m0n3y Posted May 14, 2009 Share Posted May 14, 2009 Yes, I have the same probs and could not find out yet why that happens.It's annoying because sometimes the game freezes and you have to restart the computer. what about fMaxVelocity, fEngineAcceleration and fBrakeDeceleration? how to convert it so i get the right handling for the car? i have about 200 working cars now but all with almost the same fmax fengine fbrake, need to know how to convert exactly ^^... and a few cars have a problem with the handling ^^, when i hit a wall the engine goes off and the car doesnt move, i have to enter the car again to drive, false model/handlingflags or something? i hope i have converted all from HEX to DEC ^^ another big question: would it be possible to use the added cars with SA-MP when i open a server? i will have to try it ^^, but i will have to implement the carIDs into a the samp-script... but first i will add 500cars (only the best of the best) and release the "Added-Cars-mod" if i wont be late and some1 else release it, so u dont have to add by ur own ^^, it took already 10hours for 200cars with testing and renaming, and some handlings still have to be rewritten PS: sorry for my bad english, i am german Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059216528 Share on other sites More sharing options...
at72 Posted May 14, 2009 Share Posted May 14, 2009 Well, you already know how to convert the values - so what else? You just could try to find out how high you are allowed to set FMaxVelocity without getting crashes. Or do you maybe have to uncheck USE_MAXSP_LIMIT in Handling Flags? Those other probs: Yeah, probably you messed up s/t & finally concerning your mod: You know that you would need 'a couple of permissions' then, don't you?! I also guess that GTA Garage & GTA Forums are not too happy with these kind of mods and won't host them. So you gotta know what to do. Greets Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059216760 Share on other sites More sharing options...
m0n3y Posted May 15, 2009 Share Posted May 15, 2009 (edited) Well, you already know how to convert the values - so what else?You just could try to find out how high you are allowed to set FMaxVelocity without getting crashes. Or do you maybe have to uncheck USE_MAXSP_LIMIT in Handling Flags? Those other probs: Yeah, probably you messed up s/t & finally concerning your mod: You know that you would need 'a couple of permissions' then, don't you?! I also guess that GTA Garage & GTA Forums are not too happy with these kind of mods and won't host them. So you gotta know what to do. Greets i know i need permissions but i think i cant ask 500 modelers ^^ (not really, many cars are from the same modeler)... also i cant make a creditlist with so many names ^^, many cars i downloaded even havent got a readme with credits not to mention their email address or something to contact them ^^, how to get permission from a nickname without any contactinfo?... and who will need that list? ^^... i think i will give credits "to every gta-community"and thats enough ^^... there are some carpacks out there, how did they do it? did they get permission from every modeler? i think if its possible to use the added cars in SAMP (still havent tried it yet) and if we manage to avoid crashes we will need a carpack, because every1 need the same cars with same IDs... so if not me then some1 else will release a carpack ^^... and how about releasing it without credits and every1 with his car in the carpack will have to write me an email if he wants his credits there? sorry my first mod i "edit" ^^ Edited May 15, 2009 by m0n3y Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059217179 Share on other sites More sharing options...
draklord22 Posted June 18, 2009 Share Posted June 18, 2009 Is it compulsory to do 12 - 19? I get a client crash whenever I open the game. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059296316 Share on other sites More sharing options...
dani1341 Posted June 20, 2009 Share Posted June 20, 2009 It work . But how can i add more then one car ? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059302120 Share on other sites More sharing options...
Le Parkour Posted July 25, 2009 Share Posted July 25, 2009 Increase the increments by one again, respectively. I'm having audio trouble - a jumpy sound for the engine and the bicycle bell for all vehicles? Crazy. Apart from that, this is very good. You might also like to add that people can add a "IMG MODELS\VEHICLES.IMG" to the top of GTA.DAT and then create the new vehicles.img file in Alci's IMG Editor, and then you can add your DFF & TXD's to the new IMG, so it could (possibly, hopefully, untestedly) work with SA-MP. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059376689 Share on other sites More sharing options...
Twyke Posted August 13, 2009 Share Posted August 13, 2009 I do what the tut says and......crash when on the loading screed the game is crashing,please help me Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059418469 Share on other sites More sharing options...
Twyke Posted August 14, 2009 Share Posted August 14, 2009 Ok i try to do the tutorial again now i have an error look GTA:SA Crashed, Debug Info Follows: GTA Info: Version: US 1.0 Last File Loaded: DATA\CARMODS.DAT Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x004C4576 Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00000000 EBX: 0x03E3857A ECX: 0x00000000 EDX: 0x243DD815 ESI: 0x00B7184F EDI: 0x00000000 EBP: 0x03E382A4 ESP: 0x0022FC7C Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059419606 Share on other sites More sharing options...
fastman92 Posted August 18, 2009 Share Posted August 18, 2009 (edited) Turorial is very good, but for these, who understand structure of configuration files. I add 5 new vehicles. You can add new motor, bike, helicopter, plane or boat, but you must then edit parameters in HandlingAdder.ini. Please open handling.cfg in SA Handling Editor and rewrite parameters to HandlingAdder.ini. Only motor, bike or cars can reapper in the game. In the case of other vehicles you must can edit MAIN.SCM. Well i would totally try it but..can i use the SA Limit Adjuster and ENB and the Nos mod at the same time ? oh and also, i think someone found out another way to do this I checked it and SA Limit Adjuster isn`t needed. Already oneself addon More Vehiclesincreaces limit of vehicles to 1000. Wihout SA Limit Adjuster all works OK. I don`t recomend SA Limit Adjuster, because game often crashes. CLEO Window mod by 2pacproducer - If you are busted by police then game crashes with SALA. CLEO Freefal (animation as GTA IV) crashes game. If in game 4 stars appears game crashes. 4 stars apears, when you drive to blocked city. If you want SA Limit Adjuster + ENBSeries: - Download ASI Loader and copy 2 files to GTA SA directory. If you install CLEO Library - you have already ASI Loader. - Download ENBSeries and exract to GTA SA Directory. - Download SA Limit Adjuster. Exract to any directory e.g desktop. Change name of file d3d9.dll to e.g sala.asi The file must have extension.asi You have SA Limit Adjuster + ENBSeries. You must already only set these 2 addons... Edited August 18, 2009 by fastman92 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059428397 Share on other sites More sharing options...
cometsrock Posted August 24, 2009 Share Posted August 24, 2009 (edited) It keeps crashing before I can get to the menu! I keep getting limit adjuster errors, the latest: GTA:SA Crashed, Debug Info Follows: GTA Info: Version: US 1.0 Last File Loaded: Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x008214E4 Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00000000 EBX: 0x00000008 ECX: 0x00000008 EDX: 0x4C415453 ESI: 0x00000000 EDI: 0x00000000 EBP: 0x0022FC64 ESP: 0x0022FC58 before, it had things in the last file/library area and what does it mean by (EXCEPTION_ACCESS_VIOLATION)? *edit I tried the tutorial again to see if i did something wrong. after putting in all the files he said to put in, I got this message Sorry, but this version of gta_sa.exe is not supported Try to find 1.0us/eu somewhere ) . http://Alexander.SannyBuilder.com © Alexander 2007 but i already have version 1 patch, or does it mean I need some other program??? Edited August 24, 2009 by cometsrock Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059442191 Share on other sites More sharing options...
fastman92 Posted August 25, 2009 Share Posted August 25, 2009 Skip SA Limit Adjuster, SALA isn`t needed. If game crashes on menu, I suggest, that problem may result from bad files in \audio directory, they do not match with configuration files in \audio\CONFIG It's just a suggestion. I recommend reinstall GTA SA. Don`t skip the step with Handling Adder. Example if you add one car: [MAIN]Count=1 Count = 1, because you add one cars. The cars will writen in CARS_IDs section. [CAR_IDs]3143 Here you must write ID of cars, given from vehicles.ide If you add more cars, IDs must be written line below the line. ; Add the number of id in [id] format.[3142]; Here add the handling for new car.index=15fmass=1200fTurnMass=3000fDragMult=2x=0y=-0,200000002980232z=-0,200000002980232nPercentSubmerged=70fTractionMultiplier=0,800000011920929fTractionLoss=0,899999976158142fTractionBias=0,5nNumberOfGears=5fMaxVelocity=1,0653350353241fEngineAcceleration=0,00239999988116324fEngineInertia=10nDriveType=RnEngineType=PfBrakeDeceleration=0,00443999981507659fBrakeBias=0,479999989271164bABS=0fSteeringLock=35fSuspensionForceLevel=0,800000011920929fSuspensionDampingLevel=0,200000002980232fSuspensionHighSpdComDamp=0fSuspensionUpperLimit=0,100000001490116fSuspensionLowerLimit=-0,150000005960464fSuspensionBiasBetweenFrontAndRear=0,5fSuspensionAntiDiveMultiplier=0,600000023841858fSeatOffsetDistance=0,400000005960464fCollisionDamageMultiplier=0,900000035762787nMonetaryValue=105000modelFlags=-1073733628handlingFlags=2129920frontLight=0rearLight=0animGroup=1 The handling what you must type you will find in DefaultCarHandling.txt Give handling from car wor which car had to be replaced. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059444020 Share on other sites More sharing options...
Danmeister Posted September 1, 2009 Share Posted September 1, 2009 Well, installed a couple, removed them, and now my game is crashing! Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059461636 Share on other sites More sharing options...
stratega Posted October 1, 2009 Share Posted October 1, 2009 hey i used your way to add train carriages and it worked fine.... once... i added 1 car to the train wit id nr 612 and it worked.... when i wanted to add another car on the same way with id number 613 the game crashed as soon as the train spawned..... why? i did everything nessecary to add and it only worked out the first time Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059533586 Share on other sites More sharing options...
RazorV2 Posted October 4, 2009 Share Posted October 4, 2009 how to open the ASI extension FILE how??? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059540441 Share on other sites More sharing options...
Areppon Posted October 10, 2009 Share Posted October 10, 2009 (edited) edit: ...Um never mind Edited October 10, 2009 by Areppon Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059553447 Share on other sites More sharing options...
Jur1zz Posted October 15, 2009 Share Posted October 15, 2009 (edited) I someting found with Free IDs 6526-6862 in vechiles.ide, added cars have sounds without VehicleAudioEditor My added cars 6600-6625;6627;6800;6808;6822-6824 have (weird engine sound, car brake sound, radio) don't have (horn sound) 6535;6545;6626 have (weird engine sound, car brake sound) don't have (horn sound, radio) 6838;6839 have (other weird engine sound, car brake sound, car horn sound) don't have (radio) 6633;6635;6840 bmx sound with bmx horn, car brake sound, have radio 6803;6830 bmx sound with bmx horn, car brake sound, no radio 6825;6526;6575;6590-6599;6628-6632;6639;6640;6699;6700;6701;6801;6802;6804-6807;6809-6821 don't have sound and radio 6628 plane sound 3147;6565;6828-6831;6862 bugget can't drive others not tested Edited October 18, 2009 by Jur1zz Lennie. and C0ton 2 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059562932 Share on other sites More sharing options...
jake-dk Posted November 16, 2009 Share Posted November 16, 2009 (edited) when i install the tools, all my cars sounds become bmx horn na dthe engine becomes silent, and the doors is the plane sounds.. any body who know how to make it work normaly? EDIT: fixed it myself Thx for the good tut EDIT EDIT: is it possible to 'add' bikes without crashes? Edited November 17, 2009 by jake-dk Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059638014 Share on other sites More sharing options...
joelcool51 Posted December 3, 2009 Share Posted December 3, 2009 I Need a tutorial to put new bodykits and spoilers for some new cars added to my game for have more car tuneable with bodykits. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059667251 Share on other sites More sharing options...
Adler Posted December 8, 2009 Share Posted December 8, 2009 Is there a way to add the extra handling in the cfg file for boats, bikes and planes? (The lines that start with % ! $) Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059675342 Share on other sites More sharing options...
dani1341 Posted December 11, 2009 Share Posted December 11, 2009 I can add only one car .I tried every thing game crashes if i add one more car .Please make a video tutorial.It will be much easier for me and more people,if it's possible to add more than one car Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059680028 Share on other sites More sharing options...
MGUNIT Posted December 13, 2009 Share Posted December 13, 2009 there has got to be an easier way. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059682990 Share on other sites More sharing options...
kuldmunn Posted April 2, 2010 Share Posted April 2, 2010 Hello. I have a problem with adding cars. I did it step by step,but it gives me an error like this: GTA:SA Crashed, Debug Info Follows: GTA Info: Version: EU 1.0 Last File Loaded: DATA\DEFAULT.IDE Last Library Loaded: C:\WINDOWS\SYSTEM32\3deep.dll Error: Unknown Assembly Info: Exception At Address: 0x004C672A Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00000000 EBX: 0x008E2C64 ECX: 0x00B1E15C EDX: 0x00480000 ESI: 0x00B1E15C EDI: 0x00000004 EBP: 0xFFFFFFFF ESP: 0x0022FBE8 How to fix that one? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059853490 Share on other sites More sharing options...
tinusz4 Posted April 3, 2010 Share Posted April 3, 2010 I love this way of modding, but I have a prob... I added 3 cars (numbers 612, 613 and 614) worked! After this i added 2 more cars on numers 18700 and 18701 but they do not appear in the game. I put them in the group of funhouse cheat, but (if I typ the cheat) they do not apear in game. I eddited a cleo carspawner to spawn 18700 and 18701. when I try spawning them they do just not apear. no errors or anything.. pleas help? ps sorry for my bad English Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059854462 Share on other sites More sharing options...
tinusz4 Posted April 3, 2010 Share Posted April 3, 2010 (edited) I love this way of modding, but I have a prob... I added 3 cars (numbers 612, 613 and 614) worked! After this, i added 2 more cars on numers 18700 and 18701 but they do not appear in the game. I put them in the group of funhouse cheat, but (if I typ the cheat) they do not apear in game. I also eddited a cleo carspawner to spawn 18700 and 18701. when I try spawning them they do just not apear. no errors or anything.. pleas help? ps sorry for my bad English thanks for the awnser Edited April 18, 2010 by tinusz4 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059855046 Share on other sites More sharing options...
gtafan113 Posted April 3, 2010 Share Posted April 3, 2010 Tinus, I had the same issue. If you are making a PARKED car with CLEO, it won't work. But if you make a one time spawn (load the model and everything) it will appear. Mine also appear on the roads fine. Also everyone, DON'T USE HANDLING ADDER! You don't have to! Simply add your new handling at the VERY BOTTOM of the handling file! It works perfect for me! Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059855122 Share on other sites More sharing options...
tinusz4 Posted April 18, 2010 Share Posted April 18, 2010 hi I love doing this, even when I do not have all my vehicles replaced. now I added a truck and a trailer ( http://www.gtagarage.com/mods/show.php?id=1278 ) but I cant conect them to eachother, any idea why? (or how to solve this) [sorry for my bad English] Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059881662 Share on other sites More sharing options...
gtafan113 Posted April 28, 2010 Share Posted April 28, 2010 hi I love doing this, even when I do not have all my vehicles replaced.now I added a truck and a trailer ( http://www.gtagarage.com/mods/show.php?id=1278 ) but I cant conect them to eachother, any idea why? (or how to solve this) [sorry for my bad English] You have to use something that will allow you to add those abilities to the vehicles. Use this. The instructions in the read-me should guide you from there. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059900924 Share on other sites More sharing options...
gtafan113 Posted May 17, 2010 Share Posted May 17, 2010 Sorry for bump/double post but... I have been adding cars to my GTA: San Andreas. Once I hit about 10 cars, spheres and map icons made with CLEO are starting to disappear. I haven't noticed any non-CLEO stuff disappear yet. Does anyone know how to fix/avoid this? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059930555 Share on other sites More sharing options...
Bondergomme Posted June 16, 2010 Share Posted June 16, 2010 GTA:SA Crashed, Debug Info Follows: GTA Info: Version: US 1.0 Last File Loaded: DATA\VEHICLES.IDE Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x004C678E Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00000000 EBX: 0x008E2C64 ECX: 0x00B478F4 EDX: 0x0022FB24 ESI: 0x00B478F4 EDI: 0xFFFFFFFF EBP: 0xFFFFFFFF ESP: 0x0022FB40 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1059980735 Share on other sites More sharing options...
marmar6 Posted August 22, 2010 Share Posted August 22, 2010 hey guys this tool is very helpfull to convert handling cfg into handling adder format, this tutorial help me a lot!, remember only cars, and in the handling adder maybe should decrease fEngineAcceleration /2 for a very similar handling http://www.gtainside.com/en/download.php?d...=25690&orderBy= i've also added 120+ cars handling adder works fine and VehicleAudioLoader too saludos Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/2/#findComment-1060094015 Share on other sites More sharing options...
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