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[TuT] Adding cars to GTA SA


2pacproducer2

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It`s hardcoded, impossible until i make my own Vehicle Special Abilities which is coming in this year in unspecified time. I haven`t started it yet, there are many projects to do at first.

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It`s hardcoded, impossible until i make my own Vehicle Special Abilities which is coming in this year in unspecified time. I haven`t started it yet, there are many projects to do at first.

a special abilities editor like an asi? sounds awesome gemme a heads up when its done cant wait biggrin.gif

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@Fatalpipe

Thanks but it doesn't work, i've tired that before posting the question here and the game doesn't start.

 

The only way I found to spawn an added car was using the ID 613 instead of a higher one. With the ID 612 the game also starts but the car doesn't appear and with ID 614 the game don't work as well. Thank you anyway

 

@fastman92

 

Thank you so much, I will try that and see if it works

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I spawn my added cars using the code that only spawns the car once. I can't remember the exact code right now and I'm using a tablet right now but its the one where you have to load the model first. This code has spawned all of my added cars and I use ID 18630 or something like that and higher.

 

If you wanted to make it like a parked car generator you could check to see if the player was in a sphere and then spawn the car.

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Hey fastman92 ,what r u talking about? This code worked perfect to me,why u need to say that I dont know bla bla?? It was not helpless,maybe you r right with your way to do the thing,but the guy wants to have parked cars,same I wanted when I asked help for that code,and that code gave me parked added cars... So what?!

 

And I dont want to start more bullsh*t,but I can prove that I have no bugs with pcj600 when my handling.cfg have added lines,and I will.

 

Edit: This Car Spawner u made helped me a lot when I was adding&testing cars.Your Taxi ID Script is great,no words to describe.Now I hope you can manage this thing with paintjobs,will be awesome,just like me,many people r waiting a long time for this!

Edited by Fatalpipe
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  • 2 months later...
  • 2 months later...
  • 2 weeks later...

Can anyone help me?

Windows 7 32

the audioeditor thing makes all the cars have bikes horn and no audio, still hear doors and tires

http://www.gamefront.com/files/15524949/ha...verter_v1.0.rar

also this doesen't work i get some error >36

I also have to ask what is better, adding the handling in the bottom of hangling.cfg or with the handlingadder.asi?

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Guys when i add my third car the game crashes mid -loading

I do not use SALA because I rather not have added cars then having a crashing gta because sala...

I read somewhere the morevehicles.asi does not require asi, and yes I tried the third car with 614 699 793 794 and still not working... btw I did not use added handling I used original line like the first two

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direstraits

"Morevehicles.asi" requires Asi Loader. And try this ID : 18631 and Check your Vehicles.IDE line.

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  • 2 weeks later...

So i everthing work fine, unit i entered the car

 

then this happened

 

user posted image

 

does anyone know whats going on here?

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@maximo66. i had that same problem before but after making some corrections in my handling.cfg, i got it fixed but i dont know how i fixed it or what was causing the bug.

 

 

can anyone solve my problem? i already added 11 cars successfully with their own names and sounds. only recently, i found out all of them were just using one handling line in the handling.cfg (even though they all drive very differently). they were all using the last entry in the handling.cfg. how do i make them use each of their respective handling lines?

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  • 2 weeks later...
Los Santos citizen
So i everthing work fine, unit i entered the car

 

then this happened

 

user posted image

 

does anyone know whats going on here?

You must of mistyped something in the vehicle.ide

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So i everthing work fine, unit i entered the car

 

then this happened

 

user posted image

 

does anyone know whats going on here?

You edited handling.cfg, you shouldn't edit this file, but instead use existing handling file for added vehicle.

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  • 2 weeks later...

20 mb file can not find it, but it was in mediafire was removed, however, why not make a gta sa rip with all lines and modifications and that is only changing the basic lines, as carcols, handing and vehicles, is an idea, if you can climb the 20 mb otravez appreciate it.

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Can someone help me? I added car, but when I spawn it and enter... it is not moving anywhere and when I ram it with another car, it explodes sad.gif

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hi friends...i followed the beautiful tut.I tried to add a dirtbike(new sanchez).but the mod which i downloaded from gta garage,only contains 1 txd, 1 dff,1 readme and one preview image.no handling or vehicle ide line found in the readme. I tried to copy paste the default sanchez handling and vehicle ide.but the game crashes when loading just starts.......pls help.....

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  • 2 weeks later...

Hey, Thanks For Tut. It Working On My SA.

 

And Anyway is it possible to add an airplane or boat?

Cause if possible can you post the tut now.

Sorry If My English Was Bad And Ragged blush.gif, I Can't Speak English, Tough!

 

Fast Responses Needed... biggrin.gif

 

 

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@RAY-X- ya man !I think it's possible.The same way......add vehicle.ide then handling.cfg then carmod ,carcol,cargrp,audio. DONE!!!

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Man now i have a real problem.I have added 2 cars 1 Hero Impulse(handling used sanchez) with id 612 and one Pulsar 220(handling used fcr900) with id no 613.they both worked fine.no crash, no sound bug and no handling bug, it was all fine, but when i tried to add a new bike Ghost Rider bike with 614 or 699 ide and a new added handling line the car does'nt appear.no crash or other bugs.the game runs fine but only the car does'nt appear.I have tried many ways.made it the only ballas gang car in cargrp.dat but still that sh*t.But in cargrp.dat if i replace that car with pulsar or hero then they spawns, but only that 3rd car does not spawns....please help

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@babu1993. Alright, gonna to test that now

 

and a last question, why i have weird vehicle sound. It look Like The Door Sound Like CJ Opened An Airplane Door

And When Driving The Sound Like CJ Punch. Can Everyone Help Me Now. Any Help Will Be Appriciated

And Once Again I Said, Sorry For My Bad English blush.gif

 

Very Fast Responses Needed...

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Ah man that's the old prob !!!When i first added the two bikes(hero & pulsar) they had engine sound like foot steps or train engine and they all had bmx bicycle horn!!!Then i learnt it's the "vahicle audio loader" which was creating the problem.Then i replaced them with "vehicle audio hook" (GOOGLE SEARCH THAT, YOU CAN FIND THAT IN GTA FORUM).Till then they all have unique vehicle sound.WISH IT WILL HELP YOU.........................But what about my problem?Please help ............ suicidal.gifsuicidal.gif

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NO HELP!!NO RESPONSE!!!!ok......I have figuered out that himself.It was that, when i was adding an extra vehicle handling line in handling.cfg and was using that new one(EXPENDABLE) in my newly added bike's vehicle.ide line then the vehicle was not spawning, but whenever i was using an existing handling line(FREEWAY) the car naturally spawned........BUT IF THERE IS ANY WAY TO BYPASS THAT FU*KING SITUATION????WHO KNOWS????!!!!

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_ricoscorpio_

I added jets using this mods but crashed my games sad.gif . can you please show me how to add planes using this mod? or make another version of this mod specifically for planes?

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