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[TuT] Adding cars to GTA SA


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That link is of this page so what to do instead of Handling adder?? Your Limit Adjuster?? Give me the list of latest tools i need please.. :)

http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/?p=1066494534

Read the post.

Do we need to remove Hashes (#)??? if if anyrhing else i should activate by removing hash??

Useless question.

Of course you need to remove hashes.....

And you need to enable handling.cfg patch = 1....

Cell Tennyson

Ok but one time when i exit the vehicle a the game hanged but didn't crashed. What was that can you tell me.. Besides that do i need to enable something else.

 

Yeas i have enabled Handling.cfg patch to 1. Besides that any other thing you wond recommend enabling??

Ok but one time when i exit the vehicle a the game hanged but didn't crashed. What was that can you tell me.. Besides that do i need to enable something else.

 

Yeas i have enabled Handling.cfg patch to 1. Besides that any other thing you wond recommend enabling??

Show me your fastman92LimitAdjuster.log
Cell Tennyson
Starting fastman92 limit adjuster 1.2Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 211Number of bike lines = 13Number of flying lines = 24Number of boat lines = 12mod_HandlingManager = 0x2290048sizeof(tHandlingData_extended) = 0xFB---------------------------------------------Modified limit of IDE:cars section to 213Game closed

I believe this is my log. I only enable things relating to adding cars i did not change anything else..

 

Edit: Should i remove Sacky's SA limit adjuster?? i have that installed at the moment.

Edited by Cell Tennyson

 

Starting fastman92 limit adjuster 1.2Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 211Number of bike lines = 13Number of flying lines = 24Number of boat lines = 12mod_HandlingManager = 0x2290048sizeof(tHandlingData_extended) = 0xFB---------------------------------------------Modified limit of IDE:cars section to 213Game closed
I believe this is my log. I only enable things relating to adding cars i did not change anything else..

 

Edit: Should i remove Sacky's SA limit adjuster?? i have that installed at the moment.

 

Sacky's SA limit adjuster is no longer neccessary.
Cell Tennyson

 

Starting fastman92 limit adjuster 1.2Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 211Number of bike lines = 13Number of flying lines = 24Number of boat lines = 12mod_HandlingManager = 0x2290048sizeof(tHandlingData_extended) = 0xFB---------------------------------------------Modified limit of IDE:cars section to 213Game closed
I believe this is my log. I only enable things relating to adding cars i did not change anything else..

 

Edit: Should i remove Sacky's SA limit adjuster?? i have that installed at the moment.

 

Sacky's SA limit adjuster is no longer neccessary.

 

 

Then i guess we require 3 tools.

 

1. Your LimitAdjuster1.2

2. Your Audio Loader1.1.

3 More vehicles Asi plugin By Alexander Blade.

 

Right??

 

 

 

Starting fastman92 limit adjuster 1.2Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 211Number of bike lines = 13Number of flying lines = 24Number of boat lines = 12mod_HandlingManager = 0x2290048sizeof(tHandlingData_extended) = 0xFB---------------------------------------------Modified limit of IDE:cars section to 213Game closed
I believe this is my log. I only enable things relating to adding cars i did not change anything else..

 

Edit: Should i remove Sacky's SA limit adjuster?? i have that installed at the moment.

 

Sacky's SA limit adjuster is no longer neccessary.

 

Then i guess we require 3 tools.

 

1. Your LimitAdjuster1.2

2. Your Audio Loader1.1.

3 More vehicles Asi plugin By Alexander Blade.

 

Right??

 

MoreVehicles.asi is useless.

It hacks 'IDE: cars' limit.

Hello everyone!

Are there any car mods out there that doesn't require changing that handling and other files? Thing is, I know how to install them and everything, but some people just make cars go soo fast. I don't like that. I just want car mods that make my cars look different but without changing their handling, speed etc.

  • 3 weeks later...

Ok. I just added 4 cars. One of them is a cop car. The cop car spawns with a simple cleo script I made but won't spawn in traffic even though its in cargrp.dat. I gave it same handling, colors and sounds as copcarla but then sirens doesn't work.

 

Im not using the handling adder.

 

Any ideas why?

Ok. I just added 4 cars. One of them is a cop car. The cop car spawns with a simple cleo script I made but won't spawn in traffic even though its in cargrp.dat. I gave it same handling, colors and sounds as copcarla but then sirens doesn't work.

 

Im not using the handling adder.

 

Any ideas why?

Police car IDs have some features hardcoded in gta_sa.exe code.

  • 2 weeks later...
Matheusroque

im having a problem with handling adder, i added two cars, and the last added are stuck or explode or never spawn because is something wrong with my handling adder, im having problem with id 613, id 613 its my last added car with problems with the handling

 

 

[MAIN]
Count=1
[CAR_IDs]
613
[612]
index=11
fmass=7600,0
fTurnMass=6200,0
fDragMult=2,0
x=0,0
y=0,3
z=-0,1
nPercentSubmerged=75
fTractionMultiplier=0,75
fTractionLoss=0,85
fTractionBias=0,495
nNumberOfGears=5
fMaxVelocity=1,7308189
fEngineAcceleration=0,00552
fEngineInertia=250,0
nDriveType=R
nEngineType=P
fBrakeDeceleration=0,00192
fBrakeBias=0,53
bABS=0
fSteeringLock=35,0
fSuspensionForceLevel=0,8
fSuspensionDampingLevel=0,08
fSuspensionHighSpdComDamp=0,0
fSuspensionUpperLimit=0,28
fSuspensionLowerLimit=-0,191
fSuspensionBiasBetweenFrontAndRear=0,55
fSuspensionAntiDiveMultiplier=0,0
fSeatOffsetDistance=0,2
fCollisionDamageMultiplier=0,32
nMonetaryValue=25000
modelFlags=1073741824
handlingFlags=270532616
frontLight=0
rearLight=1
animGroup=0
[613]
index=11
fmass=1600,0
fTurnMass=4500,0
fDragMult=2,0
x=0,0
y=0,3
z=-0,15
nPercentSubmerged=75
fTractionMultiplier=0,75
fTractionLoss=0,85
fTractionBias=0,52
nNumberOfGears=5
fMaxVelocity=1,0333247
fEngineAcceleration=0,002
fEngineInertia=10,0
nDriveType=R
nEngineType=P
fBrakeDeceleration=0,004
fBrakeBias=0,53
bABS=0
fSteeringLock=35,0
fSuspensionForceLevel=1,1
fSuspensionDampingLevel=0,12
fSuspensionHighSpdComDamp=0,0
fSuspensionUpperLimit=0,28
fSuspensionLowerLimit=-0,17
fSuspensionBiasBetweenFrontAndRear=0,55
fSuspensionAntiDiveMultiplier=0,0
fSeatOffsetDistance=0,2
fCollisionDamageMultiplier=0,32
nMonetaryValue=25000
modelFlags=1073741824
handlingFlags=270532616
frontLight=0
rearLight=1
animGroup=0
can someone tell me what i did wrong ?

can someone tell me what i did wrong ?

  • You used Handling Adder
Edited by Silent
Matheusroque

Silent, look, i edited the count to 2 now my game is crashing when i load a saved game or try to start a new game

 

 

[MAIN]
Count=2
[CAR_IDs]
613
[612]
index=11
fmass=7600,0
fTurnMass=6200,0
fDragMult=2,0
x=0,0
y=0,3
z=-0,1
nPercentSubmerged=75
fTractionMultiplier=0,75
fTractionLoss=0,85
fTractionBias=0,495
nNumberOfGears=5
fMaxVelocity=1,2259999
fEngineAcceleration=0,00552
fEngineInertia=250,0
nDriveType=R
nEngineType=P
fBrakeDeceleration=0,00192
fBrakeBias=0,53
bABS=0
fSteeringLock=35,0
fSuspensionForceLevel=0,8
fSuspensionDampingLevel=0,08
fSuspensionHighSpdComDamp=0,0
fSuspensionUpperLimit=0,28
fSuspensionLowerLimit=-0,191
fSuspensionBiasBetweenFrontAndRear=0,55
fSuspensionAntiDiveMultiplier=0,0
fSeatOffsetDistance=0,2
fCollisionDamageMultiplier=0,32
nMonetaryValue=25000
modelFlags=1073741824
handlingFlags=270532616
frontLight=0
rearLight=1
animGroup=0
[613]
index=11
fmass=1600,0
fTurnMass=4500,0
fDragMult=2,0
x=0,0
y=0,3
z=-0,15
nPercentSubmerged=75
fTractionMultiplier=0,75
fTractionLoss=0,85
fTractionBias=0,52
nNumberOfGears=5
fMaxVelocity=1,0333247
fEngineAcceleration=0,002
fEngineInertia=10,0
nDriveType=R
nEngineType=P
fBrakeDeceleration=0,004
fBrakeBias=0,53
bABS=0
fSteeringLock=35,0
fSuspensionForceLevel=1,1
fSuspensionDampingLevel=0,12
fSuspensionHighSpdComDamp=0,0
fSuspensionUpperLimit=0,28
fSuspensionLowerLimit=-0,17
fSuspensionBiasBetweenFrontAndRear=0,55
fSuspensionAntiDiveMultiplier=0,0
fSeatOffsetDistance=0,2
fCollisionDamageMultiplier=0,32
nMonetaryValue=25000
modelFlags=1073741824
handlingFlags=270532616
frontLight=0
rearLight=1
animGroup=0

You're still using Handling Adder. That's the first thing you do wrong.

Silent, look, i edited the count to 2 now my game is crashing when i load a saved game or try to start a new game

 

 

[MAIN]

Count=2

 

[CAR_IDs]

613

 

[612]

index=11

fmass=7600,0

fTurnMass=6200,0

fDragMult=2,0

x=0,0

y=0,3

z=-0,1

nPercentSubmerged=75

fTractionMultiplier=0,75

fTractionLoss=0,85

fTractionBias=0,495

nNumberOfGears=5

fMaxVelocity=1,2259999

fEngineAcceleration=0,00552

fEngineInertia=250,0

nDriveType=R

nEngineType=P

fBrakeDeceleration=0,00192

fBrakeBias=0,53

bABS=0

fSteeringLock=35,0

fSuspensionForceLevel=0,8

fSuspensionDampingLevel=0,08

fSuspensionHighSpdComDamp=0,0

fSuspensionUpperLimit=0,28

fSuspensionLowerLimit=-0,191

fSuspensionBiasBetweenFrontAndRear=0,55

fSuspensionAntiDiveMultiplier=0,0

fSeatOffsetDistance=0,2

fCollisionDamageMultiplier=0,32

nMonetaryValue=25000

modelFlags=1073741824

handlingFlags=270532616

frontLight=0

rearLight=1

animGroup=0

[613]

index=11

fmass=1600,0

fTurnMass=4500,0

fDragMult=2,0

x=0,0

y=0,3

z=-0,15

nPercentSubmerged=75

fTractionMultiplier=0,75

fTractionLoss=0,85

fTractionBias=0,52

nNumberOfGears=5

fMaxVelocity=1,0333247

fEngineAcceleration=0,002

fEngineInertia=10,0

nDriveType=R

nEngineType=P

fBrakeDeceleration=0,004

fBrakeBias=0,53

bABS=0

fSteeringLock=35,0

fSuspensionForceLevel=1,1

fSuspensionDampingLevel=0,12

fSuspensionHighSpdComDamp=0,0

fSuspensionUpperLimit=0,28

fSuspensionLowerLimit=-0,17

fSuspensionBiasBetweenFrontAndRear=0,55

fSuspensionAntiDiveMultiplier=0,0

fSeatOffsetDistance=0,2

fCollisionDamageMultiplier=0,32

nMonetaryValue=25000

modelFlags=1073741824

handlingFlags=270532616

frontLight=0

rearLight=1

animGroup=0

http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/?p=1066494534
Matheusroque

fas

 

 

Silent, look, i edited the count to 2 now my game is crashing when i load a saved game or try to start a new game


[MAIN]
Count=2

[CAR_IDs]
613

[612]
index=11
fmass=7600,0
fTurnMass=6200,0
fDragMult=2,0
x=0,0
y=0,3
z=-0,1
nPercentSubmerged=75
fTractionMultiplier=0,75
fTractionLoss=0,85
fTractionBias=0,495
nNumberOfGears=5
fMaxVelocity=1,2259999
fEngineAcceleration=0,00552
fEngineInertia=250,0
nDriveType=R
nEngineType=P
fBrakeDeceleration=0,00192
fBrakeBias=0,53
bABS=0
fSteeringLock=35,0
fSuspensionForceLevel=0,8
fSuspensionDampingLevel=0,08
fSuspensionHighSpdComDamp=0,0
fSuspensionUpperLimit=0,28
fSuspensionLowerLimit=-0,191
fSuspensionBiasBetweenFrontAndRear=0,55
fSuspensionAntiDiveMultiplier=0,0
fSeatOffsetDistance=0,2
fCollisionDamageMultiplier=0,32
nMonetaryValue=25000
modelFlags=1073741824
handlingFlags=270532616
frontLight=0
rearLight=1
animGroup=0
[613]
index=11
fmass=1600,0
fTurnMass=4500,0
fDragMult=2,0
x=0,0
y=0,3
z=-0,15
nPercentSubmerged=75
fTractionMultiplier=0,75
fTractionLoss=0,85
fTractionBias=0,52
nNumberOfGears=5
fMaxVelocity=1,0333247
fEngineAcceleration=0,002
fEngineInertia=10,0
nDriveType=R
nEngineType=P
fBrakeDeceleration=0,004
fBrakeBias=0,53
bABS=0
fSteeringLock=35,0
fSuspensionForceLevel=1,1
fSuspensionDampingLevel=0,12
fSuspensionHighSpdComDamp=0,0
fSuspensionUpperLimit=0,28
fSuspensionLowerLimit=-0,17
fSuspensionBiasBetweenFrontAndRear=0,55
fSuspensionAntiDiveMultiplier=0,0
fSeatOffsetDistance=0,2
fCollisionDamageMultiplier=0,32
nMonetaryValue=25000
modelFlags=1073741824
handlingFlags=270532616
frontLight=0
rearLight=1
animGroup=0

http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/?p=1066494534

 

fast man, help me to fix this ?

He's linked you to a solution.

@Matheusroque, I don't care if you can or can't add handling lines. I don't really want to spend my time trying to teach you how to read.

Matheusroque

i added two handling line on my handling.cfg ,

 

POLICE_LA2 7600.0 6200.0 2.0 0.0 0.3 -0.1 75 0.75 0.85 0.495 5 335.0 69.0 250.0 R P 4.8 0.53 0 35.0 0.8 0.08 0.0 0.28 -0.191 0.55 0.0 0.2 0.24 25000 40000000 10200008 0 1 0

 

POLICE_SF2 1600.0 4500.0 2.0 0.0 0.3 -0.15 75 0.75 0.85 0.52 5 200.0 25.0 10.0 R P 10.0 0.53 0 35.0 1.1 0.12 0.0 0.28 -0.17 0.55 0.0 0.2 0.24 25000 40000000 10200008 0 1 0

 

my new vehicles dont work without handling adder, in vehicles ide, handlingID is correct, but my game is not loading the handling from handling.cfg, only from handling adder

 

 

612, copcar2, copcar2, car, POLICE_LA2, POLICAR, null, ignore, 10, 0, 0, -1, 0.7, 0.7,
-1
613, copcar1, copcar1, car, POLICE_SF2, POLICAR, null, ignore, 10, 0, 0, -1, 0.8, 0.8, -1
this is my new two cop cars line on vehicles.ide
Edited by Matheusroque
Matheusroque

http://steamcommunity.com/id/953481219/screenshots/?appid=12120&sort=newestfirst&browsefilter=myfiles&view=imagewall

 

i take screenshots, this two first, are the new vehicles without handling adder, but when start game with handling adder, only the mustang works fine, but the other car dont work, it spawn stuck on the ground and auto destroy, i have screenshots of the two vehicles working fine, but both dont work together, the problem is on my handlingadder.ini, i did something wrong or handlingadder can add only one handling line

 

this is the first added new car

http://steamcommunity.com/sharedfiles/filedetails/?id=367953317

 

and this is the second added new car

http://steamcommunity.com/sharedfiles/filedetails/?id=370679597

 

but, both cars handling working at same time dont works

Edited by Matheusroque

The guide seems straightforward enough, so the issue's probably on yout side, not configuring the limit adjuster properly.

 

 

and, STOP USING HANDLING ADDER.

Edited by Silent
Matheusroque

but i need handling adder, without handling adder, my new cars dont work,

 

i use this sa limit adjuster

; See explanation of limits at the end of the file
[sALIMITS]
PtrNodeSingle = unlimited
PtrNodeDouble = unlimited
EntryInfoNode = unlimited
Peds = 700
PedIntelligence = 700
Vehicles = 650
Buildings = 15000
Objects = 3500
Dummys = 9500
ColModel = unlimited
Task = unlimited
Event = unlimited
PointRoute = unlimited
PatrolRoute = unlimited
NodeRoute = unlimited
TaskAllocator = unlimited
PedAttractors = unlimited
MatrixList = unlimited
OutsideWorldWaterBlocks = 500
AlphaEntityList = unlimited
VisibleEntityPtrs = unlimited
VisibleLodPtrs = unlimited
StreamingObjectInstancesList = 7500
AtomicModels = unlimited
DamageAtomicModels = unlimited
TimeModels = unlimited
ClumpModels = unlimited
VehicleModels = unlimited
PedModels = unlimited
WeaponModels = unlimited
i added more than 20 peds with this limit adjuster

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