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2pacproducer2

[TuT] Adding cars to GTA SA

Recommended Posts

worstusernameever

Hello,

 

I've followed this tutorial to the letter and I'm having the same bicycle horn/cars disappearing/messed up wheels/crashing on vehicle entry issues that so many others have had...all at once!

 

I wanted to get a screenshot, but of course when I loaded the game up again the car I added (Grove St. gang Burrito) was nowhere to be found, though they wouldn't stop popping up the first time. Go figure. sarcasm.gif

 

I've skimmed through this thread and nothing I found seems to be of any assistance. If someone could give me a short, succinct explanation as to how to correct this issue it'd be greatly appreciated.

 

 

Before anyone asks:

 

No it is not a pirated copy

Yes I have the right version

Yes I have a clean copy

Yes I followed the instructions for the tut, the downloaded car readme as well as the required plugins

 

Thanks in advance.

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yurma3

I cant find my cars!

Help

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direstraits

use a car spawner

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yurma3

when i in car spawner come to the id of the a car i got crash

Edited by yurma3

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direstraits

whitch car spawner you use?

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yurma3

dont know

can u set here a download of car spawner u use

 

edit: i founded car spawner by jacobs

but when i spawn car i got crash

all cars have sound of bmx and horn of bmx

can u help me

can anybody post here a video tutorial, pls

Edited by yurma3

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direstraits

 

open hotkeys.lst with notepad and paste this

 

 

Z:612

 

i wiill explain

 

z-is the key you want to spawn the car

 

612 is the car id

 

in game press CTRL + Z

 

it works fine for-me biggrin.gif

 

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yurma3

 

all cars have sound of bmx and horn of bmx

when i put id 6600-6612 i got crash when i sit in that car

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yurma3

i use now but i got bmx horn of all cars

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direstraits

use this in vehicle audio editor

 

##########################################

 

8:02 07.07.2008

© Alexander

 

[LOADING]

TYPE=1

; Type = 0 - loading without stream , 1 - using stream

; if u have some troubles with sounds try to set TYPE in 0

 

[iDs]

Number_of_pairs=1

FromID_1=400

ToID_1=18631

 

[612]

CarType=0

EngineOnSound=8

EngineOffSound=7

Unknown4=0

Unknown5=0,699999988079071

Unknown6=1

HornTon=2

HornHigh=1,18920707702637

DoorSound=2

RadioNum=5

RadioType=0

Unknown12=1

Unknown13=0

Unknown14=0

Unknown15=0

Unknown16=0

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yurma3

again cars have that horn, it is a problem with .asi.

i tested, i deleted vehicleaudiodata notepad file

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yurma3

again, i hear that horn.

 

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direstraits

do you got asi loader?

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yurma3

yes i got, i dont know what version i got.

i download new san andreas

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direstraits

try download last version of asi loader and check each steps of car adding.

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yurma3

I do it but it is it is again

 

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Derrell

Maybe you should try that:

 

Change that:

 

[LOADING]

TYPE=1

; Type = 0 - loading without stream , 1 - using stream

; if u have some troubles with sounds try to set TYPE in 0

 

in VehicleAudioEditor to

 

[LOADING]

TYPE=0

; Type = 0 - loading without stream , 1 - using stream

; if u have some troubles with sounds try to set TYPE in 0

 

wink.gif

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Silent

You can always use NTAuthority's Vehicle Audio Hook. IMO it's more stable.

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azerty

i have added 13 cars, but I wish to add second quad bike (quada) but the problem he uses another quad.IFP.

How to keep (preserve) 2 ifp?

example: quad.ifp and quada.ifp

quada.ifp is not detected...

user posted image

 

thanx and sorry for my bad english.

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Sonic030X

How to add vehicles with ramps like andromada

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gtafan113

I've added at least 15 cars to game and I haven't had many issues.

I added all new handling lines for them at the very end of the handling.cfg file. They all seem to work fine for the most part, but a couple seem to be too low to the ground and they all seem to have the same handling properties. I think maybe the game is using the last line I put there for all of the added cars but I'm not entirely sure.

It is kind of annoying but I work around it for now because only 2 of them don't work right and the rest work fine.

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Metal Angel

Due to some trouble I had with car audio (horn was BMx's bell and engine was footsteps), I reinstalled my GTA SA. But, for some reason, I still have those probems, even after having uninstalled the game and deleted my GTA San Andreas drectory.. BUT, this problem randomly occurs : I mean, sometimes the sounds are not bugged, sometimes they are. If someone could help me to get the "normal" sounds back once for oood plz...

EDIT : I resolved the problem, apparently I didn't install the audio content, so the game could not render properly motors and horns wink.gif

EDIT 2 : I found out why it made my sounds go mad. CLEO 4 literally f*cks u the sound. Tryng w/ version 3.

EDIT 3 : CLEO 3 f*cks up my game too. And when I reinstall my game, my custom cars and sounds are reinstalled too. Wutdaf*ck ?

EDIT 4 : Found out why my game bugs. Try reccovering the vorbis.dll file in GTA SA's root directory using this tool : http://www.gtainside.com/en/download.php?d...wnload&id=22764 It's just a recoverer for GTA SA files. Now I can run CLEO AND have the sounds back 8D

Edited by Metal Angel

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DreddDEVIL

the car image isn't loading properly into the game. the why?

 

 

EDIT: nevermind i got it to work properly but how to remove those bmx sounds for the horns and stuff?

Edited by DreddDEVIL

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DreddDEVIL

why i can only see ai driving only three of my cars and not all?

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GTA_SA_Guru_ZIM

Hey where Should I add the handling line?? This is the first car I added following your process. Should I add it between "UTIL_TR1" and "ROLLER" lines or after the "ROLLER" line or somewhere else? Please help Me. cry.gif

 

The handling line of the car (Kia Sportage from GTAINSIDE.com)

KIA 2275.0 4600.0 0.78 0.0 -0.07 0.07 80 0.721 0.668 0.5 5 206.0 18.9 13.33 4 P 4.3 0.585 1 27.78 0.5 0.14 0.0 0.09 -0.05 0.5 0.5 0.1 0.22 72000 00042020 00440001 1 1 0

 

sad.gif JUST HEELLPPP!!! sad.gif

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direstraits

yes you should add the handling line after ROLLER

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Silent

Don't add any new entries to handling.cfg, unless you want the game to be really f*cked up.

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