fastman92 Posted December 7, 2014 Share Posted December 7, 2014 That link is of this page so what to do instead of Handling adder?? Your Limit Adjuster?? Give me the list of latest tools i need please.. http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/?p=1066494534 Read the post. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066616123 Share on other sites More sharing options...
Cell Tennyson Posted December 7, 2014 Share Posted December 7, 2014 Do we need to remove Hashes (#)??? if if anyrhing else i should activate by removing hash?? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066616378 Share on other sites More sharing options...
fastman92 Posted December 7, 2014 Share Posted December 7, 2014 Do we need to remove Hashes (#)??? if if anyrhing else i should activate by removing hash??Useless question.Of course you need to remove hashes..... And you need to enable handling.cfg patch = 1.... Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066616410 Share on other sites More sharing options...
Cell Tennyson Posted December 7, 2014 Share Posted December 7, 2014 Ok but one time when i exit the vehicle a the game hanged but didn't crashed. What was that can you tell me.. Besides that do i need to enable something else. Yeas i have enabled Handling.cfg patch to 1. Besides that any other thing you wond recommend enabling?? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066616440 Share on other sites More sharing options...
fastman92 Posted December 7, 2014 Share Posted December 7, 2014 Ok but one time when i exit the vehicle a the game hanged but didn't crashed. What was that can you tell me.. Besides that do i need to enable something else. Yeas i have enabled Handling.cfg patch to 1. Besides that any other thing you wond recommend enabling?? Show me your fastman92LimitAdjuster.log Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066616456 Share on other sites More sharing options...
Cell Tennyson Posted December 7, 2014 Share Posted December 7, 2014 (edited) Starting fastman92 limit adjuster 1.2Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 211Number of bike lines = 13Number of flying lines = 24Number of boat lines = 12mod_HandlingManager = 0x2290048sizeof(tHandlingData_extended) = 0xFB---------------------------------------------Modified limit of IDE:cars section to 213Game closed I believe this is my log. I only enable things relating to adding cars i did not change anything else.. Edit: Should i remove Sacky's SA limit adjuster?? i have that installed at the moment. Edited December 7, 2014 by Cell Tennyson Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066616471 Share on other sites More sharing options...
fastman92 Posted December 7, 2014 Share Posted December 7, 2014 Starting fastman92 limit adjuster 1.2Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 211Number of bike lines = 13Number of flying lines = 24Number of boat lines = 12mod_HandlingManager = 0x2290048sizeof(tHandlingData_extended) = 0xFB---------------------------------------------Modified limit of IDE:cars section to 213Game closedI believe this is my log. I only enable things relating to adding cars i did not change anything else.. Edit: Should i remove Sacky's SA limit adjuster?? i have that installed at the moment. Sacky's SA limit adjuster is no longer neccessary. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066616548 Share on other sites More sharing options...
Cell Tennyson Posted December 7, 2014 Share Posted December 7, 2014 Starting fastman92 limit adjuster 1.2Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 211Number of bike lines = 13Number of flying lines = 24Number of boat lines = 12mod_HandlingManager = 0x2290048sizeof(tHandlingData_extended) = 0xFB---------------------------------------------Modified limit of IDE:cars section to 213Game closedI believe this is my log. I only enable things relating to adding cars i did not change anything else.. Edit: Should i remove Sacky's SA limit adjuster?? i have that installed at the moment. Sacky's SA limit adjuster is no longer neccessary. Then i guess we require 3 tools. 1. Your LimitAdjuster1.2 2. Your Audio Loader1.1. 3 More vehicles Asi plugin By Alexander Blade. Right?? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066616805 Share on other sites More sharing options...
fastman92 Posted December 7, 2014 Share Posted December 7, 2014 Starting fastman92 limit adjuster 1.2Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 211Number of bike lines = 13Number of flying lines = 24Number of boat lines = 12mod_HandlingManager = 0x2290048sizeof(tHandlingData_extended) = 0xFB---------------------------------------------Modified limit of IDE:cars section to 213Game closedI believe this is my log. I only enable things relating to adding cars i did not change anything else.. Edit: Should i remove Sacky's SA limit adjuster?? i have that installed at the moment. Sacky's SA limit adjuster is no longer neccessary. Then i guess we require 3 tools. 1. Your LimitAdjuster1.2 2. Your Audio Loader1.1. 3 More vehicles Asi plugin By Alexander Blade. Right?? MoreVehicles.asi is useless.It hacks 'IDE: cars' limit. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066616863 Share on other sites More sharing options...
Cell Tennyson Posted December 8, 2014 Share Posted December 8, 2014 (edited) Then should i remove the Morevehicles.asi also?? then it means we require just two tools. Your Audio loader and limitadjuster right?? Edited December 8, 2014 by Cell Tennyson Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066619828 Share on other sites More sharing options...
Automan Posted December 8, 2014 Share Posted December 8, 2014 For not crazy, Tutorial by me & Tools by fastman92:http://gtaforums.com/topic/753344-satuttoo-add-really-new-vehicles/ Neddo 1 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066620538 Share on other sites More sharing options...
funcut Posted December 8, 2014 Share Posted December 8, 2014 Hello everyone! Are there any car mods out there that doesn't require changing that handling and other files? Thing is, I know how to install them and everything, but some people just make cars go soo fast. I don't like that. I just want car mods that make my cars look different but without changing their handling, speed etc. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066621228 Share on other sites More sharing options...
Automan Posted December 8, 2014 Share Posted December 8, 2014 Car mods SA-MP/MTA compatible. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066621506 Share on other sites More sharing options...
Nudg3r Posted December 27, 2014 Share Posted December 27, 2014 Ok. I just added 4 cars. One of them is a cop car. The cop car spawns with a simple cleo script I made but won't spawn in traffic even though its in cargrp.dat. I gave it same handling, colors and sounds as copcarla but then sirens doesn't work. Im not using the handling adder. Any ideas why? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066721596 Share on other sites More sharing options...
fastman92 Posted December 27, 2014 Share Posted December 27, 2014 Ok. I just added 4 cars. One of them is a cop car. The cop car spawns with a simple cleo script I made but won't spawn in traffic even though its in cargrp.dat. I gave it same handling, colors and sounds as copcarla but then sirens doesn't work. Im not using the handling adder. Any ideas why? Police car IDs have some features hardcoded in gta_sa.exe code. Neddo 1 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066721812 Share on other sites More sharing options...
Matheusroque Posted January 6, 2015 Share Posted January 6, 2015 im having a problem with handling adder, i added two cars, and the last added are stuck or explode or never spawn because is something wrong with my handling adder, im having problem with id 613, id 613 its my last added car with problems with the handling [MAIN] Count=1 [CAR_IDs] 613 [612] index=11 fmass=7600,0 fTurnMass=6200,0 fDragMult=2,0 x=0,0 y=0,3 z=-0,1 nPercentSubmerged=75 fTractionMultiplier=0,75 fTractionLoss=0,85 fTractionBias=0,495 nNumberOfGears=5 fMaxVelocity=1,7308189 fEngineAcceleration=0,00552 fEngineInertia=250,0 nDriveType=R nEngineType=P fBrakeDeceleration=0,00192 fBrakeBias=0,53 bABS=0 fSteeringLock=35,0 fSuspensionForceLevel=0,8 fSuspensionDampingLevel=0,08 fSuspensionHighSpdComDamp=0,0 fSuspensionUpperLimit=0,28 fSuspensionLowerLimit=-0,191 fSuspensionBiasBetweenFrontAndRear=0,55 fSuspensionAntiDiveMultiplier=0,0 fSeatOffsetDistance=0,2 fCollisionDamageMultiplier=0,32 nMonetaryValue=25000 modelFlags=1073741824 handlingFlags=270532616 frontLight=0 rearLight=1 animGroup=0 [613] index=11 fmass=1600,0 fTurnMass=4500,0 fDragMult=2,0 x=0,0 y=0,3 z=-0,15 nPercentSubmerged=75 fTractionMultiplier=0,75 fTractionLoss=0,85 fTractionBias=0,52 nNumberOfGears=5 fMaxVelocity=1,0333247 fEngineAcceleration=0,002 fEngineInertia=10,0 nDriveType=R nEngineType=P fBrakeDeceleration=0,004 fBrakeBias=0,53 bABS=0 fSteeringLock=35,0 fSuspensionForceLevel=1,1 fSuspensionDampingLevel=0,12 fSuspensionHighSpdComDamp=0,0 fSuspensionUpperLimit=0,28 fSuspensionLowerLimit=-0,17 fSuspensionBiasBetweenFrontAndRear=0,55 fSuspensionAntiDiveMultiplier=0,0 fSeatOffsetDistance=0,2 fCollisionDamageMultiplier=0,32 nMonetaryValue=25000 modelFlags=1073741824 handlingFlags=270532616 frontLight=0 rearLight=1 animGroup=0 can someone tell me what i did wrong ? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066778495 Share on other sites More sharing options...
Silent Posted January 7, 2015 Share Posted January 7, 2015 (edited) can someone tell me what i did wrong ? You used Handling Adder Edited January 7, 2015 by Silent Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066779308 Share on other sites More sharing options...
Matheusroque Posted January 7, 2015 Share Posted January 7, 2015 Silent, look, i edited the count to 2 now my game is crashing when i load a saved game or try to start a new game [MAIN] Count=2 [CAR_IDs] 613 [612] index=11 fmass=7600,0 fTurnMass=6200,0 fDragMult=2,0 x=0,0 y=0,3 z=-0,1 nPercentSubmerged=75 fTractionMultiplier=0,75 fTractionLoss=0,85 fTractionBias=0,495 nNumberOfGears=5 fMaxVelocity=1,2259999 fEngineAcceleration=0,00552 fEngineInertia=250,0 nDriveType=R nEngineType=P fBrakeDeceleration=0,00192 fBrakeBias=0,53 bABS=0 fSteeringLock=35,0 fSuspensionForceLevel=0,8 fSuspensionDampingLevel=0,08 fSuspensionHighSpdComDamp=0,0 fSuspensionUpperLimit=0,28 fSuspensionLowerLimit=-0,191 fSuspensionBiasBetweenFrontAndRear=0,55 fSuspensionAntiDiveMultiplier=0,0 fSeatOffsetDistance=0,2 fCollisionDamageMultiplier=0,32 nMonetaryValue=25000 modelFlags=1073741824 handlingFlags=270532616 frontLight=0 rearLight=1 animGroup=0 [613] index=11 fmass=1600,0 fTurnMass=4500,0 fDragMult=2,0 x=0,0 y=0,3 z=-0,15 nPercentSubmerged=75 fTractionMultiplier=0,75 fTractionLoss=0,85 fTractionBias=0,52 nNumberOfGears=5 fMaxVelocity=1,0333247 fEngineAcceleration=0,002 fEngineInertia=10,0 nDriveType=R nEngineType=P fBrakeDeceleration=0,004 fBrakeBias=0,53 bABS=0 fSteeringLock=35,0 fSuspensionForceLevel=1,1 fSuspensionDampingLevel=0,12 fSuspensionHighSpdComDamp=0,0 fSuspensionUpperLimit=0,28 fSuspensionLowerLimit=-0,17 fSuspensionBiasBetweenFrontAndRear=0,55 fSuspensionAntiDiveMultiplier=0,0 fSeatOffsetDistance=0,2 fCollisionDamageMultiplier=0,32 nMonetaryValue=25000 modelFlags=1073741824 handlingFlags=270532616 frontLight=0 rearLight=1 animGroup=0 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066779709 Share on other sites More sharing options...
Silent Posted January 8, 2015 Share Posted January 8, 2015 You're still using Handling Adder. That's the first thing you do wrong. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066788621 Share on other sites More sharing options...
fastman92 Posted January 8, 2015 Share Posted January 8, 2015 Silent, look, i edited the count to 2 now my game is crashing when i load a saved game or try to start a new game [MAIN] Count=2 [CAR_IDs] 613 [612] index=11 fmass=7600,0 fTurnMass=6200,0 fDragMult=2,0 x=0,0 y=0,3 z=-0,1 nPercentSubmerged=75 fTractionMultiplier=0,75 fTractionLoss=0,85 fTractionBias=0,495 nNumberOfGears=5 fMaxVelocity=1,2259999 fEngineAcceleration=0,00552 fEngineInertia=250,0 nDriveType=R nEngineType=P fBrakeDeceleration=0,00192 fBrakeBias=0,53 bABS=0 fSteeringLock=35,0 fSuspensionForceLevel=0,8 fSuspensionDampingLevel=0,08 fSuspensionHighSpdComDamp=0,0 fSuspensionUpperLimit=0,28 fSuspensionLowerLimit=-0,191 fSuspensionBiasBetweenFrontAndRear=0,55 fSuspensionAntiDiveMultiplier=0,0 fSeatOffsetDistance=0,2 fCollisionDamageMultiplier=0,32 nMonetaryValue=25000 modelFlags=1073741824 handlingFlags=270532616 frontLight=0 rearLight=1 animGroup=0 [613] index=11 fmass=1600,0 fTurnMass=4500,0 fDragMult=2,0 x=0,0 y=0,3 z=-0,15 nPercentSubmerged=75 fTractionMultiplier=0,75 fTractionLoss=0,85 fTractionBias=0,52 nNumberOfGears=5 fMaxVelocity=1,0333247 fEngineAcceleration=0,002 fEngineInertia=10,0 nDriveType=R nEngineType=P fBrakeDeceleration=0,004 fBrakeBias=0,53 bABS=0 fSteeringLock=35,0 fSuspensionForceLevel=1,1 fSuspensionDampingLevel=0,12 fSuspensionHighSpdComDamp=0,0 fSuspensionUpperLimit=0,28 fSuspensionLowerLimit=-0,17 fSuspensionBiasBetweenFrontAndRear=0,55 fSuspensionAntiDiveMultiplier=0,0 fSeatOffsetDistance=0,2 fCollisionDamageMultiplier=0,32 nMonetaryValue=25000 modelFlags=1073741824 handlingFlags=270532616 frontLight=0 rearLight=1 animGroup=0 http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/?p=1066494534 Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066788740 Share on other sites More sharing options...
Matheusroque Posted January 8, 2015 Share Posted January 8, 2015 but handling adder is needed, if i dont use handling adder, my vehicles will not spawn in the game, i tried to start the game without handling adder, but my vehicle never spawn, what to do now ? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066789760 Share on other sites More sharing options...
Matheusroque Posted January 8, 2015 Share Posted January 8, 2015 fas Silent, look, i edited the count to 2 now my game is crashing when i load a saved game or try to start a new game[MAIN]Count=2[CAR_IDs]613[612]index=11fmass=7600,0fTurnMass=6200,0fDragMult=2,0x=0,0y=0,3z=-0,1nPercentSubmerged=75fTractionMultiplier=0,75fTractionLoss=0,85fTractionBias=0,495nNumberOfGears=5fMaxVelocity=1,2259999fEngineAcceleration=0,00552fEngineInertia=250,0nDriveType=RnEngineType=PfBrakeDeceleration=0,00192fBrakeBias=0,53bABS=0fSteeringLock=35,0fSuspensionForceLevel=0,8fSuspensionDampingLevel=0,08fSuspensionHighSpdComDamp=0,0fSuspensionUpperLimit=0,28fSuspensionLowerLimit=-0,191fSuspensionBiasBetweenFrontAndRear=0,55fSuspensionAntiDiveMultiplier=0,0fSeatOffsetDistance=0,2fCollisionDamageMultiplier=0,32nMonetaryValue=25000modelFlags=1073741824handlingFlags=270532616frontLight=0rearLight=1animGroup=0[613]index=11fmass=1600,0fTurnMass=4500,0fDragMult=2,0x=0,0y=0,3z=-0,15nPercentSubmerged=75fTractionMultiplier=0,75fTractionLoss=0,85fTractionBias=0,52nNumberOfGears=5fMaxVelocity=1,0333247fEngineAcceleration=0,002fEngineInertia=10,0nDriveType=RnEngineType=PfBrakeDeceleration=0,004fBrakeBias=0,53bABS=0fSteeringLock=35,0fSuspensionForceLevel=1,1fSuspensionDampingLevel=0,12fSuspensionHighSpdComDamp=0,0fSuspensionUpperLimit=0,28fSuspensionLowerLimit=-0,17fSuspensionBiasBetweenFrontAndRear=0,55fSuspensionAntiDiveMultiplier=0,0fSeatOffsetDistance=0,2fCollisionDamageMultiplier=0,32nMonetaryValue=25000modelFlags=1073741824handlingFlags=270532616frontLight=0rearLight=1animGroup=0 http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/?p=1066494534 fast man, help me to fix this ? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066789797 Share on other sites More sharing options...
Silent Posted January 8, 2015 Share Posted January 8, 2015 He's linked you to a solution. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066789838 Share on other sites More sharing options...
Matheusroque Posted January 8, 2015 Share Posted January 8, 2015 http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page-16?do=findComment&comment=1066494534this one ? but where is the solution ? Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066789873 Share on other sites More sharing options...
fastman92 Posted January 8, 2015 Share Posted January 8, 2015 @Matheusroque, I don't care if you can or can't add handling lines. I don't really want to spend my time trying to teach you how to read. Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066789883 Share on other sites More sharing options...
Matheusroque Posted January 8, 2015 Share Posted January 8, 2015 (edited) i added two handling line on my handling.cfg , POLICE_LA2 7600.0 6200.0 2.0 0.0 0.3 -0.1 75 0.75 0.85 0.495 5 335.0 69.0 250.0 R P 4.8 0.53 0 35.0 0.8 0.08 0.0 0.28 -0.191 0.55 0.0 0.2 0.24 25000 40000000 10200008 0 1 0 POLICE_SF2 1600.0 4500.0 2.0 0.0 0.3 -0.15 75 0.75 0.85 0.52 5 200.0 25.0 10.0 R P 10.0 0.53 0 35.0 1.1 0.12 0.0 0.28 -0.17 0.55 0.0 0.2 0.24 25000 40000000 10200008 0 1 0 my new vehicles dont work without handling adder, in vehicles ide, handlingID is correct, but my game is not loading the handling from handling.cfg, only from handling adder 612, copcar2, copcar2, car, POLICE_LA2, POLICAR, null, ignore, 10, 0, 0, -1, 0.7, 0.7, -1 613, copcar1, copcar1, car, POLICE_SF2, POLICAR, null, ignore, 10, 0, 0, -1, 0.8, 0.8, -1 this is my new two cop cars line on vehicles.ide Edited January 8, 2015 by Matheusroque Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066789923 Share on other sites More sharing options...
Matheusroque Posted January 8, 2015 Share Posted January 8, 2015 (edited) http://steamcommunity.com/id/953481219/screenshots/?appid=12120&sort=newestfirst&browsefilter=myfiles&view=imagewall i take screenshots, this two first, are the new vehicles without handling adder, but when start game with handling adder, only the mustang works fine, but the other car dont work, it spawn stuck on the ground and auto destroy, i have screenshots of the two vehicles working fine, but both dont work together, the problem is on my handlingadder.ini, i did something wrong or handlingadder can add only one handling line this is the first added new car http://steamcommunity.com/sharedfiles/filedetails/?id=367953317 and this is the second added new car http://steamcommunity.com/sharedfiles/filedetails/?id=370679597 but, both cars handling working at same time dont works Edited January 8, 2015 by Matheusroque Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066790034 Share on other sites More sharing options...
Silent Posted January 8, 2015 Share Posted January 8, 2015 (edited) The guide seems straightforward enough, so the issue's probably on yout side, not configuring the limit adjuster properly. and, STOP USING HANDLING ADDER. Edited January 8, 2015 by Silent Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066790053 Share on other sites More sharing options...
Matheusroque Posted January 8, 2015 Share Posted January 8, 2015 but i need handling adder, without handling adder, my new cars dont work, i use this sa limit adjuster ; See explanation of limits at the end of the file [sALIMITS] PtrNodeSingle = unlimited PtrNodeDouble = unlimited EntryInfoNode = unlimited Peds = 700 PedIntelligence = 700 Vehicles = 650 Buildings = 15000 Objects = 3500 Dummys = 9500 ColModel = unlimited Task = unlimited Event = unlimited PointRoute = unlimited PatrolRoute = unlimited NodeRoute = unlimited TaskAllocator = unlimited PedAttractors = unlimited MatrixList = unlimited OutsideWorldWaterBlocks = 500 AlphaEntityList = unlimited VisibleEntityPtrs = unlimited VisibleLodPtrs = unlimited StreamingObjectInstancesList = 7500 AtomicModels = unlimited DamageAtomicModels = unlimited TimeModels = unlimited ClumpModels = unlimited VehicleModels = unlimited PedModels = unlimited WeaponModels = unlimited i added more than 20 peds with this limit adjuster Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066790097 Share on other sites More sharing options...
fastman92 Posted January 8, 2015 Share Posted January 8, 2015 http://gtaforums.com/topic/753344-satuttoo-add-really-new-vehicles/ Link to comment https://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/page/17/#findComment-1066790112 Share on other sites More sharing options...
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