Cell Tennyson Posted November 12, 2014 Share Posted November 12, 2014 Edit: Can these newly added cars be defined in the main.scm?? just imagine how good it would be if that was also possible.. Link to comment Share on other sites More sharing options...
_RJSingh_ Posted November 16, 2014 Share Posted November 16, 2014 I Have one question! How to spawn newly added vehicles by cleo script(ParkedcarGenerator)? Link to comment Share on other sites More sharing options...
fastman92 Posted November 16, 2014 Share Posted November 16, 2014 I Have one question! How to spawn newly added vehicles by cleo script(ParkedcarGenerator)?Unless the game is patched, only vehicles that meet this condition will be added: if ( modelId == -1 || (modelId >= 400 && modelId <= 630 )) Link to comment Share on other sites More sharing options...
_RJSingh_ Posted November 16, 2014 Share Posted November 16, 2014 (edited) Thanks!Waiting for the release of Limit Adjuster! Edit: i am using your Added vehicles paintjob fix,but it does'nt work with id:18631,18632.....Why? Edited November 16, 2014 by RJSanModder Link to comment Share on other sites More sharing options...
fastman92 Posted November 16, 2014 Share Posted November 16, 2014 (edited) Thanks!Waiting for the release of Limit Adjuster! Edit: i am using your Added vehicles paintjob fix,but it does'nt work with id:18631,18632.....Why? Sorry, I don't know. I haven't really tested my paintjob fix on added vehicles, but on standard vehicles. I changed the code that was responsible for assignment of .txd paintjobs to vehicle. But perhaps there's still something that needs to be patched. ----------------------- Anyone who wants to add handling lines to handling.cfg, should try this plugin: http://gtaforums.com/topic/733982-relsa-fastman92-limit-adjuster/page-7 Edited November 19, 2014 by fastman92 Neddo 1 Link to comment Share on other sites More sharing options...
DJCraig34 Posted November 23, 2014 Share Posted November 23, 2014 (edited) I mange to add the car but it crashes when I get to it here what the Sa limiter adjuster says GTA:SA Crashed, Debug Info Follows:GTA Info:Version: Unknown VersionLast File Loaded: C:\Users\Owner\Desktop\Backups\Sa Backup\GTA San Andreas Project pet\GTA San Andreas\AUDIO\SFX\spc_gaLast Library Loaded:Error: UnknownAssembly Info:Exception At Address: 0x006E3D9CException Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)Registers:EAX: 0x00001C0C EBX: 0x0000000AECX: 0x00000000 EDX: 0x00000000ESI: 0x00000167 EDI: 0x00C1CE94EBP: 0x00000000 ESP: 0x0028FB7C Edited November 23, 2014 by DJCraig34 Link to comment Share on other sites More sharing options...
fastman92 Posted November 23, 2014 Share Posted November 23, 2014 I mange to add the car but it crashes when I get to it here what the Sa limiter adjuster says GTA:SA Crashed, Debug Info Follows: GTA Info: Version: Unknown Version Last File Loaded: C:\Users\Owner\Desktop\Backups\Sa Backup\GTA San Andreas Project pet\GTA San Andreas\AUDIO\SFX\spc_ga Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x006E3D9C Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00001C0C EBX: 0x0000000A ECX: 0x00000000 EDX: 0x00000000 ESI: 0x00000167 EDI: 0x00C1CE94 EBP: 0x00000000 ESP: 0x0028FB7C Possibly wrong animation name for vehicle defined by IDE entry. Link to comment Share on other sites More sharing options...
DJCraig34 Posted November 23, 2014 Share Posted November 23, 2014 I mange to add the car but it crashes when I get to it here what the Sa limiter adjuster says GTA:SA Crashed, Debug Info Follows: GTA Info: Version: Unknown Version Last File Loaded: C:\Users\Owner\Desktop\Backups\Sa Backup\GTA San Andreas Project pet\GTA San Andreas\AUDIO\SFX\spc_ga Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x006E3D9C Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00001C0C EBX: 0x0000000A ECX: 0x00000000 EDX: 0x00000000 ESI: 0x00000167 EDI: 0x00C1CE94 EBP: 0x00000000 ESP: 0x0028FB7C Possibly wrong animation name for vehicle defined by IDE entry. How do get the correct animation name to correct it? Link to comment Share on other sites More sharing options...
fastman92 Posted November 24, 2014 Share Posted November 24, 2014 I mange to add the car but it crashes when I get to it here what the Sa limiter adjuster says GTA:SA Crashed, Debug Info Follows: GTA Info: Version: Unknown Version Last File Loaded: C:\Users\Owner\Desktop\Backups\Sa Backup\GTA San Andreas Project pet\GTA San Andreas\AUDIO\SFX\spc_ga Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x006E3D9C Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00001C0C EBX: 0x0000000A ECX: 0x00000000 EDX: 0x00000000 ESI: 0x00000167 EDI: 0x00C1CE94 EBP: 0x00000000 ESP: 0x0028FB7C Possibly wrong animation name for vehicle defined by IDE entry. How do get the correct animation name to correct it? Set correct name in IDE entry. Add another vehicle... Link to comment Share on other sites More sharing options...
DJCraig34 Posted November 24, 2014 Share Posted November 24, 2014 I mange to add the car but it crashes when I get to it here what the Sa limiter adjuster says GTA:SA Crashed, Debug Info Follows: GTA Info: Version: Unknown Version Last File Loaded: C:\Users\Owner\Desktop\Backups\Sa Backup\GTA San Andreas Project pet\GTA San Andreas\AUDIO\SFX\spc_ga Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x006E3D9C Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00001C0C EBX: 0x0000000A ECX: 0x00000000 EDX: 0x00000000 ESI: 0x00000167 EDI: 0x00C1CE94 EBP: 0x00000000 ESP: 0x0028FB7C Possibly wrong animation name for vehicle defined by IDE entry. How do get the correct animation name to correct it? Set correct name in IDE entry. Add another vehicle... is there a way to set the correct name? I apologize if it's a stupid question I'm still very new at this Link to comment Share on other sites More sharing options...
AVTOMAN Posted November 25, 2014 Share Posted November 25, 2014 My problem is: Exception ERangeError in module VehicleAudioLoader.asi at 0001531F... (So, game work, uh!) d3d9.dll of Limit Adjust chashed game, last file gta3.img... Without d3d9.dll the game work, but the new car not is... I have rename d3d9.dll in sala.asi, and game work, but new car not is... :| New car is in game or not?... Link to comment Share on other sites More sharing options...
fastman92 Posted November 25, 2014 Share Posted November 25, 2014 My problem is: Exception ERangeError in module VehicleAudioLoader.asi at 0001531F... (So, game work, uh!) d3d9.dll of Limit Adjust chashed game, last file gta3.img... Without d3d9.dll the game work, but the new car not is... I have rename d3d9.dll in sala.asi, and game work, but new car not is... :| New car is in game or not?... Use this plugin instead: http://www.gtagarage.com/mods/show.php?id=17919 Link to comment Share on other sites More sharing options...
AVTOMAN Posted November 25, 2014 Share Posted November 25, 2014 Very thanks my friend, the game works fine now! Not I trussed no method for the spawn of the vehicle... In programs that I have there is a locked list of the vehicles... Link to comment Share on other sites More sharing options...
fastman92 Posted November 25, 2014 Share Posted November 25, 2014 (edited) Very thanks my friend, the game works fine now! Not I trussed no method for the spawn of the vehicle... In programs that I have there is a locked list of the vehicles... Use this one.http://www.thegtaplace.com/downloads/f649-vehicle-spawn-trainer-v11 And if you want add handling lines for any type of vehicle, you should use my limit adjuster. Edited November 25, 2014 by fastman92 Link to comment Share on other sites More sharing options...
AVTOMAN Posted November 26, 2014 Share Posted November 26, 2014 (edited) Thanks, but does not work: There is something wrong in the process... The mod made by putting together many parties are a hell! XD Where can I take your limit adjust? I think that's the problem ...: / ----: I found around the car, I took her in the garage, but the list does not exist:When in the car does not appear within its name, but everything else works fine. Edited November 26, 2014 by Automan Link to comment Share on other sites More sharing options...
fastman92 Posted November 26, 2014 Share Posted November 26, 2014 Thanks, but does not work: There is something wrong in the process... The mod made by putting together many parties are a hell! XD Where can I take your limit adjust? I think that's the problem ...: / ----: I found around the car, I took her in the garage, but the list does not exist: When in the car does not appear within its name, but everything else works fine. http://gtaforums.com/topic/733982-relsa-fastman92-limit-adjuster/ Link to comment Share on other sites More sharing options...
AVTOMAN Posted November 27, 2014 Share Posted November 27, 2014 (edited) Thanks, all right. Unfortunately, the vehicle can not be spawner... There is some Cleo3/4 to do it?... And no enter in Transfender... Other mod file required, I think... One question: Some vehicles have two strings in handling.cfg, not one; for example motorcycles.In HandlingAdder.ini it puts on, and the second is taken by adding it in handling.cfg?... Edited November 27, 2014 by Automan Link to comment Share on other sites More sharing options...
fastman92 Posted November 27, 2014 Share Posted November 27, 2014 Thanks, all right. Unfortunately, the vehicle can not be spawner... There is some Cleo3/4 to do it?... And no enter in Transfender... Other mod file required, I think... One question: Some vehicles have two strings in handling.cfg, not one; for example motorcycles. In HandlingAdder.ini it puts on, and the second is taken by adding it in handling.cfg?... I told you to use my limit adjuster. There's a handling.cfg limit adjuster. Don't use Handling Adder anymore. Link to comment Share on other sites More sharing options...
AVTOMAN Posted November 27, 2014 Share Posted November 27, 2014 Without handlingadder the car not work: Link to comment Share on other sites More sharing options...
fastman92 Posted November 27, 2014 Share Posted November 27, 2014 Without handlingadder the car not work: You don't use my limit adjuster.You didn't configure fastman92limitAdjuster handling.cfg options properly. You didn't edit vehicles.ide and handling.cfg appropriately. Link to comment Share on other sites More sharing options...
AVTOMAN Posted November 28, 2014 Share Posted November 28, 2014 Thanks for your patience! 1) I am using your limit adjuster: 2) These are the parameters:[iDE LIMITS](---); IDE : cars section (212) #Vehicle Models=216 <<<--- add 4 cars [HANDLING.CFG LIMITS]#Apply handling.cfg patch = 0#Number of standard lines = 214 <<<--- add 4 cars#Number of bike lines = 13#Number of flying lines = 24#Number of boat lines = 12 3) Handling and vehicles are fine, I made them for my conversion to GTA-V:MASSACRO 1700.0 3600.0 1.8 0.0 0.2 0.0 85 1.0 1.0 0.5 5 311.0 35.0 15.0 R P 30.0 0.5 1 40.0 1.0 5.0 0.0 0.1 -0.05 0.5 0.5 0.2 0.2 275000 C0002000 400000 2 2 0 612, massacro, massacro, car, MASSACRO, ZMASSAC, null, ignore, 5, 0, 0, -1, 0.80, 0.80, 0 - - - -Summary: XD x) When I add the fourth car in the game is not... y) The program spawner does not have the new car.... z) I can not enter in Transfender.(The main.scm controls the vehicle to be civil, but the new vehicle does not have this parameter: it is impossible that this mod with these functions are only changes...) Neddo 1 Link to comment Share on other sites More sharing options...
fastman92 Posted November 28, 2014 Share Posted November 28, 2014 Thanks for your patience! 1) I am using your limit adjuster: 2) These are the parameters: [iDE LIMITS] (---) ; IDE : cars section (212) #Vehicle Models=216 <<<--- add 4 cars [HANDLING.CFG LIMITS] #Apply handling.cfg patch = 0 #Number of standard lines = 214 <<<--- add 4 cars #Number of bike lines = 13 #Number of flying lines = 24 #Number of boat lines = 12 3) Handling and vehicles are fine, I made them for my conversion to GTA-V: MASSACRO 1700.0 3600.0 1.8 0.0 0.2 0.0 85 1.0 1.0 0.5 5 311.0 35.0 15.0 R P 30.0 0.5 1 40.0 1.0 5.0 0.0 0.1 -0.05 0.5 0.5 0.2 0.2 275000 C0002000 400000 2 2 0 612, massacro, massacro, car, MASSACRO, ZMASSAC, null, ignore, 5, 0, 0, -1, 0.80, 0.80, 0 - - - -Summary: XD x) When I add the fourth car in the game is not... y) The program spawner does not have the new car.... z) I can not enter in Transfender. (The main.scm controls the vehicle to be civil, but the new vehicle does not have this parameter: it is impossible that this mod with these functions are only changes...) ; IDE : cars section (212)#Vehicle Models=216 <<<--- add 4 cars [HANDLING.CFG LIMITS]#Apply handling.cfg patch = 0#Number of standard lines = 214 <<<--- add 4 cars#Number of bike lines = 13#Number of flying lines = 24#Number of boat lines = 12But you didn't change any limits, you know? Link to comment Share on other sites More sharing options...
AVTOMAN Posted November 28, 2014 Share Posted November 28, 2014 But my master!!!... XD I have change #Vehicle Models=212 to #Vehicle Models=216,and #Number of standard lines = 210 to #Number of standard lines = 214+4 cars, so... Why not?... Link to comment Share on other sites More sharing options...
fastman92 Posted November 28, 2014 Share Posted November 28, 2014 But my master!!!... XD I have change #Vehicle Models=212 to #Vehicle Models=216, and #Number of standard lines = 210 to #Number of standard lines = 214 +4 cars, so... Why not?... It's commented, so what's the change?See the fastman92limitAdjuster.log Nothing was changed. Link to comment Share on other sites More sharing options...
AVTOMAN Posted November 29, 2014 Share Posted November 29, 2014 (edited) I added the comment for greater understanding, there is not in the file: ; fastman92 Limit Adjuster[DYNAMIC LIMITS]; ColModels (10150)#ColModels = 10150; VehicleStructs (50); Max number of vehicles with different IDs loaded.#VehicleStructs = 50; rwObjectInstances (1000)#rwObjectInstances = 1000[iPL]; IPL : inst section (13000)#Buildings = 13000; IPL : inst entries per file (4096)#Inst entries per file = 4096; IPL: map zones (50)#Map zones = 50; IPL: navigation zones (380)#Navigation zones = 380; IPL: occl for interiors (40)#Interior occluders = 50; IPL: occl for map (1000)#Occluders = 1500[iDE LIMITS]; IDE : objs section type 1 (14000)#IDE Objects Type 1 = 14000; IDE : objs section type 2 (70)#IDE Objects Type 2 = 70; IDE : tobj section (169)#Timed Objects = 169; IDE : hier (92)#Hier Objects = 100; IDE : cars section (212)#Vehicle Models=216; IDE : peds section ( 278 )#Ped Models = 278# IDE : weap section ( 51 )#Weapon Models = 51[CAR STREAMING]; Cargrp cars per group (23); Max number you can put is 63.; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.; Remember to increase a limit of VehicleStructs appropriately!; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.#Cargrp cars per group = 23; Streaming : DesiredNumberOfVehiclesLoaded (22); This limit must be lower than a number of members per car group.; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.#Streaming_DesiredNumberOfVehiclesLoaded = 22; Car generators (500)#Car generators = 500; Number of process counter passes for car generators (4)#Number of process counter passes for car generators = 4; Should CCarGenerator_extended be used?#Use extended format for car generators = 0[sTREAMING]; Memory available, in MB unit (megabytes)#Memory available = 50[iD LIMITS]#Apply ID limit patch = 0#I want to increase the IPL limit and I know it may cause bugs = 0#FILE_TYPE_DFF = 20000#FILE_TYPE_TXD = 5000#FILE_TYPE_COL = 255#FILE_TYPE_IPL = 256#FILE_TYPE_DAT = 64#FILE_TYPE_IFP = 180#FILE_TYPE_RRR = 475#FILE_TYPE_SCM = 82#FILE_TYPE_LOADED_START = 2#FILE_TYPE_REQUESTED_START = 2[HANDLING.CFG LIMITS]#Apply handling.cfg patch = 0#Number of standard lines = 214#Number of bike lines = 13#Number of flying lines = 24#Number of boat lines = 12[sPECIAL]#Make helicopters land on water when cars on water cheat enabled = 1[MAIN]author = fastman92 The content of fastman92limitAdjuster.log is:Starting fastman92 limit adjuster 1.2Game closed So, I have to add 4 cars: what is the exact code so we do first? Edited November 29, 2014 by Automan Link to comment Share on other sites More sharing options...
fastman92 Posted November 29, 2014 Share Posted November 29, 2014 I added the comment for greater understanding, there is not in the file: ; fastman92 Limit Adjuster[DYNAMIC LIMITS]; ColModels (10150)#ColModels = 10150; VehicleStructs (50); Max number of vehicles with different IDs loaded.#VehicleStructs = 50; rwObjectInstances (1000)#rwObjectInstances = 1000[iPL]; IPL : inst section (13000)#Buildings = 13000; IPL : inst entries per file (4096)#Inst entries per file = 4096; IPL: map zones (50)#Map zones = 50; IPL: navigation zones (380)#Navigation zones = 380; IPL: occl for interiors (40)#Interior occluders = 50; IPL: occl for map (1000)#Occluders = 1500[iDE LIMITS]; IDE : objs section type 1 (14000)#IDE Objects Type 1 = 14000; IDE : objs section type 2 (70)#IDE Objects Type 2 = 70; IDE : tobj section (169)#Timed Objects = 169; IDE : hier (92)#Hier Objects = 100; IDE : cars section (212)#Vehicle Models=216; IDE : peds section ( 278 )#Ped Models = 278# IDE : weap section ( 51 )#Weapon Models = 51[CAR STREAMING]; Cargrp cars per group (23); Max number you can put is 63.; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.; Remember to increase a limit of VehicleStructs appropriately!; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.#Cargrp cars per group = 23; Streaming : DesiredNumberOfVehiclesLoaded (22); This limit must be lower than a number of members per car group.; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.#Streaming_DesiredNumberOfVehiclesLoaded = 22; Car generators (500)#Car generators = 500; Number of process counter passes for car generators (4)#Number of process counter passes for car generators = 4; Should CCarGenerator_extended be used?#Use extended format for car generators = 0[sTREAMING]; Memory available, in MB unit (megabytes)#Memory available = 50[iD LIMITS]#Apply ID limit patch = 0#I want to increase the IPL limit and I know it may cause bugs = 0#FILE_TYPE_DFF = 20000#FILE_TYPE_TXD = 5000#FILE_TYPE_COL = 255#FILE_TYPE_IPL = 256#FILE_TYPE_DAT = 64#FILE_TYPE_IFP = 180#FILE_TYPE_RRR = 475#FILE_TYPE_SCM = 82#FILE_TYPE_LOADED_START = 2#FILE_TYPE_REQUESTED_START = 2[HANDLING.CFG LIMITS]#Apply handling.cfg patch = 0#Number of standard lines = 214#Number of bike lines = 13#Number of flying lines = 24#Number of boat lines = 12[sPECIAL]#Make helicopters land on water when cars on water cheat enabled = 1[MAIN]author = fastman92The content of fastman92limitAdjuster.log is:Starting fastman92 limit adjuster 1.2 Game closed So, I have to add 4 cars: what is the exact code so we do first? Commented limit is not hacked as .log says. ; IDE : cars section (212)#Vehicle Models=216This will work: ; IDE : cars section (212)Vehicle Models=216Of course, it can be = 300 or = 500. Just keep in mind it will take a memory for each possible IDE: cars entry. [HANDLING.CFG LIMITS]#Apply handling.cfg patch = 0#Number of standard lines = 214#Number of bike lines = 13#Number of flying lines = 24#Number of boat lines = 12It does not work. Commented limits don't really work. [HANDLING.CFG LIMITS]Apply handling.cfg patch = 1Number of standard lines = 214Number of bike lines = 13Number of flying lines = 24Number of boat lines = 12It's uncommented, but also the first option is enabled. Without 'Apply handling.cfg patch = 1' handling.cfg limit adjuster doesn't work at all. Link to comment Share on other sites More sharing options...
AVTOMAN Posted November 29, 2014 Share Posted November 29, 2014 (edited) Nooo! There was the trick! XD Now: I can only use the ID 612-613-614, with other ID the game crashes ...: /Maybe it have to change all the IDs of vehicles, without leaving 'holes'?... ===== Now everything works, thanks to the tools:-Free ID List Generator-Limit Adjust-Vehicle Audio Loader-Car Spawnerand instructions by fastman92, I love you man! Edited November 30, 2014 by Automan Link to comment Share on other sites More sharing options...
Cell Tennyson Posted December 7, 2014 Share Posted December 7, 2014 heyyy... there were no problems when i added one car but i am having problems when i added a second car. My first added car spawns flipped and when i go near it the game crashes. I am sure this is happening because of HandlingAdder.ini. i'm not sure if i have passed a correct entry there. Please help here is what i did. [MAIN]Count=1[CAR_IDs]612[612]index=11fmass=1400fTurnMass=2725,30004882813fDragMult=1,5x=0y=0z=-0,25nPercentSubmerged=70fTractionMultiplier=0,699999988079071fTractionLoss=0,800000011920929fTractionBias=0,5nNumberOfGears=5fMaxVelocity=1,22800159454346fEngineAcceleration=0,00119999994058162fEngineInertia=10nDriveType=4nEngineType=PfBrakeDeceleration=0,00439999997615814fBrakeBias=0,509999990463257bABS=0fSteeringLock=30fSuspensionForceLevel=1,20000004768372fSuspensionDampingLevel=0,189999997615814fSuspensionHighSpdComDamp=0fSuspensionUpperLimit=0,25fSuspensionLowerLimit=-0,100000001490116fSuspensionBiasBetweenFrontAndRear=0,5fSuspensionAntiDiveMultiplier=0,400000005960464fSeatOffsetDistance=0,370000004768372fCollisionDamageMultiplier=1,02857148647308nMonetaryValue=95000modelFlags=1073750020handlingFlags=12599296frontLight=1rearLight=1animGroup=1[613]index=11fmass=1400fTurnMass=2725,30004882813fDragMult=1,5x=0y=0z=-0,25nPercentSubmerged=70fTractionMultiplier=0,699999988079071fTractionLoss=0,800000011920929fTractionBias=0,5nNumberOfGears=5fMaxVelocity=1,22800159454346fEngineAcceleration=0,00119999994058162fEngineInertia=10nDriveType=4nEngineType=PfBrakeDeceleration=0,00439999997615814fBrakeBias=0,509999990463257bABS=0fSteeringLock=30fSuspensionForceLevel=1,20000004768372fSuspensionDampingLevel=0,189999997615814fSuspensionHighSpdComDamp=0fSuspensionUpperLimit=0,25fSuspensionLowerLimit=-0,100000001490116fSuspensionBiasBetweenFrontAndRear=0,5fSuspensionAntiDiveMultiplier=0,400000005960464fSeatOffsetDistance=0,370000004768372fCollisionDamageMultiplier=1,02857148647308nMonetaryValue=95000modelFlags=1073750020handlingFlags=12599296frontLight=1rearLight=1animGroup=1 it should be like this?? how i have to pass entries in it for adding more cars please help. Link to comment Share on other sites More sharing options...
fastman92 Posted December 7, 2014 Share Posted December 7, 2014 (edited) heyyy... there were no problems when i added one car but i am having problems when i added a second car. My first added car spawns flipped and when i go near it the game crashes. I am sure this is happening because of HandlingAdder.ini. i'm not sure if i have passed a correct entry there. Please help here is what i did. [MAIN]Count=1[CAR_IDs]612[612]index=11fmass=1400fTurnMass=2725,30004882813fDragMult=1,5x=0y=0z=-0,25nPercentSubmerged=70fTractionMultiplier=0,699999988079071fTractionLoss=0,800000011920929fTractionBias=0,5nNumberOfGears=5fMaxVelocity=1,22800159454346fEngineAcceleration=0,00119999994058162fEngineInertia=10nDriveType=4nEngineType=PfBrakeDeceleration=0,00439999997615814fBrakeBias=0,509999990463257bABS=0fSteeringLock=30fSuspensionForceLevel=1,20000004768372fSuspensionDampingLevel=0,189999997615814fSuspensionHighSpdComDamp=0fSuspensionUpperLimit=0,25fSuspensionLowerLimit=-0,100000001490116fSuspensionBiasBetweenFrontAndRear=0,5fSuspensionAntiDiveMultiplier=0,400000005960464fSeatOffsetDistance=0,370000004768372fCollisionDamageMultiplier=1,02857148647308nMonetaryValue=95000modelFlags=1073750020handlingFlags=12599296frontLight=1rearLight=1animGroup=1[613]index=11fmass=1400fTurnMass=2725,30004882813fDragMult=1,5x=0y=0z=-0,25nPercentSubmerged=70fTractionMultiplier=0,699999988079071fTractionLoss=0,800000011920929fTractionBias=0,5nNumberOfGears=5fMaxVelocity=1,22800159454346fEngineAcceleration=0,00119999994058162fEngineInertia=10nDriveType=4nEngineType=PfBrakeDeceleration=0,00439999997615814fBrakeBias=0,509999990463257bABS=0fSteeringLock=30fSuspensionForceLevel=1,20000004768372fSuspensionDampingLevel=0,189999997615814fSuspensionHighSpdComDamp=0fSuspensionUpperLimit=0,25fSuspensionLowerLimit=-0,100000001490116fSuspensionBiasBetweenFrontAndRear=0,5fSuspensionAntiDiveMultiplier=0,400000005960464fSeatOffsetDistance=0,370000004768372fCollisionDamageMultiplier=1,02857148647308nMonetaryValue=95000modelFlags=1073750020handlingFlags=12599296frontLight=1rearLight=1animGroup=1it should be like this?? how i have to pass entries in it for adding more cars please help. HandlingAdder is outdated and no longer supported. Please refer to this post instead: http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/?p=1066494534 Edited December 7, 2014 by fastman92 Link to comment Share on other sites More sharing options...
Cell Tennyson Posted December 7, 2014 Share Posted December 7, 2014 (edited) That link is of this page so what to do instead of Handling adder?? Your Limit Adjuster?? Give me the list of latest tools i need please.. Edited December 7, 2014 by Cell Tennyson Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now