Fatalpipe Posted June 14, 2011 Share Posted June 14, 2011 can you give me an exemple for your added_cars.fxt please Here it goes... CHEVEL ~b~CHEVELLE SSSHELBY ~b~SHELBY GT500TAXII ~y~IMPALA TAXIVIPER ~b~VIPER GTSVOLSCIR ~b~SCIROCCOCORVETT ~b~CORVETTE ZR1MUSTANG ~b~MUSTANG 67'sAMDBS ~b~DBSAMDB9 ~b~DB9SUPRARZ ~b~SUPRA RZFF350 ~b~F350FFOCUS ~b~FOCUSFTORINO ~b~TORINOFFXX ~b~FERRARI FXXPORSCHE ~b~PORSCHE GT3-RSLAMBO ~b~MURCIELAGO V2LAREN ~b~MCLAREN F1CAMARO ~b~CAMARO SSPQUAD ~b~POWERQUADCOBRA ~b~SHELBY COBRAIMPREZA ~b~IMPREZACELICA ~b~CELICABEETLE ~b~NEW BEETLESAMBA ~b~SAMBA VANLACAB ~b~L.S. CHECKER CABCCCAB ~b~S.F. COOP CABCCOPCSF ~b~S.F. POLICE Dont forget,"game name" entry should not have more than seven characters on vehicles.ide . And here's my vehicles.ide (added cars part only) 611, utiltr1, utiltr1, trailer, UTIL_TR1, UTILTR1, null, ignore, 4, 0, 0, -1, 0.68, 0.68, -118631, chevel, chevel, car, CHEVEL, CHEVEL, null, richfamily, 10, 0, 0, -1, 0.7, 0.7, 118632, shelby, shelby, car, SHELBY, SHELBY, null, richfamily, 5, 0, 0, -1, 0.70, 0.71, 018633, taxii, taxii, car, TAXII, TAXII, null, taxi, 10, 0, 1f10, -1, 0.7, 0.7, 018634, viper, viper, car, VIPER, VIPER, null, richfamily, 10, 0, 0, -1, 0.73, 0.73, 018635, volscir, volscir, car, VOLSCIR, VOLSCIR, null, richfamily, 7, 0, 0, -1, 0.75, 0.75, 118636, corvett, corvett, car, CORVETT, CORVETT, null, executive, 5, 0, 0, -1, 0.82, 0.84, 018637, mustang, mustang, car, MUSTANG, MUSTANG, null, normal, 10, 0, 0, -1, 0.71, 0.71, 018638, amdbs, amdbs, car, AMDBS, AMDBS, null, richfamily, 10, 0, 0, -1, 0.80, 0.80, 018639, amdb9, amdb9, car, AMDB9, AMDB9, null, poorfamily, 10, 0, 3210, -1, 0.75, 0.75, 018640, suprarz, suprarz, car, SUPRARZ, SUPRARZ, null, richfamily, 7, 0, 0, -1, 0.800, 0.800, 118641, ff350, ff350, car, FF350, FF350, null, normal, 10, 0, 0, -1, 0.85, 0.85, -118642, ffocus, ffocus, car, FFOCUS, FFOCUS, null, poorfamily, 10, 0, 0, -1, 0.7, 0.7, 018643, ftorino, ftorino, car, FTORINO, FTORINO, null, poorfamily, 10, 0, 0, -1, 0.74, 0.74, 018644, ffxx, ffxx, car, FFXX, FFXX, null, executive, 5, 0, 0, -1, 0.75, 0.77, 018645, porsche, porsche, car, PORSCHE, PORSCHE, null, executive, 5, 0, 0, -1, 0.79, 0.79, 018646, lambo, lambo, car, LAMBO, LAMBO, null, executive, 3, 0, 0, -1, 0.75, 0.78, 018647, laren, laren, car, LAREN, LAREN, null, executive, 3, 0, 0, -1, 0.71, 0.71, 018648, camaro, camaro, car, CAMARO, CAMARO, null, executive, 5, 0, 0, -1, 0.790, 0.790, 018649, cobra, cobra, car, COBRA, COBRA, null, ignore, 10, 0, 0, -1, 0.7, 0.73, 018650, impreza, impreza, car, IMPREZA, IMPREZA, null, executive, 10, 0, 0, -1, 0.7, 0.7, 118651, celica, celica, car, CELICA, CELICA, null, poorfamily, 10, 0, 0, -1, 0.7, 0.7, 018652, beetle, beetle, car, BEETLE, BEETLE, null, normal, 8, 0, 0, -1, 0.74, 0.74, 018653, samba, samba, car, SAMBA, SAMBA, van, normal, 4, 0, 0, -1, 0.66, 0.66, 018654, lacab, lacab, car, LACAB, LACAB, null, taxi, 10, 0, 0, -1, 0.79, 0.79, -118655, cccab, cccab, car, CCCAB, CCCAB, null, taxi, 10, 0, 0, -1, 0.79, 0.79, -118656, ccopcsf, ccopcsf, car, CCOPCSF, CCOPCSF, null, ignore, 10, 0, 0, -1, 0.9, 0.9, 0 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060537930 Share on other sites More sharing options...
aStiffSausage Posted June 15, 2011 Share Posted June 15, 2011 You can't add new handlings to handling.cfg file. Yes,we can,I did it and can say to you that surelly we can... @louka : No,dont need to use this,just add lines to handling.cfg. Dont know why people still talking about a lot of things,when all you need is MoreVehicles.asi and VehicleAudioHook.asi on main folder,Added_cars.fxt(or whatever the name you want,to show car name ingame) on CLEO/CLEO_TEXT folder,add/edit the lines on carcols.dat,carmods.dat,handling.cfg,vehicles.ide and,uhmm,let me see,what more I need... NOTHING,NEED NOTHING MORE THAN THIS!!! I have about 30 cars and one quadbike with his own handling.cfg line,and everything works great. And sorry,but we dont need the "20Mb file" from user 1stresponse,he dont even say to us what the hell are in this package... Well what the h*ll. If I add new handlings at the end of handling.cfg, it only loads ONE handling from the end. If I add 2 handlings in there, it will share the same handling for both added cars. And adding new handlings also corrupts bike-handlings for me I remember I got it to work half a year ago, but I had to re-install GTA:SA, did a little other stuff like changed main.scm to v1.0. Maybe there's too many lines in handling.cfg? In stock handling.cfg, there's like 200 comment-lines, removing those could help? Idk, can you show example of your handling.cfg? Oh, and what this does? CHEVEL ~b~CHEVELLE SS I mean ~b~, where you need that? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060538624 Share on other sites More sharing options...
Silent Posted June 15, 2011 Share Posted June 15, 2011 It just makes text blue. And NO, you can't add new handlings to handling.cfg without bugs. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060538709 Share on other sites More sharing options...
aStiffSausage Posted June 15, 2011 Share Posted June 15, 2011 It just makes text blue. And NO, you can't add new handlings to handling.cfg without bugs. Cool, blue text But I bet you can add new handlings without bugs, not just sure how I remember having once separate handlings for Hotring Racer, Hotring A and Hotring B, and handlings were added to the end instead of replacing some un-used line (Airtrain for example). Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060539294 Share on other sites More sharing options...
Fatalpipe Posted June 15, 2011 Share Posted June 15, 2011 (edited) And NO, you can't add new handlings to handling.cfg without bugs. Well,maybe you are right,but,since march/2011 when I ended install mods on my SA,no bugs,no crashes... @Erwest: No,I dont.Bikes runs ok! Edited June 23, 2011 by Fatalpipe Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060539600 Share on other sites More sharing options...
Erwest Posted June 22, 2011 Share Posted June 22, 2011 And NO, you can't add new handlings to handling.cfg without bugs. Well,maybe you are right,but,since march/2011 when I ended install mods on my SA,no bugs,no crashes... And the "bug" when you are driving any bikes when you turn left / right? Dou you have it? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060551072 Share on other sites More sharing options...
viva yo Posted June 24, 2011 Share Posted June 24, 2011 can you do it with EU version? because I try it and it doesn't even start Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060554738 Share on other sites More sharing options...
Christian19 Posted June 26, 2011 Share Posted June 26, 2011 (edited) You MUST have US version? Because EU version doesn't start for me. EDIT: Installed US version. Started and Loaded a saved game without any problems. Now to spawn a car EDIT #2: Used Jacob's Car Spawner. I tried to spawn my car, but there is no ID 612? (I put it as ID 612) I checked all the files again. I don't think that I did anything wrong. What is the problem? EDIT #3: Started all over again. This time I downloaded 1stresponse's guide. Did everything what it said. But, game doesn't want to start again. Help please? Edited June 26, 2011 by Christian19 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060558824 Share on other sites More sharing options...
viva yo Posted June 26, 2011 Share Posted June 26, 2011 You MUST have US version? Because EU version doesn't start for me. EDIT: Installed US version. Started and Loaded a saved game without any problems. Now to spawn a car EDIT #2: Used Jacob's Car Spawner. I tried to spawn my car, but there is no ID 612? (I put it as ID 612) I checked all the files again. I don't think that I did anything wrong. What is the problem? EDIT #3: Started all over again. This time I downloaded 1stresponse's guide. Did everything what it said. But, game doesn't want to start again. Help please? where do you get the gta_sa.exe US version? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060559046 Share on other sites More sharing options...
Christian19 Posted June 26, 2011 Share Posted June 26, 2011 (edited) @ viva yo I just googled "GTA San Andreas 1.0 US version Download" But I don't know the website. EDIT: I was able to start the game, but it crashes on loading now. -.- 1stresponse please help me. I get this error when I crash. GTA:SA Crashed, Debug Info Follows:GTA Info:Version: US 1.0Last File Loaded: DATA\CARMODS.DATLast Library Loaded: Error: UnknownAssembly Info:Exception At Address: 0x005B6784Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)Registers:EAX: 0x00B180C0 EBX: 0x000002D6ECX: 0x00B103ED EDX: 0x0022FD50ESI: 0x00B71850 EDI: 0x00000000EBP: 0x00000000 ESP: 0x0022FD3C Here are the files. The name of my car is "alfagtv" carcols.DATalfagtv, 0,17, 17,25, 15,17, 56,25, 6,25, 3,26, 8,25, 39,25, 48,17, 101,25, 110,25, 118,17 Cargrp.DAT I underlined my car's name # # file: cargrp.dat # description: For each type of ped (worker, clubber etc) we maintain a list of the cars they might drive. # This list is used to pick cars in a very similar way we pick peds. # linerun, packer, taxi, cabbie, mule, bus, coach, rumpo, pony, flatbed, yankee, topfun, cement, towtruck, burrito, boxville, benson, utility, pizzaboy, trash, dft30 # POPCYCLE_GROUP_WORKERS bravura, taxi, cabbie, premier, securica, elegant, fortune, feltzer, merit, elegant, huntley, zr350, sentinel, # POPCYCLE_GROUP_BUSINESS buffalo, stretch, taxi, cabbie, coach, flash, sultan, club, alfagtv # POPCYCLE_GROUP_CLUBBERS sanchez, walton, rancher, journey, tractor, wayfarer, freeway, linerun, petro # POPCYCLE_GROUP_FARMERS taxi, cabbie, bfinject, faggio, glendale, oceanic, mesa, bmx, mtbike, mrwhoop, washing, previon, pcj600, cadrona, sunrise, yosemite, bravura, primo, alfagtv # POPCYCLE_GROUP_BEACHFOLK taxi, cabbie, bfinject, faggio, glendale, mesa, bmx, mtbike, washing, previon, pcj600, cadrona, yosemite, bravura, primo, alfagtv # POPCYCLE_GROUP_PARKFOLK stretch, buffalo, elegant, premier, stratum, infernus, cheetah, banshee, freeway, zr350, comet, supergt, fcr900, windsor, jester, elegy, broadway, stafford, huntley, taxi, cabbie, alpha, slamvan, euros, phoenix, emperor # POPCYCLE_GROUP_CASUAL_RICH taxi, cabbie, premier, elegant, fortune, bobcat, primo, landstal, bravura, washing, previon, admiral, solair, pcj600, blistac, nebula, cadrona, vincent, sunrise, yosemite, stratum, bf400, emperor, tahoma, picador, bmx, tornado, euros, sentinel # POPCYCLE_GROUP_CASUAL_AVERAGE esperant, bobcat, sabre, regina, virgo, greenwoo, willard, clover, sadler, intruder, primo, bike, bravura, remingtn, hermes, camper, stallion, tahoma, picador, bmx, moonbeam, newsvan # POPCYCLE_GROUP_CASUAL_POOR peren # POPCYCLE_GROUP_PROSTITUTES peren, blade, clover # POPCYCLE_GROUP_CRIMINALS caddy # POPCYCLE_GROUP_GOLFERS stretch, broadway, bobcat # POPCYCLE_GROUP_SERVANTS bravura, washing, previon, admiral, solair, pcj600, blistac, nebula, cadrona, vincent, sunrise, yosemite, uranus, stratum, bf400, emperor, wayfarer # POPCYCLE_GROUP_AIRCREW turismo, hustler, bullet, buffalo, stretch, taxi, cabbie, coach, flash, sultan, club, alfagtv # POPCYCLE_GROUP_ENTERTAINERS mule, rumpo, pony, flatbed, yankee, topfun, cement, burrito, boxville, benson, utility, dft30, forklift # POPCYCLE_GROUP_OUT_OF_TOWN_FACTORY sanchez, walton, rancher, wayfarer, freeway, petro, rdtrain # POPCYCLE_GROUP_DESERT_FOLK baggage, tug, forklift # POPCYCLE_GROUP_AIRCREW_RUNWAY majestic, tahoma # Gang 1 (BALLAS - BLACK) greenwoo, savanna, voodoo # Gang 2 (FAMILIES - PLAYER - BLACK) oceanic, tornado, hermes # Gang 3 (LSV - MEX) sabre, stallion, blade # Gang 4 (SFR - MEX) buccanee, manana, tampa # Gang 5 (DNB - VIETS) sentinel, admiral, feltzer # Gang 6 (ITALIAN MAFIA) sultan, stratum, elegy # Gang 7 (TRIAD) hermes, broadway, glendale # Gang 8 (VLA - MEX) sentinel # Gang 9 (UNUSED) sentinel # Gang 10 (UNUSED) rancher # Dealers squalo, speeder, reefer, tropic, coastg, dinghy, marquis, jetmax # Boats clover, peren, manana, moonbeam, previon, rumpo, glendale, oceanic, hermes, virgo, greenwoo, buccanee, willard, remingtn, hustler, intruder, broadway, tornado, primo, tampa, tahoma, savanna # Cheat1 (sh*t cars) buffalo, infernus, cheetah, banshee, hotknife, turismo, zr350, comet, supergt, bullet, uranus, jester, sultan, elegy, flash, euros, club, phoenix # Cheat2 (fast cars) pcj600, fcr900, bf400 # Cheat3 (ninja) hotknife, tug, mrwhoop, pizzaboy, hotdog, bfinject, caddy, quad, bandito, kart, mower # Cheat4 (funhouse) Carmods.DATmodsadmiral, nto_b_l, nto_b_s, nto_b_twalfagtv, exh_b_l, exh_b_t, lgt_b_rspt, nto_b_l, nto_b_s, nto_b_tw, spl_b_bbr_m, spl_b_mar_m, spl_b_mab_m, wg_l_b_ssk, rf_b_sc_r, bnt_b_sc_malpha, nto_b_l, nto_b_s, nto_b_tw Handling. It's under "more more cars"ALFAGTV 1380.0 3000.0 2.0 0.0 0.1 -0.25 75 0.65 0.80 0.53 5 230.0 32.0 10.0 F P 5.4 0.70 0 36.0 1.3 0.1 0.0 0.30 -0.08 0.5 0.0 0.2 0.51 20000 0 200000 3 3 0 VEHICLES.IDE18631, alfagtv, alfagtv, car, ALFAGTV, ALFAGTV, null, executive, 10, 0, 0, -1, 0.72, 0.72, 0 Edited June 26, 2011 by Christian19 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060559052 Share on other sites More sharing options...
Erwest Posted June 26, 2011 Share Posted June 26, 2011 And NO, you can't add new handlings to handling.cfg without bugs. Well,maybe you are right,but,since march/2011 when I ended install mods on my SA,no bugs,no crashes... @Erwest: No,I dont.Bikes runs ok! I don't undesrtand.... For me by handling adder + more vehicle and not modifying handling.cfg, everything i'st OK (bike, ecc...), but i can't start new game By your meythod the car are ok, but there is a bike bug; also, when i start new game, the game run correctly, but when i enter in added car the game crashes...and for you there aren't any problem....it's a big mistery... Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060559189 Share on other sites More sharing options...
viva yo Posted June 26, 2011 Share Posted June 26, 2011 @ Erwest Yes but i only find the whole game, I just whant the exe file (because the other files are the same right?) Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060559346 Share on other sites More sharing options...
Christian19 Posted June 27, 2011 Share Posted June 27, 2011 @viva yo Okay I was searching back and I found it. It only has an exe file. Am I allowed to post the link here? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060559745 Share on other sites More sharing options...
viva yo Posted June 27, 2011 Share Posted June 27, 2011 I've seen lots of links in other topics so I think you can... Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060560212 Share on other sites More sharing options...
Christian19 Posted June 27, 2011 Share Posted June 27, 2011 Well here it is then (<-- Click) Removed download link - Girish Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060560222 Share on other sites More sharing options...
viva yo Posted June 28, 2011 Share Posted June 28, 2011 Thanks but it still doesn't start, It does normally but when you install the programs to add cars it doesn't Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060561992 Share on other sites More sharing options...
direstraits Posted June 30, 2011 Share Posted June 30, 2011 (edited) it works!!! thanks i use a cleo mod to spawn my car. my gta sa don't crash anymore. Edited July 16, 2011 by direstraits Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060566841 Share on other sites More sharing options...
Ralfarios Posted July 10, 2011 Share Posted July 10, 2011 Hey guy, Do you know? Your tutorial is AWESOME and I Love it , But! unfortunately I have problem when i start my GTA SA , When my GTA is loading, problems happen, The problem such as the exit to the desktop. Can you Help me please? Sorry for my bad english Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060586539 Share on other sites More sharing options...
Christian19 Posted July 10, 2011 Share Posted July 10, 2011 (edited) Game now loads for me and I can play. And I couldn't spawn my car. So I was driving around for fun and then I saw my car driving at San Fierro Construction Yard near Wang Showroom. I was confused and accidentally crashed into it. And it disappeared! And I never saw another car that I added (Alfa Romeo GTV) again. I was driving an hour searching for it. But no luck. Any Solutions? Please if you know how to fix it tell me. Thanks. -C19 Edited July 10, 2011 by Christian19 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060587103 Share on other sites More sharing options...
Ralfarios Posted July 12, 2011 Share Posted July 12, 2011 Can you tell me how to fix it? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060590570 Share on other sites More sharing options...
Ralfarios Posted July 12, 2011 Share Posted July 12, 2011 I have installed the Sultan RS and I do not replace any car, I had a bug and his picture is above, can you tell me how to fix it? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060590580 Share on other sites More sharing options...
direstraits Posted July 12, 2011 Share Posted July 12, 2011 I have installed the Sultan RS and I do not replace any car, I had a bug and his picture is above, can you tell me how to fix it? is your first added car? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060591692 Share on other sites More sharing options...
Ralfarios Posted July 12, 2011 Share Posted July 12, 2011 I have installed the Sultan RS and I do not replace any car, I had a bug and his picture is above, can you tell me how to fix it? is your first added car? yes, you're right, can you help me how to fix it? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060592532 Share on other sites More sharing options...
Christian19 Posted July 13, 2011 Share Posted July 13, 2011 Can you help me too? It is also my first added car, but it disappears when it's hit. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060593262 Share on other sites More sharing options...
direstraits Posted July 13, 2011 Share Posted July 13, 2011 (edited) try use this in HandlingAdder.ini [MAIN]Count=1[CAR_IDs]612[612]index=11fmass=1400fTurnMass=2725,30004882813fDragMult=1,5x=0y=0z=-0,25nPercentSubmerged=70fTractionMultiplier=0,699999988079071fTractionLoss=0,800000011920929fTractionBias=0,5nNumberOfGears=5fMaxVelocity=1,22800159454346fEngineAcceleration=0,00119999994058162fEngineInertia=10nDriveType=4nEngineType=PfBrakeDeceleration=0,00439999997615814fBrakeBias=0,509999990463257bABS=0fSteeringLock=30fSuspensionForceLevel=1,20000004768372fSuspensionDampingLevel=0,189999997615814fSuspensionHighSpdComDamp=0fSuspensionUpperLimit=0,25fSuspensionLowerLimit=-0,100000001490116fSuspensionBiasBetweenFrontAndRear=0,5fSuspensionAntiDiveMultiplier=0,400000005960464fSeatOffsetDistance=0,370000004768372fCollisionDamageMultiplier=1,02857148647308nMonetaryValue=95000modelFlags=1073750020handlingFlags=12599296frontLight=1rearLight=1animGroup=1 I will explain [MAIN] Count=1 add in line ''count'' one number up each time you add a car like this: [MAIN] Count=4 ------------////--------------------------------------------------------///////---------------------------------------------------- [CAR_IDs] 612 place your cars id's down 612 like this: [CAR_IDs] 612 614 699 793 Edited July 18, 2011 by direstraits Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060593489 Share on other sites More sharing options...
louka Posted July 15, 2011 Share Posted July 15, 2011 I'm sorry, but I have a enormous problem... I have instaled 3 mod in once time : drift smok V3 ( a cleo mod) a mazda Rx7 (there is juste a DFF and TXD files, all the lines are stock, and it's the first time I replace ZR350) and a wheel pack (I have alread instal it and it work perfectly.) when I go on GTA SA it load, and it crash. and salimitloader say : GTA:SA Crashed, Debug Info Follows: GTA Info: Version: US 1.0 Last File Loaded: Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x004C4576 Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00000000 EBX: 0x008E2CB0 ECX: 0x00000000 EDX: 0xE240FD98 ESI: 0x00B7184B EDI: 0x00000000 EBP: 0x02D01584 ESP: 0x0022FC7C ------------------- I have tryed to unstal cleo, I have put an original GTA3.img, I have put originales data files, I have tryed to unstal all the "not original" files in the main directory... and nothing... please help I don't know what to do and whitout my SA I'm lost... (if it's possible whitout re unstal SA my DVD reader is dead...) I'm ok to make you screen of each folder if you need... Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060599283 Share on other sites More sharing options...
direstraits Posted July 16, 2011 Share Posted July 16, 2011 (edited) I have installed the Sultan RS and I do not replace any car, I had a bug and his picture is above, can you tell me how to fix it? look at my Sultan RS not replace add Edited July 18, 2011 by direstraits Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060601572 Share on other sites More sharing options...
Erwest Posted July 18, 2011 Share Posted July 18, 2011 @Ralfarios and Christian19: Check step by step for adding car procedure. Check the new id range: starting from 18631 is better and tested Check tools you are using For helping you i can simply share my experience: now i've inserted 123 NEW VEHICLES (cars, trucks, planes, bikes, trailers, copter, boat...) and sa work perfectly! Following my miniguide: http://www.gtaforums.com/index.php?showtopic=480979 Let me know. Remember: this is a quick miniguide and if you want i can increase the detail explanation... Bye E. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060606663 Share on other sites More sharing options...
Ralfarios Posted July 18, 2011 Share Posted July 18, 2011 I'm sorry, but I have a enormous problem... I have instaled 3 mod in once time : drift smok V3 ( a cleo mod) a mazda Rx7 (there is juste a DFF and TXD files, all the lines are stock, and it's the first time I replace ZR350) and a wheel pack (I have alread instal it and it work perfectly.) when I go on GTA SA it load, and it crash. and salimitloader say : GTA:SA Crashed, Debug Info Follows: GTA Info: Version: US 1.0 Last File Loaded: Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x004C4576 Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00000000 EBX: 0x008E2CB0 ECX: 0x00000000 EDX: 0xE240FD98 ESI: 0x00B7184B EDI: 0x00000000 EBP: 0x02D01584 ESP: 0x0022FC7C ------------------- I have tryed to unstal cleo, I have put an original GTA3.img, I have put originales data files, I have tryed to unstal all the "not original" files in the main directory... and nothing... please help I don't know what to do and whitout my SA I'm lost... (if it's possible whitout re unstal SA my DVD reader is dead...) I'm ok to make you screen of each folder if you need... i know this problem, just Use GTASA.exe 1.0 US Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060607669 Share on other sites More sharing options...
NikkoNinetyFive Posted July 19, 2011 Share Posted July 19, 2011 My car's sound are a bit messed up: bike horn, no motor sound, and I hear the cop radio. How do I fix this? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/7/#findComment-1060607785 Share on other sites More sharing options...
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