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NEW GREAT EFFECTS 1.5


[SAK*]KING_OF_SA
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Nice explosions, but IMHO they are too black.

 

In NGE 1.4 there is too many smoke from fire. Could you reduce it and/or make it slightly transparent?

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[SAK*]KING_OF_SA

 

Nice explosions, but IMHO they are too black.

 

In NGE 1.4 there is too many smoke from fire. Could you reduce it and/or make it slightly transparent?

Too much?, not tranparent? It is but if there are a lotof flames it will be a lot of smoke and it isn't transparent if it is a lot..

Edited by [SAK*]KING_OF_SA
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The gun smoke is a bit too exaggerated, make it a bit more rare or transparent.

 

Just think of it this way, if you were shooting a gun, don't you think a gun barrel that smokes like a locomotive right in front of you would be annoying?

You are an aperture through which the universe is looking at and exploring itself.
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Little Psycho

Do you think it would be possible, to make gun fire appear only in shadow/night? Just like in real life..

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[SAK*]KING_OF_SA

 

The gun smoke is a bit too exaggerated, make it a bit more rare or transparent.

 

Just think of it this way, if you were shooting a gun, don't you think a gun barrel that smokes like a locomotive right in front of you would be annoying?

Do you mean the new one?

 

 

Do you think it would be possible, to make gun fire appear only in shadow/night? Just like in real life..

Not possible, but in real life it appears always but you can't see it during the day (with certain weapons).

 

 

Do you think it would be possible, to make gun fire appear only in shadow/night? Just like in real life..

No, they have the highest level of darkness (texture is black). You can:

- Increase quality to very high

- Redice brightness

Edited by [SAK*]KING_OF_SA
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[SAK*]KING_OF_SA

I'll stop my work this week because i will be on holydays. Leave your suggestions comments and that. I will read them when i can.

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KING_OF_SA' date='Apr 4 2009, 13:27'] I'll stop my work this week because i will be on holydays. Leave your suggestions comments and that. I will read them when i can.

So when you will make more smoke when drift?

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new great effects 1.5-compatibility with project reality happy.gificon14.gif

i can't wait for next release cookie.gif

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Narcis_speed6

i would like to see more smoke when crash

actually when you crash smoke comes from wheels,if you could make smoke come from front...

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[SAK*]KING_OF_SA
i would like to see more smoke when crash

actually when you crash smoke comes from wheels,if you could make smoke come from front...

Give me a pic of that, it will be easier for me to identify the effect i have to edit.

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Narcis_speed6
KING_OF_SA' date='Apr 12 2009, 11:08']
i would like to see more smoke when crash

actually when you crash smoke comes from wheels,if you could make smoke come from front...

Give me a pic of that, it will be easier for me to identify the effect i have to edit.

here's a video of a crash in gta 4 (notice the smoke\dust when crash)

here's a san andreas car crash (notice there is no smoke,dosent even look like a crash)

user posted image

srry for my english...

 

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[SAK*]KING_OF_SA
KING_OF_SA,Apr 12 2009, 11:08]
i would like to see more smoke when crash

actually when you crash smoke comes from wheels,if you could make smoke come from front...

Give me a pic of that, it will be easier for me to identify the effect i have to edit.

here's a video of a crash in gta 4 (notice the smoke\dust when crash)

here's a san andreas car crash (notice there is no smoke,dosent even look like a crash)

user posted image

srry for my english...

 

understood. Let me see what can i do.

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[SAK*]KING_OF_SA

NGE 1.5 progress (new things are red)

 

 

Changes i have donde so far:

- Improved system optimization.

- Long distance effects. (click on the pic)

user posted image

- stablished compatibility with proyect reality.

- Fixed gunshells life.

- Created a more realistic gunsmoke

user posted image

- Created an expanive wave. Download pics: 2Shared Megaupload Wikiupload MegaFileUpload

- improved water texture (it is almost the same but now it looks more like water in game. Anyways it will be updated)

- Improved explosion_small (grenades, missiles...) Download pics: 2Shared Megaupload[/color] Wikiupload MegaFileUpload

- Fixed horinzon clouds problem

user posted image

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The explosions isnt looking real..

The horizon problems is very easy to fix

What about my request to making the more smoke when drift?

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[SAK*]KING_OF_SA

 

The explosions isnt looking real..

The horizon problems is very easy to fix

What about my request to making the more smoke when drift?

I won't edit the smoke when drift because some people want more smoke and others want less smoke. So i don't know what can i do and i won't edit it.

Yes, the problem was very easy to fix, but it needed to be fixed and reported here.

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Narcis_speed6
didyou make the crash effect? happy.gif
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READ THIS, MOD DEVELOPER

I think some explosions should be more realistic, for instance, a grenade/satchel explosion should NOT have fire, as they don't IRL. They basically just create a huge amount of dust, obviously, the (pressure, not fire) explosion risen it and also, there should be debris flying around, same as shrapnel (both can be imitated with cardebris texture, with ground debris being big, and shrapnel tiny)

 

About the fireball type explosion, it shouldn't go too far up in the air like in PROJECT REALITY, but make a small fireball and a massive amount of smoke, with FLAMING pieces of debris flying around, kinda scattering, and spreading the flames. Now THAT is what I'd call an epic explosion.

 

About the gun flash, it shouldn't last as long, as it lasts less then a second IRL, so try to make it activate for a millisecond when you pull the trigger/fire. Also, the gun flash is INVISIBLE during daylight, but that's impossible to do, but make it light up a lot during the night or something.

You are an aperture through which the universe is looking at and exploring itself.
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[SAK*]KING_OF_SA

 

READ THIS, MOD DEVELOPER

I think some explosions should be more realistic, for instance, a grenade/satchel explosion should NOT have fire, as they don't IRL. They basically just create a huge amount of dust, obviously, the (pressure, not fire) explosion risen it and also, there should be debris flying around, same as shrapnel (both can be imitated with cardebris texture, with ground debris being big, and shrapnel tiny)

 

About the fireball type explosion, it shouldn't go too far up in the air like in PROJECT REALITY, but make a small fireball and a massive amount of smoke, with FLAMING pieces of debris flying around, kinda scattering, and spreading the flames. Now THAT is what I'd call an epic explosion.

 

About the gun flash, it shouldn't last as long, as it lasts less then a second IRL, so try to make it activate for a millisecond when you pull the trigger/fire. Also, the gun flash is INVISIBLE during daylight, but that's impossible to do, but make it light up a lot during the night or something.

I liked your suggestion

Give me pics of your ideal explosions (for exmple you can put a pic of one of my explosions and use paint to draw indications or show me a pic of the real explosion)

It is impossible to make a different Gun Flash for day and night.

If you have more suggestions i wanna hear them biggrin.gif

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I think I've found ideal Gundog's large and small explosion on YT

 

(0:57s)

 

 

Explosion is just big (or bigger) ball of smoke/dust with some sparks and debris.

 

It is possible to make "bouncy" and staying for some time in the world spent cartridges from guns? And spent cartridges should move a bit faster from gun and more downward.

 

EDIT

Spent cases trajectory is good for one-handed (gangsta) weapons, but is a bit too high for assault rifles and Mp5. It is possible to make different trajectories for different guns?

Edited by Panocek
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KING_OF_SA' date='Apr 15 2009, 14:26']
The explosions isnt looking real..

The horizon problems is very easy to fix

What about my request to making the more smoke when drift?

I won't edit the smoke when drift because some people want more smoke and others want less smoke. So i don't know what can i do and i won't edit it.

Yes, the problem was very easy to fix, but it needed to be fixed and reported here.

Can you make this for example only for me? Or just two versions: with more smoke when drift and without.

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Is it possible to repair the hud/radar for when in planes?

The green part no longer moves when ascending etc.

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.AshRemains

This looks great icon14.gif

 

To keep the more smoke/less smoke debate balanced, you could make an installer that lets you choose, etc.

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