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[IV | REL/WIP] FuelScript IV


Andrew
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I might have the V3 beta ready in a few hours or a day. Since it will be a beta, as extensive testing will needed to iron out any bugs or slow down causes. I've already identified one section that might cause some slow downs. But as of yet it's been fine.

Good news!

There is already .Net Script Hook v0.893. suicidal.gif

Did anybody save v.0.892?! colgate.gif

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i wont mind running the beta if you need testers. i hope it works great and look forward to trying it out when its released.

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Should be soon, if I can't correct the persistant storage to reload from file. Then I'll release a beta without it. As for the new hook, the mod should work with it as well.

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So far the features that will be in the beta are.

 

- actuall gauges with status lights.

- Petrol and Diesel fuel types

- Fuel Usage is based on vehicle RPM.

- Persistant storage allowing vehicles to be saved during the game. (it should be between games, but I'm having issues restorin the vehicles, namely about 3 cars being spawned)

- New XML backend instead of the .pet txt files.

- Included Database editor allowin the addiation of new stations, pumps and editing the vehicles data.

 

 

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Yep, I've already compiled the mod against the new hook and all seems fine. It is just testing it now to see if it works as expected.

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Should be out soon, I've had to disable a few elements of the mod which I'm having problems with or haven't had a chance to figure out how I'm going to work it.

 

- Saving / Reloading of Tracked Vehicles is disabled.

- Tow / Mobile refueling has been disabled. (if you run out you're stuck at the moment i'm afriad)

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Wow, what a huge improvement of the mod! biggrin.gif And you say it's only a Beta ? Are you kidding us? biggrin.gif

 

Amazing Gangsta! I had the same type of mod on SA, and it was really more realistic. smile.gif

Edited by Frenchemul
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Some bad news at the moment. Having just compiled and started to test in the new scripthook. It appears all is not fine, the settings from the INI file are not being loaded. So the keypresses aren't working.

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So, it'll only work with 0.892 ? It's not a problem, everyone's got this version so... And there's a link at the top of this page. wink.gif

 

Edit: That's WHAT a Beta is. tounge.gif A pre-test version. sigh.gif

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Figured out what it was, it turns out the 0893 version has changed the name of the ini from modname.net.ini to modname.ini. My ini was still called modname.net.ini. All should be well now.

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Just going to add all the stations back in, and do some testing. Then I'll release the beta. That was a mistake I made last time. I never released a beta.

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Lol, don't worry, I didn't want to get on your nerves. wink.gif

 

It was fixed quickly. smile.gif Thanks for your live updates.

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So far all seems well, adding in the fuel stations now. Is there any vehicles that should be Diesel and any that should definately be petrol. Before I randomly change fuel types?

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Yeah the old broken car, and I do not know its name... It is a petrol engine.

Edited by Frenchemul
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Well most are staying petrol anyway, but vehicles like buses / trucks are going diesel. It isn't going to make a difference to the sound of the vehicle or its charasteristics. It just provides two different fueltypes.

 

I do hope to find a way to include a system for causing break downs if the wrong fuel is put in. But that can wait for another release.

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