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16MB Mobility Radeon


goodiesguy
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Will GTA III Work On This Video Card? My Other Specs Are: XP Home SP2

383MB RAM

40GB Hard Disk

1.2Ghz Intel Processor

 

My Laptop (which im talking about) is a "Compaq Evo N410c"

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Perhaps on the lowest settings possible but even then, expect it to lag quite a bit.

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Actualy GTA 3 can be played with 16MB video memory but in lowest resolution, 16bit and with turned off trials effects

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Actualy GTA 3 can be played with 16MB video memory but in lowest resolution, 16bit and with turned off trials effects

Without any sort of lag?

 

I remember trying to run it on my Compaq Presario that had a 16 MB video card. I was running it at 640x480x16 at the lowest settings and still, the lag made it impossible to have any kind of gameplay. I even tried turning off hardware sound acceleration but it did nothing apart from giving me another 1 or 2 fps more which wasn't enough either.

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That video card may get the game to run, but I doubt it if you will get a decent frame rate to actual be able to play the game. I remember playing the game on my old laptop that had a 32MB video card with 256MB(at first), then 738MB after I upgraded it, and gettting only about 10-15fps during normal gameplay/ 5-6fps when I had Fraps running. It was "playable", but had A LOT of lag-even with more RAM, it still had a lot of lag. So I would recommend having at least a 64MB video card to get "decent" gameplay from GTA 3 and/or VC. I had a 64MB Video Card on my old Desktop, and the game ran fine on that run(about 20-25fps). and that was also with 1GB RAM. Hope this helps.

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The Horror Is Alive

No joking, I managed to finish GTA3 when playing at like 2 or 3 fps on a 16MB 3DFX.

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You cannot run GTA 3 with a 16MB graphics card.

I have a crappy 64 MB intel integrated 82845g chip and it isn't even enough.

Plus my system is better than urs and still the lag is unbearable sometimes.

Even if you do play with a 16MB graphics card, you will definitely run into problems when:

-you get to stauton island (there's a lot of stuff and it takes up Graphics card memory)

-cops are chasing you

-play for more than 30 mins, it'll start to lag like crazy and you'll have to restart the game to make it run smoother

 

Don't run GTA 3 with 16MB graphics card. I know that's what it says on system requirements but believe me this game needs way more than that. I think you need at least GeForce FX series or better with at least 128MB to run this game smooth and at decent resolution.

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No joking, I managed to finish GTA3 when playing at like 2 or 3 fps on a 16MB 3DFX.

That's impossible !

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Heihachi_73

I played GTA3 on a 1.2GHz machine before, a long time ago though.

 

My old PC specs (last used in 2004):

 

Intel Celeron 1.2GHz, 256MB SDRAM, XP Pro SP1, Intel 82810 chipset (using 32MB of the PC's SDRAM by default) which was limited to 24-bit graphics depth that 99% of games won't even attempt to run on (and 16-bit of course).

 

Strangely, it actually supports the archaic DirectX compression crap that usually ends up making GTA3 dump 600-odd MB onto our hard drives these days! Still, it runs like crap with missing roads and all, unless the old 20GB Samsung drive is the problem (no separate drive to test). Vice City was naturally a bit faster but shared the same glass roads and non-loaded textures. San Andreas, requiring 64MB graphics and 256MB of RAM was definitely a no-no, but I never bothered trying it (as of 2007 when I picked it up from Big Whoop I naturally had my current machine; what a waste of time getting SA was...it's NOT a GTA!!).

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The Horror Is Alive
I played GTA3 on a 1.2GHz machine before, a long time ago though.

 

My old PC specs (last used in 2004):

 

Intel Celeron 1.2GHz, 256MB SDRAM, XP Pro SP1, Intel 82810 chipset (using 32MB of the PC's SDRAM by default) which was limited to 24-bit graphics depth that 99% of games won't even attempt to run on (and 16-bit of course).

 

Strangely, it actually supports the archaic DirectX compression crap that usually ends up making GTA3 dump 600-odd MB onto our hard drives these days! Still, it runs like crap with missing roads and all, unless the old 20GB Samsung drive is the problem (no separate drive to test). Vice City was naturally a bit faster but shared the same glass roads and non-loaded textures. San Andreas, requiring 64MB graphics and 256MB of RAM was definitely a no-no, but I never bothered trying it (as of 2007 when I picked it up from Big Whoop I naturally had my current machine; what a waste of time getting SA was...it's NOT a GTA!!).

I feel your pain. The 82810 chipset was terrible. It didn't even have a set amount of VRAM, but the *ahem* smart *ahem* memory management system gave out RAM as it saw fit. This led to games that REQUIRED a set amount of VRAM to refuse to run at all because the system was holding back the memory until it was needed. My Intel 510 8MB chipset could work a 32-bit color scheme! That f*cking 82810 couldn't. I was glad when I got rid of that stupid system.

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