Andrew Posted February 10, 2009 Share Posted February 10, 2009 (edited) GTAForums Modding Round Up Whats happened since IV was released on PC, and to help people get up to speed with editing IV. Modding IV? Since rockstar added multiplayer to IV, they've tighened down on modding quite alot, the game is subject to CRC checks, and will load if you have modified any files. Thankfully a number of different methods have been developed to allow you to use mods in the game. Modding IV 1.0.2 Rockstar have since removed the file checks in 1.0.2, so modding should be able to go unhindered now. You still need a patched filelist.pak though. File Modding Ability Patch by aru, allows you to disable the filecheck and using a patched filelist.pak file, edit the game files.-> http://www.gtaforums.com/index.php?showtopic=380102&st=0 xLiveLess by listener, allows the editing of game files by replacing the xlive.dll, disables the social club app as well. -> http://www.gtaforums.com/index.php?showtop...58&hl=xliveless There are others but these are the only two I can think off of top of my head. Scripting Scripting for IV is far easier then it ever was for other GTA games, various methods exists for creating scripts such as body guards, spawning cars and peds etc. The first scripting engine for IV was ALICE, by Alexander Blade, ALICE allowed the creatation of scripts using the LUA scripting language. Alice doesn't need an ASI loader to function. -> http://www.gtaforums.com/index.php?showtopic=386816 C++ Script Hook by aru, allows you to use the C++ scripting language, to create custom script threads and GTAIV load and process these alongside its real threads, allow allowing access to the native GTA IV functions, contained within the download are header files and a compiled library for VC+ 2008. Then needs a DLL/ASI loader to load the ASI/DLL into IV. -> http://www.gtaforums.com/index.php?showtopic=390582 Building on the C++ script hook is HazardX's .Net ScriptHook allows you to create and run GTA IV scriptings written in any .NET language (c#, VB.net etc) Again you need an ASI loader to load the ASI/DLL into IV. -> http://www.gtaforums.com/index.php?showtopic=392325 Scone by Sacky, first release of the SCO script assembler / disassembler, is only intended for learning purposes. -> http://www.gtaforums.com/index.php?showtopic=396486 xLiveLess as well as disabling the filecheck to enable modding also incorporates an ASI loader built into it. Allowing you to load the ASI mods -> http://www.gtaforums.com/index.php?showtop...58&hl=xliveless YASSIL Yet Another ASI Loader by HazardX -> http://www.gtaforums.com/index.php?showtopic=394806 ASILoader by Alexander Blade -> http://www.gtaforums.com/index.php?showtopic=380830 Game Archive Editing? In previous GTA's all the games models and texture files have been kept withing IMG files, and using an IMG editor allowed us to edit the contents of these files, extracting / replacing the models and textures. Rockstar have kept to this idea, but the IMG format has been updated and the RPF format introduced. SparkIV by aru -> http://www.gtaforums.com/index.php?showtopic=384933 OpenIV by GooD-NTS -> http://www.gtaforums.com/index.php?showtopic=388289 Both of them will allow the editing of the archive files, they allow the editing of the texture files. Editing Models As with all GTA games, with each new version come new formats to crack, and at this present moment in time the model format has not been cracked. However work is being done and any discoverings appear to be posted in this topic -> http://www.gtaforums.com/index.php?showtopic=382615 GXT/Text Editing This was possible from the Off, as the GXT files appear to be the same format as the previous GTA's, and a couple of GXT editors can edit the IV files. Memory Addressing? As soon as IV was released on PC work began, on working what the memory addresses hold. The topic in the IV forum documents all the currently found addresses and what they do. -> http://www.gtaforums.com/index.php?showtopic=378631 Mods and Multiplayer? GTA IV is the first GTA to have multiplayer as standard, as such Rockstar enabled filechecks to deter modding for multiplayer. There are a few different mod enablers that allow you to use mods online. On a private fun server where modding is allowed is fine, however using them on a proper server and cheating is not. Topics and Tutorials? There are a number of topics you should keep your eye on: http://www.gtaforums.com/index.php?showtopic=382615 -> Documenting the model formats http://www.gtaforums.com/index.php?showtopic=378631 -> Documenting memory addresses http://www.gtaforums.com/index.php?showforum=244 -> The IV Forum http://www.gtaforums.com/index.php?showtopic=388930 -> IV Document Topic http://www.gtaforums.com/index.php?showtopic=391252 -> IV Modding FAQ There are a few tutorials that help you to start modding IV. http://www.gtaforums.com/index.php?showforum=109 -> The tutorial forum http://www.gtaforums.com/index.php?showtopic=390684 -> Importing Texures with SparkIV http://www.gtaforums.com/index.php?showtopic=388397 -> Texture importing with OpenIV IV modding rules To keep the IV editing discussion tidy, there is a series of pinned topics for requests and FAQs to help you to get started. • Only release mods into the mod showroom, not editing discussion • Keep requests to the pinned topics • Please search before posting, someone may of already answered your quests. • Please use topic tags when making a post. [Q] [Doc] etc. Modding Document List Topic WeaponInfo.xml IV Paths Formats IV Model Formats GTA IV Memory Addresses IV Map Cleaning GTA IV Water Level Editing Documenting GTA IV Data Files Generic GTA 4 Documentation (list of natives and model hashes via Modding Wiki) LUA Scripting Help Documenting GTA IV IMG Files [DOC] WPL / XPL File Format Handling.dat explained [GTAIV][Doc][Tut]Running 2 installs of GTA-IV IV Limits Edited February 24, 2009 by Gangsta Killa Link to comment https://gtaforums.com/topic/397149-modding-round-up/ Share on other sites More sharing options...
BigBANGtheory Posted February 10, 2009 Share Posted February 10, 2009 Thank you that is very useful information and I appreciate you taking the time to make things very clear and concise. Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058958356 Share on other sites More sharing options...
Symbiote Posted February 13, 2009 Share Posted February 13, 2009 I believe R* removed the file checks in 1.0.2. Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058965226 Share on other sites More sharing options...
Andrew Posted February 13, 2009 Author Share Posted February 13, 2009 Have they? Thats awesome. I'll add that up top. Thanks. Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058965554 Share on other sites More sharing options...
Lucial Posted February 13, 2009 Share Posted February 13, 2009 This is a brill topic, was considering making this exact type of thing myself. If you keep this thing updated and expanding it deffo deserves a sticky. Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058966581 Share on other sites More sharing options...
Andrew Posted February 13, 2009 Author Share Posted February 13, 2009 I'll just keep bumping it every now and then. Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058966638 Share on other sites More sharing options...
AndyGanteks Posted February 13, 2009 Share Posted February 13, 2009 Quite a usefull topic, good job, but isn't it easier to pin it? Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058966702 Share on other sites More sharing options...
coin-god Posted February 13, 2009 Share Posted February 13, 2009 Very usefull. Nice work. It should be pinned though. Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058966907 Share on other sites More sharing options...
Gforce Posted February 13, 2009 Share Posted February 13, 2009 nice work, pin it above this topic Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058967414 Share on other sites More sharing options...
Gen0cide_ Posted February 14, 2009 Share Posted February 14, 2009 Sticky! I would love to have this stickied so I could just link to this and the requests thread and copy paste the yellow writing when answering all the noob posts! Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058969830 Share on other sites More sharing options...
Andrew Posted February 16, 2009 Author Share Posted February 16, 2009 Pinned. Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058976566 Share on other sites More sharing options...
Automan Posted February 19, 2009 Share Posted February 19, 2009 Spark IV and IV Open administer texture files *.WTF. But only if they are in a file *.IMG. How to handle texture files in the folder: (...)Grand Theft Auto IV/common/pc/textures ??? For example, there is the hud.wtf. Well, copy radar.img to a folder and call it texturesternal.img We find this in: (...)Grand Theft Auto IV/common/pc/models/cdimages copy hud.wtf where we put texturesternal.img. Hud.wtf renamed as radar101.wtd Through Spark IV, open texturesternal.img, and, after you click Import radar101.wtd do on our radar101.wtd. Saving. With Edit, do the Export Texture of phone_icon_thumbsup. (Is saved in *.PNG). Let the green hand with Photoshop. Now reimport phone_icon_thumbsup. Extract Radar101.wtf, and renamed hud.wtf. Save the original hud.wtf and we put the new hud.wtf. We can only start the game, and see, however, that hangs ... Do you depend on the method, or whether there are still controls file in the game? (I used Magic IV)... Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058988343 Share on other sites More sharing options...
JostVice Posted February 19, 2009 Share Posted February 19, 2009 Well, Spark IV can open texture files (WTD, there are no WFT texture files... those are models) outside of IMGs. Just use the browser button to look around the folder, then open the file. you're free to edit it and save And yes, we still need to bypass some filechecks, in version 1.0.2 you only need to replace filelist.pak with a clean one. Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058988347 Share on other sites More sharing options...
Automan Posted February 20, 2009 Share Posted February 20, 2009 Ah ok! (Yes, WTD, I am still confused! I want the TXD! ) Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058989616 Share on other sites More sharing options...
Andrew Posted February 20, 2009 Author Share Posted February 20, 2009 Updated to fix the filecheck for 1.0.2 Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058990537 Share on other sites More sharing options...
Automan Posted February 20, 2009 Share Posted February 20, 2009 I have not installed the 1.0.2... Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1058992071 Share on other sites More sharing options...
--Cole-- Posted March 29, 2009 Share Posted March 29, 2009 should this be updated to include the restrictions of patch v1.0.3? Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1059101105 Share on other sites More sharing options...
Andrew Posted April 23, 2009 Author Share Posted April 23, 2009 Unpinned, topic is included in the forum header. Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1059167252 Share on other sites More sharing options...
XGhost_213 Posted November 1, 2009 Share Posted November 1, 2009 hey so i know this might not be the place to ask this but...i cant get png images to replace but i can get regular files like wtds..can any1 help? Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1059603690 Share on other sites More sharing options...
EduardKoeleJuck Posted March 7, 2010 Share Posted March 7, 2010 GK, you should update this asap. Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1059813369 Share on other sites More sharing options...
marjan Posted November 3, 2011 Share Posted November 3, 2011 What I want to do, is to create a script, that makes all the PNGs, that are already on the page, transparent. I'll do that using jQuery Link to comment https://gtaforums.com/topic/397149-modding-round-up/?do=findComment&comment=1060824191 Share on other sites More sharing options...
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