Vetra Posted February 24, 2009 Author Share Posted February 24, 2009 A couple good ways to spend money when you have plenty to burn would be bodyguards and drivers. There are already mods that add this sort of feature, but they are free and activated by hotkeys. Instead you should have to call a number or something and 'hire' bodyguards/drivers. The bodyguards would follow you around and fight/shoot anyone who attacks/shoots at you. A driver would be like a personal taxi, but with a luxury car. Maybe you could set a marker on the map and have the driver go to it? And unlike a taxi you would be able to sit in the passenger seat and shoot out the window while the driver drives. Of course, these employees would preferably be persistent. EDIT: Here is an existing bodyguard mod that looks interesting: http://www.gtaforums.com/index.php?showtopic=396404 There are others, but I haven't tried any of them so I don't know which would be best to take a look at for ideas. It seems like a tweaked version of bodyguards could be used when Niko joins a gang. The screenshot in that thread with Niko and his bodyguards driving around on motorcycles made me think of it. Here is a cool looking car chase mod, which includes an NPC driver. http://www.gtaforums.com/index.php?showtopic=398182 EDIT II: Another thing I just thought of is some way to make the police more alert for a while after you lose your wanted level. So, if you've just lost 3 stars you can't walk right up to a cop and run circles around him with no consequence. Assassin's Creed sort of had something like this—after an assassination if you lost the guards chasing you, they still patrolled the area and if you drew attention to yourself they would start chasing you again. If possible, it'd be nice if the police's alertness could gradually decrease over a period of time, instead of the alertness suddenly turning off. The way I am planning to implement 'bodyguards' is: a) Like GTA:SA, with the ability to recruit gang members if they respect you (part of the gang system) b) Hired 'help'/mercs. With a population that big, I'm sure NY has enough nasty people that will 'help out' with your ambitions in the game c) Personal bodyguards. You would get these if you're a high-ranking gang member. I will think about some useful commands for these bodyguards, but I don'y plan on making them soon, so... Yes, having the police look for you seems much more realistic. Escaping outside of that circle with 6 stars and 6000 murders on your hand... doesn't seem very realistic that the cops will just stop looking for you like that. I will make them look for the last vehicle you were spotted in, and I'll make things like: pedestrians give info to the police etc (like if a ped just got hijacked, and no police saw it.. but then a cop appears, then he will run to them, and you will get a wanted level) Things like this are easy enough to make. Link to comment Share on other sites More sharing options...
Vetra Posted February 24, 2009 Author Share Posted February 24, 2009 Make kidnapping like in Saints Row 2- it would be better and easier to do: if there is a car with passangers, you jack it, press for example "e" and then a timer show up (like in viligante missions) you get 2 stars/3 stars, and you must drive speedy so the passangers can't escape, and after 1 minute of driving like that, you get money from kidnapped people and your wanted level is 0. No, I ment like, you find a person on the streets, and you somehow lure them to your car, then you take them to your safe-house or something, and just keep them there for a few days, then ransom them. This is more realistic Candy anyone? Get into my car and you can have all the candy you can eat! Link to comment Share on other sites More sharing options...
Vetra Posted February 24, 2009 Author Share Posted February 24, 2009 Anyway what was annoying me in all gta's is this: police stops at intersection and player drives madly near them and they're doing nothing. Player crossed intersection at red light not mention that he exceed the speed limit in city Police could chase player after crossing intersection at red light and after exceeding speed limit. Yea, this would be quite nice if the cops actually tails you. During dates, if you went out to drink and drove drunk you actually acquired stars. I also have a request, if possible. The cops at the moment are horrible at tailing; if this could be set to the difficulty as some missions have it, that would be wonderful. If I find some sort of cop difficulty variable, I'll definitely use it. Does anyone know more about this? Link to comment Share on other sites More sharing options...
Drunk Russian 9 Posted February 25, 2009 Share Posted February 25, 2009 Also, is there any way to make cops actually search for you in your last vicinity rather than know exactly where you are? I have confirmed multiple times during playing that they do have your location if you are in the ring. If you ever try to hide(on foot), they just come right to where you are and start shooting. Gets really annoying and unrealistic. Sorry for the multiple requests, bud. Link to comment Share on other sites More sharing options...
Vetra Posted February 25, 2009 Author Share Posted February 25, 2009 I've just found something. When I was searching the the archives of I found the police radio files. There is one that says: 'Ahh, the suspect is speeding' or something. Cool Maybe you could use this for the smarter police things. They also have one for driving in a stolen car Such a shame R* decided not to add these themselves. I've noticed that they're left a lot out. The RAGE engine is capable of so much more. Oh well, if they aren't going to give us more, then we'll just make more I do not know how to play in-game audio files yet. Maybe through native functions... But if we can't do that, then I guess we'll have to resort to playing audio some other way. We might need that anyway (to load our own audio files) Link to comment Share on other sites More sharing options...
Vetra Posted February 25, 2009 Author Share Posted February 25, 2009 Here's an idea for your mod: make it so that your sunglasses stay on your god damn face when a vehicle hits you. I get so pissed off having to run back inside and change clothes to put my shades back on just because some jackass ran over my foot. I will add this to the bug-fix controller. If Niko is wearing glasses, then I'll reset his glasses if they disappear. Its a minor 'problem' overall. I'll add this when I come across the required functions EDIT: If anyone notices any bugs that seem fixable, post them here, and I'll take a look Link to comment Share on other sites More sharing options...
El Dildo Posted February 25, 2009 Share Posted February 25, 2009 Nice! Thank you. looking forward to this mod. Link to comment Share on other sites More sharing options...
Symbiote Posted February 25, 2009 Share Posted February 25, 2009 If anyone notices any bugs that seem fixable, post them here, and I'll take a look I mentioned in another thread where people figured out how to keep the AI drivers from ramming your car or trying to get around you when you sit at a red light in front of them, it would be a nice fix if people who are turning left would yield to oncoming traffic. I often see the oncoming traffic yield to people turning left for some reason. I'm sure Rockstar could have written some code in their traffic system to fix this. Link to comment Share on other sites More sharing options...
a-k-t-w Posted February 25, 2009 Share Posted February 25, 2009 I do not know how to play in-game audio files yet. Maybe through native functions... I've seen a native trainer that plays music from the game files when you activate a cheat. Link to comment Share on other sites More sharing options...
Lucial Posted February 25, 2009 Share Posted February 25, 2009 Pretty darn ambitious i must say. Must bookmark this and check in periodically, good luck to ye . Link to comment Share on other sites More sharing options...
Vetra Posted February 26, 2009 Author Share Posted February 26, 2009 (edited) Dude, this is an incredibly astonishing project !! Are you sure all of your ideas are really possible in this game ? I don't know any coding/programming, but some of those modification looks very hard to do. Even the most avanced public driving simulation don't have those functions. This is a hell of a work your planing to do. I hope some guys could help you on this. The fuel thing is a great idea. Just a thing, you said "Damaged fuel stations remain damaged" but if a guy unfortunatly destroy all fuel station in the missions or somehow, they will stay destroyed ? How will he be able to drive a car after that ? Restart a new game ? Anyway, even the "Player Stashes" and the "Player Owned Vehicles" sounds so fantastic, I can't wait for this ! I really wish you good luck dude, you'll need it !! Thanks Yes, I'm sure that 90% of my ideas are possible (the others should be possible too, but I need to research it more). I've looked at everything that can be changed in the game - or simulated through my program, and then hooked to the game, and then based my list of proposed features on that. Some things, like manual transmission (suggested by rebel_36 and Daan17) might be a problem. HazardX has confirmed that there is no native function for reading the engine's RPMs or current gear. This doesn't mean that there will not be a native function for it in the future (maybe someone might find it) and it doesn't mean that it can't be simulated outside of the game (maybe somehow by monitoring the change in acceleration, but I doubt a system like that would work properly). "Damaged fuel stations remain damaged". Sorry about that! In my notes, I wrote "Damaged fuel stations remain damaged for x amount of days". I probably didn't type out the rest because I was probably thinking about how long the default should be. I'll fix this when I update my post again. The player stashes and owned vehicles might be coming sooner than you expect. Right now, I'm working on the generic data storage systems that my controllers will use... just need to fix all the bugs before I do any real testing. In the last beta released, vehicle storage was implemented (that's your first taste of persistent vehicles and player owned vehicles). That system used my generic data storage code. With that, I have the ability to easily save/load data into the mod. EDIT: Does anyone know how I can change the topic name? Like, if I need to change "[WIP]" to "[WIP|RELEASE]"? EDIT2: I NEED THE VEHICLE ID-NAMES FOR THE NEXT BETA! THIS IS NEEDED FOR MANY SUB-MODS, LIKE THE MOD SHOPS etc! Is anyone willing to help collect some vehicle names for me? I can get the next beta done within a few hours if at least 10 people help me get this info. I'm not going to get these names myself, because I'm doing too much already. You people need to help out. I'm making this mod for you, so you need to help out... If nobody helps to get these names, then the next beta is obviously going to take A LOT longer to come... Email me at [email protected] if you want to help. I will then email you which vehicles I need. You will get a place in the credits for any help. Remember, this is going to be the biggest GTA4 mod... so... Example: Presidente = PRES I need it to be in a plain text file, with the names like this: ID = Manufacturer, Model, Version, Year; (Version can be things like "2.8L GXL", or "Police" or something. Add it in anyway if you're not sure, I will quickly check it) Write it in the text file like: ADMIRAL = Lincoln, Town Car, , ; BIFF = Kenworth, T-800, Dumptruck, ; // NOTE THAT 'Dumptruck" will be considered as a "Version" PRES = Cadillac, CTS, , 2008; PRIMO = Cadillac Allante, , ; IF YOU DON'T KNOW A CERTAIN VALUE, JUST LEAVE IT BLANK! etc etc. Here's some real names if you need them. I'm sure other lists have more names... Admiral - Lincoln Town Car Airtug - Ford Tug M1 Ambulance - Chevrolet Braun Expres G3500 Banshee - Dodge Viper Benson - Peterbilt 330 Biff - Kenworth T-800 Dumptruck Blista Compact - Honda CRX Bobcat - Chevrolet Express Boxville - Chevrolet Step Van Buccaneer - Chevrolet Impala Cavalcade - Cadillac Escalade Cavalcade FXT - Cadillac Escalade Ext Chavos - Honda Accord Cognoscenti - Maybach 62 S Comet - Porsche 911 Contender - Ford F-150 ext Coquette - Corvette C DF8-90 - Saturn Ion Dilettante - Toyota Prius Dukes - Dodge Charger Emperor - Infiniti Q45 Esperanto - Chevy Malibu Faction - Buick Grand National Feltzer - Mercedes SL Feroci - Lexus GS Fortune - Ford Thunderbird Futo - Toyota Corolla Levin Habanero - Lexus RX350 Huntley Sport - Range Rover Sport Infernus - Lamborghini Murcielago Ingot - Volkswagen Jetta Intruder - '06 Infiniti Q45 Landstalker - '06 Lincoln Navigator Lokus - Lexus GS Manana - '76 Buick Electra Merit - Chevrolet Impala Minivan - Dodge Grand Caravan Moonbeam - Chevrolet Astro Mule - Mitsubishi FH100 NOOSE Cruiser - Ford Crown Victoria Police NOOSE Patriot - Hummer H2 Police Oracle - BMW E66 Packer - Kenworth K100 Patriot - Hummer H2 Perennial - '06 Honda Odyssey Phantom - Peterbilt 379 Pinnacle - Nissan Maxima PMP 600 - Chrysler 300 Police Cruiser - Ford Crown Victoria Police Police Patrol - Chevrolet Impala Police Premier - Chevrolet Cobalt LS Presidente - Cadillac CTS Primo - Cadillac Allante Rancher - Ford Bronco Rebla - Mercedes ML Ruiner - Chevrolet Camaro Sabre - Chevrolet Monte Carlo Sabre GT - Chevrolet Chevelle SS Schafter - Mercedes Benz S65 Sentinel - BMW M3 Solair - Mercury Sable Station Wagon Stalion - Chevrolet Chevelle Steed - Ford Econoline Delivery Truck Stratum - Honda Accord Wagon Stretch - Lincoln Town Car Limousine Sultan - Subaru impreza Sultan rs - Subaru impreza tuning Super GT - Aston Martin DB9 Turismo - Ferrari F430 Uranus - Ford Mustang Vigero - Dodge Challenger Vincent - Mitsubishi Galant Virgo - Mercury Cougar Voodoo - Chevrolet Impala Washington - Lincoln Continental Willard - Buick LeSabre" Thanks to everyone that will help! EDIT3: Over 100 views later, and no one has offered to help? (There were 2549 views when I posted this message) EDIT4: 7 people have offered to help so far Thanks to [iV}Cardinell, a-k-t-w, AngryAmoeba, Daan17, El_Diablo, loczek47 and yoyok I will tell you what you can help me with. I will PM you as soon as I can (This is at 2860 views. Over 300 views later, and no one else has offered help? Well, thanks to the ones that did ) There is a new version available! Edited February 26, 2009 by Vetra Link to comment Share on other sites More sharing options...
FuckFileFactory Posted February 26, 2009 Share Posted February 26, 2009 This mod sounds awesome, I hope you finsh it. Link to comment Share on other sites More sharing options...
[IV}Cardinell Posted February 26, 2009 Share Posted February 26, 2009 I just emailed you, and I am willing to help out, unlike some people on here. If you want to have this mod, then spend alittle time helping getting it running. Link to comment Share on other sites More sharing options...
yoyok Posted February 26, 2009 Share Posted February 26, 2009 Hi, can I help you in something again ? (sorry for my English I'm French.) Link to comment Share on other sites More sharing options...
Vetra Posted February 26, 2009 Author Share Posted February 26, 2009 (edited) Also, is there any way to make cops actually search for you in your last vicinity rather than know exactly where you are? I have confirmed multiple times during playing that they do have your location if you are in the ring. If you ever try to hide(on foot), they just come right to where you are and start shooting. Gets really annoying and unrealistic. Sorry for the multiple requests, bud. It is possible... I have been thinking about it. (but I need to check what functions I have available to me. If there is no direct way of controlling that, then I will see if I can simulate it outside of the game, and then control the police through the scripts) Yes, I have noticed that... seems like R* were a bit loose in the way that they programmed their AI. Instead of making smart cops that search for you, they made them always know where you are. I could make them try and follow your trail of destruction Maybe even ask random peds if they have seen you (yes, this is totally possible with my tracker... it's a similar concept to my vehicleTracker... but just made for peds) LOL! The witless peds might even give the cops wrong directions! They can also search for vehicles that you have stolen, look at injured/dead peds etc. I will make their 'omniscient circle' a lot smaller (especially if you're crouching/hiding/staying still/acting normal.. Splinter Cell style!), so they only know where you are when they are very close to you. You will also not be free as soon as you escape the circle! That is totally unrealistic! Instead, I will make them search for you for a certain amount of time based on what you have done. Change your clothes! Disguises will have a purpose now! There will be 'heat' attached to your clothes/vehicle if you do something wrong. If you're out with your gang (that performed a crime) like even a week later, the police might still recognise you (since combined with them, your 'heat' will be increased!) My data trackers and set of controllers will bring a lot of immersion to the game. I just need people to help with the small things like collecting data (just plaing text and some researcing) so this can be playable soon EDIT: If you'd like, a much simpler version would be if they drove down the blocks near where you were seen last, and other cops could check alleyways closest to your last position. I'd want just this above all the little bells and whistles you mentioned above. Since crime is easily committed, having heat last for a while would be quite annoying for me. Getting cops to check down alleyways etc might be a little complicated, because then I would have to map out every alley etc in the city (If I have more helpers, then I would definitely add some coding to output the positions of alley ways and stuff when you find them). You can get rid of heat... so it shouldn't be a problem. Minor heat will last a few minutes only, so don't worry about it. But doing a 6-star crime will haunt you a lot longer (*IF* you don't ditch your car etc) Edited February 27, 2009 by Vetra Link to comment Share on other sites More sharing options...
Drunk Russian 9 Posted February 27, 2009 Share Posted February 27, 2009 (edited) If you'd like, a much simpler version would be if they drove down the blocks near where you were seen last, and other cops could check alleyways closest to your last position. I'd want just this above all the little bells and whistles you mentioned above. Since crime is easily committed, having heat last for a while would be quite annoying for me. Edited February 27, 2009 by Drunk Russian 9 Link to comment Share on other sites More sharing options...
Vetra Posted February 27, 2009 Author Share Posted February 27, 2009 If anyone notices any bugs that seem fixable, post them here, and I'll take a look I mentioned in another thread where people figured out how to keep the AI drivers from ramming your car or trying to get around you when you sit at a red light in front of them, it would be a nice fix if people who are turning left would yield to oncoming traffic. I often see the oncoming traffic yield to people turning left for some reason. I'm sure Rockstar could have written some code in their traffic system to fix this. I could do some interesting things with that I will add it as soon as I figure out what they did Because ped drivers really do need to get bust for their bad driving I still don't know how to access the traffic system though... EDIT: Does anyone have any feedback on the new beta version? I need to know if things did not work for you (hint, check the console for an error message if you think things aren't working as they should) Link to comment Share on other sites More sharing options...
yoyok Posted February 27, 2009 Share Posted February 27, 2009 (edited) With the new version of the beta mod(090226-2344), I have this error who appear: When I launch the game for the first time with the script, all is right ; but when I launch the game a second time, the game crash and i have this error in the log file : 2009-02-27 02:05:27 - Initializing ScriptHookDotNet v0.86 BETA (GTA IV version 1.0.2.0)2009-02-27 02:06:55 - SEARCHING FOR SCRIPTS...2009-02-27 02:06:55 - Loading scripts in Assembly 'scripts\VallanaVetra_GTA4Overhaul.net' ...2009-02-27 02:06:55 - ...found script 'Controller_Area'!2009-02-27 02:06:55 - ...found script 'Controller_Player'!2009-02-27 02:06:55 - ...found script 'GTA4Overhaul'!2009-02-27 02:06:55 - ...found script 'Controller_Vehicle'!2009-02-27 02:06:55 - DONE! 4 valid scripts found!2009-02-27 02:06:55 - STARTING SCRIPTS...2009-02-27 02:06:55 - ...successfully started script 'GTA4Overhaul'!2009-02-27 02:06:55 - ...successfully started script 'Controller_Player'!2009-02-27 02:06:55 - ...successfully started script 'Controller_Area'!2009-02-27 02:06:56 - Unhandled Exception: System.FormatException: Le format de la chaîne d'entrée est incorrect. à GTA.ScriptThread.LoadScriptNow() à GTA.ScriptThread.OnStartup() à GTA.NetThread.MainLoop() à System.Threading.ThreadHelper.ThreadStart_Context(Object state) à System.Threading.ExecutionContext.runTryCode(Object userData) à System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) à System.Threading.ThreadHelper.ThreadStart()2009-02-27 02:06:56 - Unhandled Exception: System.FormatException: Le format de la chaîne d'entrée est incorrect. à GTA.ScriptThread.LoadScriptNow() à GTA.ScriptThread.OnStartup() à GTA.NetThread.MainLoop() à System.Threading.ThreadHelper.ThreadStart_Context(Object state) à System.Threading.ExecutionContext.runTryCode(Object userData) à System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) à System.Threading.ThreadHelper.ThreadStart() Edited February 27, 2009 by yoyok Link to comment Share on other sites More sharing options...
HazardX Posted February 27, 2009 Share Posted February 27, 2009 With the new version of the beta mod(090226-2344), I have this error who appear:When I launch the game for the first time with the script, all is right ; but when I launch the game a second time, the game crash and i have this error in the log file : ...2009-02-27 02:06:56 - Unhandled Exception: System.FormatException: Le format de la chaîne d'entrée est incorrect.... It sounds like the script is trying to load values from a file and fails because the values stored in the file got the wrong format. @Vetra: How are you storing/loading the data? When converting values to a string or from a string (especially for float/single/double values) always use the culture System.Globalization.CultureInfo.InvariantCulture or you might get decimal symbols based on the regional settings of the user, which will mess up you setting files. Link to comment Share on other sites More sharing options...
ineemoney Posted February 27, 2009 Share Posted February 27, 2009 WOW!!! You know your officially going down on the books and making history right!? Who knows with the skills that you have you might get contacted by Rockstar for some "help" Great job, Keep it up and good luck!!! Please don't quit on us mortals Link to comment Share on other sites More sharing options...
Vetra Posted February 27, 2009 Author Share Posted February 27, 2009 With the new version of the beta mod(090226-2344), I have this error who appear:When I launch the game for the first time with the script, all is right ; but when I launch the game a second time, the game crash and i have this error in the log file : ...2009-02-27 02:06:56 - Unhandled Exception: System.FormatException: Le format de la chaîne d'entrée est incorrect.... It sounds like the script is trying to load values from a file and fails because the values stored in the file got the wrong format. @Vetra: How are you storing/loading the data? When converting values to a string or from a string (especially for float/single/double values) always use the culture System.Globalization.CultureInfo.InvariantCulture or you might get decimal symbols based on the regional settings of the user, which will mess up you setting files. I will look into it immediately tomorrow morning (I need to get some sleep now). It should be easy to fix, because I use the same set of parsers for everything Thanks yoyok for the crash results! Don't worry, I will fix it for you! Link to comment Share on other sites More sharing options...
CaptainDingo Posted February 27, 2009 Share Posted February 27, 2009 I sent you that list back already. And my hands are cramped. Link to comment Share on other sites More sharing options...
bynike Posted February 27, 2009 Share Posted February 27, 2009 Looks like GTA SA SAMP. Nice mod! Link to comment Share on other sites More sharing options...
yoyok Posted February 27, 2009 Share Posted February 27, 2009 Thanks Vetra Link to comment Share on other sites More sharing options...
a-k-t-w Posted February 28, 2009 Share Posted February 28, 2009 Looks like GTA SA SAMP. Nice mod! What do you mean? This isn't a multiplayer mod. Link to comment Share on other sites More sharing options...
loczek47 Posted February 28, 2009 Share Posted February 28, 2009 Looks like GTA SA SAMP. Nice mod! What do you mean? This isn't a multiplayer mod. He means this adds some features from SAMP RP servers to GTA IV -.- Link to comment Share on other sites More sharing options...
Vetra Posted March 1, 2009 Author Share Posted March 1, 2009 (edited) WOW!!! You know your officially going down on the books and making history right!? Who knows with the skills that you have you might get contacted by Rockstar for some "help" Great job, Keep it up and good luck!!! Please don't quit on us mortals Don't worry, I'm not going to quit on you 'mortals' Maybe I'll "help" Rockstar if they "help" me $$$$$ Just kidding... Just another reminder, I'm still looking for more people to help out with this mod. There's still a large amount of data that needs to be collected, checked etc. It's just basic stuff: - Looking for information on google - Getting screenshots - Giving ideas - Finding the positions of things in the game I'll post the readme for PositionTracker here, a new tool released as part of the GTA4 Overhaul mod. Please note that this tool is only a day old, so there is lots of room for improvement. /////////////////////////////////////// // POSITION TRACKER README // /////////////////////////////////////// PositionTracker is a development tool used in the GTA4 Overhaul for cataloguing and sharing of map positions. You can add a description to your tags which will be seen by other people that have you positions save file. Positions are saved by TYPE, and can only belong to recognised types. Current recognised types are: - fuelStation - gangHideout (note that these types are currently case sensitive) To enable the PositionTracker tool, open the console and enter the command "toggle tools". PositionTracker is closed in the same way. Positions can be saved either with the tool on or off. To save a position through the console, enter the follwing command: "positionSave <type> <name> <description>" Where <type> is the type of position (see recognised types) <name> is a SINGLE WORD name for the position that you are saving, and <description> is a MULTI-WORD description of your position Example: "positionSave fuelStation RonFuel Fuel station in south broker with diesel pumps" ___________ _________ ______ _______________________________________ positionSave <type> <name> <description> You may also 'teleport' to a location by opening the menu "Jump to position". Just select a position, and you will be teleported there. To select a position type to be shown on the "Jump to Position" menu, go to the "Select Position Type" menu and select your type. Blips will be added soon... You can share your saved positions. The data is stored in "scripts/VallanaVetra_GTA4Overhaul Dev/PositionTracker.vs". Just copy the contents of someone else's PositionTracker.vs file into your own, using NOTEPAD. Note that you have to paste the contents on a new line to avoid parse errors. We will use this tool for finding the location of things like: - Fuel stations - Possible locations for mod shops - Gang hideouts - Car shops etc etc Currently, only the 'fuelStation' tag is enabled EDIT: Remember to put your name in the settings file if you're going to save positions with PositionTracker! EDIT2: Do not use ',' '(' ')' ';' in your descriptions in PositionTracker! These characters are used by the parser to seperate data! I will change this later on. It is just to make it easier for me to read it and find problems etc... Edited March 1, 2009 by Vetra Link to comment Share on other sites More sharing options...
Andrew Posted March 1, 2009 Share Posted March 1, 2009 Topic title edited Keep up the good work. If you need it editing again PM me or submit a report. Link to comment Share on other sites More sharing options...
1TUFSS Posted March 1, 2009 Share Posted March 1, 2009 Holy sh*t dude. This makes me wanna get gta4 for my computer, even though I already have the Xbox copy! I hate leaving my car somewhere and having it magically disappear after a while. I don't think words can describe this mod. Link to comment Share on other sites More sharing options...
a-k-t-w Posted March 1, 2009 Share Posted March 1, 2009 I don't understand what the position tracker dose. Link to comment Share on other sites More sharing options...
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