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Dutchy3010

Ideas

Recommended Posts

123robot

When you make a teleport objective, you can make your player teleport inside a car. (Driver or passenger.) Which gives me another idea. The player should be able to get in cars as passenger by pressing G

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TNTX32

 

When the next version of DYOM will be relased ?

When you'll stop stealing Zombie's missions smile.gif

What The f*ck you are talking about kid ? I have never steal zombie's missions ! My missions are my ideas.Somebody can answer my question ?

I think there are lot of dumb sheeps on here. I was talking about Ruscris stealing Zombie's Los Santos Stories Missions and not that DYOM 5 will never be released because Patrick and Dutchy are lazy.

I'm no longer waiting for it, I'll find some ways for learning SCM smile.gif

 

So go back to Ideas and not "OMG STOP NAGGING BECAUSE IM A fa**ot".

 

@123robot: You've played SA:MP too much, didn't you?

 

 

yep thats right some people annoy Patrick and Dutchy to death with "omg when V5 will be released?!?"

those "some people" note that Patrick and Dutchy are like humans like you and they dont even get paid for this

so STFU

 

"some people"... *cough* TNTX32 *cough*

 

The owner is not happy, kill him.

Edited by TNTX32

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Tug66666

What is this? Facebook? Get back on topic guys.

Edited by Tug66666

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Ragga1

 

When the next version of DYOM will be relased ?

When you'll stop stealing Zombie's missions smile.gif

What The f*ck you are talking about kid ? I have never steal zombie's missions ! My missions are my ideas.Somebody can answer my question ?

I think there are lot of dumb sheeps on here. I was talking about Ruscris stealing Zombie's Los Santos Stories Missions and not that DYOM 5 will never be released because Patrick and Dutchy are lazy.

I'm no longer waiting for it, I'll find some ways for learning SCM smile.gif

 

So go back to Ideas and not "OMG STOP NAGGING BECAUSE IM A fa**ot".

 

@123robot: You've played SA:MP too much, didn't you?

 

 

yep thats right some people annoy Patrick and Dutchy to death with "omg when V5 will be released?!?"

those "some people" note that Patrick and Dutchy are like humans like you and they dont even get paid for this

so STFU

 

"some people"... *cough* TNTX32 *cough*

 

The owner is not happy, kill him.

Let`s make this clear.Just because you are a stupid kid, who sits in front of the computer all day long, and is too lazy to learn scripting, doesn`t mean Patrick and Dutchy have to make this mod for you.I bet you don`t even realize the effort and time it takes to create something like this.What Dutchy and Patrick did was believed to be almost impossible.And that`s saying something...If all you are going to do is spam and nag, just go... confused.gif

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Lua4Ever

 

When the next version of DYOM will be relased ?

When you'll stop stealing Zombie's missions smile.gif

What The f*ck you are talking about kid ? I have never steal zombie's missions ! My missions are my ideas.Somebody can answer my question ?

I think there are lot of dumb sheeps on here. I was talking about Ruscris stealing Zombie's Los Santos Stories Missions and not that DYOM 5 will never be released because Patrick and Dutchy are lazy.

I'm no longer waiting for it, I'll find some ways for learning SCM smile.gif

 

So go back to Ideas and not "OMG STOP NAGGING BECAUSE IM A fa**ot".

 

@123robot: You've played SA:MP too much, didn't you?

 

 

yep thats right some people annoy Patrick and Dutchy to death with "omg when V5 will be released?!?"

those "some people" note that Patrick and Dutchy are like humans like you and they dont even get paid for this

so STFU

 

"some people"... *cough* TNTX32 *cough*

 

The owner is not happy, kill him.

Let`s make this clear.Just because you are a stupid kid, who sits in front of the computer all day long, and is too lazy to learn scripting, doesn`t mean Patrick and Dutchy have to make this mod for you.I bet you don`t even realize the effort and time it takes to create something like this.What Dutchy and Patrick did was believed to be almost impossible.And that`s saying something...If all you are going to do is spam and nag, just go... confused.gif

The quote wall is coming!

 

I have a life, friends and I'm mature, unlikely some people on here who don't know how to use the thing that we call "dots".

 

Oh and BTW, Gravitycat is not amused on this forum, isn't he?

 

I bet there are lot of fatty fa**ots on this forum. Look: Many of them admit they're lazy of learning to script.

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Lua4Ever
DYOM v. 5 will be released when Patrick and Dutchy get their motivation back.

AKA = Never smile.gif

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billy7877

1.Actor can shoot fast and not stop firing until out of ammo (temper)

 

Yes.. This one is nice (I think so!! confused.gif )

 

Firing Speed option

 

-Not Stop = 100 temper

-Stop a while = 75 temper (Or up to you [Dutch3010,PatrickW]. Just make sure he/she stop shooting for a while)

-Default

 

2.Add Friends gang condition "Hold Direct"

 

Yes.. He will kill instantly Enemy that he saw... But keep hold position

 

3.Add Friends gang condition "Attack Direct"

 

Hmm... He is so aggressive devil.gif ... Kill any enemy nearby and hunt him down! sneaky2.gif

 

Yes .. Idea "2" and "3" perhaps already mentioned by "12jango"

Edited by billy7877

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billy7877
DYOM  v. 5 will be released when Patrick and Dutchy get their motivation back.

AKA = Never smile.gif

WHAT THE HELL ARE YOU SAY ABOUT??

 

Do you want DYOM v5 not released?? Idiot!! angry.gif

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Ragga1
Now, when that asshole TNTX32 is gone, we can all continue making missions and using the forum to discuss DYOM.I bet v.5 will be out sometime soon, even if it ain`t, the current version doesn`t have much more to ask for...

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Tug66666

 

Now, when that asshole TNTX32 is gone, we can all continue making missions and using the forum to discuss DYOM.I bet v.5 will be out sometime soon, even if it ain`t, the current version doesn`t have much more to ask for...

 

 

Glad he's gone at last. Good riddance to him.

Edited by Tug66666

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Don Wasyl

one request - export to scm code

nothing more wink.gif

Edited by Don Wasyl

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[SM]CJZera

Plain and simple, make actor weapons dropable/nondropable, pretty usefull for forcing the player to using an inferior weapon, like a 9mm

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HuntEmAll

what about this? in settings, create "unlocked islands"

 

then there's

 

"los santos >>> ON"

"san fierro >>> ON"

"las venturas >>> ON"

 

and when i click las venturas las venturas go to off,

 

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_-=Zombie=-_

heres another one.

 

Settings >>> Cheats >>> On/Off

 

hope you get it. sometimes its better not to use cheats in missions to keep it realistic

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Vince0789

- Gray map is removed when DYOM starts

- San Fierro garage interior should be added to interior list.

- Ability to create colors in texts, like in normal single player;

Example: Get in the ~g~truck~w~ with ~b~Cesar~w~ but beware of the ~r~cops~w~.

Will display as: Get in the truck with Cesar but beware of the cops.

- Set wanted level of the player after selected objective.

- Abbility to play sound after selected objective (e.g. an alarm going off or music during cutscenes)

Edited by Vince0789

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Ragga1

 

- Gray map is removed when DYOM starts

- San Fierro garage interior should be added to interior list.

- Ability to create colors in texts, like in normal single player;

Example: Get in the ~g~truck~w~ with ~b~Cesar~w~ but beware of the ~r~cops~w~.

Will display as: Get in the truck with Cesar but beware of the cops.

- Set wanted level of the player after selected objective.

- Abbility to play sound after selected objective (e.g. an alarm going off or music during cutscenes)

1. Do you mean the radar? You can remove it yourself in the options menu.

2. It`s way too buggy.

3. Already possible, check the topic 'Hook Your Mission'.

4. Also possible with a little trick, check the section.

5. I don't know if this is difficult or not, it might be. It would require you to have the sound/music you want in your Cleo folder though. Also I believe it's pointless.

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Jackal1337
- Set wanted level of the player after selected objective.

 

check this topic:

http://www.gtaforums.com/index.php?showtopic=406377

 

and read rest of the posts in that topic so you find how to not have FBI men all over you even if u set only 3 stars

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Vince0789
1. Do you mean the radar? You can remove it yourself in the options menu.

2. It`s way too buggy.

3. Already possible, check the topic 'Hook Your Mission'.

4. Also possible with a little trick, check the section.

5. I don't know if this is difficult or not, it might be. It would require you to have the sound/music you want in your Cleo folder though. Also I believe it's pointless.

1. No. When you open up the map, it is grayed out just like when you start a new game in normal single player.

2. Only for cutscenes turn.gif

3. Didn't see that moto_whistle.gif

4. Still, a function for it is easier than having to continuously teleporting your character to Area 69.

5. I mean the sounds that are already in SA. For example, during the missions Black Project and Vertical Bird you hear an alarm. When in a school, you hear music when you've finished a test.

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cuvip

i think you should improve the webpage first, i mean, you should add the comment box for each mission biggrin.gifbiggrin.gif

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Ragga1
1. Do you mean the radar? You can remove it yourself in the options menu.

2. It`s way too buggy.

3. Already possible, check the topic 'Hook Your Mission'.

4. Also possible with a little trick, check the section.

5. I don't know if this is difficult or not, it might be. It would require you to have the sound/music you want in your Cleo folder though. Also I believe it's pointless.

1. No. When you open up the map, it is grayed out just like when you start a new game in normal single player.

2. Only for cutscenes turn.gif

3. Didn't see that moto_whistle.gif

4. Still, a function for it is easier than having to continuously teleporting your character to Area 69.

5. I mean the sounds that are already in SA. For example, during the missions Black Project and Vertical Bird you hear an alarm. When in a school, you hear music when you've finished a test.

1. I see now. Good idea.

2. There isn't any difference, you still need to place a player inside, so it can load the interior.I'm not sure if it's even solid.

4. I agree.

5. I still think it ain't worth the effort.

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123robot

 

1. Do you mean the radar? You can remove it yourself in the options menu.

2. It`s way too buggy.

3. Already possible, check the topic 'Hook Your Mission'.

4. Also possible with a little trick, check the section.

5. I don't know if this is difficult or not, it might be. It would require you to have the sound/music you want in your Cleo folder though. Also I believe it's pointless.

1. No. When you open up the map, it is grayed out just like when you start a new game in normal single player.

2. Only for cutscenes turn.gif

3. Didn't see that moto_whistle.gif

4. Still, a function for it is easier than having to continuously teleporting your character to Area 69.

5. I mean the sounds that are already in SA. For example, during the missions Black Project and Vertical Bird you hear an alarm. When in a school, you hear music when you've finished a test.

1. I see now. Good idea.

2. There isn't any difference, you still need to place a player inside, so it can load the interior.I'm not sure if it's even solid.

4. I agree.

5. I still think it ain't worth the effort.

SF garage is solid, but if you enter it, the camera acts like you've just entered a Pay'n'Spray. Not sure what would happen if you made a cutscene inside it.

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billy7877

Hmm... Dutchy, how about

 

-Actor Immunities??

 

This will be nice!! smile.gif

 

that mean the actor is immune by Bullet Proff/Fire Proff/Explosion Proff/etc...

 

If I choose Bullet Proff and Fire Proff, then

 

the actor will immune by Bullet (M4,Minigun,AK47,etc..) and Fire(Molotov,Flame)

 

He will die by Explosive(Rocket Launcher,Missile) dontgetit.gif

 

.........................

 

 

-Interior

 

Please add Liberty City Interior to the Interior! rolleyes.gif

 

.........................

 

-Increase Menu

 

Y ==>

 

-Mission Menu

-Setting

-Actor

-Car

-Objective

-Object

-Tools

-Option ==>

 

-Go trough Object = On/Off

this is like a ghost that can go trough the object

 

-Climb up Car = On/Off

 

In this version, CJ can't climb up to the car.. I really want to add actor at top of car but i can't do it..

because we can't touch it... (Sorry for bad English but I sure you can understand) tounge2.gif

 

 

 

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12jango

My idea for :

Driving Actor

 

1. From "Car" menu, choose a car (then the colour 1 & 2, and so on)

2. Then the last "Put Actor", there will be an actor in the driver seat, choose which you want,

3. Then the position, (driver seat, front-right, back-left, back-right)

4. Then where they driving, you will drive the car,

I'm thinking about how this working, I have 2 ideas, please choose 1 : - The simple one, start driving everywhere, then press Y, then the car will driving same as you did

- The other one, drive straight away, if you want to change the direction, press Y, then go to the other direction, if you have finish, select "Done"

5. *Everytime you put an actor, you'll be asked to set their behaviours, weapon, same as usual

 

Animations Menu

 

I have tell this before, but I don't think it was good, so I have the other idea.

 

1. First thing first, from the actor menu, the actor can do animations, more than one(I have tell you this), especially for run, walk, & "free animation". They must be enable to walk everywhere(not walk straight).

 

2. From the "Animations Menu" this is a menu to load an animation depend on where the actor stand, so if you choose this, there will be CJ (only to perform animations), choose an animation, then after you have finish, there will be a mark(I dunno what mark), in game this mark is invisible, only for actors, if they hit this mark, they will perform an animation.

 

* I suggest you to add 5 animations, that make an actor do animation, 1. get out from car, 2. get out from bike, 3. jump from bike (bmx,bike), 4. jump out from car, 5. jump from motorcycle. Only available on this menu.

 

* This animation marks, only affects an actor on foot, except those 5 animations they need the actor ride an vehicle.

 

* When the actor perform those animations, the car's door will be opened.

 

* When you choose an animation from "Animation Menu", you also can set the direction of the actor with CJ.

 

* PLease add the following animations :

1. sleep

2. sit n talk

3. walk n talk

4. every anims in SA

Edited by 12jango

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123robot

If you add an actor and there is a car nearby, the game should ask you if you want the actor to go inside the car. You choose position. Then just do what 12jango said, starting from step 4.

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HuntEmAll

i luv ur go through object option bily its like when some1 disapeir behnd a wall!!!!!!!!!! smile.gif

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Vince0789
SF garage is solid, but if you enter it, the camera acts like you've just entered a Pay'n'Spray. Not sure what would happen if you made a cutscene inside it.

Why don't you check out my mission then. I flew my way to it all the way trough the hidden interiors universe.

 

http://dyom.gtagames.nl/?act=show&id=953

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riquenunes
one request - export to scm code

nothing more wink.gif

Yeah.. It's just what I want too

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billy7877

*Enable option for animation

 

When animation finish

 

-Stop Animation (Actor will stop doing the animation)

-Reply Animation (Actor won't stop doing the animation)

-Dead (Actor will dead after finishing the animation)

 

 

*Weapon

 

-Enable to set Ammo of Weapon (Pickup, Actor Weapon,Player Weapon)

-Actor can have more than 1 weapon (9MM, M4)

 

*Run/Walk Animation

 

-Have a Walk/Run checkpoint

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hetment

but billy having 2 weapons isn't gonna work as actor will use only 1 damn weapon so it will be useless. only player can change his weapons

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billy7877

But, I thinks it's cool...

 

Example

 

M4 Ammo is 100

SMG Ammo is 1000

 

Set actor weapon to M4..

 

Actor won't use M4 when the ammo is out... So, the actor will use SMG...

 

Thats it...

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