Killatomate Posted February 21, 2009 Author Share Posted February 21, 2009 here is a preview on 1.05: Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1058994923 Share on other sites More sharing options...
LocutusH Posted February 21, 2009 Share Posted February 21, 2009 And whats new in 1.05? Btw, ive just tried the other handling mod by hazeyo, the rc5. I have to say, that yours handles much better. Stable, fast but not too much, and even bigger cars dont tip over. However, his damage scale is much more realistic Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1058995195 Share on other sites More sharing options...
Killatomate Posted February 21, 2009 Author Share Posted February 21, 2009 (edited) its impossible to create a version that suits everyone. one guy wants 200% extra damage to cars, the other one only 30%. another guy wants to drive 300 kph while the next one demands a 120 kph speed limit ... this mod is made to suit most players, play it or dont version 1.05 is released. you can find the link in my 1st posting. changelog: 1.04 --> 1.05 -adjusted acceleration for most cars -slight air drag adjustment -slight damage adjustment to sports cars -Comet: new handling, suspension, centre of mass -SultanRS: new handling, centre of mass -Turismo: handling, suspension -Infernus: handling, suspension -Bobcat: new handling, suspension -Intruder: handling, suspension -Sentinel: handling -SabreGT: handling -Ingot: stronger suspension -Landstalker: less oversteering -Cavcade: less oversteering -Huntley: less oversteering -Blista: less oversteering -Buccaneer: less oversteering -Chavos: less oversteering -Cognos: handling, suspension -DF8: handling, centre of mass -Dilett: less oversteering -Hakumai: less oversteering -Lokus: less oversteering -Merit: handling -Minivan: less oversteering -Oracle: handling, suspension -Perennial: handling, suspension -Pinnacle: less oversteering -Primo: handling, suspension -Taxi2: handling, suspension -Uranus: less oversteering -Voodoo: less oversteering -Washington: handling, suspension -Willard: less oversteering -Schafter: handling ... Edited February 21, 2009 by Killatomate Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1058995376 Share on other sites More sharing options...
illdan Posted February 21, 2009 Share Posted February 21, 2009 Awsome! keep on with the good work, Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1058995762 Share on other sites More sharing options...
Killatomate Posted February 23, 2009 Author Share Posted February 23, 2009 looks like version 1.05 is the final release. there is nothing left to improve. no issues have been reported. any suggestions are welcome. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059001391 Share on other sites More sharing options...
RonFTL Posted February 23, 2009 Share Posted February 23, 2009 I just wanted to post in here and say how great full I am for this free mod. I started using it with Version 1.02 and now with version 1.05 I cannot play the game without this mod. I absolutely love it. Just driving around top speed sliding and trying different cars. So awsome. I put God Mod on, and flying away on the bike is so much fun. Then when I crash and see my body go flying like a rocket in Times Square it is the funniest sight ever. This Mod has made the GTA driving experience exponentially better for me with every new version. Thank you for the hard work and time you put into this mod Killatomate. The other driving mods are not even close to what this one is. This one is perfection. Top-notch. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059001763 Share on other sites More sharing options...
illdan Posted February 23, 2009 Share Posted February 23, 2009 looks like version 1.05 is the final release. there is nothing left to improve. no issues have been reported. any suggestions are welcome. I do have a suggestion for you, you should fix the car handling while on sand(beach etc') because they drift there too much(espically inferus.) Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059002194 Share on other sites More sharing options...
nvr2fst Posted February 24, 2009 Share Posted February 24, 2009 I like it a lot. Thanks. Only problem I have is, I like going fast forward, spinning the car around and going in reverse at full speed all in one motion. With this mod it is much harder to keep it under control in reverse. Pssst.....can you make the peds stick to the car longer when you are dragging them? I mean set it up where you can hold them as long as you want and then let them go on command? That would be fun. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059004903 Share on other sites More sharing options...
Killatomate Posted February 25, 2009 Author Share Posted February 25, 2009 good news! i am working on v1.06 so far i have improved the handling of super cars. now i am working on an issue that always has been bothering me: vehicle spawning. why are there no busses driving in the game? no faggio to be found? only one secret spot for the sultanRS to spawn, not a single one driving on the streets? i want to fix that with my next release. changed so far: -added spawning areas for Comet, SuperGT, SultanRS, Infernus, Faggio, Sanchez, PCJ600, Freeway and Bus -adjusted spawning rates for some cars -new air drag for all cars -Comet: new handling -Banshee: handling -Coquette: handling -Infernus: handling -SultanRS: handling -SuperGT: handling -Turismo: handling -Benson: handling -Boxville: handling -Mule: handling -Steed: handling -Yankee: handling i am working on vehicle spawning rate but only had strange behaviour so far. turned out that every vehicle became a faggio so i drecreased spawning rate by 20% and boom! theres no faggio left in the game. this rockstar stuff gives me a headache. modding is like solving mysteries this version might be released soon. if you have got any suggestions what to improve further on this mod, NOW is the time. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059008172 Share on other sites More sharing options...
illdan Posted February 25, 2009 Share Posted February 25, 2009 killomate, as i said, you should make the police faster, make cars less drifting on sand(they drift toooo much), and fix the drifting with inferus, since its not very driftable in v1.05 and i remeber a version that it was. and, you should make suv's easier to climb hills, it will be awsome Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059008226 Share on other sites More sharing options...
Killatomate Posted February 25, 2009 Author Share Posted February 25, 2009 (edited) just when i got the faggio, bus and pcj600 spawning rates right, all cabs have disappeared from the game. wtf! i didnt change ANYTHING related to cabs. this is ridiculous! Edit: problem fixed Edited February 25, 2009 by Killatomate Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059008258 Share on other sites More sharing options...
diboze Posted February 25, 2009 Share Posted February 25, 2009 you can make the busses and faggio be driven, if you edit the cargroups Like the other handling-maker: can you take a look at materials.dat? I edited myself now to adjust the grip of the roads, but you seem to know better which grip would fit the most Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059008772 Share on other sites More sharing options...
Zaphat Posted February 25, 2009 Share Posted February 25, 2009 I've just found this mod, all I can say is if you don't use it, you loose around 80% of the possible intensity of driving around. THX! My suggestion: the rear brake (handbrake) of bikes could be stronger, so they would corner better. Thats the only thing I miss from vanilla... And there are some lower end cars (don't remember exactly which, one of the rusty ones does this for sure) tend to behave unrealistic at lower speeds: I mean, they react to turning wheels way too fast, as the front wheels were glued to the ground. Flawless otherwise for me. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059008866 Share on other sites More sharing options...
Killatomate Posted February 25, 2009 Author Share Posted February 25, 2009 does anyone know how to decrease the spawning rate of the vehicle you are actually driving? i have this problem with the default game: been driving for 2 weeks without seeing any faggio and then, when i finally got one, they are driving all over the city, 5 of them simultaneously on my screen. same for any other car. took me 8 days to find a comet and when im driving it the streets are spammed with comets. does anyone know how/where to fix this ridiculous and stupid spawn rate R* made? Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059009214 Share on other sites More sharing options...
loczek47 Posted February 25, 2009 Share Posted February 25, 2009 does anyone know how to decrease the spawning rate of the vehicle you are actually driving? i have this problem with the default game: been driving for 2 weeks without seeing any faggio and then, when i finally got one, they are driving all over the city, 5 of them simultaneously on my screen. same for any other car. took me 8 days to find a comet and when im driving it the streets are spammed with comets. does anyone know how/where to fix this ridiculous and stupid spawn rate R* made? R* was thinking it will be cool, because if you crash your car, you see plenty of the same cars so you can jack it. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059009274 Share on other sites More sharing options...
LocutusH Posted February 25, 2009 Share Posted February 25, 2009 does anyone know how to decrease the spawning rate of the vehicle you are actually driving? i have this problem with the default game: been driving for 2 weeks without seeing any faggio and then, when i finally got one, they are driving all over the city, 5 of them simultaneously on my screen. same for any other car. took me 8 days to find a comet and when im driving it the streets are spammed with comets. does anyone know how/where to fix this ridiculous and stupid spawn rate R* made? R* was thinking it will be cool, because if you crash your car, you see plenty of the same cars so you can jack it. Actually, this is a memory saving method, not a feature. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059009683 Share on other sites More sharing options...
LocutusH Posted February 25, 2009 Share Posted February 25, 2009 Btw, an idea for the mods next release: Somehow you should increase the burning rate of the vehicles. If a car explodes close to another, the fire doesnt go over to the another vehicle. Another problem i noticed, that sometimes 1 rocket isnt enough to blow a bus or truck. It throws the vehicle a little, sets it on fire, but it doesnt explode right away. So if there is separate burn or explosion damage, it should be increased, so when a car or rocket explodes it should set the next car close to it on fire too. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059009703 Share on other sites More sharing options...
Killatomate Posted February 26, 2009 Author Share Posted February 26, 2009 update on 1.06: since ppl complained about the difficult handling of the super cars i made them easier to drive. comet has got a new handling and is not as "agile" (as far as oversteering is concerned) as the banshee anymore and while i was at it, i spent 10 hours on reworking the handling of every single vehicle. they should be perfect by now or at least close to it Since Feltzer is a very common car i made a new handling which feels exactly like the real car. imo. police cars are harder to flip now. changed so far: -added spawning areas for Comet, SuperGT, SultanRS, Infernus, Faggio, Sanchez, PCJ600, Freeway and Bus -adjusted spawning rates for Stretch, Feltzer, Patriot, Bus, Faggio, Comet, Coquette, SultanRS, SuperGT, PCJ, Sentinel, FXT, Contender, Burrito, Pony, Speedo -new air drag for all cars -Comet: new handling -Feltzer: new handling, centre of mass -Banshee: handling -Coquette: handling -Infernus: handling -SultanRS: handling -SuperGT: handling -Turismo: handling -Sabre1: new handling, centre of mass -Sabre2: new handling, centre of mass -SabreGT: new handling, centre of mass -Taxi1: handling, centre of mass -Taxi2: handling, centre of mass -Oracle: handling, centre of mass -Buccaneer: handling, centre of mass -Intruder: centre of mass -Pony: centre of mass -Merit: suspension -Premier: centre of mass -Ingot: suspension, centre of mass -Benson: handling -Boxville: handling -Mule: handling -Steed: handling -Yankee: handling -Roman: handling -Esperanto: handling -Emperor1: handling -Emperor2: handling -Marbella: handling -Intruder: suspension -Futo: handling -Lokus: handling -Ruiner: suspension -Rancher: suspension -FXT: suspension -reduced weight for trucks -Police cars harder to flip now i have got to work on the vehicle spawning. no success in spawning Infernus yet. nobody wants to drive it. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059012096 Share on other sites More sharing options...
Killatomate Posted February 27, 2009 Author Share Posted February 27, 2009 (edited) version 1.06 is almost done. the only thing left to do is some quality control here is a little preview: Edited February 27, 2009 by Killatomate Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059015725 Share on other sites More sharing options...
jjjaska Posted February 28, 2009 Share Posted February 28, 2009 Thank you for doing this, makes driving much more realistic. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059017363 Share on other sites More sharing options...
RonFTL Posted February 28, 2009 Share Posted February 28, 2009 Suggestions I have: With the blista compact. It is a turbo charged 4 cylinder. I think it should be a tad faster. In Vanilla GTAIV you could punch the gas and spin through first gear and some of second gear, easily because it is FWD. But after your mod, from a dead stop. It goes off rather slow, not even screeching the tires at all. If you could, it would be great if you made the blista compact take off alot faster and spin the tires from a stop. (like some of the muscle cars) Also. I am using the Lua scripts and I have god mode on aswell as unlimited ammo, etc. When I ride a bike (mainly the NRG900) I go top speed and do some jumps and ramps or just crash into traffic. I find that Niko does not fly off the bike like a missile anymore. He is planted right on the bike like he is glued to it. Even flipping him over and landing on his head wont make him get off the bike. Is this an issue with my god mode script? or is it with your driving mod? I am going to dissable the script right now and try and find a bike to see if that might fix it. (btw its hard as hell to find a NRG900 Oh yea. Could you include a screenshot of the map of Liberty city with all your new v1.06 car spawn in the .zip Thanks. It would make it alot easier to keep up with your new spawn points. Thanks. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059017530 Share on other sites More sharing options...
LocutusH Posted February 28, 2009 Share Posted February 28, 2009 Suggestions I have: With the blista compact. It is a turbo charged 4 cylinder. I think it should be a tad faster. In Vanilla GTAIV you could punch the gas and spin through first gear and some of second gear, easily because it is FWD. But after your mod, from a dead stop. It goes off rather slow, not even screeching the tires at all. If you could, it would be great if you made the blista compact take off alot faster and spin the tires from a stop. (like some of the muscle cars) Also. I am using the Lua scripts and I have god mode on aswell as unlimited ammo, etc. When I ride a bike (mainly the NRG900) I go top speed and do some jumps and ramps or just crash into traffic. I find that Niko does not fly off the bike like a missile anymore. He is planted right on the bike like he is glued to it. Even flipping him over and landing on his head wont make him get off the bike. Is this an issue with my god mode script? or is it with your driving mod? I am going to dissable the script right now and try and find a bike to see if that might fix it. (btw its hard as hell to find a NRG900 Oh yea. Could you include a screenshot of the map of Liberty city with all your new v1.06 car spawn in the .zip Thanks. It would make it alot easier to keep up with your new spawn points. Thanks. 1. The blista is a CRX irl, and its never turbocharged when stock. Anyways, its lightweight and good engine, so i agree that it should accelerate better. 2. You can find NRG900's easy in alderney city (3rd island). There is a Bike Showroom in the northern part of it, just like the ferrari store in algonquin. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059017844 Share on other sites More sharing options...
Killatomate Posted February 28, 2009 Author Share Posted February 28, 2009 i have upgraded the Blista. and that "map" was already made 2 days ago Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059017900 Share on other sites More sharing options...
LocutusH Posted February 28, 2009 Share Posted February 28, 2009 Just a question: Are busses driving around the city now? Because i use the bus mod, wich makes busses not only spawn in 1-2 areas (and standing still), but driving around everywhere. If your mod uses the same files to modify spawning, i hope this is included Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059017947 Share on other sites More sharing options...
Killatomate Posted February 28, 2009 Author Share Posted February 28, 2009 (edited) version 1.06 released! the Link is in my 1st posting. This version is meant to be perfect. no bugs, flaws, whatever. time for me to retire changelog: 1.05 --> 1.06 -added scooters and busses to the traffic -added spawning areas for Comet, SuperGT, SultanRS, Infernus, Banshee, Sanchez, PCJ600 and NRG900 -adjusted spawning rates for Stretch, Feltzer, Patriot, Bus, Faggio, Comet, Coquette, SultanRS, SuperGT, PCJ, Sentinel, FXT, Contender, Burrito, Pony, Speedo, Sanchez, PCJ, NRG900, Infernus, Cavcade, Huntley -new air drag for all cars -Police cars harder to flip -Comet: new handling -Feltzer: new handling, centre of mass -Banshee: handling -Coquette: handling -Infernus: handling -SultanRS: handling -SuperGT: handling -Turismo: handling -Sabre1: new handling, centre of mass -Sabre2: new handling, centre of mass -SabreGT: new handling, centre of mass -Taxi1: handling, centre of mass -Taxi2: handling, centre of mass -Oracle: handling, centre of mass -Buccaneer: handling, centre of mass -Intruder: centre of mass -Stretch: handling, centre of mass -Pony: centre of mass -Moonbeam: new handling, centre of mass -Blista: handling, acceleration -Merit: suspension -Premier: centre of mass -Ingot: suspension, centre of mass -Pinnacle: centre of mass, brakes -Benson: handling -Boxville: handling -Mule: handling -Steed: handling -Yankee: handling -Roman: handling -Esperanto: handling -Emperor1: handling -Emperor2: handling -Marbella: handling -Intruder: suspension -Futo: handling -Lokus: handling -Ruiner: suspension -Rancher: suspension -FXT: suspension -reduced weight for trucks Edited February 28, 2009 by Killatomate Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059018341 Share on other sites More sharing options...
flexible Posted February 28, 2009 Share Posted February 28, 2009 Something is wrong with the link. http://www.gtagarage.com/mods/show.php?id=5529 when you click "download mod" ver. 1.05 appears, please fix it. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059018397 Share on other sites More sharing options...
Dvt-MedShot Posted February 28, 2009 Share Posted February 28, 2009 What about playing with an Xbox 360 controller? Because you have triggers with sensitivity, you know... Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059018408 Share on other sites More sharing options...
Killatomate Posted February 28, 2009 Author Share Posted February 28, 2009 when you click "download mod" ver. 1.05 appears, please fix it. an admin has to unlock the file first. just wait a few hours. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059018677 Share on other sites More sharing options...
Killatomate Posted February 28, 2009 Author Share Posted February 28, 2009 the download is now available. enjoy! Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059018770 Share on other sites More sharing options...
alexiswantoto Posted February 28, 2009 Share Posted February 28, 2009 Thank You mister for your mod Good version ---> 1.06 Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/3/#findComment-1059018790 Share on other sites More sharing options...
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