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Create your own Custom Missions


Upaluppa
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The reason why the jet is facing downwards is because I`ve not added any kind of rotation to it yet...

And the default seems to be a facing downwards position...

I`m still working on it !

 

EDIT:

I`ve made very promising progress !

 

The jet is now facing the right direction even though it`s upside down for some reason !

And it`s now possible to rotate it to left and right with the L&R triggers just like you can turn the helicopters around !

 

This is how I want it to look:

 

user posted image

user posted image

 

And that`s how it currently looks:

 

user posted image

user posted image

 

user posted image

user posted image

 

I`ll not update the cheat yet because it`s still buggy (I`m talking about rotation) and I want to improve that first !

Stay tuned for more updates...

 

Also here`s my updated custom marker which you can also enter with a car:

 

#cheat Custom Marker

static Marker1;

X1 = -1077.40;

Y1 = 312.63;

Z1 = 11.26;

if(!Marker1){

for(rot = 0;rot<360;rot += 10.8){

moveto(X1+cos(rot)*3,Y1+sin(rot)*3,Z1);object(0x1d31,0,0,-rot+90);}

Marker1 = 1;}

checkx1 = X1-getfloat(pobj+0x30);

checky1 = Y1-getfloat(pobj+0x34);

if(sqrt(checkx1*checkx1+checky1*checky1)<2){

setshort(0x08e90DD8, 1, 'M', 'a', 'd', 'e', ' ', 'b', 'y', ' ', 'U', 'p',

'a', 'l', 'u', 'p', 'p', 'a', 0);

playerx = getfloat(pobj+0x030);

playery = getfloat(pobj+0x034);

playerz = getfloat(pobj+0x038);

teleport(playerx,playery,playerz);}

 

In this example it spawns at the Compound again...

 

Look at this line:

 

moveto(X1+cos(rot)*3,Y1+sin(rot)*3,Z1);object(0x1d31,0,0,-rot+90);}

 

Change the two *3`s to higher numbers to create bigger markers !

If you enter *5 even the Hunter will fit into it !

If you set it to 0 the marker does not appear at all, but it will still have it`s effect when you walk to the place where the marker is supposed to be !

I don`t know what happens if you enter negative numbers like -4 etc., I`ve never tried that...

But I don`t think it does anything usefull, so you shouldn`t use negative numbers !

 

By the way, 0x1d31 in that line is the object ID used for the marker !

You can change it to create markers out of other objects !

If you enter 0x01b4 for example you will create a marker out of fire hydrants ! lol.gif

 

Besides did you know that you can create more than one marker by changing all the 1`s in the cheat to another number ?

The only one that has to stay the same for all markers is MarkerNUMBER = 1;} !

 

I hope this was some helpful info for you mate !

Have fun with your markers ! icon14.gif

Edited by Upaluppa
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Durka Durka Mahn

I've got quite a few things in my Cheats.txt file, such as the real markers (pink floaty rings) and some others.

 

I'll post them when I'm not busy.

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I've got quite a few things in my Cheats.txt file, such as the real markers (pink floaty rings) and some others.

 

I'll post them when I'm not busy.

 

Nice, I will look forward to it.

@Upaluppa, nice progress, weird that it appears to be upside down though, is it still reversable by pressing square?

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I've got quite a few things in my Cheats.txt file, such as the real markers (pink floaty rings) and some others.

 

I'll post them when I'm not busy.

Wow, now that`s a big hit ! wow.gif

If I got you right you`re saying you can spawn REAL markers !

 

I can`t wait to see these cheats DDM !

Please post them ! wink.gif

 

Share your knowledge with us ! icon14.gif

 

And post some of your other things too !

I really want to know what you have there mate !

 

You are far better with finding memory adresses than I am...

I wish I could find such things on my own.

Edited by Upaluppa
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Durka Durka Mahn

 

#cheat Marker Placementmark = 0x08c62EA0; //Starting addresssetfloat(mark, getfloat(pobj+0x30), getfloat(pobj+0x34),  getfloat(pobj+0x38) + 1); //X, Y, Z coordssetchar(mark+0x2c, 0, 0, 255); //Colorsetchar(mark+0x3B, 0x3F);setchar(mark+0x4F, 0x02);

 

 

 

#cheat Force people out of their carcoll = getint(pobj+0x150);if(coll&&getshort(coll+0x56) >= 170 && getshort(coll+0x56) <= 280){for(i=0; i<4; i++){ person=getint(coll+0x384+(i*0x4)); if(person!=pplayer&&person){ 	setchar(person + 0x894, 0x10);     }}}

 

 

 

#cheat More Health//Use with my weapon packssetfloat(pplayer+0x4e4, 1000000);#cheat Sub Machine Gun Upgrade Packfor(i=0; i<4; i++){sub=0x095FFCE0+(i*0x70);setchar(sub+0x1, 0x1);//Allow jumpingsetfloat(sub+0x8, 500);//Set range to 500setint(sub+0x14, 1000);//Max out clip sizesetfloat(sub+0x18, 5000);//Set high damage for each gunsetfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed}off();#cheat Shotgun Upgrade Packfor(i=0; i<3; i++){sub=0x095FFB90+(i*0x70);setchar(sub+0x1, 0x1);//Allow jumpingsetfloat(sub+0x8, 500);//Set range to 500setint(sub+0x14, 1000);//Max out clip sizesetfloat(sub+0x18, 5000);//Set high damage for each gunsetfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed}off();#cheat Machine Gun Upgrade Packfor(i=0; i<2; i++){sub=0x095FFEA0+(i*0x70);setchar(sub+0x1, 0x1);//Allow jumpingsetfloat(sub+0x8, 500);//Set range to 500setint(sub+0x14, 1000);//Max out clip sizesetfloat(sub+0x18, 5000);//Set high damage for each gunsetfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed}off();#cheat Pistol Upgrade Packfor(i=0; i<2; i++){sub=0x095FFAB0+(i*0x70);setchar(sub+0x1, 0x1);//Allow jumpingsetfloat(sub+0x8, 500);//Set range to 500setint(sub+0x14, 1000);//Max out clip sizesetfloat(sub+0x18, 5000);//Set high damage for each gunsetfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's sp}off();#cheat Thrown Weapon Upgrade Packfor(i=0; i<6; i++){sub=0x095FF7A0+(i*0x70);setchar(sub+0x0, 0x46); //Allow manual aimingsetchar(sub+0x1, 0x1);//Allow jumpingsetfloat(sub+0x8, 500);//Set range to 500setint(sub+0x14, 1000);//Max out clip sizesetfloat(sub+0x18, 5000);//Set high damage for each gunsetshort(sub+0x40, 0x0E);//Allow run and shootsetfloat(sub+0x44, 0.25, 0.25, 0.25);//Set firing speed to Minigun's speed}off();#cheat Heavy Weapon Upgrade Packfor(i=0; i<4; i++){sub=0x09600060+(i*0x70);setchar(sub+0x0, 0x46); //Allow manual aimingsetchar(sub+0x1, 0x1);//Allow jumpingsetfloat(sub+0x8, 500);//Set range to 500setint(sub+0x14, 1000);//Max out clip sizesetfloat(sub+0x18, 5000);//Set high damage for each gun//setshort(sub+0x40, 0x0E);//Allow run and shootsetfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed}off();

 

 

Me messing with the camera:

 

#cheat Camera Testsetfloat(0x08BC8030, 0, 0, 0); //No idea what this is...setfloat(0x08BC80B0, 0, 0, 1440); //Rotation//setfloat(0x08BC8070, 0, 0, 180); //Zoom?setfloat(0x08BC7E8C, 180);setfloat(0x08BC7E90, 180);setfloat(0x08BC7FDC, 180);setfloat(0x08BC7FB8, 180);#cheat Camera Testsetfloat(0x08BC8030, 0, 0, 0); //No idea what this is...setfloat(0x08BC80B0, 0, 1080, 0); //Rotation//setfloat(0x08BC8070, 0, 180, 0); //Zoom?setfloat(0x08BC7E8C, 90);#cheat Camera Testsetfloat(0x08BC8030, 0, 0, 0); //No idea what this is...setfloat(0x08BC80B0, 1080, 0, 0); //Rotationsetfloat(0x08C7F18, -0.9);//setfloat(0x08BC8070, 180, 0, 0); //Zoom?setfloat(0x08BC7E8C, 90);

 

 

These don't work as intended, but the data I was using has something to do with where your car is getting hit:

 

#cheat Set fire at where car is hitsetchar(0x08be3a20, 1);setfloat(0x08be3a30, getfloat(pcar+0x30) + getfloat(pcar+0x120), getfloat(pcar+0x34) + getfloat(pcar+0x124), getfloat(pcar+0x38) + getfloat(pcar+0x128));#cheat Set fire at where car is hitsetchar(0x08be3a20, 1);setfloat(0x08be3a30, getfloat(pcar+0x30) - getfloat(pcar+0x120), getfloat(pcar+0x34) - getfloat(pcar+0x124), getfloat(pcar+0x38) - getfloat(pcar+0x128));

 

 

 

#cheat Kill Anyone Attempting to Kill/Carjack You (Hit O)if(press & CTRL_CIRCLE)  for(i=0; 0x098b4a40+i<=0x098ecf90; i+=0xd10) {     if(0x098b4a40 + i != pplayer && (getint(0x098b4a40 + i + 0x890) == pplayer || (getint(0x098b4a40 + i + 0x484) == pcar && getint(0x098b4a40 + i + 0x450) == pcar))) {         setfloat(0x098b4a40+i+0x4e4, 0);     }  }

 

 

Ped AI manipulations:

 

#cheat Passengers!if(buttons & CTRL_DOWN)for(i=0; 0x098b4a40+i<=0x098ecf90; i+=0xd10) {   if(0x098b4a40 + i != pplayer && !(getint(0x098b4a40 + i + 0x480)) && pcar) {        setchar(0x098b4a40 + i + 0x5BC, 0x21);       setint(0x098b4a40 + i +0x484, pcar);       setint(0x098b4a40 + i +0x450, pcar);   }}#cheat Lovedfor(i=0; 0x098b4a40+i<=0x098ecf90; i+=0xd10) {   if(0x098b4a40 + i != pplayer ** !getint(0x098b4a40+i+0x480)) {        setchar(0x098b4a40 + i + 0x894, 0xc);       setint(0x098b4a40 + i + 0x890, pplayer);   }}off();#cheat Enable AI Driving/Walking/Runningif(pcar)   setchar(pplayer+0x894, 0x17);else {   if(buttons & CTRL_CROSS)       setchar(pplayer+0x894, 0x19);   else       setchar(pplayer+0x894, 0x18);}#offsetchar(pplayer+0x894, 0x01);#cheat Make Target Attack You!pped = getint(0x08BA1D70);if(pped){   setchar(pped+0x894, 0x8);   setint(pped+0x890, pplayer);}#cheat Make Target Follow You!pped = getint(0x08BA1D70); //Pointer to aimed at pedstatic yourped;static fix;if(pped&&!yourped)   yourped=pped; //If aimed at a ped, save its address in the memoryif(yourped){   setfloat(yourped+0x4e4, 10000);   setchar(yourped+0x63C, 0x22);   setchar(yourped+0x87c, 0x1e);   //setchar(yourped+0x8B4, 0x0);   //setchar(yourped+0x8C4, 0x0);   setint(yourped+0x648, 1000);   setchar(yourped+0x789, 0x7);   if(!pcar){       if(getint(yourped+0x480)){           setchar(yourped+0x894, 0x10);           fix=1;       } else{           if(pped && pped != yourped){               setchar(yourped+0x894, 0x8);               setint(yourped+0x890, pped);               fix=1;           } else {               if(fix){                   setchar(yourped+0x894, 0x01);                   fix=0;               }               setchar(yourped+0x894, 0xC); //If not in a car, make that ped follow you               setint(yourped+0x890, pplayer); //Lets the ped know who to follow           }       }          }   else{       if(!getint(yourped+0x480))           setchar(yourped+0x894, 0x11); //If in a car, make that ped get in the car       setint(yourped+0x484, pcar);  //Makes the ped know what car to get into       setint(yourped+0x450, pcar);   }   if(buttons & CTRL_LTRIGGER && press & CTRL_TRIANGLE){       setfloat(yourped+0x4e4, 0);       yourped=0;   }}

 

 

Touch of Death 2 (Causes people to drop dead out of their cars)

 

#cheat Touch of Death 2coll = getint(pobj+0x150);if(coll&&getshort(coll+0x56) >= 170 && getshort(coll+0x56) <= 280){for(i=0; i<4; i++){ person=getint(coll+0x384+(i*0x4)); if(person!=pplayer&&person){ 	setfloat(person + 0x4e4, 0); 	setchar(person + 0x894, 0x26);     }}}

 

 

Very, VERY bad Dodo car cheat that I was working on. If anyone wants to mess with it, feel free:

 

#cheat Dodo Carsspeed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0x144) * getfloat(pcar + 0x144));if(speed>0.50){if(!(buttons & CTRL_SQUARE) && buttons & CTRL_CROSS){ thrust = 0.00333; setfloat(pcar+0x70,  ystick * getfloat(pcar) / 32); setfloat(pcar+0x74,  ystick * getfloat(pcar+4) / 32); setfloat(pcar + 0x0140,  getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * (0.1*thrust));           setfloat(pcar + 0x0144,  getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * (0.1*thrust));  setfloat(pcar + 0x0148,  getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * (4*thrust));}} 

 

 

Theft of Death (Kills everyone in the car you are attempting to carjack.):

 

#cheat Theft of Deathptheft = getint(pplayer+0x450);if(ptheft){   for(i=0; i<4; i++){       person=getint(ptheft+0x384+(i*0x4));       if(person!=pplayer&&person){           setfloat(person + 0x4e4, 0);           setchar(person + 0x894, 0x26);       }   }}

 

 

Touch cars to make them float away (feel free to mess with this cheat. The address used has some fun effects depending on what value you set it to):

 

#cheat Touch Peds and Cars to make them Float Away!static touch;if(getint(pobj+0x150))   touch=getint(pobj+0x150);if(touch)   if(getshort(touch+0x56)<280)       sethex(touch+0xEC, 0x20);if(getchar(pcar+0xEC)==0x20)   sethex(pcar+0xEC,0x22);

 

 

Force Chain - cheat I made to have a bit of fun with pointers.

Hit a car to make it fly away, then the next car it hits will do the same, and you will see a chain reaction take place. Hit O to reset:

 

#cheat Force Chain V2static init;static old;static counter;static savemoney;if(!init){savemoney = getint(0x08bde55c);}if(!init || buttons & CTRL_CIRCLE){if(pcar) cur = pcar;else cur = pplayer;init = 1;counter = 0;}if(cur == pcar || cur == pplayer){if(pcar) cur = pcar;else cur = pplayer;}get = getint(cur + 0x150);if(get && get != old){if(getshort(get + 0x56) < 280 && getshort(get + 0x56) > 150){ touch = getint(cur + 0x150); boost = 5; thrust = boost * 0.00333; setfloat(touch + 0x0140,   getfloat(touch + 0x0140) + getfloat(cur + 0x0010) + thrust); setfloat(touch + 0x0144,   getfloat(touch + 0x0144) + getfloat(cur + 0x0014) + thrust); setfloat(touch + 0x0148,   getfloat(touch + 0x0148) + getfloat(cur + 0x0018) * thrust); old = cur; cur = touch; counter++;}}if(counter>0){setint(0x08bde55c, counter, counter);} else {setint(0x08bde55c, savemoney, savemoney);}#offsetint(0x08bde55c, savemoney);

 

 

Menu tests:

 

#cheat Teh blahzmark = 0x08c62EA0;setfloat(mark, 394.29, 26.15, 15.58);setint(mark+0x20, 0x09a6d668);setchar(mark+0x2c, 1, 1, 255);setchar(mark+0x3B, 0x3F + 0x2);setchar(mark+0x4F, 0x02);setchar(mark+0x47, 0x42);setchar(mark+0x50, 1, 0, 1);mark += 0x90;setfloat(mark, 322.03, -20.76, 11.32);setint(mark+0x20, 0x09a6d668);setchar(mark+0x2c, 1, 1, 255);setchar(mark+0x3B, 0x3F + 0x2);setchar(mark+0x4F, 0x02);setchar(mark+0x47, 0x42);setchar(mark+0x50, 1, 0, 1);#cheat Box Textsetchar(0x08E93604, 0x1);setshort(0x08E92FFC, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '~', 'n', '~', 'B', 'a', 'a', 0);#cheat Bottom Left Cornersetshort(0x08BF81FE, 'T', 'e', 's', 't', 0);

 

 

 

 

Enjoy, and feel free to modify these in any way necessary.

Edited by Durka Durka Mahn
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DDM you are a hero !

Thanks a lot mate, you just saved my day !

 

You are really helping me getting motivated on creating some new cheats again.

I can`t wait to try this stuff out and use it in my cheats...

 

Of course I`ll give you credits ! icon14.gif

 

By the way, is the Dodo cars cheat worth using for my Learjet ?

Edited by Upaluppa
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Durka Durka Mahn

Lol..erm..

 

It's nothing special, to be honest. I basically combined the rocket boost cheat with a turning cheat.

 

You could always make it better if you wanted to, though... tounge.gif

 

I'm bored so I think I'm going to mess with the ped AI a bit more.

 

I'd like to make peds heal each other (like the paramedics do).

 

I believe that the value to heal a ped is 0x18, so I may be able to make a cheat that lets you heal dead pedestrians!

 

By the way, if you're ever bored, feel free to look into weapon spawns and instant car/ped spawns. We really need to figure stuff like that out in order to make some real missions.

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Sounds interesting !

 

Should be funny to use with the bodyguard cheat !

Make your bodyguards heal each other, that sounds cool.

 

I`ll try your Dodo cheat and look if I can improve it to fit my needs...

 

And for the pedspawning, it is one of the biggest things we could find.

I`ve spend days on trying to find the adresses, but I had no luck...

 

Some results looked promising, but I couldn`t get any peds to spawn with them.

 

I`ll post some more later !

Edited by Upaluppa
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#cheat Marker Placementmark = 0x08c62EA0; //Starting addresssetfloat(mark, getfloat(pobj+0x30), getfloat(pobj+0x34),  getfloat(pobj+0x38) + 1); //X, Y, Z coordssetchar(mark+0x2c, 0, 0, 255); //Colorsetchar(mark+0x3B, 0x3F);setchar(mark+0x4F, 0x02);

 

 

 

Is that the actual marker?

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Durka Durka Mahn

Yes, it is the actual marker.

 

It has a few problems, though. You can't walk very far without it disappearing.

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Durka Durka Mahn

 

#cheat Heal Last Killed Pedestrian (R + UP)static lastkilled;static lastaimed;ptarget = getint(0x08BA1D70); //Pointer to aimed at pedif(ptarget)lastaimed = ptarget;if(getfloat(lastaimed + 0x4e4) <= 0)lastkilled = lastaimed;if(lastkilled && buttons & CTRL_RTRIGGER && press & CTRL_UP){setchar(pplayer + 0x894, 0x18);setint(pplayer + 0x890, lastkilled);}#offlastkilled = ptarget = lastaimed = 0;

 

 

Testing now.

 

EDIT:

 

Not working just yet, seems I don't have the correct value like I thought I did confused.gif

Edited by Durka Durka Mahn
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Durka Durka Mahn

Well that didn't work out as intended..so I'm going to move on from it.

 

Does anyone have a list of the weapons in the game and their values? I'd like to find the object spawn address.

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Is this what you are looking for?

 

 

FISTsetchar(pped+0x578, 0x00);setchar(pped+0x789, 0x00);BRASS KNUCLESsetchar(pped+0x578,    0x01);setchar(pped+0x789, 0x00);LITTLE KNIFEsetchar(pped+0x594, 0x02);setchar(pped+0x789, 0x01);GOLF CLUBsetchar(pped+0x594, 0x03);setchar(pped+0x789, 0x01);KNIGHT STICKsetchar(pped+0x594, 0x04);setchar(pped+0x789, 0x01);KNIFEsetchar(pped+0x594, 0x05);setchar(pped+0x789, 0x01);BATsetchar(pped+0x594, 0x06);setchar(pped+0x789, 0x01);AXEsetchar(pped+0x594, 0x07);setchar(pped+0x789, 0x01);CANEsetchar(pped+0x594, 0x08);setchar(pped+0x789, 0x01);MECHETTYsetchar(pped+0x594, 0x09);setchar(pped+0x789, 0x01);KATANAsetchar(pped+0x594, 0x0a);setchar(pped+0x789, 0x01);SAWsetchar(pped+0x594, 0x0b);setchar(pped+0x789, 0x01);GRENADEsetchar(pped+0x5B0, 0x0c);setchar(pped+0x789, 0x02);GRENADE2setchar(pped+0x5B0, 0x0d);setchar(pped+0x789, 0x02);REMOTE MINESsetchar(pped+0x5B0, 0x0e);setchar(pped+0x789, 0x02);NOTHINGsetchar(pped+0x5B0, 0x0f);setchar(pped+0x789, 0x02);TEAR GASsetchar(pped+0x5B0, 0x10);setchar(pped+0x789, 0x02);MOLTOVsetchar(pped+0x5B0, 0x11);setchar(pped+0x789, 0x02);ROCKETsetchar(pped+0x5B0, 0x12);setchar(pped+0x789, 0x02);PISTOLsetchar(pped+0x5CC, 0x13);setchar(pped+0x789, 0x03);HANDGUNsetchar(pped+0x5CC, 0x14);setchar(pped+0x789, 0x03);SHOTGUNsetchar(pped+0x5E8, 0x15);setchar(pped+0x789, 0x04);SHOTGUN2setchar(pped+0x5E8,    0x16);setchar(pped+0x789, 0x04);SHOTGUN3setchar(pped+0x5E8, 0x17);setchar(pped+0x789, 0x04);UZIsetchar(pped+0x604, 0x18);setchar(pped+0x789, 0x05);UZI2setchar(pped+0x604, 0x19);setchar(pped+0x789, 0x05);SILENT UZIsetchar(pped+0x604, 0x1A);setchar(pped+0x789, 0x05);2HAND UZIsetchar(pped+0x604, 0x1B);setchar(pped+0x789, 0x05);2HAND UZI2setchar(pped+0x620, 0x1C);setchar(pped+0x789, 0x06);AK47setchar(pped+0x620, 0x1D);setchar(pped+0x789, 0x06);SNIPERsetchar(pped+0x658, 0x1E);setchar(pped+0x789, 0x08);SNIPER2setchar(pped+0x658, 0x1F);setchar(pped+0x789, 0x08);ROCKET LAUNCHERsetchar(pped+0x63C, 0x20);setchar(pped+0x789, 0x07);FLAMETHROWERsetchar(pped+0x63C, 0x21);setchar(pped+0x789, 0x07);MINIGUN2setchar(pped+0x63C, 0x22);setchar(pped+0x789, 0x07);CHAINGUNsetchar(pped+0x63C, 0x23);setchar(pped+0x789, 0x07);REMOTE SWITCHsetchar(pped+0x674, 0x24);setchar(pped+0x789, 0x09);GLITCHsetchar(pped+0x674, 0x25);setchar(pped+0x789, 0x09);CAMERAsetchar(pped+0x674, 0x26);setchar(pped+0x789, 0x09);BINOCULARSsetchar(pped+0x674, 0x27);setchar(pped+0x789, 0x09);

 

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Damn you guys are fast tounge.gif

 

Thanks loads.

In case you wanted to know, the glitch is a golden rocket that you hold in your hand, where you make glitchy punches that don't hurt anyone.

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Durka Durka Mahn

Alright.

 

I just needed them because I'm looking for a function in the memory that will allow me to instantly spawn weapons.

 

Hopefully when the game calls on the function to spawn a weapon, the memory isn't taken away but stays in the same spot, allowing me to simply call the function again.

 

I may be able to do the same with pedestrians.

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Durka Durka Mahn

I should.

 

My main problem is that I need a place where one pedestrian spawns, and only one, but that pedestrian has to be a different person each time.

 

Can anyone think of a few places where one weapon spawns at a time?

 

EDIT:

 

Ok I'm currently running a comparison to check for the weapon values, I'll report back when it's done running. We should end up with something..

Edited by Durka Durka Mahn
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Where the binoculars are, and where the heavy weapon spawns on prawn island, are the only ones that i can think of.

 

Congrats on your 1000th post by the way.

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Durka Durka Mahn

Thanks, lol, didn't even notice.

 

And I just used the golf club at Leaf Links and those remove grenades that spawn on the diving board at a hotel.

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Thanks, lol, didn't even notice.

 

And I just used the golf club at Leaf Links and those remove grenades that spawn on the diving board at a hotel.

You could have also used the cane that spawns by the hovercraft.

 

And also have you heard the good news? Cheatsync is up and running again!

Kind of. go to http://longlivecheatsync.wetpaint.com and tell your friends!

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Durka Durka Mahn

I was actually thinking of doing that, but have an actual system built so people could post it themselves.

 

Anyway, would anyone be interested in my advanced Hex Editor for VCS?

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I`m back !

 

Hey, I don`t know how you did find the marker location, but don`t you think it`s possible to find the pedspawns the same way ?

 

EDIT:

I didn`t even notice your last posts...

 

Sorry, I left the pc on when I went away, so I did not se them...

 

But anyways, what you said there sounds very promising !

I wish you luck, I`m really hoping that you`re right and it keeps the memory in it`s place.

Edited by Upaluppa
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Durka Durka Mahn

I can't remember how I did it, but they don't work properly.. I wish I knew more about how the game worked.

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I was actually thinking of doing that, but have an actual system built so people could post it themselves.

 

Anyway, would anyone be interested in my advanced Hex Editor for VCS?

Yes please, and if you join the site, you can apply to be a mod, and then you will be able to post cheats yourself.

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@Durka Durka Mahn:

I tried to spawn pickups, but it didn`t turn out too well:

 

#cheat Adrenaline Pill Spawn

setfloat(0x991C280+0x30,-1077.40,312.63,11.26);

setshort(0x991C280+0x56,0x1D3);

 

This cheat should spawn an adrenaline pill at the compound.

The pickup appears at the correct place, but it`s constantly flashing and you can`t collect it...

Maybe you can do something with this cheat anyways ?

 

And what about the weapon pickups wich appear when you leave your weapons behind while entering Leaf Links or the airport terminal ?

 

@nerner:

You`re wrong with the glitched gun !

The glitched weapon from my weapon list isn`t the Rocket, it`s the Police Mavericks gun to tell you the truth...

 

Besides:

Can I apply to be a mod aswell mate ?

Edited by Upaluppa
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Durka Durka Mahn

I did the same at the Clymenue's suite a while back and it had the same results.

 

I believe it's because we're editing an already placed spawn instead of spawning our own.

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