justin50 Posted June 19, 2018 Share Posted June 19, 2018 On 6/16/2018 at 9:38 PM, FleetwoodGull said: Please, rate my game https://youtu.be/dOmm_63_euw Can you give me the link for Fire_Head's Dynamic Shadows? Link to comment Share on other sites More sharing options...
spartaque12 Posted June 19, 2018 Share Posted June 19, 2018 26 minutes ago, justin50 said: Can you give me the link for Fire_Head's Dynamic Shadows? he cant , he is a beta tester Dominik_ 1 Link to comment Share on other sites More sharing options...
Dominik_ Posted June 19, 2018 Share Posted June 19, 2018 If he would, that'l be breaking the rules. Link to comment Share on other sites More sharing options...
firedihm Posted June 19, 2018 Share Posted June 19, 2018 On 16 Jun 2018 at 7:08 PM, FleetwoodGull said: Please, rate my game https://youtu.be/dOmm_63_euw Just a FYI: player skin filter is already included in SkyGFX, you don't need it as separate plugin Dominik_ 1 Link to comment Share on other sites More sharing options...
The Hero Posted June 21, 2018 Share Posted June 21, 2018 (edited) I released a new version of skin and bones. Crashes are fixed and so on: get it here: https://gtaforums.com/topic/815077-skin-and-bones/ Edited June 21, 2018 by The Hero spartaque12, Rozay435, 5d0 and 7 others 10 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
stef_92 Posted June 23, 2018 Share Posted June 23, 2018 On 1/6/2018 at 2:09 PM, stef_92 said: The building of the Woodys bar seems way to bright to me when I use the xbox pipeline: PC: XBOX: PC: XBOX: Can anybody who played the xbox version confirm that its light map is that bright? I'll bring up this issue once again. If @Rim doesn't have enough free time is there anyone capable of fixing this? I think the problem is not in the light map texture since I compared it with the one from the original xbox map (yet I may have mistaken). What else could it be? Dominik_ 1 Link to comment Share on other sites More sharing options...
djmeowth Posted July 10, 2018 Share Posted July 10, 2018 Hi, all. I'm having a problem installing this mod. The game without the mod installed plays perfectly, but once I install the mod, it won't work. The initial loading screen stops at around 5% of the bar filled, and just sits there. If I alt+tab out of the game, it shows an Unhandled Exception error at the address c0000005. This also happens after I update the mod to version 1.1. I'm following all the instructions correctly. Any ideas what to do from here? I've uninstalled and reinstalled the entire game about two dozen times now. Link to comment Share on other sites More sharing options...
LibertyCityStories Posted July 10, 2018 Share Posted July 10, 2018 (edited) From my experience and of course what friends told me,try the following- in GTA 3 game folder/models there is a file "txd.img"(NOT txd.dir),delete it but just in case dont permanently delete it,just move it to recycle bin,then start the game and start a new game or a save file,when it starts loading,and loading bar is almost complete,another loading bar should appear and say "converting textures to optimal format for your video card",and when that loading bar is done,the original laoding bar will complete and the game should start.here is what it looks like https://imgur.com/a/OVSSYI1 If this doesnt work,then idk what is the problem with your game. Edited July 10, 2018 by LibertyCityStories Link to comment Share on other sites More sharing options...
stef_92 Posted July 10, 2018 Share Posted July 10, 2018 (edited) 7 hours ago, LibertyCityStories said: From my experience and of course what friends told me,try the following- in GTA 3 game folder/models there is a file "txd.img"(NOT txd.dir),delete it but just in case dont permanently delete it,just move it to recycle bin,then start the game and start a new game or a save file,when it starts loading,and loading bar is almost complete,another loading bar should appear and say "converting textures to optimal format for your video card",and when that loading bar is done,the original laoding bar will complete and the game should start.here is what it looks like https://imgur.com/a/OVSSYI1 If this doesnt work,then idk what is the problem with your game. You shouldn't do this with this mod since it uses the xbox map conversion by TheHero as a base.It has an empty (0 byte) txd.img and txd.dir files. This is done in order to trick the game that you have the files so it won't create them and yet it won't use them since they are empty. And then the game can load the additional img file from the mod. As for the issue that @djmeowth has - did you rebuild the img files after importing the stuff from the latest update? Edited July 10, 2018 by stef_92 Link to comment Share on other sites More sharing options...
djmeowth Posted July 11, 2018 Share Posted July 11, 2018 (edited) 4 hours ago, stef_92 said: You shouldn't do this with this mod since it uses the xbox map conversion by TheHero as a base.It has an empty (0 byte) txd.img and txd.dir files. This is done in order to trick the game that you have the files so it won't create them and yet it won't use them since they are empty. And then the game can load the additional img file from the mod. As for the issue that @djmeowth has - did you rebuild the img files after importing the stuff from the latest update? I did. I actually went through every page of this thread and found something that kind of helped. It turns out my error was coming from the updated particle.txd from the mod. I can get into the game by replacing the mod's particle.txd with the unmodded particle.txd from a fresh install. Upon further tinkering, I figured out that my problem is the reflection effect inside particle.txd. I saw that the reflection effect is the only 16-bit effect in this mod's particle.txd so I figured that I might as well start my process of elimination by removing that one. I inserted another reflection bmp from the Steam 'Black Cars' fix in the OP of this thread into the particle.txd and everything works great now. It's weird how a single bitmap inside particle.txd bugged out my whole game when it seems to have worked for everyone else just fine, but regardless, my game's working again. Hopefully if someone else runs into the same issue they might use this post to work it out. Edited July 11, 2018 by djmeowth Link to comment Share on other sites More sharing options...
stef_92 Posted July 11, 2018 Share Posted July 11, 2018 Ah so it was the particle.txd problem. It's a well known problem with the new Xbox Version HD mod bit I totally forgot about it. I remember that Rim posted a fixed file somewhere. Link to comment Share on other sites More sharing options...
damv Posted July 11, 2018 Share Posted July 11, 2018 (edited) El 9/7/2018 a las 20:03, djmeowth dijo: Hola a todos. Estoy teniendo un problema al instalar este mod. El juego sin el mod instalado funciona perfectamente, pero una vez que funciona, no funciona. La pantalla de carga inicial se encuentra alrededor del 5% de la barra llena y se queda allí. Si alt + tab sale del juego, muestra un error de Excepción no controlada en la dirección c0000005. Esto también ocurre después de actualizar el mod a la versión 1.1. Estoy siguiendo todas las instrucciones correctamente. ¿Alguna idea de qué hacer aquí? Él desinstaló y reinstaló todo el juego unas dos veces de veces. Este mod recomienda jugar con la versión 1.0 downfrage del juego http://www.mediafire.com/file/amkxzf6v393cqq2/GTA+3+-+v1.0+Downgrade.zip si el mod sigue mostrando este error, cambia la partícula del archivo .txd Edited July 11, 2018 by damv Link to comment Share on other sites More sharing options...
Boom_Man Posted July 15, 2018 Share Posted July 15, 2018 I made a tutorial how to install this mod. Is everything correct? https://youtu.be/a3i9yHk9pLk Link to comment Share on other sites More sharing options...
spartaque12 Posted July 15, 2018 Share Posted July 15, 2018 6 hours ago, Boom_Man said: I made a tutorial how to install this mod. Is everything correct? https://youtu.be/a3i9yHk9pLk yes , everything right Link to comment Share on other sites More sharing options...
damv Posted July 21, 2018 Share Posted July 21, 2018 (edited) When I start my game it drops my 60 fps to less then 30 and my 60 fps back please help Edited July 21, 2018 by damv Link to comment Share on other sites More sharing options...
stef_92 Posted July 23, 2018 Share Posted July 23, 2018 On 7/21/2018 at 9:16 AM, damv said: When I start my game it drops my 60 fps to less then 30 and my 60 fps back please help This mod uses the Open Limit Adjuster and the frame rate value is set there. Open the ini file and find the frame rate option under the GTA 3 category and enter the desired value. But to be honest you shouldn't play the game at a framerate higher than 30 because it's not supposed to be like that... we've discussed this dozens of times here on GTAForums, you just shouldn't play the game at 60fps. Link to comment Share on other sites More sharing options...
LaDiDa Posted July 23, 2018 Share Posted July 23, 2018 If you do play at 60 fps: don't come here complaining about bugs, you're most likely the cause sh*t goes haywire by not accepting a perfectly stable 30 fps. Link to comment Share on other sites More sharing options...
damv Posted July 23, 2018 Share Posted July 23, 2018 2 hours ago, stef_92 said: This mod uses the Open Limit Adjuster and the frame rate value is set there. Open the ini file and find the frame rate option under the GTA 3 category and enter the desired value. But to be honest you shouldn't play the game at a framerate higher than 30 because it's not supposed to be like that... we've discussed this dozens of times here on GTAForums, you just shouldn't play the game at 60fps. Ok, im gonna try it thanks Link to comment Share on other sites More sharing options...
Fishers Fritz Posted July 28, 2018 Share Posted July 28, 2018 (edited) This mod blewed my mind! I never knew that the xbox version has that brilliant graphics. But is it compatible with SilentPatch? Edited July 28, 2018 by Fishers Fritz Link to comment Share on other sites More sharing options...
spartaque12 Posted July 29, 2018 Share Posted July 29, 2018 1 hour ago, Fishers Fritz said: This mod blewed my mind! I never knew that the xbox version has that brilliant graphics. But is it compatible with SilentPatch? it has silentpatch already Fishers Fritz 1 Link to comment Share on other sites More sharing options...
stef_92 Posted August 2, 2018 Share Posted August 2, 2018 (edited) On 7/29/2018 at 2:57 AM, Fishers Fritz said: This mod blewed my mind! I never knew that the xbox version has that brilliant graphics. But is it compatible with SilentPatch? Well to be accurate - this mod has better graphics than the xbox version. Yes, it's based on the Xbox version but it's taken to the next level with higher resolution textures from their original sources. Rim retextured the whole city + all LOD textures. Edited August 2, 2018 by stef_92 Fishers Fritz and spartaque12 2 Link to comment Share on other sites More sharing options...
Lozano71 Posted August 4, 2018 Share Posted August 4, 2018 Is this mod compatible with HD Vanilla Cars? Tri-Pack III https://www.moddb.com/mods/gta3hdvehicles-tri-pack/downloads/gta3hdvehicles-tri-pack-iii Link to comment Share on other sites More sharing options...
FleetwoodGull Posted August 6, 2018 Share Posted August 6, 2018 (edited) On 8/5/2018 at 1:43 AM, Lozano71 said: Is this mod compatible with HD Vanilla Cars? Tri-Pack III https://www.moddb.com/mods/gta3hdvehicles-tri-pack/downloads/gta3hdvehicles-tri-pack-iii Yep, try this one https://www.mixmods.com.br/2017/10/gta-iii-hd-vehicles-tri-pack.html Edited August 6, 2018 by FleetwoodGull Link to comment Share on other sites More sharing options...
spartaque12 Posted August 14, 2018 Share Posted August 14, 2018 (edited) so basically all payphones are floating above ground , and i decided to fix that ish by editing their coordinates with fixed ones from the leftovers fixes here is the link http://www.mediafire.com/file/e6cskwp0sqe1j6s/maps.rar screen: installation: just extract everything /data/maps And also i wanna share some maps adaptations for xbox version hd (all textures are mip-mapped) Miss Libertyhttp://www.mediafire.com/file/kl1a5r6a98g6c5e/miss liberty.rar screen: World Trade Center http://www.mediafire.com/file/crrwc5b6oc9hhnb/wtc.rar screen: And finally i want to share some HD models for mod itself HD Hydrant and HD Payphone screens: download link: http://www.mediafire.com/file/vsb1zgskeukohug/payphone and hydrant.rar PS im not author any of these mods or fixes Edited August 14, 2018 by spartaque12 zerosaber75, Jago, AshGamer007 and 4 others 7 Link to comment Share on other sites More sharing options...
Lock n' Stock Posted August 18, 2018 Share Posted August 18, 2018 (edited) Brilliant mod, though I do have a couple of issues. First off, Claude's face is all f*cked up during cutscenes, and I want to know how to remove the black bars at the top and bottom. Any idea? Thanks. I'm also curious as to whenever similar mods exist for both Vice City and San Andreas. Edited August 18, 2018 by Lock n' Stock Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted August 19, 2018 Share Posted August 19, 2018 11 hours ago, Lock n' Stock said: First off, Claude's face is all f*cked up during cutscenes Do you have skin and bones installed? i would recommend updating it from its own forum post (it's in scripts section) 11 hours ago, Lock n' Stock said: and I want to know how to remove the black bars at the top and bottom. Any idea? Thanks. find GTA3.WidescreenFix.ini or something like that, find SmartCutsceneBorders and change it to 1 11 hours ago, Lock n' Stock said: I'm also curious as to whenever similar mods exist for both Vice City and San Andreas. No. And SA has no improvements over PC on xbox. They are almost same. Lock n' Stock 1 Link to comment Share on other sites More sharing options...
AshGamer007 Posted September 5, 2018 Share Posted September 5, 2018 (edited) Why This Mod Keep Crashing.I Have Installed Reinstalled This Mod Over A Dozen Times.Even Downgraded The Game Quote Unhandled exception: c0000005 At address: 0050c698 Quote Problem signature: Problem Event Name: APPCRASH Application Name: gta3.exe Application Version: 0.0.0.0 Application Timestamp: 3ccece14 Fault Module Name: gta3.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 3ccece14 Exception Code: c0000005 Exception Offset: 0010c698 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Edited September 5, 2018 by PiashGamer007 Link to comment Share on other sites More sharing options...
spartaque12 Posted September 5, 2018 Share Posted September 5, 2018 31 minutes ago, PiashGamer007 said: Why This Mod Keep Crashing.I Have Installed Reinstalled This Mod Over A Dozen Times.Even Downgraded The Game its not problem of mod , its ur fault. Dominik_ and EternalFlakko 2 Link to comment Share on other sites More sharing options...
Old Man With No Name Posted September 18, 2018 Share Posted September 18, 2018 you should make Vice City Xbox mod too Link to comment Share on other sites More sharing options...
okofficer1111 Posted September 18, 2018 Share Posted September 18, 2018 3 hours ago, GroveStGTAV said: you should make Vice City Xbox mod too doubt as op aint active Link to comment Share on other sites More sharing options...
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