn Island and walk to the door of the Mendez Mansion !

When the cheat is active you can enter it like any other savehouse, gunshop etc. !

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Nice, just a question, is there a load time, or do you just have that glitchy seethroughness that you get when teleporting.

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Beamer9620

im in there thats not the problem tounge.gif but from the outro in the office from light my pry i am looking for that

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im in there thats not the problem tounge.gif but from the outro in the office from light my pry i am looking for that

I thin that that is a mission specific interior.

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Beamer9620

thats right i meant the part that lousise died that office btw nice mod upaluppa icon14.gif

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Beamer9620

it is because i thought you could get there to? can you confused.gif

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it is because i thought you could get there to? can you confused.gif

Only using a method which I believe that I posted a few pages back, and even then, it may not work for that mission.

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With this method it does not work.

But I'll try to create a cheat using nerners method this weekend !

Let's see how it'll turn out...

 

And yes, there is a loading time when you enter the building !

But it's shorter than that of "real" interiors and the "Loading..." text won't show up !

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Cool, are you sure that isn't just because you are going to another island at the time?

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Beamer9620

yeah i was flying around with superman 2 cheat and at the moment the building showed up!

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Beamer9620

 


 

 

 

#cheat teleport to house on pole

teleport(873.01,186.58,13.80);

 

 

 

 

 

 

#cheat house on pole

moveto(907.29,-181.50,20.00); object(0x1CA4,90,0,78);

move(-2.53,-0.52,0.00); object(0x1CA4,90,0,78);

move(3.23,-3.85,0.00); object(0x1CA4,90,0,86);

move(-2.20,0.03,-0.10); object(0x1CA4,90,0,82);

move(4.88,0.50,0.00); object(0x1CA4,90,0,270);

move(-0.81,4.09,-0.10); object(0x1CA4,90,0,266);

move(1.25,0.10,0.00); object(0x1CA4,90,0,267);

move(1.35,-4.32,0.00); object(0x1CA4,90,0,270);

move(1.78,0.10,0.00); object(0x1CA4,90,0,271);

move(-0.41,3.60,0.00); object(0x1CA4,90,0,271);

move(1.17,0.64,0.00); object(0x1CA4,90,0,259);

move(-9.94,1.79,2.20); object(0x1CA4,85,270,270);

move(5.21,0.62,0.00); object(0x1CA4,85,270,270);

move(-3.59,1.03,-0.20); object(0x1CA4,85,270,82);

move(-3.67,-3.37,0.00); object(0x1CA4,85,270,22);

move(4.50,1.93,0.00); object(0x1CA4,85,270,103);

move(4.15,-0.22,0.00); object(0x1CA4,85,270,137);

move(2.13,-1.83,0.00); object(0x1CA4,85,270,165);

move(0.66,-2.30,0.00); object(0x1CA4,85,270,184);

move(-0.64,-2.57,0.00); object(0x1CA4,85,270,214);

move(-1.54,-2.04,0.00); object(0x1CA4,85,270,263);

move(-2.57,0.63,0.00); object(0x1CA4,85,270,271);

move(-2.70,-0.01,0.00); object(0x1CA4,85,270,274);

move(-0.71,7.72,0.00); object(0x1CA4,85,270,41);

move(-2.79,-2.90,0.00); object(0x1CA4,85,270,350);

move(-12.20,-5.05,-7.30); object(0x1CA4,90,210,170);

move(3.38,0.59,1.90); object(0x1CA4,90,210,170);

move(3.70,0.70,2.10); object(0x1CA4,90,210,170);

move(5.05,1.13,1.20); object(0x1CA4,90,190,166);

move(2.67,0.83,0.50); object(0x1CA4,90,190,171);

move(7.72,1.68,3.90); object(0x1CA4,90,180,179);

move(-0.71,-3.02,0.00); object(0x1CA4,90,180,213);

move(-2.50,-1.98,0.00); object(0x1CA4,90,180,250);

move(-3.13,-0.08,0.00); object(0x1CA4,90,180,287);

move(-3.54,5.18,0.00); object(0x1CA4,90,180,4);

move(0.91,2.51,0.00); object(0x1CA4,90,180,35);

move(2.75,1.92,0.00); object(0x1CA4,90,180,75);

move(3.05,-1.90,0.00); object(0x1CA4,90,180,121);

move(-2.80,-4.59,0.00); object(0x1CA4,90,180,118);

move(3.36,-0.22,0.00); object(0x1CA4,90,180,190);

move(-0.13,2.32,0.00); object(0x1CA4,90,180,163);

move(0.30,2.39,0.00); object(0x1CA4,90,180,145);

move(-3.21,-1.33,0.00); object(0x1CA4,90,180,119);

move(-1.57,0.56,0.00); object(0x1CA4,90,180,100);

move(-1.03,-2.27,0.00); object(0x1CA4,90,180,130);

move(1.55,-2.34,0.00); object(0x1CA4,90,180,163);

move(6.01,2.66,-3.80); object(0x1CB3,0,355,339);

move(0.15,-0.97,0.00); object(0x1CB3,0,355,3);

move(-4.09,-0.37,0.00); object(0x1CB5,0,355,79);

move(3.39,-3.43,1.50); object(0x1C91,0,355,17);

move(-6.49,7.27,0.70); object(0x0155,0,0,301);

move(2.58,-6.67,0.00); object(0x0151,0,0,174);

move(-0.91,-0.56,0.00); object(0x0150,0,0,193);

move(-0.85,0.06,0.00); object(0x014D,0,0,220);

move(2.82,-0.03,-0.30); object(0x01CB,0,0,169);

move(-4.69,6.39,-1.30); object(0x01CD,0,0,323);

move(6.00,-0.11,0.90); object(0x01FB,0,0,248);

move(-0.77,0.91,0.00); object(0x0201,0,0,261);

move(-7.14,-2.20,0.20); object(0x0264,0,0,248);

 

 

 

 

 

 

 

 

 

 

 

 

heres the cheat but go to the right wait a while and you will see it its nothing professional

 

 

 

 

 

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Cool, are you sure that isn't just because you are going to another island at the time?

Umm... You aren't teleporting to another island when you enter the Mendez Mansion...

The Interior is exactly underneath Prawn Island !

 

The loading is because the game has to load the interiors of the blue hell first.

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#cheat teleport to house on poleteleport(873.01,186.58,13.80);

 

 

 

 

 

 

 

#cheat house on polemoveto(907.29,-181.50,20.00);  object(0x1CA4,90,0,78);move(-2.53,-0.52,0.00);  object(0x1CA4,90,0,78);move(3.23,-3.85,0.00);  object(0x1CA4,90,0,86);move(-2.20,0.03,-0.10);  object(0x1CA4,90,0,82);move(4.88,0.50,0.00);  object(0x1CA4,90,0,270);move(-0.81,4.09,-0.10);  object(0x1CA4,90,0,266);move(1.25,0.10,0.00);  object(0x1CA4,90,0,267);move(1.35,-4.32,0.00);  object(0x1CA4,90,0,270);move(1.78,0.10,0.00);  object(0x1CA4,90,0,271);move(-0.41,3.60,0.00);  object(0x1CA4,90,0,271);move(1.17,0.64,0.00);  object(0x1CA4,90,0,259);move(-9.94,1.79,2.20);  object(0x1CA4,85,270,270);move(5.21,0.62,0.00);  object(0x1CA4,85,270,270);move(-3.59,1.03,-0.20);  object(0x1CA4,85,270,82);move(-3.67,-3.37,0.00);  object(0x1CA4,85,270,22);move(4.50,1.93,0.00);  object(0x1CA4,85,270,103);move(4.15,-0.22,0.00);  object(0x1CA4,85,270,137);move(2.13,-1.83,0.00);  object(0x1CA4,85,270,165);move(0.66,-2.30,0.00);  object(0x1CA4,85,270,184);move(-0.64,-2.57,0.00);  object(0x1CA4,85,270,214);move(-1.54,-2.04,0.00);  object(0x1CA4,85,270,263);move(-2.57,0.63,0.00);  object(0x1CA4,85,270,271);move(-2.70,-0.01,0.00);  object(0x1CA4,85,270,274);move(-0.71,7.72,0.00);  object(0x1CA4,85,270,41);move(-2.79,-2.90,0.00);  object(0x1CA4,85,270,350);move(-12.20,-5.05,-7.30);  object(0x1CA4,90,210,170);move(3.38,0.59,1.90);  object(0x1CA4,90,210,170);move(3.70,0.70,2.10);  object(0x1CA4,90,210,170);move(5.05,1.13,1.20);  object(0x1CA4,90,190,166);move(2.67,0.83,0.50);  object(0x1CA4,90,190,171);move(7.72,1.68,3.90);  object(0x1CA4,90,180,179);move(-0.71,-3.02,0.00);  object(0x1CA4,90,180,213);move(-2.50,-1.98,0.00);  object(0x1CA4,90,180,250);move(-3.13,-0.08,0.00);  object(0x1CA4,90,180,287);move(-3.54,5.18,0.00);  object(0x1CA4,90,180,4);move(0.91,2.51,0.00);  object(0x1CA4,90,180,35);move(2.75,1.92,0.00);  object(0x1CA4,90,180,75);move(3.05,-1.90,0.00);  object(0x1CA4,90,180,121);move(-2.80,-4.59,0.00);  object(0x1CA4,90,180,118);move(3.36,-0.22,0.00);  object(0x1CA4,90,180,190);move(-0.13,2.32,0.00);  object(0x1CA4,90,180,163);move(0.30,2.39,0.00);  object(0x1CA4,90,180,145);move(-3.21,-1.33,0.00);  object(0x1CA4,90,180,119);move(-1.57,0.56,0.00);  object(0x1CA4,90,180,100);move(-1.03,-2.27,0.00);  object(0x1CA4,90,180,130);move(1.55,-2.34,0.00);  object(0x1CA4,90,180,163);move(6.01,2.66,-3.80);  object(0x1CB3,0,355,339);move(0.15,-0.97,0.00);  object(0x1CB3,0,355,3);move(-4.09,-0.37,0.00);  object(0x1CB5,0,355,79);move(3.39,-3.43,1.50);  object(0x1C91,0,355,17);move(-6.49,7.27,0.70);  object(0x0155,0,0,301);move(2.58,-6.67,0.00);  object(0x0151,0,0,174);move(-0.91,-0.56,0.00);  object(0x0150,0,0,193);move(-0.85,0.06,0.00);  object(0x014D,0,0,220);move(2.82,-0.03,-0.30);  object(0x01CB,0,0,169);move(-4.69,6.39,-1.30);  object(0x01CD,0,0,323);move(6.00,-0.11,0.90);  object(0x01FB,0,0,248);move(-0.77,0.91,0.00);  object(0x0201,0,0,261);move(-7.14,-2.20,0.20);  object(0x0264,0,0,248);

 

 

heres the cheat but go to the right wait a while and you will see it its nothing professional

 

 

Fixed the code for you. colgate.gif

 

Good first cheat, I hate construction mode myself, I find it much easier just to use notepad on my computer.

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Beamer9620

ok are there any other interiors besides stadium mal and mendez mansion and i posted the cheat from my construction above

 

 

 

 

EDIT1: thanks nerner i figured out how teleporting works but i tried to let a sandking spawn at the clymenus suite parking space but im figuring that out and what does some of those numbers mean in some cheats?

Edited by the modding-dutch-guy
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ok are there any other interiors besides stadium mal and mendez mansion and i posted the cheat from my construction above

Marty's Trailer, some random hotel room, the building that you jump into during that Reni mission, and probably some others that I cannot think of right now.

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The Warehouse at the Docks, the Chollo Warehouse, Ocean View Hotel, The Lighthouse (It`s not floored tough), the Cellar of the Stadium...

 

I guess that's it, I don't remember others...

 

I think I'll create a cheat which makes the Lighthouse accessible, just for the sake of it !

I'll build an elevator into it ! smile.gif

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Beamer9620

random hotel room? martys trailer? 1 time i flyd trough the whole map(under the map) but didnt saw it and wheres that king knuts interior i yhink not under the map smile.gif

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random hotel room? martys trailer? 1 time i flyd trough the whole map(under the map) but didnt saw it and wheres that king knuts interior i yhink not under the map smile.gif

You need the step through walls code for the Marty's trailer.

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