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[TuT] Adding cars to GTA SA


2pacproducer2

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  • 1 month later...

Good I managed to fix it, I have 4 more cars added! All the gangs will have unique cars now :D

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  • 2 weeks later...

So far I added one car and one helicopter. They work, but have no sound.

Use fastman92's VehicleAudioLoader.asi :) Also, where did you get that four-door Manana from?

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LoneWanderer

How do i spawn my added cars using ZAZ's premium vehicle spawner? My Vehicle ID is 699 tho

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Jeansowaty

How do i spawn my added cars using ZAZ's premium vehicle spawner? My Vehicle ID is 699 tho

I would like to know that too.

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  • 3 weeks later...

How do i spawn my added cars using ZAZ's premium vehicle spawner? My Vehicle ID is 699 tho

There is a suggestion by Alihunter, which does work.

Step 1: Open cargrp.dat, and find # Cheat 2 (fast cars). First and most importantly, BACKUP your CARGRP.DAT

That is the section, which when the cheat "EVERYONEISRICH" is entered, where those cars mentioned are spawned. If you want to find your car faster, erase all the cars in that list, and put there the name of your new added car. Or, if you want it to make those cars appear, just add your new car. Like this:

buffalo, infernus, cheetah, banshee, hotknife, turismo, zr350, comet, supergt, bullet, uranus, jester, sultan, elegy, flash, euros, club, phoenix, fordgt, # Cheat 2 (fast cars)

The bolded part is the new car. It will spawn naturally when you entered the cheat.

Let me know if it worked ;) Credits goes to Alihunter

 

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Double post. Sorry.

 

Hey! I found out the handling problem you guys are talking about.

When I added a Ford GT into the game, I installed my custom handling line. (which is FORDGT <blablabla>) THAT causes the wrong suspension thingy, and crashing of the game. What I did, is I used the BLOODRB line. This line was not used in the game, so I "recycled" it. Example:
BLOODRB <your custom handling line>

Then, in vehicles.ide, find your new car's IDE line. Then, change the third "name" to BLOODRB. If you don't understand, it's like this:

613, fordgt, fordgt, car, FORDGT, FORDGT, null, executive, 4, 0, 0, -1, 0.78, 0.82, 0 into --->

613, fordgt, fordgt, car, BLOODRB, FORDGT, null, executive, 4, 0, 0, -1, 0.78, 0.82, 0

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Well yeah, adding NEW handling entries causes issues. But there is some duplicated entries which can be reused (without changing their names) and the game will work just fine.

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Well yeah, adding NEW handling entries causes issues. But there is some duplicated entries which can be reused (without changing their names) and the game will work just fine.

Yeah. I hope in the future versions, it would be fixed, or someone might make a new, more stable one.

By the way, you mentioned "duplicate entries". That means BLOODRB is not the only line not used? If so, can you mention the other handling lines so I could use them for adding new cars? :D

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the way, you mentioned "duplicate entries". That means BLOODRB is not the only line not used? If so, can you mention the other handling lines so I could use them for adding new cars? :D

http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/?p=1062461299

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I'm trying to add a kuruma from GTA 3, if this works i'll try to add a Helicopter.

I Can't find it though.

alright, works. but the name doesn't show up properly, i don't think that's a problem for me. i'll try another car now.

(little question: if you were adding a helicopter, how could you find it? like, a spawn-point?)

Edited by RandomStunt
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alright, works. but the name doesn't show up properly, i don't think that's a problem for me. i'll try another car now.

(little question: if you were adding a helicopter, how could you find it? like, a spawn-point?)

 

Question: What is the name-line of your new car? (The string of your new one, like KURUMA)

It's like this: Install CLEO3 or higher in your GTA San Andreas root directory (where the gta_sa.exe is). You probably know that.

Then, make a folder in the CLEO folder found in your San Andreas root directory, if there isn't one (You will have one after installing). Name it to "CLEO_TEXT" without quotes, caps or not.

Inside CLEO_TEXT folder, make a notepad.

Open the new notepad, and type:

<your new car's string> <SPACE> <your new car's name>

Example:

FORDGT Ford GT

EDIT:

I forgot changing the file extension.

Before you save it, click "Save As" in File menu, name it to "<any name you want>.FXT

Yes, it must have the extension of "*.fxt" or it won't read the file.

 

 

Note: If your new car's handling line has a space (Example: FORD GT), I require you to make the space into an underscore (Example: FORD_GT). Your new car's name won't appear it's name because instead of reading the whole line (the FORD GT), what it will read is only the ones before the space (FORD). It's better to have an underscore.

 

 

 

Spawning a helicopter? Try doing the "EVERYONEISRICH" method. If not, I think making your own CLEO mod spawner will work, and it requires a great skill of coding. I ain't a master of making ones.

Edited by bojeddr32
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Added my first car! Thanks :D! But I have a little problem with sounds of cars (all of them). They have the BMX sound. Help?

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Added my first car! Thanks :D! But I have a little problem with sounds of cars (all of them). They have the BMX sound. Help?

Cookie?

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Thanks! :D

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I want to add 3 extra police cars (1 extra for each district). Will I be able to make them spawn with the other cop cars during chases?

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tonito1996

I want to add 3 extra police cars (1 extra for each district). Will I be able to make them spawn with the other cop cars during chases?

 

I asked for this like monthes ago, and the community replied me that its impossible because its hardcoded :/

But if someone know how to do this it will be awesome !

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Hmmm.. How about making a CLEO mod? That could work.

yeah, but how long would it be before its perfected. I personally dont rely on cleo scripts that involve gameplay (other than menu's like the vehicle spawner) because they tend to crash when you use them constantly - and i run from cops way too often. I'd be worried about it OVER spawning that vehicle.

 

Like that mod "trucks with trailers". They were everywhere, normal cars didnt even spawn after a while.

Edited by maurice96
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Yeah, that audio loader by fastman is the single one that worked for me.

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Is Because VehicleAudioEditorUltimate It's Only For The GTA San Andreas v1.0 [ALL] No-CDFixed EXE Gta_sa.exe eu (14386176 bytes)


I Only Test The Cars And Bikes. I Don't Have Idea With The Planes And Boats.

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Now I can test the added cars without finding it. Thx :)

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Is Good Idea Put The New Cars Pranked But Is Better Spawn Front You.

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I'm having trouble adding in this dodge charger I'm trying to put in

 

I added the models in there and mange to do everything that was told to me

 

I mange to fix the sound ploblem but however everytime I mange to go to the GTA Mod manger towards the car it just gives me an error message and a grey screen

 

where can I find the entry code?

 

I mange to add the car but however everytime I drive it for awhile my game crashes and it suffers from the same ploblem above

Edited by DJCraig34
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Hello,

I Added my car in GTA SA. My game work fine but i have a problem.

Paintjobs always work just fine for replaced cars, but it would seem that the game bug (It doesn't recognize the extra txd files of added cars).

Of the blow, every car have a paintjob option in Transfender, even the cars who don't have "paintjobs".txd files inside gta3.img. The paintjobs are messed up (black paintjob), and including all the default ID's and files i didn't even touch.

 

Is there a solution to solve this problem ?

 

Thank you in advance for your answers.

 

sorry for my bad english.

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