Jump to content

[REL|FINAL] Realistic Driving


Killatomate

Recommended Posts

I'm impressed by your work.

You spend so much time in your first mod and that's crazy.

The videos are really good and I will test it later at home. smile.gif

Link to comment
Share on other sites

I'm impressed by your work.

You spend so much time in your first mod and that's crazy.

The videos are really good and I will test it later at home. smile.gif

icon14.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

Link to comment
Share on other sites

Not bad, i havent seen any issues yet.

 

The only thing i miss is the realistic damage. You should increase deformation and damage by some 75%. There is a double damage mod, but i think thats a bit too much.

Link to comment
Share on other sites

Understeering at a cars with rear acceleration? oO

The bikes were ok in the original handling... ever driven a bike yourself?

The steering of bikes look like a scooter... but not like normal bikes.

Link to comment
Share on other sites

 

looks good. but i dont need "speeds up gameplay by 15%". can you make a version which just affects the cars?

 

with gameplay i meant everything related to driving, only cars are sped up. sorry for that imprecise description.

 

concerning bikes:

i dont think the original bikes are realistic. they tend to drift and slip in every turn. every real driver would try to prevent that. also when braking, the front wheel of the bike blocks. in real life you fall off the bike when the front wheel blocks.

 

i made the bikes brake more realistic and drift only under heavy duty. You can still drift with the sanchez and have a lot fun on the beach.

Edited by Killatomate
Link to comment
Share on other sites

right now i am working on a version with a reasonable increase of car deformation.

if you have suggestions post them now, for it will be too late in a few hours wink.gif

 

update: so far i made all cars more resistant to gunfire. now you can empty a clip into a car without having it blow up.

 

update2: version 1.01 is already finished. this version includes 50% extra deformation of cars. now its time for some quality testing.

Edited by Killatomate
Link to comment
Share on other sites

if you have suggestions post them now, for it will be too late in a few hours wink.gif

If it's not too late, I'd suggest some handling lines for the extra motorbikes.

Link to comment
Share on other sites

Wow, this mod is GREAT! biggrin.gif

Like how easy the car handles in corners without understeering, how the muscles burns and how bikes handles.. suddenly, i like bikes after this tounge.gif

oh, and the trafficspeed!

Link to comment
Share on other sites

 

If it's not too late, I'd suggest some handling lines for the extra motorbikes.

are you talking about the hidden bikes? i dont know anything about them except how they look like. tell me how to drive them and i'll write the handling lines.

 

version 1.01 is finished by the way. took me 2 hours of modding and 4 hours of quality control... mad.gif

 

changelog:

1.00 --> 1.01

 

major changes:

-gunfire wont blow up cars so easily

-car deformation increased by 50%

 

minor changes:

-Ruiner: brake force shifted by 2%

-Washington: brake force shifted by 4%

-Lokus: brake force shifted by 4%

-Minivan: brake force shifted by 2%, adjusted centre of mass

-Premier: brake strength reduced by 3%, adjusted centre of mass

-Feroci: brake force shifted by 2%, adjusted centre of mass

-Habanero: updated ABS

-Hakumai: brake strength reduced by 2%

-Ingot: brake strength reduced by 2%

-Emperor: brake strength reduced by 2%

-Marbella: brake strength reduced by 3%

-Sabre: brake force bias changed by 3%

-Stallion: brake force bias changed by 3%

-Buccaneer: fixed blocking wheels

-Peyote: brake strength reduced by 4%

-Taxi1: brake strength reduced by 2%

-Taxi2: brake strength reduced by 4%

-Chavos: new brakes

 

Edited by Killatomate
Link to comment
Share on other sites

I think you should increase the sports cars and bikes acceleration and top speed. And only this ones, since we dont want to speed up the entire game, just have SOME vehicles, wich are able to go fast, for example for stund jumps...

Link to comment
Share on other sites

sorry for the delay. i am not satisfied with the bikes and i want this release to be perfect. the last 10 hours i have been working on a new bike handling. i havent slept for 2 days. in a few hours, hopefully, version 1.01 is finished and i can take a nap wink.gif

 

heres a new video clip for the ppl who cant wait:

 

 

drive savely.

Link to comment
Share on other sites

i have installed the lost and damned bikes...can you make a version with these bikes modded, too?

i dont knwo how custombikes are on the road..but imagine they are slower than the handlings which where given with the mod. can you take a look at them, too?

 

EDIT:

P.S.: I like your mod, keep it up tounge.gif

Link to comment
Share on other sites

version 1.01 is now ready for release. i have been working for 12 hours on a new bike handling (until i couldnt improve it any further) and now i need a nap wink.gif

 

DL link in my 1st posting.

 

 

 

 

Link to comment
Share on other sites

Wow, extremely nice handling mod, looks way more fun to drive than with the old handling icon14.gif

 

Btw i realized that a lot german's registered in the last time on GTAForums. smile.gif

Link to comment
Share on other sites

i took a 4 hour nap and it looks like i am already working on version 1.02

fixed so far:

-SultanRS: new brakes (the former ones didnt feel right)

-SuperGT: centre of mass lowered by a few inch

biggrin.gif

 

planned:

-to make top speeds match the real cars

-make accelerations match the real cars

-make the amount of gears match the real cars

 

this involves reading for hours and hours about those cars. i obviously wont be able cover all 110 verhicles.

 

 

update:

i made all sports cars and bikes match the real ones concerning acceleration, top speed and weight. they really kick ass now smile.gif

this also means that the typical GTA balance is lost. im sorry, but comet is not the best car anymore.

i also improved handling of muscle cars.

Edited by Killatomate
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.