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NEW GREAT EFFECTS 1.5


[SAK*]KING_OF_SA
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[SAK*]KING_OF_SA

 

Damn you have some awesome textures! Good job

P.S.:Where did you get that tank??

commando funebrero is the author. I don't remember where i got that mod.

 

Added new things. I can't update initial post so i'll post the details here:

 

NGE 1.5 progress (new things are red)

 

 

Changes i have donde so far:

- Improved system optimization.

- Long distance effects. (click on the pic)

user posted image

- stablished compatibility with proyect reality.

- Fixed gunshells life.

- Created a more realistic gunsmoke

user posted image

- Created an expanive wave. Download pics here

Tell me if you like the expansive waves.

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TigerTanker

 

KING_OF_SA,Mar 13 2009, 19:02]
Damn you have some awesome textures! Good job

P.S.:Where did you get that tank??

commando funebrero is the author. I don't remember where i got that mod.

 

Added new things. I can't update initial post so i'll post the details here:

 

NGE 1.5 progress (new things are red)

 

 

Changes i have donde so far:

- Improved system optimization.

- Long distance effects. (click on the pic)

user posted image

- stablished compatibility with proyect reality.

- Fixed gunshells life.

- Created a more realistic gunsmoke

user posted image

- Created an expanive wave. Download pics here

Tell me if you like the expansive waves.

Could you upload the pics to somewhere else? Because I can't see them

Edit: found the tank : http://gta-worldmods.t-n-network.de/phpkit...atid=106&type=4

Edited by TigerTanker
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[SAK*]KING_OF_SA

I have problems downloading the file. If someone download it, please upload it in megaupload or something and post link or give me the file via mail.

Thanks.

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Cheetah_dot_chi
KING_OF_SA' date='Mar 13 2009, 19:02']
Damn you have some awesome textures! Good job

P.S.:Where did you get that tank??

commando funebrero is the author. I don't remember where i got that mod.

 

Added new things. I can't update initial post so i'll post the details here:

 

NGE 1.5 progress (new things are red)

 

 

Changes i have donde so far:

- Improved system optimization.

- Long distance effects. (click on the pic)

user posted image

- stablished compatibility with proyect reality.

- Fixed gunshells life.

- Created a more realistic gunsmoke

user posted image

- Created an expanive wave. Download pics here

Tell me if you like the expansive waves.

Damn!

 

Nice gunsmoke you got there..

 

What are you making now??

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Murcchachosa

 

KING_OF_SA,Mar 16 2009, 14:25] nothing, i need ideas to continue.

One idea, make the water sparkling.

Like in Vice City.

 

Please never 2shared.com

I barely can download screens.

Its take ages to download, when I refresh the page, "User downloadlimit exceede"

f*ck that.

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SLAYERMAGGOT

I would like more realistic explosion textures, the old ones looks way too cartoonish

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[SAK*]KING_OF_SA

 

I would like more realistic explosion textures, the old ones looks way too cartoonish

SA is cartoonish. But i'll try

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[SAK*]KING_OF_SA

NGE 1.5 progress (new things are red)

 

 

Changes i have donde so far:

- Improved system optimization.

- Long distance effects. (click on the pic)

user posted image

- stablished compatibility with proyect reality.

- Fixed gunshells life.

- Created a more realistic gunsmoke

user posted image

- Created an expanive wave. Download pics: 2Shared Megaupload Rapidshre Wikiupload MegaFileUpload

- improved water texture (it is almost the same but now it looks more like water in game. Anyways it will be updated)

Edited by [SAK*]KING_OF_SA
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Lexus 's fan
Nice effects, but what about the more smoke when drift?

I think [sAK*]KING_OF_SA should make less smoke when drift. Search for drifting videos on youtube and you will see that there is not too much smoke as the NGE 1.4 provides

 

p/s : sr for my bad english, just wanna help biggrin.gif. And well done, king of SA. Can't wait to have these effects in my game

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[SAK*]KING_OF_SA

 

Nice effects, but what about the more smoke when drift?

I think [sAK*]KING_OF_SA should make less smoke when drift. Search for drifting videos on youtube and you will see that there is not too much smoke as the NGE 1.4 provides

 

p/s : sr for my bad english, just wanna help biggrin.gif. And well done, king of SA. Can't wait to have these effects in my game

For this reason i WON'T edit that smoke: Some people want more and others want less.

 

Expansive wave pics were uploaded in more sites, look above.

Now you can download the pics. So tell me if you like that.

Edited by [SAK*]KING_OF_SA
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Expansive wave is great icon14.gif but it's only graphical effect. Can You increase physical effect of explosion too? I mean the force that pushes away close objects.

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[SAK*]KING_OF_SA
Expansive wave is great icon14.gif but it's only graphical effect. Can You increase physical effect of explosion too? I mean the force that pushes away close objects.

No, i can't. I don't really know where is the file that controls that.

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if possible to have different bullet shell for handgun and for SMG, and Asault riffles please.

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Function-X-

Dont forget the blood king, and don't go too realistic, realistic-ness is boring.

is it possible that when blood drops touch the floor they do a stain ?

also do you have any idea how i can make the bloodpool_64 bigger ingame ?

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KING_OF_SA' date='Mar 22 2009, 13:37']
Expansive wave is great icon14.gif  but it's only graphical effect. Can You increase physical effect of explosion too? I mean the force that pushes away close objects.

No, i can't. I don't really know where is the file that controls that.

There isn't one imo. I and someone else have gone through like, all the text files with explosion info/weapon info. Nothing changed. i did manage to change the rocket into a flying dildo.

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[SAK*]KING_OF_SA
Dont forget the blood king, and don't go too realistic, realistic-ness is boring.

is it possible that when blood drops touch the floor they do a stain ?

also do you have any idea how i can make the bloodpool_64 bigger ingame ?

No, i think that these things are not possible

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KING_OF_SA' date='Mar 28 2009, 03:01']
Dont forget the blood king, and don't go too realistic, realistic-ness is boring.

is it possible that when blood drops touch the floor they do a stain ?

also do you have any idea how i can make the bloodpool_64 bigger ingame ?

No, i think that these things are not possible

Can also make the brown water at Flint County(somewhere in it) more dirtyier or somthing.

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[SAK*]KING_OF_SA

 

KING_OF_SA,Mar 28 2009, 03:01]
Dont forget the blood king, and don't go too realistic, realistic-ness is boring.

is it possible that when blood drops touch the floor they do a stain ?

also do you have any idea how i can make the bloodpool_64 bigger ingame ?

No, i think that these things are not possible

Can also make the brown water at Flint County(somewhere in it) more dirtyier or somthing.

I'll try

Edited by [SAK*]KING_OF_SA
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can you expand the shockwave effect that blows things away? i tried it, but i couldn't find anything anywhere.

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Function-X-

Add some debris to the small explosion tounge.gif

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[SAK*]KING_OF_SA

 

You should make explosions bigger and add more smoke.

Heres a example:

Well, SA doesn't have a good graffic engine, it can't support something like that [sA effects are 2.5D effects (2.5 because they are 2D objects moving in a 3D environment), so they can't be done in 3D]

 

 

can you expand the shockwave effect that blows things away? i tried it, but i couldn't find anything anywhere.

This need physx technology and SA doesn't have it.

 

 

Add some debris to the small explosion tounge.gif

No, because sometmes they appear at sky and there there are no debris. Also debris will lag.

Edited by [SAK*]KING_OF_SA
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KING_OF_SA' date='Apr 1 2009, 13:52']
can you expand the shockwave effect that blows things away? i tried it, but i couldn't find anything anywhere.

This need physx technology and SA doesn't have it.

i didn't mean it like that. tounge.gif See, if you have some cars parked around a sachel charge and you blow them up, you will see the cars flying around. if you park them further, they don't get damaged. park somewhere in the middle, and they get damaged and pushed away a bit. now my question is how to make that bigger. biggrin.gif

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[SAK*]KING_OF_SA

 

KING_OF_SA,Apr 1 2009, 13:52]
can you expand the shockwave effect that blows things away? i tried it, but i couldn't find anything anywhere.

This need physx technology and SA doesn't have it.

i didn't mean it like that. tounge.gif See, if you have some cars parked around a sachel charge and you blow them up, you will see the cars flying around. if you park them further, they don't get damaged. park somewhere in the middle, and they get damaged and pushed away a bit. now my question is how to make that bigger. biggrin.gif

Ah, i understood. I don't know how to make it bigger.

 

 

NGE 1.5 progress (new things are red)

 

 

Changes i have donde so far:

- Improved system optimization. (yes, more)

- Long distance effects. (click on the pic)

user posted image

- stablished compatibility with proyect reality.

- Fixed gunshells life.

- Created a more realistic gunsmoke

user posted image

- Created an expanive wave. Download pics: 2Shared Megaupload Wikiupload MegaFileUpload

- improved water texture (it is almost the same but now it looks more like water in game. Anyways it will be updated)

- Improved explosion_small (grenades, missiles...) Download pics: 2Shared Megaupload Wikiupload MegaFileUpload

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