STEVE124 Posted February 23, 2009 Share Posted February 23, 2009 How about not rapidshare! Sendspace/mediafire/megaupload are decent to a degree Sendspace is limited to 50/kbs. Link to comment Share on other sites More sharing options...
Hergonan Posted February 23, 2009 Share Posted February 23, 2009 Damn, the sco files are in a different version now Link to comment Share on other sites More sharing options...
simkas Posted February 23, 2009 Share Posted February 23, 2009 It seems that SparkIV can open the IMG files from this. I only tried opening then anim.img file though, because I haven't finished downloading the second part. Link to comment Share on other sites More sharing options...
Hellzone100 Posted February 23, 2009 Author Share Posted February 23, 2009 Filefront is refuseing to upload it knocks me out of my login. Im uploading to netload as well. Link to comment Share on other sites More sharing options...
simkas Posted February 23, 2009 Share Posted February 23, 2009 I'm gonna try adding the animations of the new weapons into IV's anim.img and see if they can be used in-game. Link to comment Share on other sites More sharing options...
Hellzone100 Posted February 23, 2009 Author Share Posted February 23, 2009 (edited) godspeed simkas godspeed to u all. Edited February 23, 2009 by Hellzone100 Link to comment Share on other sites More sharing options...
simkas Posted February 23, 2009 Share Posted February 23, 2009 Ah, damn, I just noticed that the animations are in a different file format, they're now .xad instead of .wad. Link to comment Share on other sites More sharing options...
Hergonan Posted February 23, 2009 Share Posted February 23, 2009 (edited) Ah, damn, I just noticed that the animations are in a different file format, they're now .xad instead of .wad. xbox-animation-data xad windows-animation-data wad obviously (nah, I'm just guessing ) Edited February 23, 2009 by Hergonan Link to comment Share on other sites More sharing options...
boCa Posted February 23, 2009 Share Posted February 23, 2009 [.xad -> .XBOXad] [.wad -> .WINDOWSad] ... i dont think that it's possible to port tlad to pc... Maybe we can get some charactermodels + textures but nothing more i think. Link to comment Share on other sites More sharing options...
simkas Posted February 23, 2009 Share Posted February 23, 2009 [.xad -> .XBOXad] [.wad -> .WINDOWSad] ... i dont think that it's possible to port tlad to pc... Maybe we can get some charactermodels + textures but nothing more i think. All the model and texture formats also start with a W. Which means all the models and textures in the xbox files will most likely start with an X. Which means we'll need a tool that would somehow convert the xbox format into the windows format in order to use the files. Link to comment Share on other sites More sharing options...
Hergonan Posted February 23, 2009 Share Posted February 23, 2009 I'm comparing SCOs atm, if I can get scos with unchanged content, I can possibly write a sco converter ! By unchanged content I mean unchanged "code", not actual file content. Link to comment Share on other sites More sharing options...
Hellzone100 Posted February 23, 2009 Author Share Posted February 23, 2009 (edited) Without a doubt a few apps will need to be tweaked. Im looking into thos files right now. As a thought you could add in the code for the engine to read the .xad or perhaps its allready there. Edited February 23, 2009 by Hellzone100 Link to comment Share on other sites More sharing options...
simkas Posted February 23, 2009 Share Posted February 23, 2009 (edited) Well, at least the data files are in the exactly same format as the PC version. I've managed to make the RPG act pretty much like the grenade launcher in TLAD. I created a new projectile by copy-pasting the data from TLAD. Although due to the lack of models and new effects, the grenade uses the default grenade model and it has the rocket trail. Edited February 23, 2009 by simkas Link to comment Share on other sites More sharing options...
boCa Posted February 23, 2009 Share Posted February 23, 2009 gogo need part 7,8,9 !!!!11 ^^ Link to comment Share on other sites More sharing options...
Hergonan Posted February 23, 2009 Share Posted February 23, 2009 sh*t, this means I have to learn the sco file format Link to comment Share on other sites More sharing options...
simkas Posted February 23, 2009 Share Posted February 23, 2009 Now, if I'd have the grenade launcher animations, the grenade launcher model, the model of the grenade that's fired by the grenade launcher, I'd have a perfect TLAD grenade launcher. Link to comment Share on other sites More sharing options...
anique Posted February 23, 2009 Share Posted February 23, 2009 (edited) Without a doubt a few apps will need to be tweaked. Im looking into thos files right now.As a thought you could add in the code for the engine to read the .xad or perhaps its allready there. just rename the xad to wad or whatever and see what happens. I've heard win and xbox use similar file techniques. OMG,OMG, This is going to be the biggest most officially ripped off GTA mod ever. Edited February 23, 2009 by anique Link to comment Share on other sites More sharing options...
Hellzone100 Posted February 23, 2009 Author Share Posted February 23, 2009 Hergonan i just checked with the stock 360 gtaiv and i can open the SCO's how ever if i open them from the update or TLAD they wont open. So somethings changed a bit and the program dosent know what to do. Im useing Spark. Link to comment Share on other sites More sharing options...
simkas Posted February 23, 2009 Share Posted February 23, 2009 Without a doubt a few apps will need to be tweaked. Im looking into thos files right now.As a thought you could add in the code for the engine to read the .xad or perhaps its allready there. just rename the xad to wad or whatever and see what happens. I've heard win and xbox use similar file techniques. Tried that. Still won't work. Link to comment Share on other sites More sharing options...
anique Posted February 23, 2009 Share Posted February 23, 2009 (edited) @hellzone100 How did you make .001 , .002 etc files from 360 into normal folders? e.g. I have extracted B66716ED23BE790FCF1210AB932119501DC7405E54.001 from 360 but i can't find a way to turn it into normal files? Edited February 23, 2009 by anique Link to comment Share on other sites More sharing options...
FunGt Posted February 23, 2009 Share Posted February 23, 2009 Hellzone did you find the model file of the towtruck and the new weapons? Link to comment Share on other sites More sharing options...
MagnAn Posted February 23, 2009 Share Posted February 23, 2009 If this works, Microsoft will be sooo screwed over. Serves them right. Link to comment Share on other sites More sharing options...
anique Posted February 23, 2009 Share Posted February 23, 2009 Does any1 have contact with Aru. He's an expert at this stuff. Link to comment Share on other sites More sharing options...
Hellzone100 Posted February 23, 2009 Author Share Posted February 23, 2009 anique open that 1 file with this http://dwl.xbox-scene.com/xbox360pc/develo.../wxPirs-1.1.rar and FunGt yes there are the models for the truck and weapons but they are in xbox format atm. The Rage engine might read them because gta4 was orig on the 360 but then again it might partly be the xex "exe" that controls part of that. All parts are uploaded. Link to comment Share on other sites More sharing options...
boCa Posted February 23, 2009 Share Posted February 23, 2009 Spark IV has to be updated (converter xbox->windows format) ^^ Wont work otherwise. Link to comment Share on other sites More sharing options...
anique Posted February 23, 2009 Share Posted February 23, 2009 (edited) anique open that 1 file with this http://dwl.xbox-scene.com/xbox360pc/develo.../wxPirs-1.1.rar and FunGt yes there are the models for the truck and weapons but they are in xbox format atm. The Rage engine might read them because gta4 was orig on the 360 but then again it might partly be the xex "exe" that controls part of that. All parts are uploaded. Thanx for that tool. Have you tested the files with open IV The files in the data folder are usable as they are. Sites can be added just by renaming(i hope)(i'll go to my other pc tommorow and check) Edited February 23, 2009 by anique Link to comment Share on other sites More sharing options...
boCa Posted February 23, 2009 Share Posted February 23, 2009 yep, open iv doesnt work, just like spark.. you can import the files but you cant open them. The game crashes if u rename them to .w__ and import. Link to comment Share on other sites More sharing options...
Hellzone100 Posted February 23, 2009 Author Share Posted February 23, 2009 Im going to do a small test tell you how it goes. Link to comment Share on other sites More sharing options...
anique Posted February 23, 2009 Share Posted February 23, 2009 (edited) With so much decoded, all we need is someone to create a 360 to pc decryptor and the jobs done. We're nearly there. If someone does make it. Make sure it works backwards too. Edited February 23, 2009 by anique Link to comment Share on other sites More sharing options...
Blackbird88 Posted February 23, 2009 Share Posted February 23, 2009 I just read whole topic and I'm impressed.Good job guys Link to comment Share on other sites More sharing options...
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