SkylineGTRFreak Posted December 6, 2010 Share Posted December 6, 2010 sry, i dont want to read all this stuff on page 2-5, so sry if this question was already there... i wondered if this is possible with planes, also? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060233860 Share on other sites More sharing options...
1stresponse Posted December 7, 2010 Share Posted December 7, 2010 (edited) yup,..its possible,..99%,..i add your STRATOTANKERS both kc-10 and the other one,..how about the remaining 1%? guess what,...it needs a MOUSE FLY instead of KEYS,..because there is something abnormal in the handling..,,overall,it's possible,..i add the stratotankers because i dont want to replace my C-130,.. Remember this,,the tools are made to add land vehicles only..but i manage,.if you are going to ask about HELICOPTERS,..1%chance,..you may see your HELI but when you fly,,NO LEAN LEFT AND RIGHT NOR FORWARD OR BACKWARDS,..we need a tool that can read special handling for flying vehicles. For the ADDED PLANES. You will not hide wheels, no cargo hold open. You need a Cleo script to do that. But still you can fly with your planes. Edited December 7, 2010 by 1stresponse Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060234919 Share on other sites More sharing options...
1stresponse Posted December 11, 2010 Share Posted December 11, 2010 (edited) MAYBE NEXTWEEK I WILL UPLOAD AND SHOW HOW TO ADD THE "STRYKER" AND INCLUDE THE FILES. OWN CONVERTION here are some PICS. http://i1211.photobucket.com/albums/cc422/...ponse1/EWEW.jpg This pic shows that STRYKER can carry troops: http://i1211.photobucket.com/albums/cc422/...ponse1/ASAS.jpg http://i1211.photobucket.com/albums/cc422/...e1/cancarry.jpg other pics: http://i1211.photobucket.com/albums/cc422/...e1/Untitled.jpg http://i1211.photobucket.com/albums/cc422/...troopisrush.jpg http://i1211.photobucket.com/albums/cc422/...1/strykerrr.jpg for suggestions and comments in the pics you are free to give just before it's release... The release is NEAR. It replace SWATVAN and i created extra ped_backseat to make it much REAL...mean as troop carrier and ground attack purposes. Edited December 11, 2010 by 1stresponse Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060240447 Share on other sites More sharing options...
nodata Posted December 22, 2010 Share Posted December 22, 2010 i have a problem with jacob's car spawner. when i fire the game up and click inject and then click the game again it quits without giving an error. somebody else has this? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060258732 Share on other sites More sharing options...
fastman92 Posted December 24, 2010 Share Posted December 24, 2010 I created car spawner that lets you configure ranges with added vehicles: http://www.gtagarage.com/mods/show.php?id=13763 Configure ini file. Another problem with adding vehicles is that if you add new entry in handling.cfg then e.g steering of motorcycles doesn`t work. For now solution is not to add entries in handling.cfg and use existing ones by not modifying handling parameter in vehicles.ide of this vehicle entry. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060261908 Share on other sites More sharing options...
skullfreak1987 Posted December 31, 2010 Share Posted December 31, 2010 hey guys i added (not replaced) a new car into san andreas the game loads and runs normally BUT when i press the buttons to spawn the car the game crashes back to the desktop and i get this error please let me know whats wrong thanks GTA:SA Crashed, Debug Info Follows: GTA Info: Version: US 1.0 Last File Loaded: gta_sa.set Last Library Loaded: powrprof.dll Error: Unknown Assembly Info: Exception At Address: 0x0043A128 Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x0000006E EBX: 0x00000000 ECX: 0x0000006E EDX: 0x04AED9A8 ESI: 0x00000000 EDI: 0x000F4240 EBP: 0x01312D00 ESP: 0x0022FD3C Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060272450 Share on other sites More sharing options...
bandiit3 Posted January 2, 2011 Share Posted January 2, 2011 how can i make the cops to drive my added car? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060275444 Share on other sites More sharing options...
1stresponse Posted January 3, 2011 Share Posted January 3, 2011 the tool you have lookin like cops drives your car is outside of this topic,..and make sure that te ID of your car you register is an existing ID.. ex. ID 18631 is under Q:18631 inside the text file then make sure that you hit "Ctrl+Q" in -game otherwise your game will crash,.. and use secondary enter in your keyboard when attempting to spawn the car "enter key" down NUMPADS Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060276683 Share on other sites More sharing options...
bandiit3 Posted January 3, 2011 Share Posted January 3, 2011 ok, thanks, but can you please tell me the name of the tool? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060277142 Share on other sites More sharing options...
uber1234 Posted January 3, 2011 Share Posted January 3, 2011 I added an ambulance and police car but when i spawn them in game they dont have the paramedic and police radios. HELP????? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060277874 Share on other sites More sharing options...
1stresponse Posted January 4, 2011 Share Posted January 4, 2011 (edited) if you read my 1st reply here, it contain a 20mb file of detailed tutorial, i have a tool include there, for vehicle engine sound police radio, actually, it is so easy to add cars any type of land vehicle with correspanding radio sounds, in that tool, just copy sound radio property of any police vehicle (e.g. swatvan) then paste to youar added car id sound property,.. wait it's here, page 4 of this topic, 1st reply of 1stresponse (me) http://www.gtaforums.com/index.php?showtopic=399977&st=60 it contains slightly wrong grammars, but still it does have ALL THINGS you're asking in terms of ADDING and customizing car radios (e.g. police radio sound for added military vehicle or government vehicle) and about spawner tool i use, it is "JACOB'S CAR SPAWNER" if you remember, it contains, two(2) file, 1 is the "exe." or executable file and the other 1 "hotkey.lst", actually you can open it with any text tool (e.g. notepad, wordpad) inside of it: sample: W:470 S:430 means, when you are playing and try to spawn a car using together with JACOB'S SPAWNER you just need to HIT "Ctrl+W" for patriot as sample above if you remember, the patriot ID is 470 and HIT "Ctrl+S" for barracks. this statement just want you to know that "W" listed above is for a "shortcut key" and the number right beside is pertaining for what car you want to spawn with. "Ctrl+Shortcut Key=your CAR" Edited January 4, 2011 by 1stresponse Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060278553 Share on other sites More sharing options...
uber1234 Posted January 4, 2011 Share Posted January 4, 2011 (edited) i am using ur tutorial to add cars (i've added 50+ cars so far) but when i get into the added police car it just doesnt have a radio or sirens. how can i make the police to drive my added police car? Edited January 4, 2011 by uber1234 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060279254 Share on other sites More sharing options...
bandiit3 Posted January 4, 2011 Share Posted January 4, 2011 how do i fix ''submerged cars'' Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060279664 Share on other sites More sharing options...
gokussj Posted January 4, 2011 Share Posted January 4, 2011 How to fix crashing audio? Horn sound is from BMX, engine from ped jump and door is from helicopter. All cars in SA have crash audio. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060279710 Share on other sites More sharing options...
1stresponse Posted January 5, 2011 Share Posted January 5, 2011 it is not advisable to use Vehicle Audio Editor Ultimate, instead use vehicle audio hooked by NAuthority. No more bike horns and all sounds will work, this tool also may help others to setup a car with police radio, ANY CAR EITHER AIRPLANES OR FOR OTHER EXISTING VEHICLES. for those who interested download this : http://www.mediafire.com/?95h6cbd1yln3gg6 20mb file, all tools you need are all there and this : http://www.gtainside.com/en/download.php?d...wnload&id=25690 handling line converter by alexander, latest tool and big help for adding new handling inside handling adder, how to use? just copy given handling then paste it in the tool and press convert, then copy conveted output lines and paste to your handlingadder.ini, just don't forget to change "." to "," in a converted handling, "." can't be read inside handlingadder.ini, with this tool it will solve also problems about SUBMERGED problems. Any question? just ask Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060280355 Share on other sites More sharing options...
1stresponse Posted January 5, 2011 Share Posted January 5, 2011 (edited) "vehicleaudiohooked.xml" can be open by notepad or any text tools, open it, you will see sound property of cars inside our game, example of vehicles that has police radio sound is barracks, enforcer, 3 city state police car, ambulan, rhino. just copy radio property of any of those stated vehicle and paste to your car radio sound property, save it and close. tadaah! you have now police radio sounds. i am using this method in my added military vehicles such as stryker the lav-25 etc. tomorrow detailed tutorial if you didn't get what i mean. you can get also sound property of infernus, alpha etc. for added sports cars and BF400 for added big bikes and angel for choppers Edited January 5, 2011 by 1stresponse Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060280369 Share on other sites More sharing options...
1stresponse Posted January 5, 2011 Share Posted January 5, 2011 and for serens, sad to say but, we need another tool for that, just police radio sound. i tried to have a test for serens but, no hope Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060280376 Share on other sites More sharing options...
uber1234 Posted January 5, 2011 Share Posted January 5, 2011 (edited) i did all that i opened the VehicleAudioHook.xml with notepad, i copied the sound from veh id 596 (copcarla). i then changed the id to 18685 the id i used for the police car but when i get into the car there is no police radio. I am using ur tutorial, i followed all the steps. i then used the sound from 597 (copcarsf) to see that had the radio but it didnt as well. Heres the two sound data both are the same except for the id <vehicle id="596"> <cartype>0</cartype> <engineonsound>87</engineonsound> <engineoffsound>86</engineoffsound> <unknown4>0</unknown4> <unknown5>0.699999988079071</unknown5> <unknown6>1</unknown6> <horntone>2</horntone> <hornhigh>1.05946314334869</hornhigh> <doorsound>2</doorsound> <radioid>13</radioid> <radiotype>3</radiotype> <unknown12>38</unknown12> <unknown13>0</unknown13> <unknown14>0</unknown14> <unknown15>0</unknown15> <unknown16>0</unknown16> </vehicle> <vehicle id="18685"> <cartype>0</cartype> <engineonsound>87</engineonsound> <engineoffsound>86</engineoffsound> <unknown4>0</unknown4> <unknown5>0.699999988079071</unknown5> <unknown6>1</unknown6> <horntone>2</horntone> <hornhigh>1.05946314334869</hornhigh> <doorsound>2</doorsound> <radioid>13</radioid> <radiotype>3</radiotype> <unknown12>38</unknown12> <unknown13>0</unknown13> <unknown14>0</unknown14> <unknown15>0</unknown15> <unknown16>0</unknown16> </vehicle> Edited January 5, 2011 by uber1234 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060281341 Share on other sites More sharing options...
gokussj Posted January 5, 2011 Share Posted January 5, 2011 1stresponse how the password to file on mediafire.com? the Handling Line Converter not works, i paste line from handling.cfg and error Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060281486 Share on other sites More sharing options...
1stresponse Posted January 6, 2011 Share Posted January 6, 2011 the PASSWORD is "MARYJOY",.. and what type of car you add? about the tool by alexander, it works for me 100 %, here's a pic when you start http://i1211.photobucket.com/albums/cc422/...eterandling.jpg and here is the process http://i1211.photobucket.com/albums/cc422/...se1/process.jpg the output (MGS-STRYKER with police radio sound) http://i1211.photobucket.com/albums/cc422/...ponseonduty.jpg http://i1211.photobucket.com/albums/cc422/...omestrooble.jpg http://i1211.photobucket.com/albums/cc422/...itniceagain.jpg http://i1211.photobucket.com/albums/cc422/...MGS-STRYKER.jpg example, you have a BMW POLICE CAR to be added, copy ALL copcarla sound property, then if you dont want the engine sound and what you want is like engine sound of "alpha" just copy then the two engine sound of alpha to yours,.so you have alpha engine sound for BMW POLICE together with police radio sound, this doesn't include police seren,.here's a indication that your car already have police radio, YOU WON'T SCROLL FOR THE NEXT RADIO STATION WHEN YOU ARE IN THAT CAR. just ask and im ready to help you as long as i can. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060282074 Share on other sites More sharing options...
1stresponse Posted January 6, 2011 Share Posted January 6, 2011 and there is no point for crying,.. you just missed it, we are all the same even when i am just a beginner, lookin for somebodys help, there is a solution just missed it Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060282081 Share on other sites More sharing options...
gokussj Posted January 6, 2011 Share Posted January 6, 2011 (edited) thanks, Vehicle Audio Hook works perfectly. Very thanks. This error in Handling line Converter: The password MARYJOY not work. Edited January 6, 2011 by gokussj Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060282399 Share on other sites More sharing options...
1stresponse Posted January 7, 2011 Share Posted January 7, 2011 (edited) "maryjoy" i mean, smal letters, sorry, and about your problem regards to the tool, don't have any experience like what shown in the pic, and try other handling and uncheck the speedlimit Edited January 7, 2011 by 1stresponse Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060283712 Share on other sites More sharing options...
rcunha Posted January 7, 2011 Share Posted January 7, 2011 (edited) Can I add new bikes? I,ve tried but not works. I need bike handling default. Edited January 7, 2011 by rcunha Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060284197 Share on other sites More sharing options...
at72 Posted January 7, 2011 Share Posted January 7, 2011 Just a question: The problem with random crashes when driving via handlingadder added cars already has been solved? @rcunha: I added a couple of bikes, but I always use handling from original ones. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060284214 Share on other sites More sharing options...
rcunha Posted January 7, 2011 Share Posted January 7, 2011 (edited) Just a question: The problem with random crashes when driving via handlingadder added cars already has been solved? @rcunha: I added a couple of bikes, but I always use handling from original ones. I have no problem with cars, only works fine with cars in my game, the bikes are not showing in the game using or not handlingadder. Can you post an example please? I've tried with a heli but the handling dont works fine still, only whit a plane I have sucess. Sorry for bad english. Edited January 7, 2011 by rcunha Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060284291 Share on other sites More sharing options...
at72 Posted January 8, 2011 Share Posted January 8, 2011 Sure, a pretty simple example. You have to check whether the handling from an existing bike fits or not. CARCOLS add022, 0,1, 81,1, 151,1, 163,1, 105,1, 94,1, 89,1, 73,1 # 1979 Harley-Davidson Fat Boy CARGROUP bfinject, mesa, mrwhoop, add022 # POPCYCLE_GROUP_BEACHFOLK VEHICLES 794, add022, add022, bike, WAYFARER, ADD022, wayfarer, motorbike, 6, 0, 0, 23, 0.75, 0.75, 0 # handling ok HANDLING (wayfarer, from some downloaded similar looking bike) WAYFARER 800.0 600.0 4.0 0.0 0.1 0.0 103 1.4 0.85 0.48 4 190.0 40.0 5.0 R P 20.0 0.55 0 35.0 0.65 0.20 0.0 0.08 -0.11 0.55 0.0 0.0 0.24 10000 41000000 702200 1 1 8 ! WAYFARER 0.10 0.05 0.20 0.05 30.0 25.0 0.945 1.20 0.7 0.1 33.0 -55.0 -0.006 0.4 0.3 VEHICLEAUDIODATA ... [iDs] Number_of_pairs=1 FromID_1=119 ToID_1=909 ... [794] CarType=1 EngineOnSound=140 EngineOffSound=139 Unknown4=2 Unknown5=0,649999976158142 Unknown6=1 HornTon=1 HornHigh=0,840896427631378 DoorSound=255 RadioNum=3 RadioType=0 Unknown12=29 Unknown13=0 Unknown14=0 Unknown15=0 Unknown16=0 and I use CLEO to give it a name. That's all. I don't use handlingadder anymore, because I faced the problem that the more cars you add, the more unstable the game gets. My game often freezed when the added car touched a wall or another car. I didn't add extra planes or helis until now. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060284936 Share on other sites More sharing options...
1stresponse Posted January 8, 2011 Share Posted January 8, 2011 Sure, a pretty simple example. You have to check whether the handling from an existing bike fits or not. CARCOLS add022, 0,1, 81,1, 151,1, 163,1, 105,1, 94,1, 89,1, 73,1 # 1979 Harley-Davidson Fat Boy CARGROUP bfinject, mesa, mrwhoop, add022 # POPCYCLE_GROUP_BEACHFOLK VEHICLES 794, add022, add022, bike, WAYFARER, ADD022, wayfarer, motorbike, 6, 0, 0, 23, 0.75, 0.75, 0 # handling ok HANDLING (wayfarer, from some downloaded similar looking bike) WAYFARER 800.0 600.0 4.0 0.0 0.1 0.0 103 1.4 0.85 0.48 4 190.0 40.0 5.0 R P 20.0 0.55 0 35.0 0.65 0.20 0.0 0.08 -0.11 0.55 0.0 0.0 0.24 10000 41000000 702200 1 1 8 ! WAYFARER 0.10 0.05 0.20 0.05 30.0 25.0 0.945 1.20 0.7 0.1 33.0 -55.0 -0.006 0.4 0.3 VEHICLEAUDIODATA ... [iDs] Number_of_pairs=1 FromID_1=119 ToID_1=909 ... [794] CarType=1 EngineOnSound=140 EngineOffSound=139 Unknown4=2 Unknown5=0,649999976158142 Unknown6=1 HornTon=1 HornHigh=0,840896427631378 DoorSound=255 RadioNum=3 RadioType=0 Unknown12=29 Unknown13=0 Unknown14=0 Unknown15=0 Unknown16=0 and I use CLEO to give it a name. That's all. I don't use handlingadder anymore, because I faced the problem that the more cars you add, the more unstable the game gets. My game often freezed when the added car touched a wall or another car. I didn't add extra planes or helis until now. "DISAPPEAR when touch a wall or touch a car"? because of error INPUTS...in my 20mb file, it solves many issues, except over speeding....handlingadder don't have problem,..just user...about bikes, i successfully add only 1 bike,.. the tricycle mod by my "KAPWA PINOY"..and it takes BUGLESS..ADDING AIRPLANES,..i already ADD 2 STRATOTANKERS,..it flew nice, the problem is NO ASI ENGINES FOR HIDING THE WHEELS, CLOSE OPEN RAMPS FOR CARGO PLANES,. NEED CLEO TO DO THAT. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060285047 Share on other sites More sharing options...
1stresponse Posted January 8, 2011 Share Posted January 8, 2011 in ADDING CARS, make sure that you back-up all your mods, and it is advisable if remove all mods and use a fresh GTA SA. At least in that case, you know where the problem is... Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060285064 Share on other sites More sharing options...
at72 Posted January 8, 2011 Share Posted January 8, 2011 @1stresponse: Why not edit your posts? I also didn't write that my cars disappear when touching a wall. No, the game freezes! I don't encounter this problem with the first few added cars - they work fine with handlingadder. So I seem to make it right! But the more cars I put ingame, the more often and easier it freezes. Not only at highspeed-driving, but also when cruising. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/4/#findComment-1060285500 Share on other sites More sharing options...
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