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[TuT] Adding cars to GTA SA


2pacproducer2

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Cell Tennyson

 

Edit: Can these newly added cars be defined in the main.scm??

 

just imagine how good it would be if that was also possible.. :)

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I Have one question! How to spawn newly added vehicles by cleo script(ParkedcarGenerator)?

Unless the game is patched, only vehicles that meet this condition will be added:

 

if ( modelId == -1 || (modelId >= 400 && modelId <= 630 ))
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Thanks!Waiting for the release of Limit Adjuster! :lol:

Edit: i am using your Added vehicles paintjob fix,but it does'nt work with id:18631,18632.....Why?

Edited by RJSanModder
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Thanks!Waiting for the release of Limit Adjuster! :lol:

Edit: i am using your Added vehicles paintjob fix,but it does'nt work with id:18631,18632.....Why?

Sorry, I don't know.

I haven't really tested my paintjob fix on added vehicles, but on standard vehicles.

I changed the code that was responsible for assignment of .txd paintjobs to vehicle.

But perhaps there's still something that needs to be patched.

 

-----------------------

Anyone who wants to add handling lines to handling.cfg, should try this plugin:

http://gtaforums.com/topic/733982-relsa-fastman92-limit-adjuster/page-7

Edited by fastman92
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I mange to add the car but it crashes when I get to it

here what the Sa limiter adjuster says

 

GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: Unknown Version

Last File Loaded: C:\Users\Owner\Desktop\Backups\Sa Backup\GTA San Andreas Project pet\GTA San Andreas\AUDIO\SFX\spc_ga

Last Library Loaded:

Error: Unknown



Assembly Info:



Exception At Address: 0x006E3D9C

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x00001C0C EBX: 0x0000000A

ECX: 0x00000000 EDX: 0x00000000

ESI: 0x00000167 EDI: 0x00C1CE94

EBP: 0x00000000 ESP: 0x0028FB7C

Edited by DJCraig34
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I mange to add the car but it crashes when I get to it

here what the Sa limiter adjuster says

 

GTA:SA Crashed, Debug Info Follows:

 

 

 

GTA Info:

 

 

 

Version: Unknown Version

 

Last File Loaded: C:\Users\Owner\Desktop\Backups\Sa Backup\GTA San Andreas Project pet\GTA San Andreas\AUDIO\SFX\spc_ga

 

Last Library Loaded:

 

Error: Unknown

 

 

 

Assembly Info:

 

 

 

Exception At Address: 0x006E3D9C

 

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

 

 

 

Registers:

 

EAX: 0x00001C0C EBX: 0x0000000A

 

ECX: 0x00000000 EDX: 0x00000000

 

ESI: 0x00000167 EDI: 0x00C1CE94

 

EBP: 0x00000000 ESP: 0x0028FB7C

Possibly wrong animation name for vehicle defined by IDE entry.
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I mange to add the car but it crashes when I get to it

here what the Sa limiter adjuster says

 

GTA:SA Crashed, Debug Info Follows:

 

 

 

GTA Info:

 

 

 

Version: Unknown Version

 

Last File Loaded: C:\Users\Owner\Desktop\Backups\Sa Backup\GTA San Andreas Project pet\GTA San Andreas\AUDIO\SFX\spc_ga

 

Last Library Loaded:

 

Error: Unknown

 

 

 

Assembly Info:

 

 

 

Exception At Address: 0x006E3D9C

 

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

 

 

 

Registers:

 

EAX: 0x00001C0C EBX: 0x0000000A

 

ECX: 0x00000000 EDX: 0x00000000

 

ESI: 0x00000167 EDI: 0x00C1CE94

 

EBP: 0x00000000 ESP: 0x0028FB7C

Possibly wrong animation name for vehicle defined by IDE entry.

 

How do get the correct animation name to correct it?

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I mange to add the car but it crashes when I get to it

here what the Sa limiter adjuster says

 

GTA:SA Crashed, Debug Info Follows:

 

 

 

GTA Info:

 

 

 

Version: Unknown Version

 

Last File Loaded: C:\Users\Owner\Desktop\Backups\Sa Backup\GTA San Andreas Project pet\GTA San Andreas\AUDIO\SFX\spc_ga

 

Last Library Loaded:

 

Error: Unknown

 

 

 

Assembly Info:

 

 

 

Exception At Address: 0x006E3D9C

 

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

 

 

 

Registers:

 

EAX: 0x00001C0C EBX: 0x0000000A

 

ECX: 0x00000000 EDX: 0x00000000

 

ESI: 0x00000167 EDI: 0x00C1CE94

 

EBP: 0x00000000 ESP: 0x0028FB7C

Possibly wrong animation name for vehicle defined by IDE entry.

 

How do get the correct animation name to correct it?

 

Set correct name in IDE entry.

Add another vehicle...

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I mange to add the car but it crashes when I get to it

here what the Sa limiter adjuster says

 

GTA:SA Crashed, Debug Info Follows:

 

 

 

GTA Info:

 

 

 

Version: Unknown Version

 

Last File Loaded: C:\Users\Owner\Desktop\Backups\Sa Backup\GTA San Andreas Project pet\GTA San Andreas\AUDIO\SFX\spc_ga

 

Last Library Loaded:

 

Error: Unknown

 

 

 

Assembly Info:

 

 

 

Exception At Address: 0x006E3D9C

 

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

 

 

 

Registers:

 

EAX: 0x00001C0C EBX: 0x0000000A

 

ECX: 0x00000000 EDX: 0x00000000

 

ESI: 0x00000167 EDI: 0x00C1CE94

 

EBP: 0x00000000 ESP: 0x0028FB7C

Possibly wrong animation name for vehicle defined by IDE entry.

 

How do get the correct animation name to correct it?

 

Set correct name in IDE entry.

Add another vehicle...

 

is there a way to set the correct name?

I apologize if it's a stupid question I'm still very new at this

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My problem is:

 

Exception ERangeError in module VehicleAudioLoader.asi at 0001531F...

(So, game work, uh!)

 

d3d9.dll of Limit Adjust chashed game, last file gta3.img...

Without d3d9.dll the game work, but the new car not is...

I have rename d3d9.dll in sala.asi, and game work, but new car not is... :|

 

New car is in game or not?... :/

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My problem is:

 

Exception ERangeError in module VehicleAudioLoader.asi at 0001531F...

(So, game work, uh!)

 

d3d9.dll of Limit Adjust chashed game, last file gta3.img...

Without d3d9.dll the game work, but the new car not is...

I have rename d3d9.dll in sala.asi, and game work, but new car not is... :|

 

New car is in game or not?... :/

Use this plugin instead: http://www.gtagarage.com/mods/show.php?id=17919
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Very thanks my friend, the game works fine now! :)

 

Not I trussed no method for the spawn of the vehicle...

In programs that I have there is a locked list of the vehicles... :/

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Very thanks my friend, the game works fine now! :)

 

Not I trussed no method for the spawn of the vehicle...

In programs that I have there is a locked list of the vehicles... :/

Use this one.

http://www.thegtaplace.com/downloads/f649-vehicle-spawn-trainer-v11

 

And if you want add handling lines for any type of vehicle, you should use my limit adjuster.

Edited by fastman92
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Thanks, but does not work:
newcarerror1.jpg

 

There is something wrong in the process... :/
The mod made by putting together many parties are a hell! XD

 

Where can I take your limit adjust? :)
I think that's the problem ...: /

 

----:

 

I found around the car, I took her in the garage, but the list does not exist:
newcarerror2.jpg
When in the car does not appear within its name, but everything else works fine.

Edited by Automan
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Thanks, but does not work:

newcarerror1.jpg

 

There is something wrong in the process... :/

The mod made by putting together many parties are a hell! XD

 

Where can I take your limit adjust? :)

I think that's the problem ...: /

 

----:

 

I found around the car, I took her in the garage, but the list does not exist:

newcarerror2.jpg

When in the car does not appear within its name, but everything else works fine.

http://gtaforums.com/topic/733982-relsa-fastman92-limit-adjuster/
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Thanks, all right. :)
Unfortunately, the vehicle can not be spawner... There is some Cleo3/4 to do it?...

And no enter in Transfender... Other mod file required, I think...

 

One question: Some vehicles have two strings in handling.cfg, not one; for example motorcycles.
In HandlingAdder.ini it puts on, and the second is taken by adding it in handling.cfg?...

Edited by Automan
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Thanks, all right. :)

Unfortunately, the vehicle can not be spawner... There is some Cleo3/4 to do it?...

And no enter in Transfender... Other mod file required, I think...

 

One question: Some vehicles have two strings in handling.cfg, not one; for example motorcycles.

In HandlingAdder.ini it puts on, and the second is taken by adding it in handling.cfg?...

I told you to use my limit adjuster.

There's a handling.cfg limit adjuster.

 

Don't use Handling Adder anymore.

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Without handlingadder the car not work:

gallery1.jpg

You don't use my limit adjuster.

You didn't configure fastman92limitAdjuster handling.cfg options properly.

You didn't edit vehicles.ide and handling.cfg appropriately.

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Thanks for your patience! :D

1) I am using your limit adjuster:
GTASAfolders.jpg

 

2) These are the parameters:
[iDE LIMITS]
(---)
; IDE : cars section (212)

#Vehicle Models=216 <<<--- add 4 cars

 

[HANDLING.CFG LIMITS]
#Apply handling.cfg patch = 0
#Number of standard lines = 214 <<<--- add 4 cars
#Number of bike lines = 13
#Number of flying lines = 24
#Number of boat lines = 12

 

3) Handling and vehicles are fine, I made them for my conversion to GTA-V:
MASSACRO 1700.0 3600.0 1.8 0.0 0.2 0.0 85 1.0 1.0 0.5 5 311.0 35.0 15.0 R P 30.0 0.5 1 40.0 1.0 5.0 0.0 0.1 -0.05 0.5 0.5 0.2 0.2 275000 C0002000 400000 2 2 0

 

612, massacro, massacro, car, MASSACRO, ZMASSAC, null, ignore, 5, 0, 0, -1, 0.80, 0.80, 0

 

- - -

 

-Summary: XD

x) When I add the fourth car in the game is not...

y) The program spawner does not have the new car....

z) I can not enter in Transfender.
(The main.scm controls the vehicle to be civil, but the new vehicle does not have this parameter:

it is impossible that this mod with these functions are only changes...)

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Thanks for your patience! :D

1) I am using your limit adjuster:

GTASAfolders.jpg

 

2) These are the parameters:

[iDE LIMITS]

(---)

; IDE : cars section (212)

#Vehicle Models=216 <<<--- add 4 cars

 

[HANDLING.CFG LIMITS]

#Apply handling.cfg patch = 0

#Number of standard lines = 214 <<<--- add 4 cars

#Number of bike lines = 13

#Number of flying lines = 24

#Number of boat lines = 12

 

3) Handling and vehicles are fine, I made them for my conversion to GTA-V:

MASSACRO 1700.0 3600.0 1.8 0.0 0.2 0.0 85 1.0 1.0 0.5 5 311.0 35.0 15.0 R P 30.0 0.5 1 40.0 1.0 5.0 0.0 0.1 -0.05 0.5 0.5 0.2 0.2 275000 C0002000 400000 2 2 0

 

612, massacro, massacro, car, MASSACRO, ZMASSAC, null, ignore, 5, 0, 0, -1, 0.80, 0.80, 0

 

- - -

 

-Summary: XD

x) When I add the fourth car in the game is not...

y) The program spawner does not have the new car....

z) I can not enter in Transfender.

(The main.scm controls the vehicle to be civil, but the new vehicle does not have this parameter:

it is impossible that this mod with these functions are only changes...)

 

; IDE : cars section (212)#Vehicle Models=216 <<<--- add 4 cars [HANDLING.CFG LIMITS]#Apply handling.cfg patch = 0#Number of standard lines = 214 <<<--- add 4 cars#Number of bike lines = 13#Number of flying lines = 24#Number of boat lines = 12
But you didn't change any limits, you know?
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But my master!!!... XD

I have change #Vehicle Models=212 to #Vehicle Models=216,
and #Number of standard lines = 210 to #Number of standard lines = 214
+4 cars, so... :) Why not?... :)

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But my master!!!... XD

I have change #Vehicle Models=212 to #Vehicle Models=216,

and #Number of standard lines = 210 to #Number of standard lines = 214

+4 cars, so... :) Why not?... :)

It's commented, so what's the change?

See the fastman92limitAdjuster.log

Nothing was changed.

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I added the comment for greater understanding, there is not in the file:

; fastman92 Limit Adjuster[DYNAMIC LIMITS]; ColModels (10150)#ColModels = 10150; VehicleStructs (50); Max number of vehicles with different IDs loaded.#VehicleStructs = 50; rwObjectInstances (1000)#rwObjectInstances = 1000[iPL]; IPL : inst section (13000)#Buildings = 13000; IPL : inst entries per file (4096)#Inst entries per file = 4096; IPL: map zones (50)#Map zones = 50; IPL: navigation zones (380)#Navigation zones = 380; IPL: occl for interiors (40)#Interior occluders = 50; IPL: occl for map (1000)#Occluders = 1500[iDE LIMITS]; IDE : objs section type 1 (14000)#IDE Objects Type 1 = 14000; IDE : objs section type 2 (70)#IDE Objects Type 2 = 70; IDE : tobj section (169)#Timed Objects = 169; IDE : hier (92)#Hier Objects = 100; IDE : cars section (212)#Vehicle Models=216; IDE : peds section ( 278 )#Ped Models = 278# IDE : weap section ( 51 )#Weapon Models = 51[CAR STREAMING]; Cargrp cars per group (23); Max number you can put is 63.; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.; Remember to increase a limit of VehicleStructs appropriately!; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.#Cargrp cars per group = 23; Streaming : DesiredNumberOfVehiclesLoaded (22); This limit must be lower than a number of members per car group.; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.#Streaming_DesiredNumberOfVehiclesLoaded = 22; Car generators (500)#Car generators = 500; Number of process counter passes for car generators (4)#Number of process counter passes for car generators = 4; Should CCarGenerator_extended be used?#Use extended format for car generators = 0[sTREAMING]; Memory available, in MB unit (megabytes)#Memory available = 50[iD LIMITS]#Apply ID limit patch = 0#I want to increase the IPL limit and I know it may cause bugs = 0#FILE_TYPE_DFF = 20000#FILE_TYPE_TXD = 5000#FILE_TYPE_COL = 255#FILE_TYPE_IPL = 256#FILE_TYPE_DAT = 64#FILE_TYPE_IFP = 180#FILE_TYPE_RRR = 475#FILE_TYPE_SCM = 82#FILE_TYPE_LOADED_START = 2#FILE_TYPE_REQUESTED_START = 2[HANDLING.CFG LIMITS]#Apply handling.cfg patch = 0#Number of standard lines = 214#Number of bike lines = 13#Number of flying lines = 24#Number of boat lines = 12[sPECIAL]#Make helicopters land on water when cars on water cheat enabled = 1[MAIN]author = fastman92

The content of fastman92limitAdjuster.log is:
Starting fastman92 limit adjuster 1.2
Game closed

 

So, I have to add 4 cars: what is the exact code so we do first? :D

Edited by Automan
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I added the comment for greater understanding, there is not in the file:

; fastman92 Limit Adjuster[DYNAMIC LIMITS]; ColModels (10150)#ColModels = 10150; VehicleStructs (50); Max number of vehicles with different IDs loaded.#VehicleStructs = 50; rwObjectInstances (1000)#rwObjectInstances = 1000[iPL]; IPL : inst section (13000)#Buildings = 13000; IPL : inst entries per file (4096)#Inst entries per file = 4096; IPL: map zones (50)#Map zones = 50; IPL: navigation zones (380)#Navigation zones = 380; IPL: occl for interiors (40)#Interior occluders = 50; IPL: occl for map (1000)#Occluders = 1500[iDE LIMITS]; IDE : objs section type 1 (14000)#IDE Objects Type 1 = 14000; IDE : objs section type 2 (70)#IDE Objects Type 2 = 70; IDE : tobj section (169)#Timed Objects = 169; IDE : hier (92)#Hier Objects = 100; IDE : cars section (212)#Vehicle Models=216; IDE : peds section ( 278 )#Ped Models = 278# IDE : weap section ( 51 )#Weapon Models = 51[CAR STREAMING]; Cargrp cars per group (23); Max number you can put is 63.; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.; Remember to increase a limit of VehicleStructs appropriately!; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.#Cargrp cars per group = 23; Streaming : DesiredNumberOfVehiclesLoaded (22); This limit must be lower than a number of members per car group.; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.#Streaming_DesiredNumberOfVehiclesLoaded = 22; Car generators (500)#Car generators = 500; Number of process counter passes for car generators (4)#Number of process counter passes for car generators = 4; Should CCarGenerator_extended be used?#Use extended format for car generators = 0[sTREAMING]; Memory available, in MB unit (megabytes)#Memory available = 50[iD LIMITS]#Apply ID limit patch = 0#I want to increase the IPL limit and I know it may cause bugs = 0#FILE_TYPE_DFF = 20000#FILE_TYPE_TXD = 5000#FILE_TYPE_COL = 255#FILE_TYPE_IPL = 256#FILE_TYPE_DAT = 64#FILE_TYPE_IFP = 180#FILE_TYPE_RRR = 475#FILE_TYPE_SCM = 82#FILE_TYPE_LOADED_START = 2#FILE_TYPE_REQUESTED_START = 2[HANDLING.CFG LIMITS]#Apply handling.cfg patch = 0#Number of standard lines = 214#Number of bike lines = 13#Number of flying lines = 24#Number of boat lines = 12[sPECIAL]#Make helicopters land on water when cars on water cheat enabled = 1[MAIN]author = fastman92
The content of fastman92limitAdjuster.log is:

Starting fastman92 limit adjuster 1.2

Game closed

 

So, I have to add 4 cars: what is the exact code so we do first? :D

 

Commented limit is not hacked as .log says.

 

; IDE : cars section (212)#Vehicle Models=216
This will work:

 

; IDE : cars section (212)Vehicle Models=216
Of course, it can be = 300 or = 500. Just keep in mind it will take a memory for each possible IDE: cars entry.

 

 

[HANDLING.CFG LIMITS]#Apply handling.cfg patch = 0#Number of standard lines = 214#Number of bike lines = 13#Number of flying lines = 24#Number of boat lines = 12
It does not work. Commented limits don't really work.

 

 

[HANDLING.CFG LIMITS]Apply handling.cfg patch = 1Number of standard lines = 214Number of bike lines = 13Number of flying lines = 24Number of boat lines = 12
It's uncommented, but also the first option is enabled.

 

Without 'Apply handling.cfg patch = 1' handling.cfg limit adjuster doesn't work at all.

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Nooo! There was the trick! XD

 

Now: I can only use the ID 612-613-614, with other ID the game crashes ...: /
Maybe it have to change all the IDs of vehicles, without leaving 'holes'?...

 

=====

 

Now everything works, thanks to the tools:
-Free ID List Generator
-Limit Adjust
-Vehicle Audio Loader
-Car Spawner
and instructions by fastman92, I love you man! :D

Edited by Automan
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Cell Tennyson

heyyy...

 

there were no problems when i added one car but i am having problems when i added a second car. My first added car spawns flipped and when i go near it the game crashes. I am sure this is happening because of HandlingAdder.ini. i'm not sure if i have passed a correct entry there. Please help here is what i did.

[MAIN]Count=1[CAR_IDs]612[612]index=11fmass=1400fTurnMass=2725,30004882813fDragMult=1,5x=0y=0z=-0,25nPercentSubmerged=70fTractionMultiplier=0,699999988079071fTractionLoss=0,800000011920929fTractionBias=0,5nNumberOfGears=5fMaxVelocity=1,22800159454346fEngineAcceleration=0,00119999994058162fEngineInertia=10nDriveType=4nEngineType=PfBrakeDeceleration=0,00439999997615814fBrakeBias=0,509999990463257bABS=0fSteeringLock=30fSuspensionForceLevel=1,20000004768372fSuspensionDampingLevel=0,189999997615814fSuspensionHighSpdComDamp=0fSuspensionUpperLimit=0,25fSuspensionLowerLimit=-0,100000001490116fSuspensionBiasBetweenFrontAndRear=0,5fSuspensionAntiDiveMultiplier=0,400000005960464fSeatOffsetDistance=0,370000004768372fCollisionDamageMultiplier=1,02857148647308nMonetaryValue=95000modelFlags=1073750020handlingFlags=12599296frontLight=1rearLight=1animGroup=1[613]index=11fmass=1400fTurnMass=2725,30004882813fDragMult=1,5x=0y=0z=-0,25nPercentSubmerged=70fTractionMultiplier=0,699999988079071fTractionLoss=0,800000011920929fTractionBias=0,5nNumberOfGears=5fMaxVelocity=1,22800159454346fEngineAcceleration=0,00119999994058162fEngineInertia=10nDriveType=4nEngineType=PfBrakeDeceleration=0,00439999997615814fBrakeBias=0,509999990463257bABS=0fSteeringLock=30fSuspensionForceLevel=1,20000004768372fSuspensionDampingLevel=0,189999997615814fSuspensionHighSpdComDamp=0fSuspensionUpperLimit=0,25fSuspensionLowerLimit=-0,100000001490116fSuspensionBiasBetweenFrontAndRear=0,5fSuspensionAntiDiveMultiplier=0,400000005960464fSeatOffsetDistance=0,370000004768372fCollisionDamageMultiplier=1,02857148647308nMonetaryValue=95000modelFlags=1073750020handlingFlags=12599296frontLight=1rearLight=1animGroup=1

it should be like this?? how i have to pass entries in it for adding more cars please help.

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heyyy...

 

there were no problems when i added one car but i am having problems when i added a second car. My first added car spawns flipped and when i go near it the game crashes. I am sure this is happening because of HandlingAdder.ini. i'm not sure if i have passed a correct entry there. Please help here is what i did.

[MAIN]Count=1[CAR_IDs]612[612]index=11fmass=1400fTurnMass=2725,30004882813fDragMult=1,5x=0y=0z=-0,25nPercentSubmerged=70fTractionMultiplier=0,699999988079071fTractionLoss=0,800000011920929fTractionBias=0,5nNumberOfGears=5fMaxVelocity=1,22800159454346fEngineAcceleration=0,00119999994058162fEngineInertia=10nDriveType=4nEngineType=PfBrakeDeceleration=0,00439999997615814fBrakeBias=0,509999990463257bABS=0fSteeringLock=30fSuspensionForceLevel=1,20000004768372fSuspensionDampingLevel=0,189999997615814fSuspensionHighSpdComDamp=0fSuspensionUpperLimit=0,25fSuspensionLowerLimit=-0,100000001490116fSuspensionBiasBetweenFrontAndRear=0,5fSuspensionAntiDiveMultiplier=0,400000005960464fSeatOffsetDistance=0,370000004768372fCollisionDamageMultiplier=1,02857148647308nMonetaryValue=95000modelFlags=1073750020handlingFlags=12599296frontLight=1rearLight=1animGroup=1[613]index=11fmass=1400fTurnMass=2725,30004882813fDragMult=1,5x=0y=0z=-0,25nPercentSubmerged=70fTractionMultiplier=0,699999988079071fTractionLoss=0,800000011920929fTractionBias=0,5nNumberOfGears=5fMaxVelocity=1,22800159454346fEngineAcceleration=0,00119999994058162fEngineInertia=10nDriveType=4nEngineType=PfBrakeDeceleration=0,00439999997615814fBrakeBias=0,509999990463257bABS=0fSteeringLock=30fSuspensionForceLevel=1,20000004768372fSuspensionDampingLevel=0,189999997615814fSuspensionHighSpdComDamp=0fSuspensionUpperLimit=0,25fSuspensionLowerLimit=-0,100000001490116fSuspensionBiasBetweenFrontAndRear=0,5fSuspensionAntiDiveMultiplier=0,400000005960464fSeatOffsetDistance=0,370000004768372fCollisionDamageMultiplier=1,02857148647308nMonetaryValue=95000modelFlags=1073750020handlingFlags=12599296frontLight=1rearLight=1animGroup=1
it should be like this?? how i have to pass entries in it for adding more cars please help.

 

HandlingAdder is outdated and no longer supported.

 

Please refer to this post instead: http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/?p=1066494534

Edited by fastman92
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Cell Tennyson

That link is of this page so what to do instead of Handling adder?? Your Limit Adjuster?? Give me the list of latest tools i need please.. :)

Edited by Cell Tennyson
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