X-trem-E Posted September 9, 2009 Share Posted September 9, 2009 (edited) Now i have this error: "No ""get"" function for undefined" some fix for this? Edited September 9, 2009 by X-trem-E Link to comment Share on other sites More sharing options...
NTAuthority Posted September 29, 2009 Share Posted September 29, 2009 I rigged a model using this tutorial, but when I try to load it in SA, it does not work... I only tried it as a 'special actor', but the 'is special actor loaded' never returns true, so it seems to be incorrect. My .dff can be found at http://files.dotbas.net/test/mickey.dff (and the .txd at http://files.dotbas.net/test/mickey.txd ) By the way, yes, I know there are some bugs in the arms -- but it should be able to load, even with these bugs. Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
ZAZ Posted September 29, 2009 Share Posted September 29, 2009 I rigged a model using this tutorial, but when I try to load it in SA, it does not work... I only tried it as a 'special actor', but the 'is special actor loaded' never returns true, so it seems to be incorrect. My .dff can be found at http://files.dotbas.net/test/mickey.dff (and the .txd at http://files.dotbas.net/test/mickey.txd ) By the way, yes, I know there are some bugs in the arms -- but it should be able to load, even with these bugs. your model don't works, it will not be loaded ingame don't know what's wrong CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
coin-god Posted September 29, 2009 Author Share Posted September 29, 2009 Well, only advice... rerig it. Try to see if you can find what you did wrong while redoing it. Link to comment Share on other sites More sharing options...
ZAZ Posted October 6, 2009 Share Posted October 6, 2009 I'm working atm on a conversion of a high poly girl and after the rigging Kams script exporter said that not all vertices are skinned. Have 3dmax a function to search the unskinned vertices? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
coin-god Posted October 6, 2009 Author Share Posted October 6, 2009 I'm working atm on a conversion of a high poly girl and after the rigging Kams script exporter said that not all vertices are skinned.Have 3dmax a function to search the unskinned vertices? Just selcect the Root or Normal bone and move it, everysingle Skinned Verticle sohuld move with the bone. The ones that arent should stay in their position. (You would see the model breaking or somthing like that) Always apply a animation to your rigged model, to see how it moves, if it dosnt move at all (bones do, but model dosnt) then it is not skinned properly. Link to comment Share on other sites More sharing options...
ZAZ Posted October 7, 2009 Share Posted October 7, 2009 I'm working atm on a conversion of a high poly girl and after the rigging Kams script exporter said that not all vertices are skinned.Have 3dmax a function to search the unskinned vertices? Just selcect the Root or Normal bone and move it, everysingle Skinned Verticle sohuld move with the bone. The ones that arent should stay in their position. (You would see the model breaking or somthing like that) Always apply a animation to your rigged model, to see how it moves, if it dosnt move at all (bones do, but model dosnt) then it is not skinned properly. Thanks for the tips. I think I will need it later. At first I must start from new. I have trouble with the position ingame. CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
X-trem-E Posted October 9, 2009 Share Posted October 9, 2009 Someone can help me? Its very important!!! Link to comment Share on other sites More sharing options...
coin-god Posted October 9, 2009 Author Share Posted October 9, 2009 Rig again. I dont know what the script means. Link to comment Share on other sites More sharing options...
X-trem-E Posted October 10, 2009 Share Posted October 10, 2009 Rig again. I dont know what the script means. I rigged again, again, again... and nothing I can't rigg for this Link to comment Share on other sites More sharing options...
Bandiits Posted October 23, 2009 Share Posted October 23, 2009 Uhmm...can somebody can tell me something more about assigning verticles, becouse I can't really understand how to do it, even after reading Creative Madman’s tutorial. Link to comment Share on other sites More sharing options...
quechus13 Posted October 23, 2009 Share Posted October 23, 2009 Rig again. I dont know what the script means. I rigged again, again, again... and nothing I can't rigg for this You did not have any bones in the skin modifier thats why you cant rig Link to comment Share on other sites More sharing options...
coin-god Posted October 23, 2009 Author Share Posted October 23, 2009 Rig again. I dont know what the script means. I rigged again, again, again... and nothing I can't rigg for this You did not have any bones in the skin modifier thats why you cant rig Remember to use IFP IO to import. And check if it has SKIN modifier applied. Link to comment Share on other sites More sharing options...
JohnPro Posted October 30, 2009 Share Posted October 30, 2009 (edited) Excellent Tutorial. In the tut however you said make sure your new model is in the T pose or else it will never work. Is this entirely accurate? EDIT: Well It works even if your model was dancing the YMCA. All you gotta do is select your model, select verticles and move/rotate the arms or legs untill it looks right. Edited October 30, 2009 by JohnPro Link to comment Share on other sites More sharing options...
coin-god Posted October 30, 2009 Author Share Posted October 30, 2009 Excellent Tutorial. In the tut however you said make sure your new model is in the T pose or else it will never work. Is this entirely accurate? EDIT: Well It works even if your model was dancing the YMCA. All you gotta do is select your model, select verticles and move/rotate the arms or legs untill it looks right. Yes. It worked because you edited the model Ofcourse it will work if you edit the model. But not everyone know how, it can look sh*tty if dont do it ok. Link to comment Share on other sites More sharing options...
JohnPro Posted October 31, 2009 Share Posted October 31, 2009 Excellent Tutorial. In the tut however you said make sure your new model is in the T pose or else it will never work. Is this entirely accurate? EDIT: Well It works even if your model was dancing the YMCA. All you gotta do is select your model, select verticles and move/rotate the arms or legs untill it looks right. Yes. It worked because you edited the model Ofcourse it will work if you edit the model. But not everyone know how, it can look sh*tty if dont do it ok. Yes it can look pretty ugly I moved my models arms but when it picked up a weapon the gun was flying. so i moved my models hand to the hand bone. Its not possible to move the bone to the hand is it rather than my model to the bone? Link to comment Share on other sites More sharing options...
IcePwrd Posted November 25, 2009 Share Posted November 25, 2009 sorry for the bump but i have rigged my model but when i go to use it it just doesnt work. eg. if i use your player replace tool it just loads my normal player instead of the model i've rigged what am i doing wrong?? Link to comment Share on other sites More sharing options...
LENZ_PROJECTS Posted December 1, 2009 Share Posted December 1, 2009 Hello, my name is william lenz, I'm Brazilian! I modeled a helmet on ZMODELER program for GTA SA. I'm more of a problem in time to save. when you open a file in the helmet ZM are 3 files one of DFF CJ fat, other than normal and a stalwart. when I export only saved one and without the DUMYS q contained before I save. Someone could ajad me? Thank you for your attention! Link to comment Share on other sites More sharing options...
SEa2Modder1 Posted March 8, 2010 Share Posted March 8, 2010 the 3ds max doesn't work, its impossible to rig models Link to comment Share on other sites More sharing options...
ZAZ Posted March 8, 2010 Share Posted March 8, 2010 the 3ds max doesn't work, its impossible to rig models which 3dmax version do you have? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
SEa2Modder1 Posted March 8, 2010 Share Posted March 8, 2010 I have the 2010 version, i'm trying to find 2009 version can't someone give a directlink to the right version? would be awsome but meybe there's no problem at all, it's jaust that, i can't open the 3D Studio Max plz i need help Link to comment Share on other sites More sharing options...
coin-god Posted March 9, 2010 Author Share Posted March 9, 2010 I have the 2010 version, i'm trying to find 2009 version can't someone give a directlink to the right version? would be awsome but meybe there's no problem at all, it's jaust that, i can't open the 3D Studio Max plz i need help I never upgraded from max 9. But 2010 should work aswell. But if you cant open, you may try asking where you bought it for support? And in case you didn't buy it, redownload. Link to comment Share on other sites More sharing options...
[SAK*]KING_OF_SA Posted March 19, 2010 Share Posted March 19, 2010 I never upgraded from max 9. But 2010 should work aswell. Yes, it works. I have it. Link to comment Share on other sites More sharing options...
forfun10gta Posted June 21, 2010 Share Posted June 21, 2010 Good tuto bro'. I'm tryin' to follow it but after i get my model rigged and after i need go to skin to fix the bugs, i don't have "Skin" there on the list as u do on the pic pic13pg8.png.Then when i try to export my models i get skin is not right message. do you have any ideia on what i'm doing wrong? Link to comment Share on other sites More sharing options...
coin-god Posted June 21, 2010 Author Share Posted June 21, 2010 Good tuto bro'.I'm tryin' to follow it but after i get my model rigged and after i need go to skin to fix the bugs, i don't have "Skin" there on the list as u do on the pic pic13pg8.png.Then when i try to export my models i get skin is not right message. do you have any ideia on what i'm doing wrong? You probably attached the SA model to yours. f*cked up the rigging. Do it again, this time, attach your model to the SA one. Wich mean, go to the SA model hit attach, and attach your model. Link to comment Share on other sites More sharing options...
forfun10gta Posted June 21, 2010 Share Posted June 21, 2010 Good tuto bro'.I'm tryin' to follow it but after i get my model rigged and after i need go to skin to fix the bugs, i don't have "Skin" there on the list as u do on the pic pic13pg8.png.Then when i try to export my models i get skin is not right message. do you have any ideia on what i'm doing wrong? You probably attached the SA model to yours. f*cked up the rigging. Do it again, this time, attach your model to the SA one. Wich mean, go to the SA model hit attach, and attach your model. Bro' you are totally right. i was reviewing the tuto and that's exactly the point that got wrong. gonna try it again thanks for the help Link to comment Share on other sites More sharing options...
Braindawg Posted July 6, 2010 Share Posted July 6, 2010 When i select the SA mesh and attach my rig mesh it selects them both. so i cant delete the old mesh without deleting the rig one... help? EDIT: I just helped myself out... you move the old mesh, AFTER you positioned the rig mesh on the bones and attach it. then delete the moved(old mesh) and ur done Link to comment Share on other sites More sharing options...
coin-god Posted July 6, 2010 Author Share Posted July 6, 2010 When i select the SA mesh and attach my rig mesh it selects them both. so i cant delete the old mesh without deleting the rig one... help? Select the SA mesh with vertex subobject mode. If selecting all the mesh vertices dosnt work, because when attaching both models get selected, then you will have to manually delete, using Poligon or Model subobject, the SA mesh. Link to comment Share on other sites More sharing options...
Thunderstruck! Posted July 21, 2010 Share Posted July 21, 2010 Why when the model is ready to be exported, i select it but the Skin Modifier Changes into XForm? Link to comment Share on other sites More sharing options...
coin-god Posted July 21, 2010 Author Share Posted July 21, 2010 Why when the model is ready to be exported, i select it but the Skin Modifier Changes into XForm? Xform? That shouldn't happen. Only thing that could happen is that Below Skin, Unwrap appears. Did you apply an Xform to the model before exporting? Link to comment Share on other sites More sharing options...
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