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[Q] Neon


Rob.Zombie
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So is it possible to give cars neon? I'd really like to put a neon under some of my cars. Imagine Sultan RS with neon smile.gif

It was possible in SA with a CLEO3 script.

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Well neon is light, and if its possible to create a light with a script it should be possible. Create a light, and attach it to the car. I know the attach part exists...

 

Edit: well i found this one "DRAW_LIGHT_WITH_RANGE", but parameters are unknows, and there are alot tounge.gif

Edited by Intosia
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Seeing as how there are the white "reverse lights" that light up the wrong part of the ground when used (they're in the rear, but the underside of the front of the car is brightened instead of the rear) , I'm betting it is possible to move/duplicate them and modify the colors.

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For custom models (or models that you can import and modify), you should be able to do it by assigning an emissive material to the "neon" geometry, just like regular lights.

 

Data/visualsettings.dat has the colors for vehicle lights (which affect all vehicles btw), except the emissive lights. The intensity of the emissive lights is listed, perhaps the color is derived from the material being used?

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To tell you guys the truth I really don't know anything about making a script, so can you explain me with what program and what should I modify.

As for visual settings.dat, I know you can change the vehicle's lights' properities (like how bright it should be and what color), but I don't know exactly what the emmisive light is for? Is it used for street lights? And it would be really good if I could apply it only on the vehicle I want. (maybe like an ingame menu for enabling it or press x button for turning neon etc.)

Anyway thanks for replying smile.gif

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