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Qustion about alpha/transparency


teknogeek
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Ok, I've been trying to get my headlight lenses to be transparent, but they keep going grey!

 

Here's what they look like in-game:

user posted image

 

Here's my texture settings in max:

user posted image

 

Am I screwed? lol

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The version of the scripts you are using is old. You might want to use Kam's updated scripts.

 

I'd make the following changes to your material in max:

-set specular color to white (255,255,255)

-set specular alpha to 255

These changes are based on personal experience, and seem to fit most of the cars that i import into max from SA as examples.

 

Optional: If using a Multi/SubObject material, set the transparent materials to be last, and update your material IDs on the geometry to match. GTA doesn't sort the materials by transparency, which can sometimes cause transparent materials be rendered incorrectly.

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The version of the scripts you are using is old. You might want to use Kam's updated scripts.

 

I'd make the following changes to your material in max:

-set specular color to white (255,255,255)

-set specular alpha to 255

These changes are based on personal experience, and seem to fit most of the cars that i import into max from SA as examples.

 

Optional: If using a Multi/SubObject material, set the transparent materials to be last, and update your material IDs on the geometry to match. GTA doesn't sort the materials by transparency, which can sometimes cause transparent materials be rendered incorrectly.

Thank you kind sir. Seems to be working good now biggrin.gif

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