1stresponse Posted December 14, 2011 Share Posted December 14, 2011 (edited) What tools you are using?if it is a "CAR" then place it under 'cars' or 'more-cars',. Handling.cfg does NOT require ALPHABET ARRANGEMENT. Know what vehicle types you are adding. And make sure, that vehicle handling name inside handling.cfg must same as what your vehicle .dff is, and in all CAPITAL. Edited December 14, 2011 by 1stresponse Link to comment Share on other sites More sharing options...
1stresponse Posted December 14, 2011 Share Posted December 14, 2011 (edited) why i can only see ai driving only three of my cars and not all? Edit your 'cargrp',.if your car assign to to be driven by Ballas gangs then you will see your car mostly in BALLAS TERRITORY. If your car then assign to group of 'worker' you will mostly see your car in Shipyards, County place or any related. And another if it is assign in group of 'rich' it will mostly appeared in the City, Town Centers. Why not to try assign your vehicles into one group to see them alternately spawning in one street Edited December 14, 2011 by 1stresponse Link to comment Share on other sites More sharing options...
1stresponse Posted December 14, 2011 Share Posted December 14, 2011 I've added at least 15 cars to game and I haven't had many issues. I added all new handling lines for them at the very end of the handling.cfg file. They all seem to work fine for the most part, but a couple seem to be too low to the ground and they all seem to have the same handling properties. I think maybe the game is using the last line I put there for all of the added cars but I'm not entirely sure. It is kind of annoying but I work around it for now because only 2 of them don't work right and the rest work fine. i use a Correct Formula to Convert exactly handling lines from handling.cfg to handlingadder. No floats No Submerged. Link to comment Share on other sites More sharing options...
1stresponse Posted December 14, 2011 Share Posted December 14, 2011 How to add vehicles with ramps like andromada It is possible but critical, i tried adding huge planes like C-5, flight is success but something weird on its handling (i do not use keyboard while in flight crash happens, only in mouse controls. If i open the ramp i use Cleo base on Air-to-air fueling system, if you will analyze that cleo script of STRATOTANKER instead of cylindrical tale to be lowered behind that plane, it is now the RAMP of the added cargo plane. Link to comment Share on other sites More sharing options...
gtafan113 Posted December 14, 2011 Share Posted December 14, 2011 I've added at least 15 cars to game and I haven't had many issues. I added all new handling lines for them at the very end of the handling.cfg file. They all seem to work fine for the most part, but a couple seem to be too low to the ground and they all seem to have the same handling properties. I think maybe the game is using the last line I put there for all of the added cars but I'm not entirely sure. It is kind of annoying but I work around it for now because only 2 of them don't work right and the rest work fine. i use a Correct Formula to Convert exactly handling lines from handling.cfg to handlingadder. No floats No Submerged. The only reason why I don't want to use handling adder is because I'm adding a lot of fast cars and the handling adder crashes when you go too fast in an added car. If this didn't happen then I would definately use it, but I want to be able to drive as fast as want to so that's why I don't. Link to comment Share on other sites More sharing options...
Silent Posted December 14, 2011 Share Posted December 14, 2011 What tools you are using?if it is a "CAR" then place it under 'cars' or 'more-cars',. Handling.cfg does NOT require ALPHABET ARRANGEMENT. Know what vehicle types you are adding. And make sure, that vehicle handling name inside handling.cfg must same as what your vehicle .dff is, and in all CAPITAL. Bullsh*t. All handling.cfg names are coded in EXE and their data is get by the function, so adding any new data ISN'T a good idea. Link to comment Share on other sites More sharing options...
aStiffSausage Posted December 15, 2011 Share Posted December 15, 2011 What tools you are using?if it is a "CAR" then place it under 'cars' or 'more-cars',. Handling.cfg does NOT require ALPHABET ARRANGEMENT. Know what vehicle types you are adding. And make sure, that vehicle handling name inside handling.cfg must same as what your vehicle .dff is, and in all CAPITAL. Bullsh*t. All handling.cfg names are coded in EXE and their data is get by the function, so adding any new data ISN'T a good idea. Not a good idea, but it has worked for me few times. Sometimes everything goes wrong, sometimes works without problems. I have no idea why this happens, but re-installing the game and trying again sometimes helps. There's no rational reason why it would ever work, but it's the fun of modding the game; sometimes it crashes at random point and sometimes it works perfectly. Link to comment Share on other sites More sharing options...
1stresponse Posted December 15, 2011 Share Posted December 15, 2011 Then, don't add vehicles if you dont want to add data,. Link to comment Share on other sites More sharing options...
1stresponse Posted December 15, 2011 Share Posted December 15, 2011 I've added at least 15 cars to game and I haven't had many issues. I added all new handling lines for them at the very end of the handling.cfg file. They all seem to work fine for the most part, but a couple seem to be too low to the ground and they all seem to have the same handling properties. I think maybe the game is using the last line I put there for all of the added cars but I'm not entirely sure. It is kind of annoying but I work around it for now because only 2 of them don't work right and the rest work fine. i use a Correct Formula to Convert exactly handling lines from handling.cfg to handlingadder. No floats No Submerged. The only reason why I don't want to use handling adder is because I'm adding a lot of fast cars and the handling adder crashes when you go too fast in an added car. If this didn't happen then I would definately use it, but I want to be able to drive as fast as want to so that's why I don't. what tool? Link to comment Share on other sites More sharing options...
fastman92 Posted December 15, 2011 Share Posted December 15, 2011 Add new entries to handling.cfg. Spawn PCJ600 and you`ll see what happens. Adding new handling entries is not possible yet and i`m workin on it Link to comment Share on other sites More sharing options...
gtafan113 Posted December 15, 2011 Share Posted December 15, 2011 Add new entries to handling.cfg. Spawn PCJ600 and you`ll see what happens.Adding new handling entries is not possible yet and i`m workin on it That explains all those problems I was having crashing into invisible bikes and such... Link to comment Share on other sites More sharing options...
1stresponse Posted January 4, 2012 Share Posted January 4, 2012 possible Link to comment Share on other sites More sharing options...
Silent Posted January 4, 2012 Share Posted January 4, 2012 possible What's possible? Link to comment Share on other sites More sharing options...
Fatalpipe Posted January 7, 2012 Share Posted January 7, 2012 Don't add any new entries to handling.cfg, unless you want the game to be really f*cked up Well,things worked fine to me until now. I will say something to you people:"I spent about 2 months,some weeks,many days and a lot of hours editing lines,files,things,replacing files,downloading,reading,asking,answering... Lots of crashes,reinstalls,oh my,hard times... All this to add things in GTA SA to my son!! Things goes wrong many times,but you need to take your time to exploit the possibilities,as I did with help of many others from here(GTAForums). And you know what?At 25yr old,I've learned a lot about how to code Cleo things,learned about game textures,about mixing things/mods together,but most important thing I've learned is that you need to know SA in a particular way,as -BLITZ- already explained: I remember when I started to mod my SA, after 12 cars installed, my game was crashing on some point if I was driving on some specific street. I didn't know how to install them correctly at that time of handling, vehicles.dat because I was new to this stuff. Take note that, you have to rebuild arhives everytime when you install something or more than 2-3 files on that install. My game crashes in hours or luckly doesn't crash in that day at all. You really have to know understand SA, then you have no problems. Well,that's it.Hope people still playing and modding SA and have fun. Link to comment Share on other sites More sharing options...
1stresponse Posted January 12, 2012 Share Posted January 12, 2012 tsk,..months of exploring? me year of playing with added vehicles Link to comment Share on other sites More sharing options...
1stresponse Posted January 12, 2012 Share Posted January 12, 2012 It is possible of adding and playing with these toys,. i'll show gamers that i can in my next visit,.. for now im busy texturing my newly created toy good day and peace Link to comment Share on other sites More sharing options...
1stresponse Posted January 12, 2012 Share Posted January 12, 2012 Fatalpipe, i understand.. Link to comment Share on other sites More sharing options...
SomeGuy86 Posted January 20, 2012 Share Posted January 20, 2012 Just thought I'd make a small contribution to this topic... This tool is NOT MADE by me, but I recommend you guys post it within the first post, tool list. Despite the wrong category and description, this is SA tool, and it'll convert any standard car handling into the new format, which is used by the latest version of handling adder. Not only I confirmed it myself, but I also added over 300 new, functional handlings DOWNLOAD Link to comment Share on other sites More sharing options...
gtafan113 Posted January 20, 2012 Share Posted January 20, 2012 Does this fix the crash that happens when you drive too fast.in a car? Link to comment Share on other sites More sharing options...
SomeGuy86 Posted January 20, 2012 Share Posted January 20, 2012 Does this fix the crash that happens when you drive too fast.in a car? Good question... This tool comes with the option to "Set Maximum fVelocity to 1,226" which I assume has to do with speed crashes. HOWEVER, during the initial testing, I still experienced crashes when going too fast, especially when I crash into something, whenever going off-road & hitting a bump or crashing into the another vehicle. These are not really crashes, more like hangs, as San Andreas stops responding... So I guess it's not 100% reliable, but still the best way yet to add functional handlings into the game Link to comment Share on other sites More sharing options...
viva yo Posted January 21, 2012 Share Posted January 21, 2012 is it possible to add cars that act like plice cars? I mean, they will appear on the street drived by policeman Link to comment Share on other sites More sharing options...
Silent Posted January 21, 2012 Share Posted January 21, 2012 It requires extra memory hacking. Link to comment Share on other sites More sharing options...
viva yo Posted January 21, 2012 Share Posted January 21, 2012 (edited) I tried this but I hve this message GTA:SA Crashed, Debug Info Follows: GTA Info: Version: US 1.0 Last File Loaded: HANDLING.CFG Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x008214E4 Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00000000 EBX: 0x00000008 ECX: 0x00000008 EDX: 0x4C415453 ESI: 0x00000000 EDI: 0x00000000 EBP: 0x0022FC9C ESP: 0x0022FC90 Edit: when I don't use a custom Handling line it works, How can I solve this problem? Edited January 21, 2012 by viva yo Link to comment Share on other sites More sharing options...
fastman92 Posted January 22, 2012 Share Posted January 22, 2012 Don't add any new entries to handling.cfg, unless you want the game to be really f*cked up Well,things worked fine to me until now. I will say something to you people:"I spent about 2 months,some weeks,many days and a lot of hours editing lines,files,things,replacing files,downloading,reading,asking,answering... Lots of crashes,reinstalls,oh my,hard times... All this to add things in GTA SA to my son!! Things goes wrong many times,but you need to take your time to exploit the possibilities,as I did with help of many others from here(GTAForums). And you know what?At 25yr old,I've learned a lot about how to code Cleo things,learned about game textures,about mixing things/mods together,but most important thing I've learned is that you need to know SA in a particular way,as -BLITZ- already explained: I remember when I started to mod my SA, after 12 cars installed, my game was crashing on some point if I was driving on some specific street. I didn't know how to install them correctly at that time of handling, vehicles.dat because I was new to this stuff. Take note that, you have to rebuild arhives everytime when you install something or more than 2-3 files on that install. My game crashes in hours or luckly doesn't crash in that day at all. You really have to know understand SA, then you have no problems. Well,that's it.Hope people still playing and modding SA and have fun. Test pcj600 motorbike, it won`t work. I know how gta_sa.exe loads handling entries and it uses table with names e.g LANDSTALKER, BUFFALO to locate ID of handling. http://pastebin.com/H5tXqeik Link to comment Share on other sites More sharing options...
viva yo Posted January 23, 2012 Share Posted January 23, 2012 is it possible for added cars to have paintjobs?, because i added a few and, even though in transfender has the option of painjobs they are some weird textures and not the ones they suppose to be Link to comment Share on other sites More sharing options...
kamils09 Posted February 1, 2012 Share Posted February 1, 2012 I add new car(converted form GTA VC), and doesn't work: http://imageshack.us/photo/my-images/577/imageshackjr.jpg/ I tried everything, and nothing. Where is the problem? Please, help. Sorry if i make mistakes, i'm Polish. Link to comment Share on other sites More sharing options...
viva yo Posted February 3, 2012 Share Posted February 3, 2012 GTA:SA Crashed, Debug Info Follows: GTA Info: Version: US 1.0 Last File Loaded: AUDIO\STREAMS\AA Last Library Loaded: d3d9.dll Error: Unknown Assembly Info: Exception At Address: 0x007F18CF Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00020000 EBX: 0x3F496FCD ECX: 0x00000178 EDX: 0x0C5C8440 ESI: 0x3F4BCCA3 EDI: 0x0C5B3BA8 EBP: 0x037148C8 ESP: 0x0022FD04 How can I solve this. It apears +-5 min after i started to play Link to comment Share on other sites More sharing options...
viva yo Posted February 10, 2012 Share Posted February 10, 2012 the problem i had now is solved, I just delete the d3d9.dll file and it works perfectly. My question now is, can you make these added cars appear in some place parked? I mean like the cars of the driving school Link to comment Share on other sites More sharing options...
Fatalpipe Posted February 21, 2012 Share Posted February 21, 2012 (edited) the problem i had now is solved, I just delete the d3d9.dll file and it works perfectly. My question now is, can you make these added cars appear in some place parked? I mean like the cars of the driving school I think this is what you want. Hope this help you. Edited February 21, 2012 by Fatalpipe Link to comment Share on other sites More sharing options...
fastman92 Posted February 21, 2012 Share Posted February 21, 2012 the problem i had now is solved, I just delete the d3d9.dll file and it works perfectly. My question now is, can you make these added cars appear in some place parked? I mean like the cars of the driving school I think this is what you want. Hope this help you. Helpless solution. If you don`t know something it`s better to avoid that than answer. Function checks whether ID of vehicle is between 400 and 630 (range planned for vehicles by R*). To fix it go here: http://www.gtaforums.com/index.php?showtop...st&p=1061053214 Use this car spawner on CLEO4 (must be CLEO4 for .ini to work or else no .ini configuration): http://www.gtaforums.com/index.php?showtopic=462929 You`ll be able to set up ranges of added, trailers and much more. Example of ranges: [range_1]start = 400end = 611[range_2]start = 612end = 613[range_3]start = 793end = 799[range_4]start = 907end = 909[range_5]start = 965end = 965[range_6]start = 999end = 999[range_7] start = 1194end = 1203 In this version it is unnecessary to specify number of created ranges. Scripts checks for range 1, 2, 3, 4..... until it can`t find a range with iterator. About paintjobs - another function that requires ID to be 400 <= x <= 630: 0x004C9360 - CVehicleModelInfo *__cdecl assignPaintjobToVehicle(char *TxdName, int TxdIndex) TXD without .txd Part of that function: .text:004C93C2 02C push 630 ; high.text:004C93C7 030 lea ecx, [esp+30h+PaintjobNumber].text:004C93CB 030 push 400 ; low.text:004C93D0 034 push ecx ; name.text:004C93D1 038 mov [esp+esi+38h+PaintjobNumber], 0.text:004C93D6 038 call _getModelByNameInRange; returns Model ID Someone change it and paintjobs on added vehicles will work. Or i will do it until the end of current moth. Link to comment Share on other sites More sharing options...
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