Neddo Posted March 8, 2014 Share Posted March 8, 2014 This tutorial needs a redux Link to comment Share on other sites More sharing options...
Jeansowaty Posted April 13, 2014 Share Posted April 13, 2014 Good I managed to fix it, I have 4 more cars added! All the gangs will have unique cars now Link to comment Share on other sites More sharing options...
savidge Posted April 24, 2014 Share Posted April 24, 2014 So far I added one car and one helicopter. They work, but have no sound. Use fastman92's VehicleAudioLoader.asi Also, where did you get that four-door Manana from? Link to comment Share on other sites More sharing options...
LoneWanderer Posted May 2, 2014 Share Posted May 2, 2014 How do i spawn my added cars using ZAZ's premium vehicle spawner? My Vehicle ID is 699 tho Link to comment Share on other sites More sharing options...
Jeansowaty Posted May 2, 2014 Share Posted May 2, 2014 How do i spawn my added cars using ZAZ's premium vehicle spawner? My Vehicle ID is 699 tho I would like to know that too. Link to comment Share on other sites More sharing options...
bojeddr32 Posted May 24, 2014 Share Posted May 24, 2014 How do i spawn my added cars using ZAZ's premium vehicle spawner? My Vehicle ID is 699 tho There is a suggestion by Alihunter, which does work. Step 1: Open cargrp.dat, and find # Cheat 2 (fast cars). First and most importantly, BACKUP your CARGRP.DAT That is the section, which when the cheat "EVERYONEISRICH" is entered, where those cars mentioned are spawned. If you want to find your car faster, erase all the cars in that list, and put there the name of your new added car. Or, if you want it to make those cars appear, just add your new car. Like this: buffalo, infernus, cheetah, banshee, hotknife, turismo, zr350, comet, supergt, bullet, uranus, jester, sultan, elegy, flash, euros, club, phoenix, fordgt, # Cheat 2 (fast cars) The bolded part is the new car. It will spawn naturally when you entered the cheat. Let me know if it worked Credits goes to Alihunter Link to comment Share on other sites More sharing options...
bojeddr32 Posted May 24, 2014 Share Posted May 24, 2014 Double post. Sorry. Hey! I found out the handling problem you guys are talking about. When I added a Ford GT into the game, I installed my custom handling line. (which is FORDGT <blablabla>) THAT causes the wrong suspension thingy, and crashing of the game. What I did, is I used the BLOODRB line. This line was not used in the game, so I "recycled" it. Example:BLOODRB <your custom handling line> Then, in vehicles.ide, find your new car's IDE line. Then, change the third "name" to BLOODRB. If you don't understand, it's like this: 613, fordgt, fordgt, car, FORDGT, FORDGT, null, executive, 4, 0, 0, -1, 0.78, 0.82, 0 into ---> 613, fordgt, fordgt, car, BLOODRB, FORDGT, null, executive, 4, 0, 0, -1, 0.78, 0.82, 0 Link to comment Share on other sites More sharing options...
Silent Posted May 25, 2014 Share Posted May 25, 2014 Well yeah, adding NEW handling entries causes issues. But there is some duplicated entries which can be reused (without changing their names) and the game will work just fine. Link to comment Share on other sites More sharing options...
bojeddr32 Posted May 25, 2014 Share Posted May 25, 2014 Well yeah, adding NEW handling entries causes issues. But there is some duplicated entries which can be reused (without changing their names) and the game will work just fine. Yeah. I hope in the future versions, it would be fixed, or someone might make a new, more stable one. By the way, you mentioned "duplicate entries". That means BLOODRB is not the only line not used? If so, can you mention the other handling lines so I could use them for adding new cars? Link to comment Share on other sites More sharing options...
Silent Posted May 25, 2014 Share Posted May 25, 2014 the way, you mentioned "duplicate entries". That means BLOODRB is not the only line not used? If so, can you mention the other handling lines so I could use them for adding new cars? http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/?p=1062461299 Link to comment Share on other sites More sharing options...
bojeddr32 Posted May 26, 2014 Share Posted May 26, 2014 Thanks Silent Link to comment Share on other sites More sharing options...
Curtis Posted June 2, 2014 Share Posted June 2, 2014 (edited) I'm trying to add a kuruma from GTA 3, if this works i'll try to add a Helicopter. I Can't find it though. alright, works. but the name doesn't show up properly, i don't think that's a problem for me. i'll try another car now. (little question: if you were adding a helicopter, how could you find it? like, a spawn-point?) Edited June 2, 2014 by RandomStunt Link to comment Share on other sites More sharing options...
bojeddr32 Posted June 3, 2014 Share Posted June 3, 2014 (edited) alright, works. but the name doesn't show up properly, i don't think that's a problem for me. i'll try another car now. (little question: if you were adding a helicopter, how could you find it? like, a spawn-point?) Question: What is the name-line of your new car? (The string of your new one, like KURUMA) It's like this: Install CLEO3 or higher in your GTA San Andreas root directory (where the gta_sa.exe is). You probably know that. Then, make a folder in the CLEO folder found in your San Andreas root directory, if there isn't one (You will have one after installing). Name it to "CLEO_TEXT" without quotes, caps or not. Inside CLEO_TEXT folder, make a notepad. Open the new notepad, and type: <your new car's string> <SPACE> <your new car's name> Example: FORDGT Ford GT EDIT: I forgot changing the file extension. Before you save it, click "Save As" in File menu, name it to "<any name you want>.FXT Yes, it must have the extension of "*.fxt" or it won't read the file. Note: If your new car's handling line has a space (Example: FORD GT), I require you to make the space into an underscore (Example: FORD_GT). Your new car's name won't appear it's name because instead of reading the whole line (the FORD GT), what it will read is only the ones before the space (FORD). It's better to have an underscore. Spawning a helicopter? Try doing the "EVERYONEISRICH" method. If not, I think making your own CLEO mod spawner will work, and it requires a great skill of coding. I ain't a master of making ones. Edited June 14, 2014 by bojeddr32 Link to comment Share on other sites More sharing options...
Jinx. Posted June 6, 2014 Share Posted June 6, 2014 Added my first car! Thanks ! But I have a little problem with sounds of cars (all of them). They have the BMX sound. Help? Link to comment Share on other sites More sharing options...
Silent Posted June 6, 2014 Share Posted June 6, 2014 Added my first car! Thanks ! But I have a little problem with sounds of cars (all of them). They have the BMX sound. Help? Cookie? Jinx. 1 Link to comment Share on other sites More sharing options...
Jinx. Posted June 7, 2014 Share Posted June 7, 2014 Thanks! Link to comment Share on other sites More sharing options...
eugene89 Posted June 8, 2014 Share Posted June 8, 2014 I want to add 3 extra police cars (1 extra for each district). Will I be able to make them spawn with the other cop cars during chases? tonito1996 1 Link to comment Share on other sites More sharing options...
tonito1996 Posted June 8, 2014 Share Posted June 8, 2014 I want to add 3 extra police cars (1 extra for each district). Will I be able to make them spawn with the other cop cars during chases? I asked for this like monthes ago, and the community replied me that its impossible because its hardcoded But if someone know how to do this it will be awesome ! eugene89 1 Link to comment Share on other sites More sharing options...
bojeddr32 Posted June 8, 2014 Share Posted June 8, 2014 Hmmm.. How about making a CLEO mod? That could work. tonito1996 1 Link to comment Share on other sites More sharing options...
eugene89 Posted June 8, 2014 Share Posted June 8, 2014 (edited) Hmmm.. How about making a CLEO mod? That could work. yeah, but how long would it be before its perfected. I personally dont rely on cleo scripts that involve gameplay (other than menu's like the vehicle spawner) because they tend to crash when you use them constantly - and i run from cops way too often. I'd be worried about it OVER spawning that vehicle. Like that mod "trucks with trailers". They were everywhere, normal cars didnt even spawn after a while. Edited June 8, 2014 by maurice96 Link to comment Share on other sites More sharing options...
GODOFGAME Posted June 9, 2014 Share Posted June 9, 2014 Use This http://www.gtagarage.com/mods/show.php?id=17919 To Add Sounds For The New Cars. Link to comment Share on other sites More sharing options...
Jinx. Posted June 9, 2014 Share Posted June 9, 2014 Yeah, that audio loader by fastman is the single one that worked for me. Link to comment Share on other sites More sharing options...
GODOFGAME Posted June 9, 2014 Share Posted June 9, 2014 Is Because VehicleAudioEditorUltimate It's Only For The GTA San Andreas v1.0 [ALL] No-CDFixed EXE Gta_sa.exe eu (14386176 bytes) I Only Test The Cars And Bikes. I Don't Have Idea With The Planes And Boats. Link to comment Share on other sites More sharing options...
GODOFGAME Posted June 9, 2014 Share Posted June 9, 2014 DownLoad This If You Wanna Spawn The Added Vehicle http://zazmahall.de/ZAZGTASANATORIUM/zazmoddat00100/AddCar_spawner.htm Link to comment Share on other sites More sharing options...
savidge Posted June 10, 2014 Share Posted June 10, 2014 fastman92's Car Spawner is better for spawning added vehicles, and they appear with their GXT entry too, so it's easier to navigate. Link to comment Share on other sites More sharing options...
GODOFGAME Posted June 10, 2014 Share Posted June 10, 2014 Thanks For The Info Link to comment Share on other sites More sharing options...
Jinx. Posted June 10, 2014 Share Posted June 10, 2014 Now I can test the added cars without finding it. Thx Link to comment Share on other sites More sharing options...
GODOFGAME Posted June 10, 2014 Share Posted June 10, 2014 Is Good Idea Put The New Cars Pranked But Is Better Spawn Front You. Link to comment Share on other sites More sharing options...
DJCraig34 Posted June 11, 2014 Share Posted June 11, 2014 (edited) I'm having trouble adding in this dodge charger I'm trying to put in I added the models in there and mange to do everything that was told to me I mange to fix the sound ploblem but however everytime I mange to go to the GTA Mod manger towards the car it just gives me an error message and a grey screen where can I find the entry code? I mange to add the car but however everytime I drive it for awhile my game crashes and it suffers from the same ploblem above Edited June 11, 2014 by DJCraig34 Link to comment Share on other sites More sharing options...
Lau5913 Posted June 15, 2014 Share Posted June 15, 2014 Hello,I Added my car in GTA SA. My game work fine but i have a problem.Paintjobs always work just fine for replaced cars, but it would seem that the game bug (It doesn't recognize the extra txd files of added cars).Of the blow, every car have a paintjob option in Transfender, even the cars who don't have "paintjobs".txd files inside gta3.img. The paintjobs are messed up (black paintjob), and including all the default ID's and files i didn't even touch. Is there a solution to solve this problem ? Thank you in advance for your answers. sorry for my bad english. Jeansowaty 1 Link to comment Share on other sites More sharing options...
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