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[REL | CONV] Vehicles GTA IV for GTA SA.


n4z1_f0rum

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Braindawg

Merit is done!! thx! can you do Roman's cab now? BTW what about LCPD and Taxi? wow.gif

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n4z1_f0rum

What screens?... mercie_blink.gif

 

 

Merit is done!! thx! can you do Roman's cab now? BTW what about LCPD and Taxi? wow.gif

With a little patience I do everything! smile.gif

Re-download the Merit, lack of rear seats dummy! tounge2.gif

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I hope I don't sound like I'm being too particular, but I think some harsh criticism would be good. Now, before I say anything Automan, I would like to tell you that I do appreciate the time you have taken to convert these vehicles. But to be completely honest, there are some things that seem to bother me about these vehicles.

 

First off, the specular highlight on these cars is a bit to high. I mean, it nearly makes these cars look like plastic toys, even with ENB.

 

Second, the reflection mapping is also set a bit high. Perhaps you should lower the opacity a tad.

 

..and third, the windows. Again, another thing that deals with opacity. It almost looks as if someone just got finished taking a shower inside all of the cars. Try lowering that opacity once more.

 

I apologize if I'm sounding like a bitch. It's just that I'd really like to install some of these cars, but those few things I mentioned are holding me back from doing so.

 

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Braindawg

I already had V2 tounge.gif I've got an idea for ya, you can make Roman's car replace the Greenwood, it will kinda make sweet take roman's part, plus it will spawn outside of Sweets house, near the johnson house ,kinda like in IV. romans' depo is near Niko's house.

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I already had V2 tounge.gif I've got an idea for ya, you can make Roman's car replace the Greenwood, it will kinda make sweet take roman's part, plus it will spawn outside of Sweets house, near the johnson house ,kinda like in IV. romans' depo is near Niko's house.

MM121249 your right.

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n4z1_f0rum

Indeed it will. wink.gif But that car is not black, but light blue and white smile.gif.

 

 

I hope I don't sound like I'm being too particular, but I think some harsh criticism would be good. Now, before I say anything Automan, I would like to tell you that I do appreciate the time you have taken to convert these vehicles. But to be completely honest, there are some things that seem to bother me about these vehicles.

 

First off, the specular highlight on these cars is a bit to high. I mean, it nearly makes these cars look like plastic toys, even with ENB.

 

Second, the reflection mapping is also set a bit high. Perhaps you should lower the opacity a tad.

 

..and third, the windows. Again, another thing that deals with opacity. It almost looks as if someone just got finished taking a shower inside all of the cars. Try lowering that opacity once more.

 

I apologize if I'm sounding like a bitch. It's just that I'd really like to install some of these cars, but those few things I mentioned are holding me back from doing so.

 

I do not change course, are exactly as I wanted them to be.

The first time I saw this method on a model I are unconscious.

And to achieve this effect it has taken time because the specularity is not.

The value of specularity that I use is 60, that is the lowest in reality.

(GTA-IV uses as specularity 70-75).

Perhaps it should look a real car at more carefully.

(And I go back even on handling. I have never seen a Ferrari losing grip when cornering...)

Those who like it, fine. Who does not like it, not put them. It do not pay, not problem...

Edited by Automan
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Braindawg

then change the car cols to 36,36 in the Greenwood colors. Only 36,36 36,36 etc.. you can also change other carcolors like make the infernus had a black color sometimes, and Comet chould zhve 36,0 too (36 is dark grey and fits perfect with Roman's car)

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n4z1_f0rum

At Greenwood that Groove is in the color gives it directly to the program, not to be taken by carcols. wink.gif

 

I would like to show a picture of a car event, the first that I found:

user posted image

I do not know if I am blind but I see a reflection, specularity and iris similar to those that I put in rendering... moto_whistle.gif

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user posted image

 

Road Lines! notify.gif

 

 

b.way! Roman taxi look's like Esperanto to Me! i mean GTA IV Esperanto! witch mean you don't have to convert Esperanto all over!

 

Just make front left with the same Color, take off the front and back red light + other stuff! from back!

 

And Here is a Esperanto!

Edited by Berto
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I have all of ur cars in my game.Cant wait when u will do Sultan,Admiral,Cavalcade,Landstalker,Patriot.

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Braindawg

One this i noticed about your broken models for door and the car itself. its that their simetric... WHY? cars dont break lke that. the merit and stallion i hated the most. Fix it and make it look more realistic.

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n4z1_f0rum

But is something you like?! biggrin.gif

There are not enough polygons to make good the effects of damage.

 

Infernus v2: Fixed bug rear grate.

(The spoiler can not be put on the boot as extra. GTA-SA does not allow that).

 

The Sultan will be modified in the garage.

 

Additions to the program:

022-Esperanto

023-Admiral

024-Landstalker

025-Patriot

Edited by Automan
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WhatsPoppin

Well since youre making Patriot can you make NOOSE Patriot after that it can replace FBI Rancher

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Infernus v2: Fixed bug rear grate.

(The spoiler can not be put on the boot as extra. GTA-SA does not allow that).

 

actually it does i have dont it before and lots of others... but anyway nice cars man icon14.gif if i knew how to get models from iv imported into 3ds max right i would probly convert some too

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Well since youre making Patriot can you make NOOSE Patriot after that it can replace FBI Rancher

I know, I think the NOOSE Patriot and Patriot would be cool. The NOOSE Patriot could replace the Police Ranger too. And the Cavalcade EXT.

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n4z1_f0rum

Polpatriot not replace FBI Rancher, but Copcarru.

 

-The bikes will convert after the vehicles with four wheels.

 

 

actually it does i have dont it before and lots of others... but anyway nice cars man  icon14.gif if i knew how to get models from iv imported into 3ds max right i would probly convert some too

To convert 3dsmax must first use 3dripper, to capture 3D game from running.

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Narcis_speed6

automan i love all your cars but the damage is a bit sh*tty...

giorgio is doing the damage very nice

but still i wish you luck! icon14.gificon14.gificon14.gificon14.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

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Naruto_12

 

automan i love all your cars but the damage is a bit sh*tty...

I share that opinion, it is the one thing that would have to get better in order that these cars be perfect

Edited by Naruto_12
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Murcchachosa

There are enough polies to make nice damages.

And a tip, please set the speculair highlight of the interiors to 79.

They look like elehpant's naked body.

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ThePredatorFPSB

 

There are enough polies to make nice damages.

And a tip, please set the speculair highlight of the interiors to 79.

They look like elehpant's naked body.

100% agree with you....

 

Hey Automan I think you should fix banshee's exhaust sistem....take a look:

user posted image

 

Sultan has a problem too:

user posted image

Edited by ThePredatorFPSB
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n4z1_f0rum

I worried more that flies! biggrin.gif

The rear bumper of the Sultan was replaced the bonnet, so to replace the bonnet in the garage. Obviously the bonnet has an animation frame.

Probably you have not replaced the handling, and there is a reverse-bonnet...

 

I can not put the same low and high value of the specular. Some are high, some low... suicidal.gif I put it as I say.

 

 

Hey Automan I think you should fix banshee's exhaust sistem....take a look:

user posted image

The exhaust of the Banshee works perfectly. Explained better, please. wink.gif

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The rear bumper of the Sultan was replaced the bonnet, so to replace the bonnet in the garage. Obviously the bonnet has an animation frame.

Probably you have not replaced the handling, and there is a reverse-bonnet...

There is no reverse bonnet!

 

So how to fix this glitch??? i didn't understood!

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With ZModeler 221 the conversion of a vehicle requires a single day.

 

Cars already converted:

http://www.gtanetwork.it/zone/pafiledb.php...=category&id=85

001-Infernus

002-Comet

003-Turismo

004-Super GT

005-Banshee

006-Coquette (Cheetah)

007-Feltzer

008-Sultan RS (ZR350)

009-Buffalo

010-Sabre GT (Jester)

011-Dukes (Phoenix)

012-Stallion

013-Sentinel & Sentinel XS (Euros)

014-Uranus

015-DF8-90 V6-Sport (Alpha) & V8-Turbo (Bullet)

016-Merit

017-Romero

018-Roman's Taxi (Greenwood)

019-Sultan

 

Upcoming cars in the program:

020-Cavalcade (Mesa)

021-PMP600 (Hermes)

022-Esperanto

023-Admiral

024-Landstalker

025-Patriot

1. Tnx for Sultan happy.gif

 

2. I just go start creating Admiral but never mind I stop creating Admiral.

 

3. I can't wait for Admiral!!!

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