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Reflective windows?


gannonreid
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I wanted to know if it would be possible to use reflections for windows in GTA:Vice City. I know cars can use reflections, but I don't really know how or if it's possible to use it on other model types?

 

I would appreciate help with this.

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No. Windows can have reflections, but you have to export the model in a different way. The reflection map has to be added to the materials you want to be reflective (your glass), and that image has to be in the txd that your model uses.

 

The model itself needs to have normals for the reflection map to appear correctly.

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No. Windows can have reflections, but you have to export the model in a different way. The reflection map has to be added to the materials you want to be reflective (your glass), and that image has to be in the txd that your model uses.

 

The model itself needs to have normals for the reflection map to appear correctly.

Would you mind explaining a bit more? I think I understand most of it.

 

I use the DFF exporter in Max. So I enable normals (before exporting), set the reflective texture (lower res very bright image). In the GTAMaterials, I set the specific texture to be reflective, include the texture in the TXD.

 

Is there anything more?

 

Thanks for the info BTW.

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Thanks for the correction DexX

 

I really didnt know that was possible. Sounds really good, i may try that out for my maps.

 

icon14.gif

Is it the same for SA?

Edited by goin-god
Yl8KS.jpg
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Sorry Dex, doesn't work.

 

I get mixed results, all terrible, whether I adjust the main map specularity vs. the max reflection (.25-1.0). In game I get flashing stuff but usually over-bright results and the reflective material is static (unlike cars that move with the player/camera).

 

There is likely something more but I don't know.

 

Also, the maps I'm using are very bright images with high contrast (desaturated).

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The results depend heavily on the reflection texture you use.

 

I get these results...

http://img152.imageshack.us/my.php?image=vcfireref.jpg

 

...with this map, at 100.

http://img12.imageshack.us/my.php?image=specenv.png

 

Export settings.

http://img398.imageshack.us/my.php?image=maxmat.png

 

The image does "move", but the effect is more noticeable on objects like vehicles, due to the method the game uses for projecting the reflection texture.

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