flexible Posted February 15, 2009 Share Posted February 15, 2009 from readme.txt file: Installation:--> backup your files before replacing them! 1. In order to make mods work, you need to replace the file "filelist.pak" in the directory .../GTA IV/pc/data/ with the modified one. (make sure you have GTA4 patched to version 1.02 or higher for this to work!) 2. to install this mod, replace the file "handling.dat" in the directory .../GTA IV/common/data/ will try to install this at home later on ver 1.01... Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058972779 Share on other sites More sharing options...
Killatomate Posted February 15, 2009 Author Share Posted February 15, 2009 (edited) will try to install this at home later on ver 1.01... to make this mod work on version 1.01 you need to apply a "mod patch" first. just search the forums. update: im working on version 1.03 already. im gonna release 1.02 and 1.03 simultaneously. Edited February 15, 2009 by Killatomate Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058972870 Share on other sites More sharing options...
LocutusH Posted February 15, 2009 Share Posted February 15, 2009 will try to install this at home later on ver 1.01... to make this mod work on version 1.01 you need to apply a "mod patch" first. just search the forums. update: im working on version 1.03 already. im gonna release 1.02 and 1.03 simultaneously. Why are 2 versions simultaneously needed? Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058973171 Share on other sites More sharing options...
flexible Posted February 15, 2009 Share Posted February 15, 2009 (edited) will try to install this at home later on ver 1.01... to make this mod work on version 1.01 you need to apply a "mod patch" first. just search the forums. update: im working on version 1.03 already. im gonna release 1.02 and 1.03 simultaneously. What do you mean by "apply a mod patch", an Rockstar's patch ? or any your patch ?. I can't fin any Edited February 15, 2009 by flexible Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058973245 Share on other sites More sharing options...
Killatomate Posted February 15, 2009 Author Share Posted February 15, 2009 (edited) you need to install either the "magic patch" or the official 1.02 patch. Why are 2 versions simultaneously needed? i spend some hours to create a special version (1.02) which includes 1.03 handling and fixes combined with more GTA-like accelerations of version 1.01. its some kind of hotfix for 1.01. not everyone can run the game at 50 fps. super fast cars like in version 1.03 are a pain in the ass when the game runs like 15 fps. i just want everyone to be happy Edited February 15, 2009 by Killatomate Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058973362 Share on other sites More sharing options...
Killatomate Posted February 15, 2009 Author Share Posted February 15, 2009 version 1.02 and 1.03 are finished. they just need some quality control before release. tomorrow is my birthday btw. i hope you bring me some presents changelog: 1.02 --> 1.03 major changes: -realistic acceleration for all cars and bikes (they match the real ones now, be careful with the gas) -realistic top speed for all cars and bikes (they kinda match the real ones now, still scaled down to prevent game engine problems) minor changes: -some handling adjustments (necessary because of acceleration change) -some suspension adjustments (necessary because of acceleration change) -some centre of mass adjustments for bikes (necessary because of acceleration change) -air drag adjusted for all cars to fit new speeds -real amount of gears for cars and bikes -more realistic weight for some vehicles -improved handling for muscle cars -brake strength adjusted on some cars 1.01 --> 1.02 -SultanRS: new brakes -SuperGT: lowered centre of mass, stronger suspension -Banshee: lowered centre of mass -Bus: lowered centre of mass -Coquette: lowered centre of mass -Dukes: more aggressive handling, brakes -SabreGT: more aggressive handling, racing suspension, new brake force bias -Sentinel: new centre of mass -Hakumai: decreased brake strength by 4% -Fortune: decreased brake strength by 4%, stronger suspension -Futo: changed centre of mass Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058973849 Share on other sites More sharing options...
flexible Posted February 16, 2009 Share Posted February 16, 2009 version 1.02 and 1.03 are finished. they just need some quality control before release. tomorrow is my birthday btw. i hope you bring me some presents All we can do is just to thank you for all your long hours spent on this mod. It is really a great job. Thank you again and wish you all the best ! Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058974023 Share on other sites More sharing options...
Killatomate Posted February 16, 2009 Author Share Posted February 16, 2009 version 1.03 released! i hope there are no issues left. Enjoy the new realistic cars! and dont wreck 'em! DL link in my 1st posting. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058974239 Share on other sites More sharing options...
Dichune Posted February 16, 2009 Share Posted February 16, 2009 This mod is the best available mod at the moment and I hope you keep working on it to make it even better if it's possible. Keep up the good work Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058974543 Share on other sites More sharing options...
Killatomate Posted February 16, 2009 Author Share Posted February 16, 2009 sorry to bother you guys, but i discovered a problem with version 1.03. that damn sanchez doesnt work with 5 gears and realistic top speed. i had to undo these changes. i have updated the file on the server. if you have downloaded 1.03 already, simply download it again to fix the issue. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058974902 Share on other sites More sharing options...
diboze Posted February 16, 2009 Share Posted February 16, 2009 i am a big banshee driver my problems: 1. banshees topspeed is now ~230km/h, but on wikipedia the slowest dodge viper hast a topspeed of 290km/h. Can you take a look at that car? 2. if i just scratch the wall a little bit with a fast car (infernus, banshee, comet) my wheel suspension gets broken and i cant drive anymore. perhaps you can lower the cardamage by a few %s...like only 40% more damage instead of 50%? Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058975421 Share on other sites More sharing options...
flexible Posted February 16, 2009 Share Posted February 16, 2009 Car damage level is great for me but the weight of all vehicles is too low. It's kinda funny when you drive a truck and make other cars flying like they were a plastic toys. It's stupid and this is a major disadvantage of all GTA series. Can you make them a little bit heavier ? Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058975434 Share on other sites More sharing options...
illdan Posted February 16, 2009 Share Posted February 16, 2009 (edited) man i love this mod soo much, u made drifting alot more funner. by the way, you should make the police car faster Edited February 16, 2009 by illdan Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058975534 Share on other sites More sharing options...
philipe89 Posted February 16, 2009 Share Posted February 16, 2009 to install 1.03 I need 1.0, 1.01 and 1.02?! Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058975963 Share on other sites More sharing options...
Ga4uks Posted February 16, 2009 Share Posted February 16, 2009 This is nice job .. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058976414 Share on other sites More sharing options...
astroboyo2 Posted February 16, 2009 Share Posted February 16, 2009 to install 1.03 I need 1.0, 1.01 and 1.02?! Well that would make sense how right? You go in order eh? Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058976417 Share on other sites More sharing options...
JudgeKyle Posted February 16, 2009 Share Posted February 16, 2009 (edited) First I want to say: Great work, well done, good job! You see that you have spend a lot of time in this handling-overhaul. But I want to make a few critics: - The police-cars are too slow. 160km/h? I don't know how fast they are in real, but 160km/h seems too little. In Germany the police-cars are pimped, compared to the "normal" cars (like a BMW, the police BMW is a bit faster than the "normal" BMW). I think you understand what i mean. - The Banshee, the Infernus, the Comet, the Sentinel etc. have a Top-Speed between 205-225km/h. The "real" versions of these cars are much faster. I don't know the exact values, but it's near 300km/h or between 250-300km/h I think. The same with the bikes. Maybe it's too fast for this game, don't even tried this. I hope you don't understand it in the wrong way. I like, .. no I LOVE your mod, it's a well done handling. I just want to say some points of critic. Sorry for my bad english, if it's not understandable. greetz JK Edited February 16, 2009 by JudgeKyle Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058976545 Share on other sites More sharing options...
philipe89 Posted February 16, 2009 Share Posted February 16, 2009 where I found the download link of versions 1.0, 1.01 e 1.02? Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058976610 Share on other sites More sharing options...
diboze Posted February 16, 2009 Share Posted February 16, 2009 you dont need old versions. just install the newest handling.dat now to the police cars: http://gta.wikia.com is a good source to find out which car is which car in reality Police Cruiser = Ford Crown Victoria (NYPD offical car - modded engine) = 208 km/h (Top speed is limited to 129 mph and braking distances are very long) Police Patrol = Chevrolet Impala = 200 km/h (Top speed is limited to 124 mph and braking distances are not so long s the ford) Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058976983 Share on other sites More sharing options...
Killatomate Posted February 16, 2009 Author Share Posted February 16, 2009 (edited) lets have a look at your issues. my problems:1. banshees topspeed is now ~230km/h, but on wikipedia the slowest dodge viper hast a topspeed of 290km/h. Can you take a look at that car? 2. if i just scratch the wall a little bit with a fast car (infernus, banshee, comet) my wheel suspension gets broken and i cant drive anymore. perhaps you can lower the cardamage by a few %s...like only 40% more damage instead of 50%? 1. on my 4ghz dualcore with 4gb memory i encountered serveral times invisible walls on the highway (crash!), which disappeared 2 seconds later when the game finished loading geometry on the horizon. its a problem with memory streaming. this is the main reason i scaled the top speeds down. 2. i can hit walls at least 5 times b4 a wheel gets broken. It's kinda funny when you drive a truck and make other cars flying like they were a plastic toys. i could make trucks weight less. but i dont think its an issue. The police-cars are too slow. 160km/h? I don't know how fast they are in real, but 160km/h seems too little.In Germany the police-cars are pimped, compared to the "normal" cars (like a BMW, the police BMW is a bit faster than the "normal" BMW). I think you understand what i mean. i had them *pimped* in order to make them realistic, but it seemed that the dumb ai wasnt able to cope with that. i would rather have the police a few kph slower than have them keep crashing into walls. im gonna have another look onto police cars. Edited February 16, 2009 by Killatomate Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058977313 Share on other sites More sharing options...
Killatomate Posted February 17, 2009 Author Share Posted February 17, 2009 version 1.04 released! i did the best i could. i raised the top end of the top speed scale by 25 kph and set new top speeds for every vehicle. this also involved adjusting the air drag for every vehicle. the police cars are now much faster and challenging. its now easier to drift with banshee and several other cars got their handling reworked. DL link in my 1st posting. now would you mind if i take a timeout to celebrate my birthday? see ya. changelog: 1.03 --> 1.04 -new scale for top speeds -new air drag for all vehicles -more challenging police pursuits -Police1: new acceleration, transmission, top speed and balance -Police2: new acceleration, transmission, top speed and balance -Noose: new acceleration, transmission, top speed and balance -Infernus: new handling -Sentinel: new handling, suspension -Banshee: increased drifting ability -Patriot: reworked, new weight, suspension, speed, handling -Polpat: reworked, new weight, suspension, speed, handling -Contender: new handling, suspension -Flatbed: reduced weight -Packer: reduced weight -Yankee: reduced weight -Feroci: stronger suspension -Ruiner: stronger suspension -Uranus: stronger suspension -Cavcade: stronger suspension -Huntley: stronger suspension -Landstalker: stronger suspension Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058978628 Share on other sites More sharing options...
r3df0x Posted February 17, 2009 Share Posted February 17, 2009 (edited) I think the most cars accelerate tooooo fast. Cruising is some kind of impossible. Except for those how say cruising is at a speed of 100kmh...oO The rest seems to be perfect. Less acceleration would be nice... even if its "not realistic" It use to happen in some mission that cars are damn tooo fast and it was very tricky to stay on the road...OO Even with analogbuttons. Edited February 17, 2009 by r3df0x Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058978891 Share on other sites More sharing options...
Cylon Posted February 17, 2009 Share Posted February 17, 2009 (edited) Happy birthday, Killatomate!! Very nice mod, more damage is excellent, not too big but way better than original IV - perfect. I don't like 2 (or maybe 3) things about it: 1. Imo acceleration on all vehicles is way too big - I play with a x360 pad so it is not a big deal but still. 2. Weight of cars, right now they feel like they are small toys. With a small vehicle I can flip a police car with ease. Imo they should wieght MORE. (not really sure about it yet) - could you make a version where the cars top speed is default, as in IV ? edit: I will be reverting back to 1.01 soon (due to huge number of missing objects) and if I use this magic program that was needed with 1.01, this mode will still work with no problems, right? Edited February 17, 2009 by Cylon Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058980946 Share on other sites More sharing options...
flexible Posted February 17, 2009 Share Posted February 17, 2009 edit: I will be reverting back to 1.01 soon (due to huge number of missing objects) and if I use this magic program that was needed with 1.01, this mode will still work with no problems, right? Yes It does work with ver 1.01 of the game with Magic mod. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058981088 Share on other sites More sharing options...
diboze Posted February 18, 2009 Share Posted February 18, 2009 happy brithday and thx for the new version Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058983126 Share on other sites More sharing options...
fuzzzywuzy Posted February 19, 2009 Share Posted February 19, 2009 How do I get to the ".../GTA IV/common/data/" section to get the mod to work? Do I have to unpack the files and all that like other games? Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058986067 Share on other sites More sharing options...
b4nder4s Posted February 19, 2009 Share Posted February 19, 2009 Awesome handling! Good work! 5+ Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058988966 Share on other sites More sharing options...
dominguero Posted February 20, 2009 Share Posted February 20, 2009 Understeering at a cars with rear acceleration? oO You don't think rear wheel drive cars (what the hell is rear acceleration?) understeer? That says enough about your knowledge of this subject then. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058991151 Share on other sites More sharing options...
aoxsystems Posted February 20, 2009 Share Posted February 20, 2009 (edited) EDIT Sorry wrong section Edited February 20, 2009 by aoxsystems Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058992361 Share on other sites More sharing options...
Killatomate Posted February 21, 2009 Author Share Posted February 21, 2009 Weight of cars, right now they feel like they are small toys. With a small vehicle I can flip a police car with ease. Imo they should wieght MORE. could you make a version where the cars top speed is default, as in IV ? If i make all cars heavier, everything will stay the same since the mass proportion of the colliding objects remains the same. i dont think the "toy cars" feel can be fixed. about that car flipping thing: its much harder to flip cars in this mod than in the default game since the centre of mass for all vehicles is lower. default top speeds? you sure about that? i just played the default game. i drove the PCJ600 racing bike downhill on the highway and it took ages to reach its top speed of 115 kph. DOWNHILL! in real life that bike goes 225 kph. uphill. i would rather die than play the default game again. version 1.05 is almost finished btw. Link to comment https://gtaforums.com/topic/397589-relfinal-realistic-driving/page/2/#findComment-1058993862 Share on other sites More sharing options...
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