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Ideas


Dutchy3010
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Well then...

 

-Moving cutscenes

-Turn health generation on/off

-Set amount of ammo

-Turn off cj'voice

-More objects

-Passenger mode

-More Pickups (''other'')

-Stealth Objective (Get to the checkpoint without being detected)

-Spook-o-meter

-Actor who must survives attacks you

-Add actors can drive car like this:

Put as a driver>You enter a car and drive the way you drive

-Multiple Objectives

-Mission failure description

 

But the most important right now is Passenger Mode and the ''set amount of ammo''

I think a get away objective is also important, if he's too far you lose. Also a feature in stealth objective, the hud changes (actors become arrows instead of squares) and they don't drop guns.

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General Scrotum

 

3) Moving cutscenes is way easier than half of the other features. Especially stealth is (nearly) impossible.

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Yeah even stealth objective is impossible in GTA: SA, the best way to do one is to let actors carry shotguns (any kind) and set his accuracy to 100, if the player get spotted, he'll die and have to restart the mission.

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Settings > Add music/voice > Select Objetive number: (_)

That mean we have to use plugin or something like that. -_-

 

But yeah it would be great. smile.gif

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Illusive Prime
Settings > Add music/voice > Select Objetive number: (_)

That mean we have to use plugin or something like that. -_-

 

But yeah it would be great. smile.gif

New folder

 

Mission Audio > example: intro_voice

 

In-game: Select Objective number: (_)

>>>

Load Sound/Music: intro_voice

 

Somthing like that

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Settings > Add music/voice > Select Objetive number: (_)

That mean we have to use plugin or something like that. -_-

 

But yeah it would be great. smile.gif

New folder

 

Mission Audio > example: intro_voice

 

In-game: Select Objective number: (_)

>>>

Load Sound/Music: intro_voice

 

Somthing like that

This could be hard but good idea!

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This are my Ideas.

 

1: actor route animation. Not sure it will help but it would be very unique to create an actor and later give him another animation or thing to do like actor created after objective 1, He runs until he finishes the route point and in objective 4 you give that same actor another animation without the need of hiding Him

 

2: More objects from the game like trees/ bushes/rocks/buildings/ etc. would make Missions feel more challenging.

 

3: More Animations!

 

4: Improvement on the actor driving,. Actors are like, I can drive thru this wall no problem.

 

5: Weapon ammo limit is very useful. I hate going into a mission knowing I have unlimited ammo. I want that feeling, That if you lose all your ammo your screwed!

 

6: Cutscenes on which it looks very promising!

 

DYOM still Going! biggrin.gif

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Illusive Prime

1: Add Actor >> Must Survive >> Display health bar? (Y/N?) If yes display a text screen to name that must survive actor

 

2: When the actor settings come up, like: health, accuaracy and so on, add another option to display an arrow ontop of them instead of adding an objective actor.

So when the player see's friends attacking enemies they could be like green and red actors, showing the player which is good and bad.

 

3: New Objective: Add Objective >> Must Lose Cops (player must enter ANY pay'n'spray to lose the heat)

 

4: This was is my favourate: Add Vehicle >> example: Sultan >> select car colours >> When the option menu comes up, display other options like: Paint Jobs(for Sultan and other sport cars),different wheels, nitros etc.

 

5: Add Vehicle: when in the vehicle menu, if the car is set to Must Survive, display a health bar.

So, Add car >> Must Survive >> Add Objective >> Timeout >> Survie untill the enemys back down. Somthing like a mission like that.

 

6: Add Car behaviour: 1: Freeze in postion

2: Can't be damaged or moved by abything (when car is in motion with enemy or friendly actors player or actors can not move it, somthing to do with mass I guess)

 

7: Add Actor >> Actor Menu >> Follow Actor (number )

Perfect for protection missions.

Like If one actor is driving

Add another one: Add Actor >> Animation: Sit/Enter Nearest Car >> Actor Menu Option: Follow Actor (number )

Another one, instead of following, add attack.

 

8: Enable/Disable Customization objectives: Add Objective >> Add/Change vehicle wheels or colour.

 

9: More interiors

 

10: Add Objectives >> Open or close vehicle doors/boots or bonets

 

Well I think that's all my ideas for now. Hope it isn't too much for you Dutch and Patrick.

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The thing we need the most in V7 after moving cutscenes are confirmed are : Drive-by's, more animations, Spook-o-meter, actor HP on the right, and finally choose the amount of ammo you give the player when you add weapon to player or create pickup. Also setup ONE health bar for whole storyline because it get's shorter after the mission ends if the mission one is set on 200%.

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They dont have more space or then they have only for little! in the san andreas script space is 200000 so we can't do nothing if they dont have more space so we can not get maybe these spook o meter and drive by and why just not use like drive by mod and put it into storyline/mission pack and create a info that they need this to play this mission like a timeout ex: "press 6 to enter a passenger and again 9 to drive by" like that but you have to put that cleo file where is passenger and drive-by code at same script so easy!

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What about the possilbility of adding CLEO mods to the storylines?

 

Inside of the mission pack folder it could have a 'Mods' folder that you can put your mods.

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i mean that if your mission contains passenger and you made a storyline then this need a cleo script and who plays the mission they need to but that cleo script to cleo folder

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What about the possilbility of adding CLEO mods to the storylines?

 

Inside of the mission pack folder it could have a 'Mods' folder that you can put your mods.

You could already do that, depending on where the missions are uploaded.

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We can't allow other people's CLEO mods for two reasons:

1) Distributing CLEO mods without permission is forbidden.

2) We can't foresee what the consequences of the CLEO mods are (crashes and so on).

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What I want the most for DyomV7 is more animations and perfect driving roots for racers, that would be nice.

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General Scrotum

Weapons shops in the storyline feature... There is already Ammu-Nation (official San Andreas weapon shop.)

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Weapons shops in the storyline feature... There is already Ammu-Nation (official San Andreas weapon shop.)

You can't buy weapons..

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Weapons shops in the storyline feature... There is already Ammu-Nation (official San Andreas weapon shop.)

You can't buy weapons..

We know but he means that we would buy in storyline mode a weapons like in original game so if dutchy and patrik would code something like that.

 

 

That he tried to explain

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If were adding new Dyom Features for V7 then i got some:

 

New animations:

 

-Placing Bomb

-Shooting

-Sprinting (theyre like walking and running)

-Crouch Walk

-Calling on Cellphone

-Injured (The animation when you got inside the Motel and you saw a GS Member injured in the stairs in the Mission Reuniting the Families or something)

-Swat Movement animations

-Cover (You can see it in Reuniting the Families)

-Run and Jump (When it stops at the end of the route, he jumps, a Cool Animation when he tries to escape)

-Headshoted and Died

-Throw an object

 

Objectives:

 

-Adding a Reason why it mission failed (ex: Mission Failed, You killed Sweet)

-Follow Actor (It has an Arrow above his head and a Objective Checkpoint that is invincible)

-

 

 

New Features:

 

-Slow Motion (So noone can use SLOWITDOWN cheat)

-

 

Cars:

 

-Add Car Health + Must Survive

 

Actors:

 

-When Someone is using a Sniper it must have got like 200+ Accuracy (Good Mission for that)

 

All Suggestions were all on my head xD

 

 

 

 

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Illusive Prime

New Objective type

 

Example mission:

 

1. Elliminate the Rebel Leader!

 

2. Killing the leader means the Rebels will try to kill you!

 

So like:

 

Add Objective >> Add Enemy Actor

 

COMPLETED

 

Add Objective >> Wave Mode

(add number of waves, maybe turn on or off time)

 

COMPLETED

 

Escape [players destination]! Police forces will assist you at the station!

 

What do you all think?

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New Objective type

 

Example mission:

 

1. Elliminate the Rebel Leader!

 

2. Killing the leader means the Rebels will try to kill you!

 

So like:

 

Add Objective >> Add Enemy Actor

 

COMPLETED

 

Add Objective >> Wave Mode

(add number of waves, maybe turn on or off time)

 

COMPLETED

 

Escape [players destination]! Police forces will assist you at the station!

 

What do you all think?

You can do all that in the current DYOM, but in a more complicated way than you want it to be.

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Loco Matheus

'Must be near' in Actor settings.

 

EDIT: Add your own actor skins.

Edited by Loco Matheus
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New Objective type

 

Example mission:

 

1. Elliminate the Rebel Leader!

 

2. Killing the leader means the Rebels will try to kill you!

 

So like:

 

Add Objective >> Add Enemy Actor

 

COMPLETED

 

Add Objective >> Wave Mode

(add number of waves, maybe turn on or off time)

 

COMPLETED

 

Escape [players destination]! Police forces will assist you at the station!

 

What do you all think?

You can do all that in the current DYOM, but in a more complicated way than you want it to be.

Exactly. This is the sort of situations, the "kill all enemies" option for an objective actor is made for.

 

 

E.g. Add 5 enemy actors, add an objective actor with "kill all enemies". This wil form a wave of 6 enemy actors you have to kill to proceed.

bS8xA.png
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A fix to the actors not exiting cars when in the back seat perhaps? It's really annoying.

 

And even now, when the driver exits the car, he just stands still if he's an enemy or a friend, doesn't react to the environment, you could shoot him and still he won't respond.

 

A purpose for a monetary reward in the storyline mode.

Edited by Stuntzman
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