Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

      1. Court House
    3. Suggestions

[REL | CONV] Vehicles GTA IV for GTA SA.


AVTOMAN

Recommended Posts

ThePredatorFPSB
I worried more that flies! biggrin.gif

The rear bumper of the Sultan was replaced the bonnet, so to replace the bonnet in the garage. Obviously the bonnet has an animation frame.

Probably you have not replaced the handling, and there is a reverse-bonnet...

 

I can not put the same low and high value of the specular. Some are high, some low... suicidal.gif I put it as I say.

 

 

Hey Automan I think you should fix banshee's exhaust sistem....take a look:

user posted image

The exhaust of the Banshee works perfectly. Explained better, please. wink.gif

Well 1st of all the exhaust is only on the right side...on the left side ain't no smoke...just on the right one...the nitro goes thru' the wheel...it ain't realistic at all...the damage on the cars is poor to no offense man...but it's like that...

Link to post
Share on other sites
Polpatriot not replace FBI Rancher, but Copcarru.

 

-The bikes will convert after the vehicles with four wheels.

 

 

actually it does i have dont it before and lots of others... but anyway nice cars man  icon14.gif if i knew how to get models from iv imported into 3ds max right i would probly convert some too

To convert 3dsmax must first use 3dripper, to capture 3D game from running.

I think since Patriot is the last one planned on the list i think you should go for the NOOSE patriot since they are similar but what is copcarru

Link to post
Share on other sites

You coverted Roman's cab! I'm so greatful!! All it's left for you to make my birthday awesome is the LCPD and Taxi biggrin.gif JK but I'm really looking forward for those two.

Link to post
Share on other sites

 

Well 1st of all the exhaust is only on the right side...on the left side ain't no smoke...just on the right one...the nitro goes thru' the wheel...it ain't realistic at all...the damage on the cars is poor to no offense man...but it's like that...

The problem is that you have not used the data that I have given...

In the handling.cfg is that if there is one or two exhaust.

The data that you used to say you only use an exhaust.

Which of course is to the right.

 

For damages, I must repeat myself. There is no question of right or wrong, but only of personal taste. I for damage using a method that is called 'simulation of the point of maximum dynamic fracture', which does not explain.

I will say only two things.

First, a sheet is not flexible. Not the fuild waves, but distinct areas.

In fact, modders do not know how to do this effect... Only modify the vertex of the surface. Instead it must also separate the surfaces, and recalculate the normal.

(Should also add a chamfer, which would take too long).

Second, it must consider that it puts an injury to the right, and the car was hit on the left, this is ridiculous. Is preferable to use a widespread damage, rather than localized. In fact, GTA-IV now uses the collision dynamics, which is slowing the development of the export file.

Link to post
Share on other sites

There are taxi Merit and police Merit and we have Merit. In GTA SA is like and GTA IV. In GTA SA there is one car as same like police car and taxi. So create Merit taxi and police!!!

Link to post
Share on other sites

In this way there would be three Merit: normal taxi and police.

We can only put a taxi, and now I make more.

(Noose replace the Cop Car VG).

Edited by Automan
Link to post
Share on other sites

Thanks! biggrin.gif

 

Marbella is Tahoma:

user posted image

The important thing is that in the garage can handle the 2nd color.

Roman's Taxi is a Groove, if is Greenwood. wink.gif

Link to post
Share on other sites
ThePredatorFPSB
Thanks! biggrin.gif

 

Marbella is Tahoma:

user posted image

The important thing is that in the garage can handle the 2nd color.

Roman's Taxi is a Groove, if is Greenwood. wink.gif

Well I'll replace R's taxi with tahoma...and marbella with greenwood:P

Link to post
Share on other sites
cant wait for PMP 600 happy.gifhappy.gifhappy.gifhappy.gif

yea, me too, but im more concerned on the patriot, the best car in IV, and, well im waiting for the emergency vehicles and boats sarcasm.gif

Link to post
Share on other sites
cant wait for PMP 600  happy.gif  happy.gif  happy.gif  happy.gif

yea, me too, but im more concerned on the patriot, the best car in IV, and, well im waiting for the emergency vehicles and boats sarcasm.gif

Me too.

Link to post
Share on other sites

Here's next list:

 

026-Majestic

027-Marbella

028-Cabby

029-Cavalcade FXT

030-Taxi

031-Police

032-Cognoscenti

033-Feroci & Feroci VIP

034-Landstalker

035-Lokus

036-Manana

037-Pinnacle

038-PMP 600

039-Vigero

040-Voodoo

 

That's cars what I want. Chose one what you will create. Automan you the best.

Link to post
Share on other sites

It would be cool if u could apply paintjob to sentinel.I would NFS MW BMW paintjob.Just love that BMW.And ur cars are great.

Link to post
Share on other sites

PMP600 is already in the list, is the next.

There are two Feroci (as for Perennial) and is a car at the airport.

There are not other Feroci. If this is understood by VIP, is useless realize.

 

026-Fortune

027-Forklift

028-Taxi

029-Police (CopCarLA)

030-Faction (Majestic)

031-Marbella (Tahoma)

032-Cognoscenti (Remington)

033-Feroci (Nebula)

034-Landstalker

035-Lokus (Cadrona)

036-Manana

037-Pinnacle (Hustler)

039-Vigero

040-Voodoo (Cover)

041-Ambulance

Link to post
Share on other sites
Guest
This topic is now closed to further replies.
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.