Accountclosed Posted October 19, 2009 Share Posted October 19, 2009 (edited) Edited January 3, 2011 by Hypertenzion Link to comment Share on other sites More sharing options...
Andrew Posted October 20, 2009 Author Share Posted October 20, 2009 Well did a little work on the mod last night, when I got home from work. I've added in the ability to add a station and pumps in the game. (does require a script reload though) Next item to work on is fixing the carDB, and allowing the addition of new cars from within the game. Link to comment Share on other sites More sharing options...
Accountclosed Posted October 20, 2009 Share Posted October 20, 2009 (edited) Well did a little work on the mod last night, when I got home from work. I've added in the ability to add a station and pumps in the game. (does require a script reload though) Next item to work on is fixing the carDB, and allowing the addition of new cars from within the game. Looking forward to it! Edited January 3, 2011 by Hypertenzion Link to comment Share on other sites More sharing options...
Accountclosed Posted October 20, 2009 Share Posted October 20, 2009 (edited) A little bug to mention here: When you get in a cab as passenger the car won't start before you use CTRL+R. Nothing big and nothing that needs to get fixed right away, but if the bug could be fixed at a later moment it would be Edited January 3, 2011 by Hypertenzion Link to comment Share on other sites More sharing options...
Andrew Posted October 20, 2009 Author Share Posted October 20, 2009 Ah so if you get in a cab as a passenger the engine cuts and you have to start it using CTRL+R? Link to comment Share on other sites More sharing options...
Accountclosed Posted October 20, 2009 Share Posted October 20, 2009 Ah so if you get in a cab as a passenger the engine cuts and you have to start it using CTRL+R? Precisely! The driver won't start the car and drive by himself. Link to comment Share on other sites More sharing options...
Andrew Posted October 20, 2009 Author Share Posted October 20, 2009 Ah, the drive tries to start the car by himself, But since the cars engine value in the mod is set to off. As soon as he starts it the mod turns it off again. Link to comment Share on other sites More sharing options...
Accountclosed Posted October 20, 2009 Share Posted October 20, 2009 Ah, the drive tries to start the car by himself, But since the cars engine value in the mod is set to off. As soon as he starts it the mod turns it off again. exactly! Link to comment Share on other sites More sharing options...
Andrew Posted October 20, 2009 Author Share Posted October 20, 2009 Should be an easy fix. He says... Link to comment Share on other sites More sharing options...
Accountclosed Posted October 20, 2009 Share Posted October 20, 2009 (edited) Should be an easy fix. He says... Who says? Edited January 3, 2011 by Hypertenzion Link to comment Share on other sites More sharing options...
Skelet0n Posted November 1, 2009 Share Posted November 1, 2009 (edited) That mod's AWESOME! I realy love it because it's so realistic! You all must install it! It makes us a lot of fun, but why the fuel stations have the J (on red) icon? I want to see something like that on my map. And why don't you make a GTA4 styled markers on fuel stations (now I have something like red and yellow GTA Vice or SA markers)... I want to see arrow-down markers near fuel stations. Thanks a lot for this mod! xDDDD P.S. And I want to see some skins for speedo! Edited November 1, 2009 by Skelet0n Link to comment Share on other sites More sharing options...
Sinister747 Posted November 1, 2009 Share Posted November 1, 2009 I just wanted to say that 3.0.2 is defitnally the most stable release so far, the only release i have not (yet) had an issue with. The only two problems i have had which are known to my knowledge. Is i can not fill the Contender (E109) and Cognoscenti otherwise everything is great. Also i agree some new fuel pump icons would be great. I tried making some myself but they are low quality. Keep up the great work Link to comment Share on other sites More sharing options...
Accountclosed Posted November 1, 2009 Share Posted November 1, 2009 (edited) That mod's AWESOME! I realy love it because it's so realistic! You all must install it! It makes us a lot of fun, but why the fuel stations have the J (on red) icon? I want to see something like that on my map. And why don't you make a GTA4 styled markers on fuel stations (now I have something like red and yellow GTA Vice or SA markers)... I want to see arrow-down markers near fuel stations. Thanks a lot for this mod! xDDDD P.S. And I want to see some skins for speedo! The "J" is fine. The "J" stands for "Jet" Edited January 3, 2011 by Hypertenzion Link to comment Share on other sites More sharing options...
Accountclosed Posted November 1, 2009 Share Posted November 1, 2009 (edited) I just wanted to say that 3.0.2 is defitnally the most stable release so far, the only release i have not (yet) had an issue with. The only two problems i have had which are known to my knowledge. Is i can not fill the Contender (E109) and Cognoscenti otherwise everything is great. Also i agree some new fuel pump icons would be great. I tried making some myself but they are low quality. Keep up the great work Thx for the info about the Contender (E109). I didn't know that one didn't work too. Thx Sinister747 Edited January 3, 2011 by Hypertenzion Link to comment Share on other sites More sharing options...
jkmit Posted November 7, 2009 Share Posted November 7, 2009 i must sound like a total noob, but when i get in a car, i turn the engine on, I can still drive, but the gas meter is at zero. how can i fix that? nevermind, the mod wasn't on Link to comment Share on other sites More sharing options...
Skelet0n Posted November 7, 2009 Share Posted November 7, 2009 i must sound like a total noob, but when i get in a car, i turn the engine on, I can still drive, but the gas meter is at zero. how can i fix that? nevermind, the mod wasn't on U must enavle the mod: Ctrl+O (U can edit it in config file) Link to comment Share on other sites More sharing options...
Andrew Posted November 10, 2009 Author Share Posted November 10, 2009 Hmm I kinda got distracted from this, not to mention having computer troubles. Hope to get back to it soon. Link to comment Share on other sites More sharing options...
Accountclosed Posted November 10, 2009 Share Posted November 10, 2009 (edited) Hmm I kinda got distracted from this, not to mention having computer troubles. Hope to get back to it soon. Sounds GREAT! Looking forward to the update Edited January 3, 2011 by Hypertenzion Link to comment Share on other sites More sharing options...
Skelet0n Posted November 11, 2009 Share Posted November 11, 2009 I have a on . It's NOT showing this mod, but it shows, that Nico starts the engine on 0:07 by pressing Ctrl+R. Link to comment Share on other sites More sharing options...
Accountclosed Posted November 11, 2009 Share Posted November 11, 2009 I have a on . It's NOT showing this mod, but it shows, that Nico starts the engine on 0:07 by pressing Ctrl+R. Could be an old version OR could be the person who reconfigured the controls himself. Link to comment Share on other sites More sharing options...
Skelet0n Posted November 11, 2009 Share Posted November 11, 2009 No, that's my config and I have FuelMod 3.0.2 starting with .Net Script Hook v0.893 on GTA IV 1.0.4.0! [KEYS]HAZARDTOGGLE = Control, HMASTERTOGGLE = Control, OSPEEDOTOGGLE = Control, LFUELGAUGETOGGLE = Control, JRPMTOGGLE = Control, HSTATUSTOGGLE = Control, UREFUELKEY = RENGINETOGGLE = Control, RTOGGLELIGHTS = Control, Z[DEFAULTS]SHOWSPEEDO = trueSHOWFUEL = trueSHOWRPM = trueSHOWSTATUS = trueMODSTART = false[FUELPRICE]TERRPRICE = 239 RONPRICE = 209GLOBEPRICE = 260MOBILEPRICE = 500EMERGCOST = 1000[OTHERSETTINGS]STEALSTARS = 2REFUELAMT = 50FUELDRAIN = 0.04ENGDAMMULT1 = 1.5ENGDAMMULT2 = 3.0EMERGFUELAMT = 100MAXTANK = 1000CHOSENGAUGE = 0 Link to comment Share on other sites More sharing options...
Accountclosed Posted November 11, 2009 Share Posted November 11, 2009 No, that's my config and I have FuelMod 3.0.2 starting with .Net Script Hook v0.893 on GTA IV 1.0.4.0! [KEYS]HAZARDTOGGLE = Control, HMASTERTOGGLE = Control, OSPEEDOTOGGLE = Control, LFUELGAUGETOGGLE = Control, JRPMTOGGLE = Control, HSTATUSTOGGLE = Control, UREFUELKEY = RENGINETOGGLE = Control, RTOGGLELIGHTS = Control, Z[DEFAULTS]SHOWSPEEDO = trueSHOWFUEL = trueSHOWRPM = trueSHOWSTATUS = trueMODSTART = false[FUELPRICE]TERRPRICE = 239 RONPRICE = 209GLOBEPRICE = 260MOBILEPRICE = 500EMERGCOST = 1000[OTHERSETTINGS]STEALSTARS = 2REFUELAMT = 50FUELDRAIN = 0.04ENGDAMMULT1 = 1.5ENGDAMMULT2 = 3.0EMERGFUELAMT = 100MAXTANK = 1000CHOSENGAUGE = 0 What's wrong with CTRL+R? I use that too as a standard from the program? Link to comment Share on other sites More sharing options...
Andrew Posted November 13, 2009 Author Share Posted November 13, 2009 Figured I'd just add this. Fuel Script V3.0.2 will not work with GTA IV 1.0.0.4 (title update 5). Do not install the update if you want to use the mod. Link to comment Share on other sites More sharing options...
Andrew Posted November 14, 2009 Author Share Posted November 14, 2009 BaBump Been working on the mod, I've finally finished the custom gauge framework, allowing skins to be made for the gauges. I've also added the mobile refueler back in with two numbers, one for petrol and diesel. Still to do before tonights over: - Tow call handler - Gauge editor/previewer (without having to load the game) - Stealing fuel I was looking at reading the FuelType for cars from the handling file, but it seems Rockstar have removed that in IV. Edit: V3.1.0 -> http://www.gtagarage.com/mods/download.php?f=11422 Mobile numbers - Petrol MOB PET 9999 (662 738 9999) - Diesel MOB DIE 9999 (662 343 9999) - Emerg TOW 555 0100 (662 555 0100) ChangeLog - Mobile Refueler added - Emergency Rescue added - Gauge framework finished Link to comment Share on other sites More sharing options...
Accountclosed Posted November 14, 2009 Share Posted November 14, 2009 (edited) BaBump Been working on the mod, I've finally finished the custom gauge framework, allowing skins to be made for the gauges. I've also added the mobile refueler back in with two numbers, one for petrol and diesel. Still to do before tonights over: - Tow call handler - Gauge editor/previewer (without having to load the game) - Stealing fuel I was looking at reading the FuelType for cars from the handling file, but it seems Rockstar have removed that in IV. Edit: V3.1.0 -> http://www.gtagarage.com/mods/download.php?f=11422 Mobile numbers - Petrol MOB PET 9999 (662 738 9999) - Diesel MOB DIE 9999 (662 343 9999) - Emerg TOW 555 0100 (662 555 0100) ChangeLog - Mobile Refueler added - Emergency Rescue added - Gauge framework finished EDIT: Found out what the Gauge was after a quick search on google.. Do you remember to add the ability to add cars (fix the hashes + the e109 and cognoscenti can't refuel) Thx Gangtza Killa! Edited January 3, 2011 by Hypertenzion Link to comment Share on other sites More sharing options...
notspectre Posted November 15, 2009 Share Posted November 15, 2009 Just thought I'd give this a try and I'm glad I did. Really snazzy stuff in it. Keep it up Gangsta Killa, theres some amazing features you've put in it, I love the gauges and UI. MM. Link to comment Share on other sites More sharing options...
Maddest Dog Posted November 15, 2009 Share Posted November 15, 2009 Listen. There are 27 pages of comments and I'm not going to read them all, so I'm probably asking what other people already asked, but HOW THE HELL DO I TYPE LETTERS ON THE CELLPHONE?! For example, how do I call a tow? I know that I have to type TOW 555 0100, but HOW?! Please, somebody reply, because I've been trying to learn how to do it for months. Also, I never got this mod to work. I always get an error when I load my savegame. Why? Is says "error in gkfuelmod.net script" or something like that. How do I fix it? I have the patch 1.0.4.0. of the game, the version 2.1 of this mod, don't use Xliveless but I use an ASI Loader 1.02b, I use the ScriptHookDotNet.asi, and all the other scripts work fine, but this doesn't. Why? Any help? Link to comment Share on other sites More sharing options...
JJJ8 Posted November 15, 2009 Share Posted November 15, 2009 Listen. There are 27 pages of comments and I'm not going to read them all, so I'm probably asking what other people already asked, but HOW THE HELL DO I TYPE LETTERS ON THE CELLPHONE?! For example, how do I call a tow? I know that I have to type TOW 555 0100, but HOW?! Please, somebody reply, because I've been trying to learn how to do it for months. I suppose reading 27 pages must be faster than searching for months... Mobile numbers- Petrol MOB PET 9999 (662 738 9999) - Diesel MOB DIE 9999 (662 343 9999) - Emerg TOW 555 0100 (662 555 0100) Just look at the alphabet written on the cell phone key pad and compare with the actual number. The answer is right in front of you. Now we can finally call the mobile services again, and don't have to worry about running out of fuel in middle of nowhere Another cookie desreving job Gangsta Killa Link to comment Share on other sites More sharing options...
Andrew Posted November 15, 2009 Author Share Posted November 15, 2009 Thanks everyone. Hope everything is running fine and working correctly. I know there might be one or two issues with the emergency call handler. @Hypertenzion, no I haven't added that in yet. I'll try and add that in, I've still got the gauge editor to work on and other bits and bobs such as trying to get the car tracker to work. Link to comment Share on other sites More sharing options...
Accountclosed Posted November 15, 2009 Share Posted November 15, 2009 Listen. There are 27 pages of comments and I'm not going to read them all, so I'm probably asking what other people already asked, but HOW THE HELL DO I TYPE LETTERS ON THE CELLPHONE?! For example, how do I call a tow? I know that I have to type TOW 555 0100, but HOW?! Please, somebody reply, because I've been trying to learn how to do it for months. Also, I never got this mod to work. I always get an error when I load my savegame. Why? Is says "error in gkfuelmod.net script" or something like that. How do I fix it? I have the patch 1.0.4.0. of the game, the version 2.1 of this mod, don't use Xliveless but I use an ASI Loader 1.02b, I use the ScriptHookDotNet.asi, and all the other scripts work fine, but this doesn't. Why? Any help? That explains the error... You are using an old version of the fuelmod (v. 2.1) with a new GTA IV patch 1.0.4.0. To type in letters, just find the letter in the box of the numbers and push on the number where you see your letter of the 3 letters in the box. Link to comment Share on other sites More sharing options...
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