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[IV|WIP | Release] Vallana Vetra GTA4 Overhaul


Vetra
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Wow, if you can pull this off it will be an incredible mod. About the weapon stash, are you planning on doing anything similar to encumbrance from Oblivion where the player can only carry a certain weight? So for GTA Niko wouldn't be able to carry an unrealistic amount of weapons: rocket launcher + assault rifle + sniper etc. would be too much. That would be pretty cool, but I don't know whether or not it's possible.

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It would be nice if the Police could do traffic stops and give you a ticket instead of just arresting you fir nudging their car.

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There's so much that could be done with a mod like this, so many new features to make the gameplay deeper. This is the GTA4 mod that I'm looking forward to most by far.

 

Tweaking the police behavior could make a really big improvement on gameplay. Just try to do whatever is possible to make them more realistic with more ways they can interact with you. I like the ideas posted above about cops pulling you over, pursuing you with aggressive melee when you have 1 star, etc.

Edited by AngryAmoeba
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this is an amazing idea for a mod, very ambitious, great choice of features.

 

I'll definitely be following this icon14.gif

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also it seems a little early but its a good thing because i dont have to wait and in time this will become old and somthing new will replace it

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I have some ideas to put this mod some goodies..

 

1) Niko's need to eat or he will loose some health (like in SA)

 

2) Jobs!? like cop, fireman, medic etc

 

3) when you do some stupid (like crash your car with taxi) police will penalty you and you loose your money..

 

4) police's ar thougher than earlier ( if you get one star and you run away.. they dont shoot you but they will knock you down and then arrest you)

1) I have already added eating to my list of things to do, since its a feature from a previous GTA.

 

2) Jobs? Interesting idea. How do you propose to implement that? In a missions style way, like the last generation of GTA (ambulanse driving, vigilante missions and firetruck missions?)

How about having a Sims 2 style job system for the other jobs, like office jobs? Promotions/demotions based on job performance, occasional choices (beat up the boss or not? lol), that kind of stuff. It can be done easily, with the ability to add as many jobs as can be created.

 

3) Yes, I do intend on doing that. I saw on another thread, someone had pointed out that reckless driving is ignored by police. I will look into how I can calculate when the player is being reckless.

 

4) I'm not sure how to do that, but I will look into it when I have time

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Hey, for the gangs is it possible to make it so you start without a gang and then you can go to different hideouts and chose which gang you want to join? That would be really cool

Yes, you will obviously start without a gang. So far, I have not thought about how Niko will join a gang. Currently, I've just laid out the variables for how the gangs will interact with each other. I'm busy working on a different part of the mod (the persistent storage of different things, which I need for these types of mods)

So don't expect the gangs to be available soon, I have to build the infrastructure first.

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I got some ideas.

 

Let's say you have 5 stars but you run out of ammo. You press a button and Niko stands up and puts his hands up. The cops stop shooting and move into make the arrest. Would that be possible? Also if you can get weapon stash location's could you make it possible to use your trunk? Like you go to the trunk of the car, pop it open, and select the weapon you want to put in it.

 

Also police stops. Theres already one in the game so why not make it work? Niko is driving and the cop flags him down. That could happen on a random bases type thing. You pull up to the marker and he searches your trunk. If he finds guns, drugs, anything illegal etc. you can either choose to drive off risking a 3 star wanted level, go to jail or if it's a weapon show proof of owner ship. Now for that you would either have to bring back legal gun stores or make some of the shops legit.

 

Maybe for gang wars you you could join one gang in one place and across the city join or work for another gang and start a big gang war for control of Liberty City? That would be pretty sweet. Or you could help out a group of gang members kill some cops. They thank you and tell you that they might need some help like you, opening a new storyline.

 

What about more random encounters? Like your walking down an ally at night and out of nowhere some guy jumps at you with a knife and tries to robs you. If you don't feel like fighting pull out a gun and rob him or kill him. Or people who need help. Like some guy want's you to help get back at his boss for f*cking him over so he tell's you were he is, you go there and torch his car.

1) Look at #4 on kyrpajoose's post, just before yours. It's a similar concept. I have no idea yet on how to do that with the cops. Maybe I can look into dropping the wanted level to 1 after he gives up, so the game automatically does the arrest.

 

2) Yes, the trunk will be used. I intend on using that as a way to transport the bags (like the bag from Snow Storm). He needs to interact with the bag anyway when its in the trunk (to put it there etc), so I will add direct weapons exchange when he uses the trunk.

 

3) Good idea with the cops pulling you over, and the illegal weapons. Sure, I can make legal/illegal weapons stores, and attach a bool to the weapons somehow. I guess I'll have to make a weapons tracker too tounge.gif

 

4) With the gang wars idea, currently I intend on making them fight each other for buying property too close to the wrong areas, or driving in the other gang's territory, or even killing another gang member. There will be a struggle for control of areas, but I didn't plan yet how Niko will influence this. Gang mission WILL be included. Thats the main reason why I'm doing this.

 

5) Yes, there will be things like that, which will be calculated by the area's crime level (this will be handled by the areas controller, which also controls property prices) More detailed encounters... well, I'll wait till people can make animations and import sound. I do intend on having telephone missions if you want to know.

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Wow, if you can pull this off it will be an incredible mod. About the weapon stash, are you planning on doing anything similar to encumbrance from Oblivion where the player can only carry a certain weight? So for GTA Niko wouldn't be able to carry an unrealistic amount of weapons: rocket launcher + assault rifle + sniper etc. would be too much. That would be pretty cool, but I don't know whether or not it's possible.

Yes, look at the first post

 

"Player Stashes Progress: framework being made

This is to balance the maximum weight modification." <- That is the encumbrance mod that I was referring to.

 

It is possible, as weapons ammo can be set (like the cheat scripts). So I'll just create a system that limits your weapons and ammo based on its weight. (Fit Nico can carry more stuff? I'll look into an attribute points system)

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It would be nice if the Police could do traffic stops and give you a ticket instead of just arresting you fir nudging their car.

There has been a lot of police-related requestes. I'm thinking about using a seperate controller for the wanted level, and adding all the different infringements and consequences to it.

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Can the Mc Rearys be a gang? colgate.gif That would be cool.

 

Also, can you make something so you can randomly kidnap people on the streets and ransom them? Or maybe kidnap them for a while, beat 'em a little and just dump them somewhere?

 

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I have some ideas to put this mod some goodies..

 

1) Niko's need to eat or he will loose some health (like in SA)

 

2) Jobs!? like cop, fireman, medic etc

 

3) when you do some stupid (like crash your car with taxi) police will penalty you and you loose your money..

 

4) police's ar thougher than earlier ( if you get one star and you run away.. they dont shoot you but they will knock you down and then arrest you)

1) I have already added eating to my list of things to do, since its a feature from a previous GTA.

 

2) Jobs? Interesting idea. How do you propose to implement that? In a missions style way, like the last generation of GTA (ambulanse driving, vigilante missions and firetruck missions?)

How about having a Sims 2 style job system for the other jobs, like office jobs? Promotions/demotions based on job performance, occasional choices (beat up the boss or not? lol), that kind of stuff. It can be done easily, with the ability to add as many jobs as can be created.

 

3) Yes, I do intend on doing that. I saw on another thread, someone had pointed out that reckless driving is ignored by police. I will look into how I can calculate when the player is being reckless.

 

4) I'm not sure how to do that, but I will look into it when I have time

at 2*

 

Yeah! like in Sims 2. You will promoted if you do great job while you are working.. And you can get kicked out of job if you do somethin stupid (like screwing around when you are in job)

 

1) Niko can donate to example. Strip club tounge.gif ? Niko will get money if the Strip club produce money! This will be are good idea in my mind.

 

2) More useage for money. Like you can buy new houses, your have to buy cars, You'll have to put your money to bank or someone can steal ur moneys xD!

 

3) More harder to get weapons

 

4) You can move ur home's objects (like chairs,tables,couch [Again like in the sims2 tounge2.gif ] ) place to another one

 

 

Can you say about when your mod is completed? I wait this mod so much inlove.gif

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Five posts a row wow.gif Use edit button instead.

 

Anyway what was annoying me in all gta's is this: police stops at intersection and player drives madly near them and they're doing nothing. Player crossed intersection at red light not mention that he exceed the speed limit in city ph34r.gif

 

Police could chase player after crossing intersection at red light and after exceeding speed limit. This was in good old game called Mafia cool.gif There was a button that could turn on/off car's speed limit

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Can the Mc Rearys be a gang? colgate.gif That would be cool.

 

Also, can you make something so you can randomly kidnap people on the streets and ransom them? Or maybe kidnap them for a while, beat 'em a little and just dump them somewhere?

Yes, I'm sure I can find their models smile.gif

 

Kidnap and randsom? Interesting idea! I wonder how you can order them around...

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Make kidnapping like in Saints Row 2- it would be better and easier to do: if there is a car with passangers, you jack it, press for example "e" and then a timer show up (like in viligante missions) you get 2 stars/3 stars, and you must drive speedy so the passangers can't escape, and after 1 minute of driving like that, you get money from kidnapped people and your wanted level is 0.

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A couple good ways to spend money when you have plenty to burn would be bodyguards and drivers. There are already mods that add this sort of feature, but they are free and activated by hotkeys. Instead you should have to call a number or something and 'hire' bodyguards/drivers. The bodyguards would follow you around and fight/shoot anyone who attacks/shoots at you. A driver would be like a personal taxi, but with a luxury car. Maybe you could set a marker on the map and have the driver go to it? And unlike a taxi you would be able to sit in the passenger seat and shoot out the window while the driver drives. Of course, these employees would preferably be persistent.

 

EDIT: Here is an existing bodyguard mod that looks interesting: http://www.gtaforums.com/index.php?showtopic=396404

 

There are others, but I haven't tried any of them so I don't know which would be best to take a look at for ideas. It seems like a tweaked version of bodyguards could be used when Niko joins a gang. The screenshot in that thread with Niko and his bodyguards driving around on motorcycles made me think of it.

 

Here is a cool looking car chase mod, which includes an NPC driver. http://www.gtaforums.com/index.php?showtopic=398182

 

EDIT II: Another thing I just thought of is some way to make the police more alert for a while after you lose your wanted level. So, if you've just lost 3 stars you can't walk right up to a cop and run circles around him with no consequence. Assassin's Creed sort of had something like this—after an assassination if you lost the guards chasing you, they still patrolled the area and if you drew attention to yourself they would start chasing you again. If possible, it'd be nice if the police's alertness could gradually decrease over a period of time, instead of the alertness suddenly turning off.

Edited by AngryAmoeba
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Make kidnapping like in Saints Row 2- it would be better and easier to do: if there is a car with passangers, you jack it, press for example "e" and then a timer show up (like in viligante missions) you get 2 stars/3 stars, and you must drive speedy so the passangers can't escape, and after 1 minute of driving like that, you get money from kidnapped people and your wanted level is 0.

No, I ment like, you find a person on the streets, and you somehow lure them to your car, then you take them to your safe-house or something, and just keep them there for a few days, then ransom them.

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Drunk Russian 9
Anyway what was annoying me in all gta's is this: police stops at intersection and player drives madly near them and they're doing nothing. Player crossed intersection at red light not mention that he exceed the speed limit in city ph34r.gif

 

Police could chase player after crossing intersection at red light and after exceeding speed limit.

Yea, this would be quite nice if the cops actually tails you.

 

During dates, if you went out to drink and drove drunk you actually acquired stars.

 

I also have a request, if possible. The cops at the moment are horrible at tailing; if this could be set to the difficulty as some missions have it, that would be wonderful.

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I've just found something. When I was searching the the archives of user posted image I found the police radio files. There is one that says: 'Ahh, the suspect is speeding' or something. Cool user posted image Maybe you could use this for the smarter police things. They also have one for driving in a stolen car turn.gif

 

Such a shame R* decided not to add these themselves. user posted image

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Here's an idea for your mod: make it so that your sunglasses stay on your god damn face when a vehicle hits you.

I get so pissed off having to run back inside and change clothes to put my shades back on just because some jackass ran over my foot.

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Here's an idea for your mod: make it so that your sunglasses stay on your god damn face when a vehicle hits you.

I get so pissed off having to run back inside and change clothes to put my shades back on just because some jackass ran over my foot.

rofl

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Dude, this is an incredibly astonishing project !!

 

Are you sure all of your ideas are really possible in this game ? I don't know any coding/programming, but some of those modification looks very hard to do. Even the most avanced public driving simulation don't have those functions. This is a hell of a work your planing to do. I hope some guys could help you on this.

 

The fuel thing is a great idea. Just a thing, you said "Damaged fuel stations remain damaged" but if a guy unfortunatly destroy all fuel station in the missions or somehow, they will stay destroyed ? How will he be able to drive a car after that ? Restart a new game ?

 

Anyway, even the "Player Stashes" and the "Player Owned Vehicles" sounds so fantastic, I can't wait for this !

 

I really wish you good luck dude, you'll need it !! biggrin.gificon14.gificon14.gificon14.gif

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I have some ideas to put this mod some goodies..

 

1) Niko's need to eat or he will loose some health (like in SA)

 

2) Jobs!? like cop, fireman, medic etc

 

3) when you do some stupid (like crash your car with taxi) police will penalty you and you loose your money..

 

4) police's ar thougher than earlier ( if you get one star and you run away.. they dont shoot you but they will knock you down and then arrest you)

1) I have already added eating to my list of things to do, since its a feature from a previous GTA.

 

2) Jobs? Interesting idea. How do you propose to implement that? In a missions style way, like the last generation of GTA (ambulanse driving, vigilante missions and firetruck missions?)

How about having a Sims 2 style job system for the other jobs, like office jobs? Promotions/demotions based on job performance, occasional choices (beat up the boss or not? lol), that kind of stuff. It can be done easily, with the ability to add as many jobs as can be created.

 

3) Yes, I do intend on doing that. I saw on another thread, someone had pointed out that reckless driving is ignored by police. I will look into how I can calculate when the player is being reckless.

 

4) I'm not sure how to do that, but I will look into it when I have time

at 2*

 

Yeah! like in Sims 2. You will promoted if you do great job while you are working.. And you can get kicked out of job if you do somethin stupid (like screwing around when you are in job)

 

1) Niko can donate to example. Strip club tounge.gif ? Niko will get money if the Strip club produce money! This will be are good idea in my mind.

 

2) More useage for money. Like you can buy new houses, your have to buy cars, You'll have to put your money to bank or someone can steal ur moneys xD!

 

3) More harder to get weapons

 

4) You can move ur home's objects (like chairs,tables,couch [Again like in the sims2 tounge2.gif ] ) place to another one

 

 

Can you say about when your mod is completed? I wait this mod so much inlove.gif

Yes, I can make a job system that will work roughly like The Sims 2. It's just a bunch of conditions, so that will be easy. I'll make it database-style, so more job types can be added easily. But that isn't really important right now.

 

1) Investments will be part of the property/business system that I plan to implement.

 

2) I do plan to have more uses for money tounge.gif

 

3) Harder to get weapons? I don't think that is really possible, since every cop and gang member has at least one...

You will have a carry limit though.

 

4) Interesting idea... I guess I could implement some sort of grid system for the floors at your hideouts, but I will need to position and limit them individually. I will look into this smile.gif

 

I'm trying to get this done as soon as possible, but I do have other things to do... like setting up my business site, and we're also working on a large scale mobile phone to pocket pc project... so, sometimes I don't have any free time.

 

At this rate, I guess it would take a month or two, but I will give you people 'beta' versions often (as soon as I remove all the bugs)

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Five posts a row wow.gif Use edit button instead.

 

Anyway what was annoying me in all gta's is this: police stops at intersection and player drives madly near them and they're doing nothing. Player crossed intersection at red light not mention that he exceed the speed limit in city ph34r.gif

 

Police could chase player after crossing intersection at red light and after exceeding speed limit. This was in good old game called Mafia cool.gif There was a button that could turn on/off car's speed limit

I prefer to quote each reply as a new message tounge.gif It's also quicker/easier for me to do. Copy/paste gets annoying after a while. Sorry if you don't like this lol.gif

 

I think I replied to something similar. I will be making a wanted level controller, and in that, I will put all the infringements as sub-mods. Speeding, bad/reckless driving etc. I don't know if I can read the robots at the intersection. If I can, then I still doubt that it would be a reliable system.

I would probably have to do something like, find the closest robot model.. then check its state. But there could be multiple robots nearby, and the closest might not be the correct one... so I don't know. Maybe if I could somehow access GTA4's traffic system, I could make something that works.

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Make kidnapping like in Saints Row 2- it would be better and easier to do: if there is a car with passangers, you jack it, press for example "e" and then a timer show up (like in viligante missions) you get 2 stars/3 stars, and you must drive speedy so the passangers can't escape, and after 1 minute of driving like that, you get money from kidnapped people and your wanted level is 0.

Kidnapping doesn't seem to be something that Niko would do. I am getting a lot of ideas that don't fit in with Niko's personality, so what I'm doing with my player controller, is giving it multiple 'profiles'.

With that, I will try to introduce new characters - each capable of owning their own stuff etc. They can be affiliated with different gangs, have different stories (I need to plan out some easy framework for creating missions. I already have plans for an in-game waypoint creator that we can use for making races etc. I'm thinking about maybe even playing the audio files through DotNet if we're not able to hack GTA4's audio completely, because the idea of text based missions in a next-gen game is kind of disturbing tounge.gif)

 

I have a better idea for kidnapping tounge.gif but i'll have to think about it a little more...

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I prefer to quote each reply as a new message tounge.gif It's also quicker/easier for me to do. Copy/paste gets annoying after a while. Sorry if you don't like this lol.gif

 

It's not I don't like it, it's against forum rules rolleyes.gif double-, triple-, quatro-, etc posting isn't allowed

 

Anyway if You could hack into traffic lights it would make a new standard in games

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