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[IV | REL/WIP] FuelScript IV


Andrew
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yeh i cant wait to. Its 5.30pm

 

When would the next release be after the cars are sorted out.?

lol 12:36pm (Dinner) here and i cant wait

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A fix for the cars can't refuel has been done, and will be released shortly.

 

As for the fuel resetting I have tried multiple vehicles and I haven't had this problem yet. What vehicle are you using?

 

The gauge editor would be in a later release, for now I'll add key commands to hide any part of the gauge. So RPM, Speedo and Fuel. As well as one to hide the status lights.

 

Expect a bug fix release within an hour or so.

Edited by Gangsta Killa
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Timeless_AUT
A fix for the cars can't refuel has been done, and will be released shortly.

 

As for the fuel resetting I have tried multiple vehicles and I haven't had this problem yet. What vehicle are you using?

i'm drive the conquette or fortune, police patriot

but i'm using Simple Trainer its that maybe the problem ?

and I have an other problem when i get out of a car into another and when i drive back to my old car and want to get in I get an Error in Script .. and so on

sry for my bad english biggrin.gif

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Hmm I doubt Simple Trainer is. Can you document exactly what you includin the keypress you make. Also write down all the error text in the console. Cheers.

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Timeless_AUT

ok i go to the fuel station and fuel my car and then i get in start the engine and then I turn the engine off and on again and then the fuel go to the default settings.

The error is the same i had before with the old version Error in Script "gkgkFuelMod"

its when i go to my old car and want to get in.

When this error came i can't drive with any car

 

sry for my bad english

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A fix for the cars can't refuel has been done, and will be released shortly.

 

As for the fuel resetting I have tried multiple vehicles and I haven't had this problem yet. What vehicle are you using?

 

The gauge editor would be in a later release, for now I'll add key commands to hide any part of the gauge. So RPM, Speedo and Fuel. As well as one to hide the status lights.

 

Expect a bug fix release within an hour or so.

But can you pm me the mod without completely the speedo but leave the status light the rpm and fuel circle but the the left of the screen? The same time as the bug fix within a hour if possible.

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Ah, I know your problem now. Using Control + W is loading a saved value from the ini file. Which is a defunct feature. I'll remove it in the bugfix. As for the script error. I have tried to encounter it and haven't.

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Timeless_AUT
Ah, I know your problem now. Using Control + W is loading a saved value from the ini file. Which is a defunct feature. I'll remove it in the bugfix. As for the script error. I have tried to encounter it and haven't.

ok good

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ok type in the command thingy ' ReloadScripts '

Why reload scripts? I just dont want the speedo and have all the rest on the left bottom corner caus i dont use radar and hud

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I'm afraid at the moment it is stuck in the bottom right hand corner until I can sort the gauge editor. To move the gauges around you really need an editor. Although customisin the style of the gauge may not happen. I'm finding out weather it is possible to load the textures in to the game.

 

3.0.1 BETA is out

 

changes

-fixed a long standing bug in which default fuel values would be applied.

-fixed a number of incorrect vehicle hashes, which prevented some vehicles from filling up.

-Added key presses to allow the speed, rpm, fuel and status gauges to be hidden or viewed.

-removed the save/load fuel feature from V2.

-removed the older entries from the ini file that aren't needed.

 

http://www.gtagarage.com/mods/download.php?f=9254

Edited by Gangsta Killa
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works great maybe you could add something near the fuel gauge saying what kind of fuel type it is. People will get confused.

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Hmm that is an idea Ryan, maybe a fuel needle gauge or a little P/D icon. I'll add that in for the next beta release.

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yeh can you make it xbox 360 controller to work to.?

 

i think they may be another bug to

 

Im in a helicopter and the fuel dose not go down to.

Edited by Ryan500
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Nope I'm afraid I cannot. To make the xbox360 controller configurable I'll need to hack in the XNA 360Pad framework, I'd rather not do that.

 

Good news on the custom gauges front. I've been able to get a texture to load from a file, rather be embedded into the script. I'm going to try and have a gauge selection system for use with multiple gauge designs.

 

Ryan, what helicopter you in? It should go down, but at the moment you cant refuel it. What does the helicopter RPM gauge give you?

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I'm afraid at the moment it is stuck in the bottom right hand corner until I can sort the gauge editor. To move the gauges around you really need an editor. Although customisin the style of the gauge may not happen. I'm finding out weather it is possible to load the textures in to the game.

 

3.0.1 BETA is out

 

changes

-fixed a long standing bug in which default fuel values would be applied.

-fixed a number of incorrect vehicle hashes, which prevented some vehicles from filling up.

-Added key presses to allow the speed, rpm, fuel and status gauges to be hidden or viewed.

-removed the save/load fuel feature from V2.

-removed the older entries from the ini file that aren't needed.

 

http://www.gtagarage.com/mods/download.php?f=9254

umm its ok if it stays right bottom corner i dont mind but one last thing if i put the command to hide some speedo features will i have to do that everytime i load the game or does it stay?

 

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If you look in the INI file, you'll see a section called defaults. Change whichever section to false and when the script loads it will set from them.

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If you look in the INI file, you'll see a section called defaults. Change whichever section to false and when the script loads it will set from them.

great man and one last thing Great Mod! smile.gif

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What does the RPM needle sit at whilst you are flying?

going on 180 sorry what does RPM mean?

Edited by Ryan500
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Can u insert 4 lil thinks in your mod?

or can u make that mod for 1.0.4.0?

 

 

<snip>Kindly don't spam my topic.

 

Whats Wrong?

Edited by Gangsta Killa
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Can u insert 4 lil thinks in your mod?

or can u make that mod for 1.0.4.0?

 

 

<snip>

 

Whats Wrong?

hey this mod is for the v4 patch

Edited by Gangsta Killa
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