SLAYERMAGGOT 13 Posted February 22, 2009 Share Posted February 22, 2009 Ok, got the XBOX Dodo ingame Sorry for that dark screens Next will be the Speedboat Link to post Share on other sites
Rim 771 Posted February 22, 2009 Author Share Posted February 22, 2009 Great! I was messing up with some textures and found a sick difference again * * Link to post Share on other sites
Snakesmeller 0 Posted February 22, 2009 Share Posted February 22, 2009 Awesome! you can really tell the diffrent. Link to post Share on other sites
SLAYERMAGGOT 13 Posted February 22, 2009 Share Posted February 22, 2009 (edited) Wow, nice find, the XBOX version is completely sweet. The Speeder is finished, but looks nearly like the original one Edited February 22, 2009 by SLAYERMAGGOT Link to post Share on other sites
Daan17 0 Posted February 22, 2009 Share Posted February 22, 2009 Awesome work. XBOX textures have really higer resolution Link to post Share on other sites
SLAYERMAGGOT 13 Posted February 22, 2009 Share Posted February 22, 2009 Ok, next is the Aeroplane, it's not flyable, but the XBOX one is just nicer. Here you can have a look at the High-Poly Model The Textures are displayed wrong in Zmodeler, so i don't showed them. More pics ingame tommorow. Link to post Share on other sites
1TUFSS 1 Posted February 23, 2009 Share Posted February 23, 2009 Awesome work mate. Just awesome. By the way, that's my effects pack you're using right? Was just wondering whether the XBOX effects may have been converted or not. I will be working on the effects by the way. Link to post Share on other sites
1TUFSS 1 Posted February 23, 2009 Share Posted February 23, 2009 Sorry to double post but I'd like to bump this. THIS is what the Xbox version of GTA3 looked like, for anyone wondering. Notice the detailed train - even the ridges on the side of the train have been fully modelled, textures are over six times the resolution. Character models are no longer made of separate parts - they use a bone structure as in VC/SA AND they have separate fingers! Sounds are also much higher quality and generally sound better. It's now possible for wheels, etc to fly off during an explosion. Headlights work properly and vehicle sounds have been overhauled. Of course, some things can't be converted to PC. Like the real-time refs, character models, headlights and possibly sounds. Not sure about the last one. Link to post Share on other sites
Rim 771 Posted February 23, 2009 Author Share Posted February 23, 2009 Of course, some things can't be converted to PC. Like the real-time refs, character models, headlights and possibly sounds. Not sure about the last one. Interesting find: xbox uses this texture as real-time reflection . Vehicle reflection config file is carTweakingTable.dat in 'neo' folder. And if we really want to enable rtr in this mod we can use ENB series. Characters have bone animation. I tried to convert models but I get errors. The same thing is with game audio. I can extract sounds form sfx.raw but they are f*cked up. Xbox used other codecs Link to post Share on other sites
1TUFSS 1 Posted February 23, 2009 Share Posted February 23, 2009 ENB Series is waaayy too unreliable, it would never stop f*cking up when I installed it. I'll just make a custom ref texture instead. (specially made to suit low poly cars, lol) Link to post Share on other sites
Bullet_Chris 6 Posted February 23, 2009 Share Posted February 23, 2009 Some guy managed to convert xbox claude so it must be possible!Nice work so far! Link to post Share on other sites
G The Generous 101 Posted February 23, 2009 Share Posted February 23, 2009 i can do that but someone need to convert xbox claude file to pc dff format Link to post Share on other sites
Snakesmeller 0 Posted February 23, 2009 Share Posted February 23, 2009 In this mod will you make claude walk backwards forwards left and right? like in sa. Link to post Share on other sites
Rim 771 Posted February 23, 2009 Author Share Posted February 23, 2009 lol no. We want to figure out how to rig ped models Link to post Share on other sites
Fischkopf 3 Posted February 23, 2009 Share Posted February 23, 2009 some san andreas features in gta 3 would be cool! (moving the camera with mouse when driving, move the camera around the character, swim) Link to post Share on other sites
Rim 771 Posted February 23, 2009 Author Share Posted February 23, 2009 You want to much from us I can only enable crouching Link to post Share on other sites
Snakesmeller 0 Posted February 23, 2009 Share Posted February 23, 2009 Well i guess crouching is cool Link to post Share on other sites
G The Generous 101 Posted February 23, 2009 Share Posted February 23, 2009 look,i'm done Claude head,still working on his outfit and hand,thanks to LAD rig it to SA and now i rig it to GTA 3 : Link to post Share on other sites
SLAYERMAGGOT 13 Posted February 23, 2009 Share Posted February 23, 2009 some san andreas features in gta 3 would be cool! (moving the camera with mouse when driving, move the camera around the character, swim) That would destroy the feeling of GTA 3 And this is a XBOX Conversion Mod @badboy_zay: Hmm, i didn't see any difference Link to post Share on other sites
G The Generous 101 Posted February 23, 2009 Share Posted February 23, 2009 (edited) some san andreas features in gta 3 would be cool! (moving the camera with mouse when driving, move the camera around the character, swim) That would destroy the feeling of GTA 3 And this is a XBOX Conversion Mod @badboy_zay: Hmm, i didn't see any difference look at this XBOX head Edit:tomorrow i will working on body part Edited February 23, 2009 by badboy_zay Link to post Share on other sites
SLAYERMAGGOT 13 Posted February 23, 2009 Share Posted February 23, 2009 Allright Zom-B's XBOX Claude looks like this And the Prison Player Link to post Share on other sites
G The Generous 101 Posted February 23, 2009 Share Posted February 23, 2009 Allright Zom-B's XBOX Claude looks like this this XBOX claude made by Zom B,maybe we can ask him to use this skin in this mod,but i'm still working on Prison Claucde Link to post Share on other sites
Rim 771 Posted February 23, 2009 Author Share Posted February 23, 2009 I finally found and removed two models which were sometimes crashing my game. It took me 2 f*cking hours... Now I can show my little progress here ** Link to post Share on other sites
fiercedeity9 0 Posted February 23, 2009 Share Posted February 23, 2009 This is looking incredible, well done guys. Hope you give an option to turn off the random encounters though! You're making very good progress for a mod of this kind. I check back like, every day and another 20% has been added. Link to post Share on other sites
Kowaah 3 Posted February 23, 2009 Share Posted February 23, 2009 ** Damn, that's what i call WIDE SCREEN Link to post Share on other sites
Braindawg 1,640 Posted February 23, 2009 Share Posted February 23, 2009 Hah. It seems you are playing in 16bit! why?! it sux. Change it to 32! Or your Pc cant handle it?? Link to post Share on other sites
Fireburns 7 Posted February 23, 2009 Share Posted February 23, 2009 Sorry to double post but I'd like to bump this. THIS is what the Xbox version of GTA3 looked like, for anyone wondering. Notice the detailed train - even the ridges on the side of the train have been fully modelled, textures are over six times the resolution. Character models are no longer made of separate parts - they use a bone structure as in VC/SA AND they have separate fingers! Sounds are also much higher quality and generally sound better. It's now possible for wheels, etc to fly off during an explosion. Headlights work properly and vehicle sounds have been overhauled. Of course, some things can't be converted to PC. Like the real-time refs, character models, headlights and possibly sounds. Not sure about the last one. Here you can find another GTA3 xbox video with some more closeup scenes... To be honest, I can't wait until this mod gets released! Fireburns Link to post Share on other sites
Kowaah 3 Posted February 23, 2009 Share Posted February 23, 2009 But real-time reflections can be used with ENB series. (just in INI of enb choose only reflections.) Link to post Share on other sites
SLAYERMAGGOT 13 Posted February 23, 2009 Share Posted February 23, 2009 Yeah but ENBSeries are fake reflections, even if it's nice. Link to post Share on other sites
Rim 771 Posted February 23, 2009 Author Share Posted February 23, 2009 But real-time reflections can be used with ENB series. (just in INI of enb choose only reflections.) ENB Series reflections are crap. They're hell buggy and unrealistic for me. And MinnieMan121249, I prefer wide-screen cause my game sometimes crashes on 32bit lol xD 1 Link to post Share on other sites