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[REL] 1966 Porsche 911S 2.0L Coupé


Suction Testicle Man

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Suction Testicle Man

Here she is, sorry about the wait. tounge.gif Full installation details are in the readme.

 

Current version: 1.0

Works with: San Andreas

 

Model and texturing by Sin5k4

Handling line by Supra4

All the rest by Suction Testicle Man

 

Webmasters; you're free to host this as long as the archive remains unchanged and you keep up to date with new versions. smile.gif

If at first you don't succeed, you fail, and the test will be terminated.

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The car is so(x3) hot(x10) in everything biggrin.gificon14.gif

Downloading, I have to make same space for this.

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SLAYERMAGGOT

I can't belive what i see wow.gif

It looks amazing icon14.gif

Well done, Suction Testicle Man smile.gif

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Whaaat, love the textures! and the reflections! And im sure the model is great aswell turn.gif

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Was looking forward for this Porsche... loving the old porsches style inlove.gif

 

Good work converting it STM, sadly don't have stock SA to have a ride with it, but I will remember it for next time.

 

Btw, in those screen it looks beautiful, SA GFX?

 

About time for a good vehicle release. These days its full of useless conversions from IV.

Edited by Jost_Vice
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She's beautiful inlove.gif

 

Great to see you finally released this, thanks a lot!

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Suction Testicle Man

 

Nice model indeed, but I think it is a bit small:

user posted image

Actually, I went for realism with this one. The SA cars are ridiculously large - considering CJ is 6ft tall in game terms, I'd estimate this car is accurate (to ~2 inches) in every dimension to the real thing smile.gif It used to be as large as the SA cars, but it looked really weird (the wisdom of Stefaan)

If at first you don't succeed, you fail, and the test will be terminated.

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leik oh em jeez!

Nice model, but I like 'em a bit newer, like the '80 model. smile.gif

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oh smile.gif nice release STM! I never thought I'd see another "new" model from sin5k4 released biggrin.gif

 

Your pics seem like you have alittle widescreen error there ... the wheels are actually not round biggrin.gif I had that too, but then I switched back to a 4:3 resolution and everything is fine wink.gif ... well, except for the black bars left and right, but those don't bother me anymore.

 

As for the size, it really looks a bit small. I guess you used your ingame ruler to meassure the size, right? I use that too, but usually I make the vehicles about 10% bigger than the real ones, since not only the cars in SA are oversized, but also the whole world around. It just looks more realistic if you add those 10% wink.gif

 

Anyways, great release and thanks for sharing wink.gif

 

Greetz, MF

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Looks like the windshield is missing in my game and in case you're wondering, my GTA San Andreas is unmodified apart from this vehicle.

user posted image

 

user posted image
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I think a "holy sh*t" is in order here. Really nice model, and I love to see someone else using textures instead of single colors, so a big icon14.gif for that.

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Suction Testicle Man

Thanks MF, yeah I have a 16:10 screen, when I turn off widescreen mode it looks like this. Not much good either tounge.gif I may resize the car if I do another version..

 

okei, I'm afraid the missing windscreen is a bug I've been unable to fix, but I think it may be due to SA's inability to display alpha maps below a certain value. DexX's gfx mod will fix this, the link is in the readme smile.gif

 

All credit to Sin, Burner - he's quite the texture-painting master tounge.gif

If at first you don't succeed, you fail, and the test will be terminated.

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Wow, totally missed that. I guess I was a bit distracted by the model, heh/

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"petrolcap" dummy isn't aligned properly. Also, how come windshield appears when lights are turned on, and disappears when they're turned off?

 

Except for those problems (and scale issue), it's beautiful! icon14.gif

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Sweet car! Great Job STM , the quality of work is just well executed. I love those textures and reflection looks very realistic. cookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

 

Edit again: The windscreen is there, the alpha channel appears to be hiding it. Textured windscreen really added some nice touch to the car. I wonder what kind of videocard are you using STM? ATI, Nvidia. Im gettings the same issues and the windscreen issues might have been caused by filtering settings im still playing around with the 3D settings.

 

About the aspect ratio, If anyone (like me) have 16X9 monitor and turned on the widescreen, it looks squished because it seems that Rockstar wants you to have a wider aspect ratio monitor (good luck finding one) either a 1.85:1 or 2.39:1.

 

Unfortunately, that ruins my enjoyment with any mods installed and deceives some modders thinking that their car is not properly scaled. This makes certain cars look shorter on side and narrower on front view or rear view.

 

I download a mod (from smithers) you can play San Andreas on window rather than full screen. With the wide screen is off, now the models looks a lot better with less distortion. Unfortunately it doesn't work with ENB and SAMP. I have no idea how to get a standard aspect ratio on a 16x9 monitor without distorting on full screen mode)

Edited by bigfoot2003
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If I'm not mistaken, isn't the 912 the version with the 2.0?

 

Looks nice though, when people can get cars into GTAIV, this should be one of the first! biggrin.gif

Edited by Cran.
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Suction Testicle Man
If I'm not mistaken, isn't the 912 the version with the 2.0?

 

Looks nice though, when people can get cars into GTAIV, this should be one of the first! biggrin.gif

From what I've read the 911S had a modified version of the same 2.0L 6cyl from the 911. The 912 used a 2.0L 4cyl lump from the 356 smile.gif

 

Thanks bigfoot, I'm running an 8800m GTX Nvidia card. Perhaps we can speak to DexX about fiddling with the widescreen setting...

 

I tried to find a post DexX made about editing the alpha channel's lowest level, but couldn't. There's more info on it in this topic though.

If at first you don't succeed, you fail, and the test will be terminated.

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I have no idea how to get a standard aspect ratio on a 16x9 monitor without distorting on full screen mode

 

actually, if you're using a nvidia card, it's quite easy wink.gif

user posted image

Sorry, the language is german and I'm not sure how everything translates to english biggrin.gif

In sohrt, you have to go to the NVIDIA System settings panel and there you have to go to something like "change flatscreen scaling" and then you have to mark "no scaling".

that way, the 4:3 picture isn't scaled to the whole width of the screen wink.gif

 

About your supposed to be inablility of SA to draw alphas properly. Well, I'm not sure what you mean there, since for me alphas work perfectly! Just look at my recently released ratrod, the whole rusttexture is completely made with alphas! No problem with the whole transparency spectrum at all ...

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Excelent model, very accurate and very fun to drive.

I think the size is ok, real porsches are quite small.

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leik oh em jeez!

I'm running a 16x10 widescreen, and everything looks okay for me except the damn radar in san andreas.

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