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Cheat Releases


Durka Durka Mahn
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impressive! well all i can say is just thanks!and ill update more stuff after a few days....be back!

no problem m8! looking forward 2 what u got next! ps: love your stolen good's house! i combined the last stand cheat and the apartment together! itz pritty wicked! well done m8!

Edited by 03stevensmi
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i dont have much expierience like upa does but i can spawn and make constructions and i know how a hex editor works(ownly know a little of the hex editor) but....im really busy with school too confused.gif  did u check upa's site at my cheats section there are all my cheats not much but i hope every1 enjoys them colgate.gif 

 

 

en steven the stuntman code is in the cheats file itself and the other code i didnt know...

(still playing saints row 2 BTW tounge.gif )

 

i've seen your page and cheats!

there pritty [email protected]!~# good compered 2 mine (except my constructions and ctw cheat)! lol. biggrin.gif

 

Speeking of construction's..

 

 

justinx posted a few a earlyer on and sead he was happy

to have people improve or customise them! so i did! sly.gif

 

i improved his midnight club 1! i've added a few objects, redone the roof and

added alitle somthing to it every where inside 2 make it lethal as hell! notify.gif

 

MAKE SURE U SET THE TIME TO 23:00

its important if u do! sneaky2.gif

 

 

note: THIS WILL CAUSE SEIZURES TO ANYONE WHO ARE SENSITIVE TO FLASHING IMAGES!

I TAKE NO RESPONSIBILITY FOR ANYTHING TO HAPPEN WHEN THIS CODE IS ON!

U HAVE BEEN WARNED!!!

devil.gifdevil.gifdevil.gifdevil.gif

 

 

 

 

#cheat the ULTIMATE night club (FLASH WARNING)//orignaly made by justinx moveto(-1023.80,-903.40,14.41); object(0x1CA8,0,0,318);move(2.05,-1.00,-0.60); object(0x1CB8,0,45,123);move(-0.79,29.33,-1.20); object(0x01A4,0,0,136);move(-10.66,0.61,0.10); object(0x01A4,0,0,322);move(20.31,19.25,1.30); object(0x01A8,0,0,224);move(-8.48,8.79,-0.10); object(0x01A8,0,0,228);move(-9.72,-18.18,0.00); object(0x01A8,0,0,48);move(19.91,-8.10,0.00); object(0x01A8,0,0,315);move(-17.79,-8.68,-1.60); object(0x01B8,0,0,34);move(-5.79,5.50,0.00); object(0x01B8,0,0,68);move(-3.38,22.52,0.00); object(0x01B8,0,0,124);move(6.89,15.21,0.00); object(0x01B8,0,0,173);move(25.26,-25.78,-0.10); object(0x01B8,0,0,325);move(-12.73,-11.68,0.00); object(0x01B8,0,0,6);move(1.19,23.79,0.00); object(0x01B8,0,0,217);move(-13.31,-10.82,0.00); object(0x01B8,0,0,108);move(4.08,-5.41,0.00); object(0x01B8,0,0,68);move(3.15,6.57,3.00); object(0x01B8,0,0,102);move(6.08,-6.38,0.00); object(0x01B8,0,0,51);move(-16.92,17.38,0.00); object(0x01B8,0,0,147);move(11.27,4.15,-2.10); 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object(0x1D00,0,0,44);move(2.04,-2.23,0.00); object(0x1D00,0,0,54);move(-15.40,-6.93,0.00); object(0x1D04,0,0,238);move(6.90,-3.76,0.00); object(0x1D04,0,0,159);move(-0.93,4.97,0.00); object(0x1D04,0,0,159);move(15.44,-0.98,0.00); object(0x1D10,0,0,43);move(-1.79,1.37,0.00); object(0x1D10,0,0,42);move(-1.82,1.45,0.00); object(0x1D10,0,0,40);move(2.51,-6.15,0.00); object(0x1D12,0,0,105);move(-10.82,-10.05,1.70); object(0x1D1B,0,0,226);move(-10.55,28.65,-1.60); object(0x1D39,0,0,334);move(4.42,-1.15,0.00); object(0x1D39,0,0,30);move(3.89,-3.68,0.80); object(0x1D44,0,70,87);move(6.45,-5.82,-0.90); object(0x1D4D,0,0,116);move(-1.44,0.49,0.00); object(0x1D4D,0,0,183);move(0.35,-2.13,0.00); object(0x1D4D,0,0,224);move(-16.36,5.14,0.00); object(0x1D4E,0,0,264);move(0.94,4.21,0.00); object(0x1D4E,0,0,289);move(4.23,-0.59,0.00); object(0x1D06,0,0,5);move(22.01,-20.76,0.00); object(0x1D00,0,0,66);move(-13.32,18.23,0.70); object(0x1CFF,0,0,305);move(-12.54,-7.50,-0.40); object(0x1CFD,0,0,223);move(9.04,-10.08,0.00); object(0x01BE,0,0,196);move(-0.68,0.99,0.00); object(0x01BE,0,0,288);move(0.29,-0.30,0.80); object(0x01BE,0,0,284);move(17.01,-1.66,0.00); object(0x01B3,0,0,169);move(-21.04,20.83,0.00); object(0x0262,0,0,340);move(0.02,0.27,0.10); object(0x0262,0,0,350);move(-0.60,-0.13,-0.10); object(0x0262,0,0,337);move(-3.20,2.08,2.90); object(0x1CB2,0,90,48);move(-1.00,-10.81,0.00); object(0x1CB2,0,90,146);moveto(-1014.80,-871.94,14.30);  object(0x1CB2,0,270,49);move(-8.10,1.06,0.30);  object(0x1CB2,0,270,318);move(-8.55,9.57,0.00);  object(0x1CB2,0,270,318);move(-7.49,8.37,0.00);  object(0x1CB2,0,270,318);move(3.74,8.93,0.00);  object(0x1CB2,0,270,46);move(1.88,-1.94,0.00);  object(0x1CB2,0,270,46);move(6.73,0.38,0.00);  object(0x1CB2,0,270,316);move(7.19,-7.42,0.00);  object(0x1CB2,0,270,317);move(8.28,-8.84,0.00);  object(0x1CB2,0,270,317);moveto(-1011.70,-860.99,14.65);  object(0x1CB2,0,270,317);move(-9.33,10.20,0.00);  object(0x1CB2,0,270,315);move(-6.48,6.57,0.00);  object(0x1CB2,0,270,315);move(16.09,-23.45,0.00); 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user posted image

 

 

hope u like it!

I know u will! sly.gifsly.gif

icon14.gif applause icon14.gif very good cheat

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show that cheat the combined cheats okay you rock in construction modifyin!thanks again

Here u go M8!

 

 

#cheat the Last Stand apartmentmoveto(-808.01,-1180.07,12.66); object(0x1CD2,0,0,160);move(-7.04,6.52,1.20); object(0x1CE6,0,0,342);move(9.22,-1.32,-0.30); object(0x1CEC,0,0,99);move(0.34,-1.09,0.10); object(0x1CF2,0,0,251);move(-6.89,-1.14,-1.00); object(0x1CF7,0,0,120);move(-1.52,-4.17,0.00); object(0x1CF8,0,0,254);move(2.71,8.60,0.00); object(0x1CFA,0,0,342);move(1.94,0.30,0.00); object(0x1CFB,0,0,2);move(0.53,0.29,1.00); object(0x1CFB,0,0,6);move(0.33,-0.89,-1.00); object(0x1CFB,0,0,16);move(-5.00,-0.25,0.00); object(0x1D03,0,0,158);move(0.73,-0.03,0.00); object(0x1D05,0,0,180);move(0.00,0.00,0.40); object(0x1CFF,0,0,345);move(-0.35,-3.27,-0.60); object(0x1D06,0,0,296);move(-0.46,0.65,0.20); object(0x1CF7,0,0,301);move(1.56,2.01,0.40); object(0x1CEA,0,0,6);move(0.03,0.13,0.60); object(0x1CEB,0,0,181);move(-3.07,-7.40,-0.60); object(0x1CE2,0,0,0);move(-0.06,0.32,0.00); object(0x1CE2,0,0,182);move(9.25,5.79,-0.50); object(0x1CCD,0,0,154);move(-0.05,0.22,0.00); object(0x1CCC,0,0,151);move(-0.13,0.18,0.00); object(0x1CCB,0,0,148);move(-6.96,-1.28,1.00); object(0x014A,0,70,83);move(-0.13,-0.39,0.00); object(0x014B,210,130,162);move(0.15,-0.23,-0.10); object(0x014C,245,170,201);move(-0.09,-0.27,-0.10); object(0x014D,245,170,193);move(-0.18,-0.20,0.00); object(0x014E,245,170,191);move(-0.31,0.23,0.20); object(0x014F,250,140,181);move(0.26,-0.14,0.00); object(0x0150,250,140,188);move(0.13,-0.16,0.00); object(0x0151,250,140,189);move(-0.12,0.41,0.00); object(0x0152,250,140,194);move(-0.09,0.29,0.00); object(0x0153,250,140,187);move(0.33,-0.36,0.00); object(0x0154,250,140,185);move(-0.59,0.31,0.00); object(0x0155,105,170,203);move(0.94,0.48,-0.10); object(0x0156,105,170,235);move(-0.40,-0.08,0.00); object(0x0158,105,170,225);move(-4.20,-3.95,2.10); object(0x0159,105,210,320);move(4.25,2.76,-2.20); object(0x015A,105,210,2);move(-0.20,0.10,0.00); object(0x015B,105,210,356);move(0.80,0.97,0.00); object(0x015C,105,210,352);move(-0.41,-0.97,-0.10); object(0x015D,105,210,10);move(-0.07,1.11,0.20); object(0x015E,105,210,262);moveto(-796.54,-1181.24,10.36); object(0x1D4B,0,0,71);move(-41.34,-18.72,0.00); object(0x1CB3,0,0,2);move(1.48,1.24,0.00); object(0x1CB3,0,0,90);move(-1.40,0.46,0.00); object(0x1CB3,0,0,97);move(2.46,-0.89,0.00); object(0x1CA7,0,0,92);move(34.72,11.00,5.70); object(0x01A4,0,0,74);move(-5.05,17.48,0.20); object(0x01A4,0,0,72);move(-7.07,-2.07,0.00); object(0x01A4,0,0,339);move(13.26,-22.48,0.00); object(0x01A4,0,0,163);move(-4.46,11.19,-1.10); object(0x01A8,270,0,73);move(5.07,-10.57,0.70); object(0x01A4,0,0,258);move(-14.91,21.27,0.50); object(0x01A4,0,0,162);move(-7.01,-3.05,0.00); object(0x01A4,0,0,95);move(7.01,-23.34,0.00); object(0x01A4,0,0,341);move(-1.19,0.14,-0.30); object(0x01A4,0,0,250);move(8.96,15.02,-0.40); object(0x01A8,90,0,254);move(8.63,-1.03,-5.20); object(0x01B8,0,0,351);move(-2.42,7.68,0.00); object(0x01B8,0,0,47);move(-2.20,-0.91,0.00); object(0x01BE,0,0,41);move(0.08,-0.86,-0.10); object(0x01BE,0,0,87);move(-0.20,0.61,0.80); object(0x01BE,0,0,91);move(-10.98,-3.66,-0.60); object(0x01BF,0,0,95);move(0.88,0.57,0.00); object(0x01C1,0,0,99);move(11.52,-4.53,-0.20); object(0x01C1,0,0,290);move(-2.05,5.60,0.00); object(0x01C1,0,0,241);move(1.82,-1.00,0.00); object(0x01C2,0,0,255);move(0.53,-2.92,0.00); object(0x01C5,0,0,273);move(0.73,3.57,-0.10); object(0x01C6,0,0,338);move(-0.83,-2.31,0.00); object(0x01F5,0,0,357);move(1.40,3.69,-0.10); object(0x026D,0,0,325);move(0.35,-1.65,0.00); object(0x026D,0,0,14);move(0.33,-1.72,0.00); object(0x026D,0,0,339);move(-25.98,-17.65,0.90); object(0x1CA8,0,0,101);move(-10.27,35.63,0.00); object(0x1CA8,0,0,257);move(8.46,-12.04,1.90); object(0x1CA9,90,0,248);move(2.94,-8.55,0.00); object(0x1CA9,90,0,251);move(-4.57,12.82,-4.30); object(0x1CA9,0,90,160);move(-2.99,-2.52,1.80); object(0x1CA9,270,160,341);move(1.13,0.36,-0.30); object(0x1CA9,265,155,343);move(5.46,-13.56,2.20); object(0x1CA9,270,150,344);move(22.88,6.11,-2.10); object(0x1CB8,270,150,150);move(0.94,-0.46,0.00); object(0x1CD3,270,150,156);move(-3.66,5.26,5.60); object(0x1CEA,0,0,250);move(-0.30,0.86,0.00); object(0x1CEB,0,0,242);move(-3.95,-0.27,0.00); object(0x1CF2,0,0,252);move(-0.52,-0.67,-0.30); object(0x1CF4,0,0,266);move(3.69,2.15,0.00); object(0x1CFF,0,0,58);move(-3.27,3.47,0.00); object(0x1D00,0,0,33);move(1.84,-0.86,0.20); object(0x1D12,0,0,49);move(-10.78,-4.37,0.00); object(0x1D11,0,0,245);teleport(-806.04, -1185.04, 11.00);

 

 

note: If u like my cheats, u should check out my web page on upaz site!

http://upaluppa.wetpaint.com/page/03stevensmi's+Cheats

 

 

Edited by 03stevensmi
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......and if u like the night club cheat, u should take a look at the 1 i modified from Chucklehofft!

 

MAKE SURE YOU SET THE TIME TO 23:00

this is also important to do that 4 this cheat!

 

 

 

here it is Shifty41s_beerhatsmilie2.gifShifty41s_beerhatsmilie2.gif

 

 

 

#cheat Night club//originaly created by Chucklehofft moveto(-962.17,1065.86,11.49);  object(0x1CD4,0,0,0);move(11.60,-0.08,0.00);  object(0x1CD4,0,0,0);move(0.00,0.00,3.00);  object(0x1CD4,0,0,0);move(0.00,0.00,3.00);  object(0x1CD4,0,0,0);move(-11.60,0.08,-3.00);  object(0x1CD4,0,0,0);move(0.00,0.00,3.00);  object(0x1CD4,0,0,0);move(1.01,0.89,-6.00);  object(0x1CD4,0,0,90);move(0.00,0.00,3.00);  object(0x1CD4,0,0,90);move(0.00,0.00,3.00);  object(0x1CD4,0,0,90);move(0.01,1.90,0.00);  object(0x1CD4,0,0,90);move(0.00,0.00,-3.00);  object(0x1CD4,0,0,90);move(0.00,0.00,-3.00);  object(0x1CD4,0,0,90);move(0.01,1.90,0.00);  object(0x1CD4,0,0,90);move(0.00,0.00,3.00);  object(0x1CD4,0,0,90);move(0.00,0.00,3.00);  object(0x1CD4,0,0,90);move(0.01,1.90,0.00);  object(0x1CD4,0,0,90);move(0.00,0.00,-3.00);  object(0x1CD4,0,0,90);move(0.00,0.00,-3.00);  object(0x1CD4,0,0,90);move(0.01,1.90,0.00);  object(0x1CD4,0,0,90);move(0.00,0.00,3.00);  object(0x1CD4,0,0,90);move(0.00,0.00,3.00);  object(0x1CD4,0,0,90);move(0.01,2.00,0.00);  object(0x1CD4,0,0,90);move(0.00,0.00,-3.00);  object(0x1CD4,0,0,90);move(0.00,0.00,-3.00);  object(0x1CD4,0,0,90);move(9.53,-9.57,0.00);  object(0x1CD4,0,0,90);move(0.00,0.00,3.00);  object(0x1CD4,0,0,90);move(0.00,0.00,3.00);  object(0x1CD4,0,0,90);move(0.01,1.90,0.00);  object(0x1CD4,0,0,90);move(0.00,0.00,-3.00);  object(0x1CD4,0,0,90);move(0.00,0.00,-3.00);  object(0x1CD4,0,0,90);move(0.01,1.90,0.00);  object(0x1CD4,0,0,90);move(0.00,0.00,3.00);  object(0x1CD4,0,0,90);move(0.00,0.00,3.00);  object(0x1CD4,0,0,90);move(0.01,1.90,0.00);  object(0x1CD4,0,0,90);move(0.00,0.00,-3.00);  object(0x1CD4,0,0,90);move(0.00,0.00,-3.00);  object(0x1CD4,0,0,90);move(0.01,1.90,0.00);  object(0x1CD4,0,0,90);move(0.00,0.00,3.00);  object(0x1CD4,0,0,90);move(0.00,0.00,3.00);  object(0x1CD4,0,0,90);move(0.01,1.90,0.00);  object(0x1CD4,0,0,90);move(0.00,0.00,-3.00);  object(0x1CD4,0,0,90);move(0.00,0.00,-3.00);  object(0x1CD4,0,0,90);move(-0.87,-10.49,0.00);  object(0x1CD4,0,0,0);move(-1.80,0.01,0.00);  object(0x1CD4,0,0,0);move(-6.00,0.04,0.00);  object(0x1CD4,0,0,0);move(0.00,0.00,3.00);  object(0x1CD4,0,0,0);move(0.00,0.00,3.00);  object(0x1CD4,0,0,0);move(7.80,-0.06,-3.00);  object(0x1CD4,0,0,0);move(0.00,0.00,3.00);  object(0x1CD4,0,0,0);move(-1.80,0.01,-3.00);  object(0x1CD4,0,0,0);move(0.00,0.00,3.00);  object(0x1CD4,0,0,0);move(-7.82,11.53,-6.10);  object(0x1CD4,0,0,180);move(0.00,0.00,3.00);  object(0x1CD4,0,0,180);move(0.00,0.00,3.00);  object(0x1CD4,0,0,180);move(11.40,-0.09,-5.90);  object(0x1CD4,0,0,180);move(0.00,0.00,3.00);  object(0x1CD4,0,0,180);move(0.00,0.00,3.00);  object(0x1CD4,0,0,180);move(-1.70,-1.54,-1.50);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-2.40,0.00);  object(0x1CD4,90,0,180);move(-1.80,-0.00,0.00);  object(0x1CD4,90,0,180);move(-0.00,2.40,0.00);  object(0x1CD4,90,0,180);move(-0.00,3.00,0.00);  object(0x1CD4,90,0,180);move(-0.00,3.00,0.00);  object(0x1CD4,90,0,180);move(-1.90,-0.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-2.40,0.00);  object(0x1CD4,90,0,180);move(-1.91,8.40,0.00);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-2.40,0.00);  object(0x1CD4,90,0,180);move(-1.91,8.40,0.00);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-2.40,0.00);  object(0x1CD4,90,0,180);move(-1.91,8.40,0.00);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-2.30,0.00);  object(0x1CD4,90,0,180);move(9.18,9.81,1.50);  object(0x1CD4,0,0,180);move(-1.90,-0.00,0.00);  object(0x1CD4,0,0,180);move(-1.90,-0.00,0.00);  object(0x1CD4,0,0,180);move(5.80,-1.49,1.50);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-2.30,0.00);  object(0x1CD4,90,0,180);move(-11.51,8.39,-0.10);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-3.00,0.00);  object(0x1CD4,90,0,180);move(0.00,-2.30,0.00);  object(0x1CD4,90,0,180);move(6.04,-2.87,-3.90);  object(0x1CD4,45,0,0);move(0.01,-1.98,-1.90);  object(0x1CD4,45,0,0);move(0.01,-2.16,-2.10);  object(0x1CD4,45,0,0);move(-0.07,15.56,5.10);  object(0x1D04,0,0,0);move(3.00,0.01,0.00);  object(0x1D04,0,0,45);move(0.02,-4.00,0.00);  object(0x1D04,0,0,45);move(-6.80,-0.03,0.00);  object(0x1D04,0,0,105);move(6.92,-4.08,0.00);  object(0x1D04,0,0,170);move(-7.60,-0.04,0.00);  object(0x1D04,0,0,235);move(-0.21,2.30,0.00);  object(0x1D01,0,0,235);move(8.30,0.04,0.00);  object(0x1D01,0,0,235);move(-2.32,5.49,0.00);  object(0x1D01,0,0,235);move(-3.38,-4.62,0.00);  object(0x1D39,0,0,270);move(3.30,-0.08,0.00);  object(0x1D39,0,0,90);move(-1.95,2.71,-1.10);  object(0x1D45,0,0,270);move(4.48,-5.52,-4.90);  object(0x1D39,0,0,90);move(-0.02,3.61,0.00);  object(0x1D39,0,0,90);move(0.04,2.86,0.00);  object(0x1D39,0,0,90);move(-7.87,-0.71,-0.20);  object(0x1C93,0,0,0);move(1.43,1.94,0.20);  object(0x1CF4,0,0,0);move(0.01,-1.11,0.00);  object(0x1CF4,0,0,0);move(0.00,-1.20,0.00);  object(0x1CF4,0,0,0);move(0.00,-1.20,0.00);  object(0x1CF4,0,0,0);move(-2.19,-3.57,-0.30);  object(0x1D06,0,0,90);move(0.01,-0.60,0.80);  object(0x1D03,0,0,90);move(-0.01,1.20,0.00);  object(0x1D03,0,0,90);move(0.01,-0.60,0.50);  object(0x1CEA,0,0,90);move(1.47,3.81,0.00);  object(0x1CEC,0,0,90);move(-0.01,1.40,0.00);  object(0x1CEC,0,0,255);move(5.14,-7.09,-1.00);  object(0x1CF9,0,0,183);move(-5.80,-0.42,0.00);  object(0x1D01,0,0,284);move(-0.25,4.23,0.00);  object(0x1D01,0,0,295);move(6.55,6.96,0.00);  object(0x1CD6,90,0,180);move(-5.22,-0.01,0.00);  object(0x1CD6,90,0,180);move(1.14,3.51,4.80);  object(0x0159,55,0,180);move(2.49,-0.23,0.00);  object(0x0159,140,0,180);move(-1.41,-2.18,0.00);  object(0x0159,140,0,180);move(5.84,3.36,-4.30);  object(0x01A4,0,0,90);move(-10.85,0.02,0.00);  object(0x01A4,0,0,90);move(10.42,1.09,-0.40);  object(0x01B8,0,0,90);move(0.02,-5.90,0.00);  object(0x01B8,0,0,90);move(-10.00,-0.04,0.00);  object(0x01B8,0,0,90);move(-0.02,5.80,0.00);  object(0x01B8,0,0,90);moveto(-950.67,1085.04,11.49);  object(0x1CD4,0,0,184);move(-1.80,0.11,0.00);  object(0x1CD4,0,0,184);move(-1.80,0.11,0.00);  object(0x1CD4,0,0,184);move(-1.90,0.12,0.00);  object(0x1CD4,0,0,184);move(-1.84,0.05,0.00);  object(0x1CD4,0,0,184);move(-1.80,0.12,0.00);  object(0x1CD4,0,0,181);move(-1.70,0.02,0.00);  object(0x1CD4,0,0,181);move(-0.90,0.01,0.00);  object(0x1CD4,0,0,181);move(11.75,-0.43,2.90);  object(0x1CD4,0,0,183);move(-1.90,0.09,0.00);  object(0x1CD4,0,0,183);move(-1.90,0.09,0.00);  object(0x1CD4,0,0,183);move(-1.80,0.08,0.00);  object(0x1CD4,0,0,183);move(-1.70,0.08,0.00);  object(0x1CD4,0,0,183);move(-1.79,0.18,0.00);  object(0x1CD4,0,0,183);move(-1.90,-0.01,0.00);  object(0x1CD4,0,0,183);move(9.07,-1.71,1.40);  object(0x1CD4,90,0,180);move(1.50,0.01,0.00);  object(0x1CD4,90,0,180);move(0.90,0.01,0.00);  object(0x1CD4,90,0,180);move(-4.10,-0.03,0.00);  object(0x1CD4,90,0,180);move(-1.80,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.80,0.09,0.00);  object(0x1CD4,90,0,180);move(-1.80,0.19,0.00);  object(0x1CD4,90,0,180);move(-1.70,-0.01,0.00);  object(0x1CD4,90,0,180);move(-0.70,-0.00,0.00);  object(0x1CD4,90,0,180);move(11.62,-2.84,0.00);  object(0x1CD4,90,0,180);move(-1.90,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.80,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.80,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.70,0.09,0.00);  object(0x1CD4,90,0,180);move(-1.80,0.09,0.00);  object(0x1CD4,90,0,180);move(-1.60,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.30,-0.01,0.00);  object(0x1CD4,90,0,180);move(11.81,-2.20,0.00);  object(0x1CD4,90,0,180);move(-1.70,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.70,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.70,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.50,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.60,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.90,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.30,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.00,-0.01,0.00);  object(0x1CD4,90,0,180);move(4.91,-2.45,0.10);  object(0x1CD4,90,0,180);move(1.40,0.01,0.00);  object(0x1CD4,90,0,180);move(1.30,0.01,0.00);  object(0x1CD4,90,0,180);move(1.30,0.01,0.00);  object(0x1CD4,90,0,180);move(0.80,0.00,0.00);  object(0x1CD4,90,0,180);move(0.70,0.00,0.00);  object(0x1CD4,90,0,180);move(1.00,0.01,0.00);  object(0x1CD4,90,0,180);move(1.30,0.01,0.00);  object(0x1CD4,90,0,180);move(-9.20,-0.06,0.00);  object(0x1CD4,90,0,180);move(-1.50,-0.01,0.00);  object(0x1CD4,90,0,180);move(-1.40,-0.01,0.00);  object(0x1CD4,90,0,180);move(0.04,-10.77,-4.40);  object(0x1CD4,0,0,0);move(1.80,0.02,0.00);  object(0x1CD4,0,0,0);move(3.80,0.03,0.00);  object(0x1CD4,0,0,0);move(1.80,0.02,0.00);  object(0x1CD4,0,0,0);move(1.90,0.02,0.00);  object(0x1CD4,0,0,0);move(1.80,0.02,0.00);  object(0x1CD4,0,0,0);move(1.10,0.01,0.00);  object(0x1CD4,0,0,0);move(-0.60,-0.01,2.90);  object(0x1CD4,0,0,0);move(-1.70,-0.01,0.00);  object(0x1CD4,0,0,0);move(-1.80,-0.02,0.00);  object(0x1CD4,0,0,0);move(-1.70,-0.01,0.00);  object(0x1CD4,0,0,0);move(-0.70,-0.01,0.00);  object(0x1CD4,0,0,0);move(-1.80,-0.02,0.00);  object(0x1CD4,0,0,0);move(-1.80,-0.02,0.00);  object(0x1CD4,0,0,0);move(-1.50,-0.01,0.00);  object(0x1CD4,0,0,0);move(-0.90,-0.01,0.00);  object(0x1CD4,0,0,0);moveto(-952.44,1067.34,18.97);  object(0x1CD4,90,0,2);move(-1.70,0.06,0.00);  object(0x1CD4,90,0,2);move(-1.90,0.07,0.00);  object(0x1CD4,90,0,2);move(-1.70,0.00,0.00);  object(0x1CD4,90,0,358);move(-1.80,-0.07,0.00);  object(0x1CD4,90,0,358);move(-1.20,-0.04,0.00);  object(0x1CD4,90,0,358);move(-1.37,2.69,0.00);  object(0x1CD4,90,0,359);move(1.80,0.02,0.00);  object(0x1CD4,90,0,359);move(1.80,0.02,0.00);  object(0x1CD4,90,0,359);move(1.50,0.02,0.00);  object(0x1CD4,90,0,359);move(1.68,-0.09,0.00);  object(0x1CD4,90,0,1);move(2.99,-0.16,0.00);  object(0x1CD4,90,0,3);move(-1.40,0.06,0.00);  object(0x1CD4,90,0,3);move(1.32,2.66,0.00);  object(0x1CD4,90,0,3);move(-1.80,0.08,0.00);  object(0x1CD4,90,0,3);move(-1.70,0.07,0.00);  object(0x1CD4,90,0,3);move(-1.80,0.08,0.00);  object(0x1CD4,90,0,3);move(-1.91,-0.03,0.00);  object(0x1CD4,90,0,3);move(-1.70,0.08,0.00);  object(0x1CD4,90,0,3);move(-1.20,0.06,0.00);  object(0x1CD4,90,0,3);move(2.26,2.54,0.00);  object(0x1CD4,90,0,1);move(1.80,-0.05,0.00);  object(0x1CD4,90,0,1);move(1.70,-0.04,0.00);  object(0x1CD4,90,0,1);move(1.70,-0.04,0.00);  object(0x1CD4,90,0,1);move(1.60,-0.04,0.00);  object(0x1CD4,90,0,1);move(1.80,-0.05,0.00);  object(0x1CD4,90,0,1);move(0.01,0.52,0.00);  object(0x1CD4,90,0,1);move(-1.20,0.03,0.00);  object(0x1CD4,90,0,1);move(-1.60,0.04,0.00);  object(0x1CD4,90,0,1);move(-2.10,0.05,0.00);  object(0x1CD4,90,0,1);move(-1.85,-9.87,-1.40);  object(0x1CD4,0,0,1);move(0.60,-0.02,-0.10);  object(0x1CD4,0,0,1);move(-2.45,11.26,-0.20);  object(0x1CD4,0,0,182);move(1.80,-0.06,0.00);  object(0x1CD4,0,0,182);move(0.60,-0.02,0.00);  object(0x1CD4,0,0,182);move(-0.23,-0.82,1.50);  object(0x1CD4,90,0,182);move(-1.20,0.04,0.00);  object(0x1CD4,90,0,182);move(-1.10,0.03,0.00);  object(0x1CD4,90,0,182);moveto(-963.03,1078.23,11.33);  object(0x1CD4,0,0,270);move(-0.01,1.70,0.00);  object(0x1CD4,0,0,270);move(-0.01,1.80,0.00);  object(0x1CD4,0,0,270);move(-0.01,1.80,0.00);  object(0x1CD4,0,0,270);move(-0.00,0.70,0.00);  object(0x1CD4,0,0,270);move(-0.00,0.30,0.00);  object(0x1CD4,0,0,270);move(-0.00,0.30,2.90);  object(0x1CD4,0,0,270);move(0.01,-1.90,0.00);  object(0x1CD4,0,0,270);move(-0.05,-1.89,-0.00);  object(0x1CD4,0,0,270);move(0.00,-1.80,0.00);  object(0x1CD4,0,0,270);move(0.00,-1.90,0.00);  object(0x1CD4,0,0,270);move(13.39,0.80,-2.70);  object(0x1CD4,0,0,89);move(-0.02,1.80,0.00);  object(0x1CD4,0,0,89);move(-0.02,1.80,0.00);  object(0x1CD4,0,0,89);move(-0.02,1.70,0.00);  object(0x1CD4,0,0,89);move(-0.01,0.50,0.00);  object(0x1CD4,0,0,89);move(0.12,0.20,2.70);  object(0x1CD4,0,0,89);move(0.02,-1.70,0.00);  object(0x1CD4,0,0,89);move(-0.08,-1.70,0.00);  object(0x1CD4,0,0,89);move(0.02,-1.70,0.00);  object(0x1CD4,0,0,89);move(0.02,-1.30,0.00);  object(0x1CD4,0,0,89);moveto(-956.12,1073.99,10.09);  object(0x1D04,0,0,179);move(0.03,-3.77,0.00);  object(0x1D04,0,0,180);move(-3.60,7.38,0.20);  object(0x029F,0,0,1);move(6.90,-0.08,0.00);  object(0x029F,0,0,1);moveto(-957.32,1050.51,70.79);  object(0x1CB7,355,0,342);move(0.00,0.00,0.00);  object(0x1CB7,355,0,342);move(-87.64,9.89,-37.40);  object(0x1CBD,355,0,271);move(-11.42,10.92,0.00);  object(0x1CBA,355,0,249);move(2.26,-33.30,0.00);  object(0x1CBB,355,0,198);move(15.78,-39.86,0.00);  object(0x1CBA,355,0,170);move(79.21,71.83,-16.30);  object(0x1CBA,0,180,358);moveto(-958.47,1076.19,10.09);  object(0x1CBD,0,0,1);moveto(-962.52,1060.71,7.99);  object(0x020D,0,0,354);move(12.13,1.18,0.00);  object(0x020D,0,0,177);move(-6.25,-6.30,1.80);  object(0x020C,0,0,188);move(-1.47,3.25,13.80);  object(0x020D,190,0,357);setchar(pcar+0x2b7, 6);setchar(0x8bb11dc, 6);setchar(0x9a6341b, 6);teleport(-958.66, 1057.04, 11.09);

 

 

note: if the music dos'nt work 4 u, try pausing the game and unpause the game a coupple of times.

if it still has'nt work, able this cheat and pause and unpause the game!

 

 

#cheat Fresh 105 FMsetchar(pcar+0x2b7, 6);setchar(0x8bb11dc, 6);setchar(0x9a6341b, 6); 

 

 

 

 

ow! and here's a cheat wich i think you'll like!

 

Its a cheat wich look's like your trippin colours!

It flashes different patterns, colours and even the sky, buildings and road is

multi colours! It's class!

 

user posted imageuser posted image

 

here it is...

 

 

#cheat trippin balls//created by 03stevensmisetchar(0x08BB3E00, 0);setchar(0x08BB3DF8, 0);setchar(0x08BB458C, 0);setint(0x08BB3B3C, 99999999999999999999999);setchar(0x08BB3B40, 19);setchar(0x08BB3B41, 167);setchar(0x0871D58F, 0xDF);setchar(0x0871D5CF, 0xDF);setchar(0x08B5E090, 19, 167);

 

 

 

this code is the same as the trippin balls cheat

but has a blurry, hard 2 see fell to it! Its a redone version of "DRUGED MODE"!

it looks more trippy!

(I Perfer the 1st trippy cheat cause its realy hard to see! Don't let the video fool ya)!

 

user posted imageuser posted image

 

here it is...

 

 

 

#cheat I CAN'T SEE! I'ME REALY TRIPPING BALLS//created by 03stevensmisetchar(0x08BB3E00, 0);setchar(0x08BB3DF8, 0);setchar(0x08BB458C, 0);setint(0x08BB3B3C, 99999999999999999999999);setchar(0x08BB3B40, 19);setchar(0x08BB3B41, 167);setchar(0x0871D58F, 0xDF);setchar(0x0871D5CF, 0xDF);setchar(0x08B5E090, 19, 167);setchar(0x8BC8984, 0x0c);setfloat(pplayer + 0x4E4, 50.0);

 

 

enjoy Shifty41s_beerhatsmilie2.gif

 

ps: Sorry 4 the dobble post!

I didn't know if i had enough room for the 4 cheats! smile.gif

Edited by 03stevensmi
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hey uppa!! its been awhile since u post !like my constructions??

and i have a suggestion...why dont put a list of all the cheats created?? plz reply anybody!

 

EDIT:and can u make a soooo foggy cheat?? i want a gta:silent hill style!

Edited by justinx
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when is chinatown wars out on psp? wich is the release date?? i heared it was top-down cry.gif but im more ofline then online here cause im really busy with school (school = yawn.gif

 

 

 

 

PS. could any1 say if saints row 1 is fot the computer?(srry for offtopic)

Edited by the modding-dutch-guy
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CTW comes out on october 20th. And It is semi top-down. Oh, yeah saints row 1 isn't for the pc. it's only on the xbox 360.

Edited by Dusterdoo
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hey Dutch-guy got any new cheats coming out soon?

i didnt plan anything...ur the first 1 ever asked if i gonna make cheats biggrin.gif but i dont have any ideas at the moment....any ideas???

 

 

 

 

and isnt saints row 1 for the ps3 then? or do i have to use an emulator on my computer biggrin.gif

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hey Dutch-guy got any new cheats coming out soon?

i didnt plan anything...ur the first 1 ever asked if i gonna make cheats biggrin.gif but i dont have any ideas at the moment....any ideas???

 

 

 

 

and isnt saints row 1 for the ps3 then? or do i have to use an emulator on my computer biggrin.gif

No it's not on the ps3 sad.gif me and upa were talking about taking buildings that everyone knows about from lcs and bringing them to vcs. biggrin.gif We were gonna call i 'Give Me Liberty' (the first mission in gta III) what do you think?

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......good idea....and i got a cheat smile.gif about a couple of minutes its done its based on saints row 1's church its almost done

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......good idea....and i got a cheat smile.gif about a couple of minutes its done its based on saints row 1's church its almost done

sounds cool! oh, yeah and the 'Give Me Liberty' thing is gonna be all on washington beach. alien.gif

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......good idea....and i got a cheat smile.gif  about a couple of minutes its done its based on saints row 1's church its almost done

sounds cool! oh, yeah and the 'Give Me Liberty' thing is gonna be all on washington beach. alien.gif

its almost don be sure u wear the leisure suit(theres a purple shirt in the outfit) and i got a good name for it Vice's Row cool.gif what do u think?

 

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i'm trying to fix my diving mod by i need help!

 

is this how i would write this? (underwater address to control cheat)

 

#cheat Underwater Address Test

static underwater;

underwater = setchar(0x098B4C18, 0x84);

if(!underwater)

off;

 

0x098B4C18 is normally 0x04, but changes to 0x84 while Vic falls into water, then it changes back to 0x04.

 

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i'm trying to fix my diving mod by i need help!

 

is this how i would write this? (underwater address to control cheat)

 

#cheat Underwater Address Test

static underwater;

underwater = setchar(0x098B4C18, 0x84);

if(!underwater)

off;}

 

0x098B4C18 is normally 0x04, but changes to 0x84 while Vic falls into water, then it changes back to 0x04.

 

because i have No experience with the water addresses! (upa found this one, so im trying it)

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i'm trying to fix my diving mod by i need help!

 

is this how i would write this? (underwater address to control cheat)

 

#cheat Underwater Address Test

static underwater;

underwater = setchar(0x098B4C18, 0x84);

if(!underwater)

off;

 

0x098B4C18 is normally 0x04, but changes to 0x84 while Vic falls into water, then it changes back to 0x04.

i dont have that much expierience in hacking confused.gif so i cant help u im srry.

 

 

 

 

 

(BTW my cheat is almost done)

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......good idea....and i got a cheat smile.gif  about a couple of minutes its done its based on saints row 1's church its almost done

sounds cool! oh, yeah and the 'Give Me Liberty' thing is gonna be all on washington beach. alien.gif

its almost don be sure u wear the leisure suit(theres a purple shirt in the outfit) and i got a good name for it Vice's Row cool.gif what do u think?

i think that sounds cool! how big is the construction?

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its at the broken building at washington beach im now testing

 

 

 

 

AND ITS BIG biggrin.gif

awesome! what kind of stuff is in it?

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heres a cheat that i made a while back.

 


#cheat Monster Truck

pspawn = 0x08E81290;

setint(pspawn, 209);

setfloat(pspawn + 4, -1041.73, -761.80, 11.57, 90);

 

//Basics

setshort(0x98a325a, 1, 'M','o','n','s','t','e','r', 0);

setshort(0x08e90DD8, 1, ' ', 'G', 'o', ' ', 'T', 'o', ' ', 'S', 'u', 'n', 's', 'h', 'i', 'n', 'e', ' ', 'A', 'u', 't', 'o', 's', 0);

 

//Wheels

setfloat(0x93647F8, 1.5, 1.5); //wheel size

setfloat(0x96309c0+0x6c, 0.95); //Traction Multiplier

setfloat(0x96309c0+0xc4, 0.75); //Traction Loss

setfloat(0x96309c0+0x70, 0.5); //Traction Bias

 

//Engine

setchar(0x96309c0+0x5c, '4', 'D', 6); // Drive type / Engine type / Gears

 

//Suspension

setfloat(0x96309c0+0x7c, 0); //Suspension Upper Limit

setfloat(0x96309c0+0x80, -0.75); //Suspension Lower Limit

setfloat(0x96309c0+0x78, 5); //Suspension Damping Level

setfloat(0x96309c0+0x74, 0.6); //Suspension Force Level

setfloat(0x96309c0+0x84, 0.5); //Suspension Bias

setfloat(0x96309c0+0x88, 1); //Anti-Dive Multiplier

 

//Handling

setfloat(0x96309c0+0x68, 35); //Steering Lock

setfloat(0x96309c0+0xbc, 6000); //Vehilce Mass

setfloat(0x96309c0+0xc0, 6000); //Turn Mass

setfloat(0x96309c0+0xa0, 0); //Centre of Mass - X

setfloat(0x96309c0+0xa4, 0); //Centre of Mass - Y

setfloat(0x96309c0+0xa8, 0); //Centre of Mass - Z

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its at the broken building at washington beach im now testing

 

 

 

 

AND ITS BIG biggrin.gif

awesome! what kind of stuff is in it?

its all old renovated look a little room an cool entrance a office a sniping spot near the roof weapons+car+helicopter spawn i think its cool and if any 1 likes it plz say so only 2 mins left cool.gif

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OK biggrin.gif cool! And im also working on a mod of Diaz's mansion.

 

How do you post ur cheats in the white spacing?

Edited by Dusterdoo
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type the butten when typing a post u see a button say CODE hit that button then teporarry allow windows srcipting easy as hell smile.gif

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the vice's row cheat is here! but i couldnt let the car spawns work but here it is it has a big building and alot of stuff+weapon spawns

 

 

 

#cheat Vice's Row//based on saints row 1's church//Be Sure To Wear The Leisure Suit Its A Bit Purple,LOL.//Made By The Modding-DutchGuypspawn = 0x08E81290;setint(pspawn, 269);setfloat(pspawn + 4, 0x4,18.97,-1228.06,10.47);pickup = 0x08C6A330;pspawn += 0x30;setint(pspawn, 275);setfloat(pspawn + 4, -1208.15,24.28);pickup = 0x08C6A330;setfloat(pickup, 10.41,-1203.93,20.02);setint(pickup + 0x2C, 99999);setshort(pickup + 0x34, 0x015D);setchar(pickup + 0x38, 0x03);pickup += 0x40;setfloat(pickup, 4.12,-1231.30,20.00);setint(pickup + 0x2C, 99999);setshort(pickup + 0x34, 0x0165);setchar(pickup + 0x38, 0x03);pickup += 0x40;setfloat(pickup, 10.41,-1203.93,20.02);setint(pickup + 0x2C, 99999);setshort(pickup + 0x34, 0x015D);setchar(pickup + 0x38, 0x03);pickup += 0x40;setfloat(pickup, 6.02,-1201.37,10.47);setint(pickup + 0x2C, 99999);setshort(pickup + 0x34, 0x0164);setchar(pickup + 0x38, 0x03);pickup += 0x40;setfloat(pickup, 6.11,-1203.10,10.47);setint(pickup + 0x2C, 99999);setshort(pickup + 0x34, 0x0169);setchar(pickup + 0x38, 0x03);pickup += 0x40;setfloat(pickup, 4.48,-1208.73,10.47);setint(pickup + 0x2C, 99999);setshort(pickup + 0x34,0x015A);setchar(pickup + 0x38, 0x03);moveto(-0.62,-1198.13,21.87);  object(0x1CA6,0,0,180);move(5.20,-0.01,0.00);  object(0x1CA6,0,0,180);move(0.00,0.00,-4.20);  object(0x1CA6,0,0,180);move(-4.20,0.01,0.00);  object(0x1CA6,0,0,180);move(1.10,-0.00,-1.10);  object(0x1CA6,0,0,180);move(0.00,0.00,-2.10);  object(0x1CA6,0,270,180);move(7.07,0.07,0.00);  object(0x1CA6,0,270,176);move(-6.62,-23.89,8.50);  object(0x1CA6,265,0,175);move(7.67,0.62,0.00);  object(0x1CA6,265,0,175);move(-0.42,5.14,0.00);  object(0x1CA6,265,0,175);move(-6.28,-0.51,0.00);  object(0x1CA6,265,0,175);move(-0.38,4.67,0.00);  object(0x1CA6,265,0,175);move(5.18,0.42,0.00);  object(0x1CA6,265,0,175);move(-5.70,4.27,0.00);  object(0x1CA6,265,0,272);move(4.64,1.62,0.00);  object(0x1CA6,265,0,272);move(1.84,-3.56,0.00);  object(0x1CA6,265,0,223);move(-0.38,-9.06,0.10);  object(0x1CA6,265,0,356);move(-4.29,-0.29,0.00);  object(0x1CA6,265,0,356);move(-0.66,-4.98,0.00);  object(0x1CA6,265,0,356);move(2.99,0.21,0.00);  object(0x1CA6,265,0,356);move(7.13,24.70,5.50);  object(0x1CA6,180,270,5);move(0.12,-4.30,0.00);  object(0x1CA6,180,270,89);move(-3.96,-0.22,0.30);  object(0x1CA6,180,270,177);move(0.04,4.48,0.00);  object(0x1CA6,180,270,272);move(1.71,1.18,4.80);  object(0x1CA6,85,180,358);move(-8.27,-1.26,-11.00);  object(0x1CA6,80,180,2);move(-0.37,2.99,0.00);  object(0x1CA6,80,180,2);move(-1.32,-1.84,-11.80);  object(0x1CD4,0,0,261);move(3.24,-0.63,0.00);  object(0x1CD4,0,0,271);move(5.07,-25.82,1.80);  object(0x1CD6,270,180,187);move(-2.69,13.36,0.70);  object(0x1CE1,180,180,272);move(-0.00,-1.80,0.00);  object(0x1CE2,180,180,272);move(-0.02,-1.92,0.00);  object(0x1CE4,180,180,271);move(7.05,-9.95,0.50);  object(0x1CEA,0,180,276);move(0.00,0.00,0.60);  object(0x1CEB,0,180,276);move(-1.48,4.00,-1.70);  object(0x1CEC,0,0,214);move(-0.01,-8.12,0.00);  object(0x1CF0,0,0,339);move(-1.23,-0.13,0.00);  object(0x1CF0,0,0,1);move(-0.55,8.46,0.00);  object(0x1CF6,0,0,359);move(-14.23,8.06,0.00);  object(0x1CF8,0,0,356);move(0.83,-5.06,0.00);  object(0x1CF8,0,0,356);move(16.13,-9.79,-0.10);  object(0x1CFC,0,0,91);move(-1.52,-4.77,3.10);  object(0x1D04,0,0,139);move(-3.81,-0.03,0.00);  object(0x1D04,0,0,172);move(-3.93,0.25,0.00);  object(0x1D04,0,0,216);move(-4.25,0.75,0.00);  object(0x1D04,0,0,248);move(0.07,26.14,-6.30);  object(0x1D04,0,0,335);move(1.66,-15.68,0.00);  object(0x1D04,0,0,188);move(7.61,-3.02,8.90);  object(0x1CD6,265,0,2);move(3.24,-4.56,0.60);  object(0x1CFA,0,0,177);move(-2.20,-0.11,0.00);  object(0x1CFA,0,0,177);move(-0.15,20.69,-0.10);  object(0x1D00,0,0,178);move(1.72,-6.23,0.10);  object(0x1D00,0,0,322);move(-5.40,-19.48,4.50);  object(0x1D05,0,0,169);teleport(2.61,-1193.92,10.46);

 

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i'm trying to fix my diving mod by i need help!

 

is this how i would write this? (underwater address to control cheat)

 

#cheat Underwater Address Test

static underwater;

underwater = setchar(0x098B4C18, 0x84);

if(!underwater)

off;

 

0x098B4C18 is normally 0x04, but changes to 0x84 while Vic falls into water, then it changes back to 0x04.

That should work, can't see anything wrong with it anyway. I would have written it differently, but whatever.

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