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[WIP] Vehicle realism


Corrosion905377
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I haven't tested the mod xet...

But I wonder if the cars are overpowered like in the "realistic handling mod"...

If not, it would be perfect! biggrin.gif

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I haven't tested the mod xet...

But I wonder if the cars are overpowered like in the "realistic handling mod"...

If not, it would be perfect! biggrin.gif

Cars are not "overpowered" in the realistic handling mod .. it's just that, by default, cars are underpowered :\

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zinklesmesh

Does this mod fix the ridiculously sharp corner response that all the cars have by default? It's dumb how with normal physics you can flick the car back and forth on a flat road until it's sliding around like a hockey puck

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really nice.

 

no more drive on ice devil.gif

 

 

i like this. when the next ver out biggrin.gif

 

edit:

link in post one is not working.

is it a newer one?

Edited by mataanjin
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  • 2 weeks later...
Corrosion905377

Ok! sorry ive had so much work lately amongst other things. SO tonight i have time off finally just formatted got GTA IV installed. I didnt back up my further progress from what i have release sadly. but ill take a few hours tongiht and get that much further. HOPEFULLY i can set up something for tomorrow.

 

How about bikes?

 

What i have in mind:

 

-No more being able to turn in the air

 

-Some how i have to make traction on the bikes different from what they are now. Id like to make it hard to loose traction but once you do you slide and fall off. Also Dirtbikes have less traction on dirt....... Possible fix? probably not. but i can see what i can come up with.

 

-Last thing thats been pissing me off to the max. How cars explode if taking to much DMG almost 100% sure i cant do anything about it ATM but im going to forsure see what i can do in the future. I also PMed R* totonto about it asking if they could help me. But nothing back yet. Sent that PM when i started this mod still nothing confused.gif

 

But think about tomorrow at least for the bikes.

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Corrosion905377
Does this mod fix the ridiculously sharp corner response that all the cars have by default? It's dumb how with normal physics you can flick the car back and forth on a flat road until it's sliding around like a hockey puck

That it does sir.

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I wouldn't call that a realistic damage cause the peds hit each other with small hit and the car was almost wracked.

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  • 2 weeks later...

is there a way to increase wheelspin without increasing acceleration and speed of the vehicle

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Corrosion905377
is there a way to increase wheelspin without increasing acceleration and speed of the vehicle

Hmm? like turning the wheel?

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Rob.Zombie
is there a way to increase wheelspin without increasing acceleration and speed of the vehicle

Yes there is...

Get GTA IV Handlign Editor and decrease TractionCurveMax and TractionCurveMin to your liking.

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DirtyHammo
is there a way to increase wheelspin without increasing acceleration and speed of the vehicle

Yes there is...

Get GTA IV Handlign Editor and decrease TractionCurveMax and TractionCurveMin to your liking.

cheers mate realy helped

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  • 4 weeks later...
  • 4 weeks later...

I hope this mod comes to fruition. I was just playing and became disgusted at the inconsistencies in the handling. For instance, a car will burn out with the brakes applied but if you pull up to a building and hold the gas the tires will just barely spin (less than 1mph). It doesn't make sense to me.

 

Is it possible to give some cars a solid rear axle? I hate to drive the Sabre around and do a one tire burn out. If I wanted to do that I would drive a motorcycle.

 

I have so many requests that I think you'll agree with because of your devotion to realism but no others are coming to mind at the moment. I'll be back around.

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  • 1 month later...

Like some other guy said. He wanted the Damage only. I want the Damage only too. But that link doesn't work anymore. Any new links to the damage only version? Cause i think the default handling is fine. I just want more damage to the cars.

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