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Why?


Dingdongs
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Do a lot of people want a create a character function in NeXt. This is GTA, not Saints Row. Things that pissed me off in SR2 was you had no name, your name was just Boss, your character had no MAJOR story besides being a member of the Saints for a while.

 

Rockstar has been profiting extremely with GTA just how it is now, having just one protagonist and that's it. It gives the story a better vibe, for example, Niko's nationality, CJ's skin color, Vics latin accent, Toni's italian decent, etc. they all played extremely important roles in the storyline ( Not to be racist with CJ, but the voice of a black guy, and actions, walking style, clothes- is what I mean ) The game just feels great knowing you ARE Tommy Vercetti, or you ARE Niko Bellic, not some made up custom character.

 

Edited by Irviding
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I agree, it's annoying enough in GTA3 your character has no name (not until San Andreas) and he never talks nor has a personality. I would rather want a R* character that fit the style the game is based on.

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ViceCity_CRACKHEAD94

Yep. I'm with the guys who want to create a own character,

that should be very very cool to create another guy colgate.gif

 

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Yep. I'm with the guys who want to create a own character,

that should be very very cool to create another guy colgate.gif

Why is it cool to create your own guy? The game will just not be as good. It will become Saints Row - GTA Redux if you ask me.

 

The missions would suck, the game would suck as a whole, and it just wouldn't make any sense.

 

I liked knowing I was Tommy Vercetti, an affiliate of the Forelli mob who was jailed for murder and has been released and is now running the crime syndicate in Vice City.

 

I liked knowing I was Carl Johnson ( I hated the character himself ) But I liked knowing I was a co-leader of the GSF, until the death of my brother Brian, when I moved to Liberty City, then returned to Los Santos when I heard of my mothers death.

 

I liked knowing I was Niko Bellic, a veteran of the bosnian wars who was betrayed by a fellow soldier, and I am now in Liberty City to join my cousin and earn money with him.

 

The list goes on and on.

 

I wouldn't like to know I was some guy with no name that I made before I started the game with no history.

 

The creation system of SR2 was more of grounds for a joke than for serious missions. I admit I had a good time making a fat white guy running around in a bra and thong with a black girls voice.

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Mainland Marauder

Well, Saints Row is GTA Redux pretty much, in terms of basic gameplay.

 

That said, some of the missions in past GTAs still sucked even though there was one protagonist and one basic plot. You could have multiple characters playing within a plot that could be independent "chapters" of the story so to speak, or they could be more intertwined. They may not be "create your own" per se. Then again, maybe in the longer term you might be able to create a character and have the game form a storyline around it. You might get some nonsensical stuff, but it's not like we haven't seen that before. Kind of like how Russians sort of came out of nowhere in San Andreas during Smoke's mission strand early in the game.

 

Anyway, I don't think we should say "that's a bad idea" to anything just because the series has done this or that in the past and has been successful. This is a video game we're talking about, and things change quickly. It's been almost eight years since GTA3 came out, and eventually it's going to have to evolve from that to remain relevant down the road. I don't think people would still be playing 2D Mario-style platform games, but they might be playing what are basically updated versions of it. There's lots of stuff that wasn't in the oldschool games but this is how a familiar franchise stays around over generations of game consoles. What might not have been done in the past might've been more because there wasn't the hardware/memory to do it yet.

"You tell me exactly what you want, and I'll explain to you very carefully why it cannot be."

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I play GTA because I find it to be an interactive MOVIE. That's it, movie.

It's hard for me to explain, but in a movie you can't construct the main char, can you? And if you could, the storyline and the events, and everything, all that stuff would just be too superficial. And IV's storyline is so deep, that the "build your own character" feature would ruin the series.

 

Also - you will laugh at this, but whatever - I think the first challenge you have in every next GTA is to "plunge inside a character" and surround yourself in his world (Place, time, feelings, thoughts). Only that way you will have a gratifying gaming experience.

 

So... icon13.gif

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I know, how about full charachter customisation after 100%?

 

dFotYY6.jpg

Σ 

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How about you:

 

1. Either shut the f*ck up and enjoy the game.

 

or

 

2. Shove Saints Row 2 up your ass, take it out, smear it in your face then play it.

 

turn.gif

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Yep. I'm with the guys who want to create a own character,

that should be very very cool to create another guy colgate.gif

You know what.....I would leave the game go past if I heard that you have to make your own character...just look at CJ....Niko Belic...Toni Cipriani etc.....I bet none of us could have made them better that they are in all Gta's......and one more thing Saint's Row....don't get me wrong...but...everybody says that is the perfect copy of Gta....oh yeah....well my opinion is that it's just a piece of sh*t.....if you really want a good game then go get GTA IV...or San Andreas...but not Saint's Row....

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I know, how about full charachter customisation after 100%?

That might work. In any case, if R* wants to fill the world with a large number of unique NPCs, they'll have to build an engine that can support models with slide bars for a bunch of parameters. That would allow a random NPC to actually be random. Once that's in place, allowing player to customize the character wouldn't be difficult. The only question would be how to do it if at all. Player can be allowed to chose a standard character for which story is written or create own and accept that the story would be a little odd at places. Or, like you said, it could be a 100% thing. Finally, there could be a place in the game world which allows you to do plastic surgery.

 

Basically, I see the point some people make about fixed character working better for the story, so customization should be something optional rather than forced on you.

 

Though, to be honest, I like the way SR2 handled it. They simply refused to take it seriously. "You look different. Did you get a haircut?"

Prior to filing a bug against any of my code, please consider this response to common concerns.

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I know, how about full charachter customisation after 100%?

That might work. In any case, if R* wants to fill the world with a large number of unique NPCs, they'll have to build an engine that can support models with slide bars for a bunch of parameters. That would allow a random NPC to actually be random. Once that's in place, allowing player to customize the character wouldn't be difficult. The only question would be how to do it if at all. Player can be allowed to chose a standard character for which story is written or create own and accept that the story would be a little odd at places. Or, like you said, it could be a 100% thing. Finally, there could be a place in the game world which allows you to do plastic surgery.

 

Basically, I see the point some people make about fixed character working better for the story, so customization should be something optional rather than forced on you.

 

Though, to be honest, I like the way SR2 handled it. They simply refused to take it seriously. "You look different. Did you get a haircut?"

Yeah that can work.

 

My main concern was the fact that people want custom characters for the actual storyline, a custom character that you can create after completing the story is almost the same as using a mod which changes your characters appearance, it doesn't change the story, like if the developers actually implemented " custom characters " into the game would.

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I thought San Andreas provided a nice amount of character customisation, while still keeping CJ, well, CJ.

 

GTA IV had a nice compromise I think. The story needs a particular main character. Just look how awkward it was in GTA III when the characters never referred to Claude by name. There was something weird whenever they spoke to him. Multiplayer, anything goes. So it makes sense to be able to have a completely customisable character for that part of the game.

 

I think if they merged the two, it would provide a more than adequate solution. I do actually wish we could give Niko some sort of haircut, or give him tattoos (he's a hard man after all).

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How about you:

 

1. Either shut the f*ck up and enjoy the game.

 

or

 

2. Shove Saints Row 2 up your ass, take it out, smear it in your face then play it.

 

turn.gif

I was going to report it but turns out it already was.

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Mainland Marauder
I was going to report it but turns out it already was.

Then don't worry about it. It will be dealt with. You're not doing any better spamming the topic.

 

Let's cut out the flaming, spam etc. and discuss GTA.

"You tell me exactly what you want, and I'll explain to you very carefully why it cannot be."

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Algonquin Assassin

I admit the character customizing in SR2 was fun, but I think a similar system in GTA wouldn't suit it at all.

 

I like playing a character, with his own unique personality, and history. In SR2 it just felt so generic.

 

I thought the character customizing in SA was almost perfect. No matter how stupid you made CJ look he was still the same CJ, that he was when he was default, and his story was still the same. I reckon just update SA's character customizing.

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I think I remember hearing Rockstar say that it's easier to revolve a story around someone, then throw someone into a story.

 

Basically, it means it was easier to make Niko, then his story, instead of making a story and throwing someone into it.

 

That thing about create-a-character after 100% seems like a good idea.

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Yeah. Not necessarily create a character but more like change your character or something, will motivate people to get to 100 percent instead of just beating the story and then dropping it.

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I can see the points for both oppinions.

 

I peronally would rather have one preset character. They(R*) put so much depth and personality into their protagonists (excluding claude), and this is a massive part of what I think makes the game so enjoyable - you get to know your protagonist.

 

On the other hand, Niko as a character didn't do much for me, he was ok, but not even close to Tommy or CJ. And I just hated Vic Vance - he was crap. Sometimes I wish I could play as me, or my own creation at least, but for me, I know this would take something away from the game.

 

The main problem though, is that protagonist should talk - I hated the way Claude didn't (it was good that he didn't in San An, because that was clearly an intentional inward joke). If I made me, a Liverpudlion, I don't think I'd like it if he sounded like a generic American. They could record different voice types - ala def jam - but the amount of speach in GTA games would make it unlikely that they would go through the time and effort.

 

The post 100% idea is good, imo, something they should definately look into, but they would clearly have to expand on the feeble online character choices of IV.

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I don't mind completing some extra missions, as long as it isn't like getting all secret packages and all secret jumps. I don't want to spend days looking for all that stuff. The only game where I actually had fun finding all the hidden stuff for 100% was Burnout Paradise. Probably because cruisin' around Paradise is so much fun regardless of what you are doing. And if you happen to find a billboard, that's just a bonus. I finished Vice City with 100% for similar reason, but I ended up using maps. I don't think I even attempted to consider attempting getting 100% in SA.

 

Basically, what I'm trying to say is that if character customization is a bonus for completion, I want it to be awarded for the type of things you can find by looking on the game map, rather than exploring every alley in the game. If that is so, I'm perfectly fine with such idea.

Prior to filing a bug against any of my code, please consider this response to common concerns.

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RibbuDibbuDouchu

All I can say is, Man the f*ck up!

 

Why do you care? It's not like R* is actually gonna make a character customizing system?

 

Everyone has different opinions.

 

 

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All I can say is, Man the f*ck up!

 

Why do you care? It's not like R* is actually gonna make a character customizing system?

 

Everyone has different opinions.

You just completely contradicted what you said...

 

You say Man the f*ck up! then you ask why do you care, and state they aren't going to make a character customization system, then you say " Everyone has different opinions "

 

THAT'S THE REASON FOR A FORUM AND FOR THIS POST! A forum is a place where people get together to discuss ophinions! This thread is for people to discuss their opinions on character customization!

 

You really make no sense...

 

Anyway,

 

If we are able to get haircuts and change clothes ( more ) and change weight etc, that would be cool. I think R* didn't put that much customization in IV because they wanted Niko to look like a scruffy European immigrant, not a clean cut guy, that's why you can't change Niko's unclean shave, his dirty hair, etc.

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All I can say is, Man the f*ck up!

 

Why do you care? It's not like R* is actually gonna make a character customizing system?

 

Everyone has different opinions.

You just completely contradicted what you said...

 

You say Man the f*ck up! then you ask why do you care, and state they aren't going to make a character customization system, then you say " Everyone has different opinions "

 

THAT'S THE REASON FOR A FORUM AND FOR THIS POST! A forum is a place where people get together to discuss ophinions! This thread is for people to discuss their opinions on character customization!

 

You really make no sense...

 

Anyway,

 

If we are able to get haircuts and change clothes ( more ) and change weight etc, that would be cool. I think R* didn't put that much customization in IV because they wanted Niko to look like a scruffy European immigrant, not a clean cut guy, that's why you can't change Niko's unclean shave, his dirty hair, etc.

With f*ck up he just means he doesn't bother at all

character customizing would be nice, but far away from necessary. In other words, i don't bother at all..

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If the neXt GTA has "customize your character" feature, I would prefer it to be during the storyline like SA and not after 100% completion. Another type of reward after 100% completion would be necessary. About the things you could customize:

- Hair (and beard if it's a male char)

- Hair color (separately)

- Tattoos (colored ones would be awesome)

- Piercings

- Clothes

- And some plastic surgery (change face Sims 2 style, fake breasts inlove.gif (if it's a female char)

 

Also, some car (and bike) modding would be cool.

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I think creating your own character would be gud, if the game was smart enough to say yiour Character's name. I'd call him Mike Hunt, of Dick (as in short 4 Richard) Head.

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Yep. I'm with the guys who want to create a own character,

that should be very very cool to create another guy colgate.gif

That's not cool, when R* make the game they give the guy and the city it's own personality and feeling. Creating your guy just makes it like the guy is just from a science lab and youve just created him as some sort of robot.

 

Ive made my point anyway and it's never going to happen anyway! mad.gif

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I know, how about full charachter customisation after 100%?

That might work. In any case, if R* wants to fill the world with a large number of unique NPCs, they'll have to build an engine that can support models with slide bars for a bunch of parameters. That would allow a random NPC to actually be random. Once that's in place, allowing player to customize the character wouldn't be difficult. The only question would be how to do it if at all. Player can be allowed to chose a standard character for which story is written or create own and accept that the story would be a little odd at places. Or, like you said, it could be a 100% thing. Finally, there could be a place in the game world which allows you to do plastic surgery.

 

Basically, I see the point some people make about fixed character working better for the story, so customization should be something optional rather than forced on you.

 

Though, to be honest, I like the way SR2 handled it. They simply refused to take it seriously. "You look different. Did you get a haircut?"

Yeah that can work.

 

My main concern was the fact that people want custom characters for the actual storyline, a custom character that you can create after completing the story is almost the same as using a mod which changes your characters appearance, it doesn't change the story, like if the developers actually implemented " custom characters " into the game would.

yes but remember after gta iv's story and 100% completion. You still hang out with friends and roman. And imagine after 100% you want to have a drink with your cousin he wouldn't even recongnise you and all your freinds woudn't either, it would be like you've just ditched your friends and everything about you has change and then you lose your friends and thats a whole lot of history youve got with them.

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problem_child2099
How about you:

 

1. Either shut the f*ck up and enjoy the game.

 

or

 

2. Shove Saints Row 2 up your ass, take it out, smear it in your face then play it.

 

turn.gif

lol wow sum1 needs a hug....... but funny none the less

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Mainland Marauder

Let's not reply to spam/flaming, especially that which was posted by idiots who are now banned. Thanks.

 

Onward...

"You tell me exactly what you want, and I'll explain to you very carefully why it cannot be."

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Character creation wouldn't be the best add-on feature.When Rockstar creates all the different characters its so they can provide the amazing story lines that they do.

 

But here's my list of new add-ons..

1. More Vehicles [ more trucks, and cars]

2. Able to edit vehicles like SA

3. The ability to ride skate boards, jet ski's, bicicles, jet planes

 

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