Upaluppa Posted March 9, 2009 Author Share Posted March 9, 2009 Is that for cars aswell?But awesome that you can do it with a taxi. It only works in the Taxi, Cabbie, Armadillo Helicopter and the Air Ambulance Helicopter ! Only with those vehicles, but it`s cool anyways ! Towning the Pinata Man is just ridiculous ! Looks like Cheatdevice is looong away from getting old considering all the new cheats we create ! I`ve added the link to my site by the way ! No, I meant can you tow cars with it as well. I have just had an awesome idea for a mission. I'll get back to you tomorrow. Ok, see you tomorrow mate ! It´s getting late... I`m going offline aswelll ! I noticed that the cheat crashes inside a Taxi ?!? But works in the Armadillo ! That`s strange, because it worked without any problems in my Pizza Madness Mission. I`ll take a look at this tomorrow and fix it ! It`s too late now... Link to comment Share on other sites More sharing options...
nerner Posted March 9, 2009 Share Posted March 9, 2009 Fair enough. I will try my mission when you get the cheat completely working. Link to comment Share on other sites More sharing options...
TunaKiller6 Posted March 9, 2009 Share Posted March 9, 2009 Any tips for 5.03 OFW with fat PSP? I'd like to try it out... Link to comment Share on other sites More sharing options...
jj817 Posted March 10, 2009 Share Posted March 10, 2009 Any tips for 5.03 OFW with fat PSP?I'd like to try it out... I think you'll have to just use the pandoras battery method, look it up on google its not as complicated as it looks Link to comment Share on other sites More sharing options...
Upaluppa Posted March 10, 2009 Author Share Posted March 10, 2009 (edited) I`m sorry, I just tried to set the ID to that of the helimagnet... The magnet appeared ! But think what, it wasn`t able to tow any cars... Atleast I`ve fixed the cheat now, in case you want to try it anyways ! I`m sorry, but it looks like that was a mission scripted effect which unlike it`s San Andreas counterpart only worked with the two crates and that one car which it was meant to tow in the "High Wire" mission ! I just replayed that mission again to test it ! The helimagnet in the mission only works for the one mission car and the two crates aswell... It would`ve been such a cool cheat if the magnet worked, but whatever... Atleast we can tow pizzaboxes, explosive barrels, learjets, empire buildings and pinata men ! That`s still better than nothing. Here`s the cheat: #cheat Tow Objects setfloat(0x8bc8684, 3); setchar(0x9F932D8, 35); if(buttons & CTRL_UP){ playerx = getfloat(pobj + 0x030); playery = getfloat(pobj + 0x034); playerz = getfloat(pobj + 0x038);} static Marker; X = -782.42; Y = 922.57; if(!Marker){ for(rot = 0;rot<360;rot += 10.0) Marker = 1;} checkx = X-getfloat(pobj+0x30); checky = Y-getfloat(pobj+0x34); if(sqrt(checkx*checkx+checky*checky)<2){ setfloat(pobj + 0x030, playerx); setfloat(pobj + 0x034, playery); setfloat(pobj + 0x038, playerz);} setchar(0x8BAEDB8, '%', 'd', 0); setchar(0x8BAEDC0, '%', 'd', 0); static start; if (!start){ pobject = 7313; start = 1; money = getint(0x08E81290);} setint(0x08bde55c, money, money); setint(0x08bde55c, pobject, pobject); if (buttons & CTRL_LTRIGGER && pressfast & CTRL_LEFT){ pobject = pobject-1;} if (buttons & CTRL_LTRIGGER && pressfast & CTRL_RIGHT){ pobject = pobject+1;} if (buttons & CTRL_RTRIGGER && pressfast & CTRL_LEFT){ pobject = pobject-100;} if (buttons & CTRL_RTRIGGER && pressfast & CTRL_RIGHT){ pobject = pobject+100;} if (buttons & CTRL_LTRIGGER && buttons & CTRL_RTRIGGER && pressfast & CTRL_LEFT){ pobject = pobject-1000;} if (buttons & CTRL_LTRIGGER && buttons & CTRL_RTRIGGER && pressfast & CTRL_RIGHT){ pobject = pobject+1000;} ptow = getint(0x0994f460); check = getshort(ptow+0x56); if(pcar && buttons & CTRL_CIRCLE && ptow && check && check == 7350 || check == 7353 || check == 7392){ setshort(ptow+0x56, pobject);} Activate the cheat, then press LEFT and RIGHT while holding the one of the following buttons to choose an object: Holding the LTRIGGER will set the object ID +1 / -1. Holding the RTRIGGER will set the object ID +100 / -100. Holding LTRIGGER and RTRIGGER will set the object ID +1000 / -1000 Press CIRCLE to turn the helimagnet into the choosen object ! The currently choosen object`s ID will be displayed as the number on your money meter ! Standart is the Pinata Man (ID 7313) It only works in the Taxi, Cabbie, Armadillo and the Air Ambulance Helicopter ! You have to activate their sidemissions to make the rope with the helimagnet appear ! Sometimes if there are other objects near you the helimagnet might not transform when you press CIRCLE ! Just drive away from the objects and try it again then ! @nerner: In case you want to use it in your missions, here`s a version where it`s NOT POSSIBLE to change the object ID ingame: #cheat Tow Objects (No Id Changing Version) ptow = getint(0x0994f460); check = getshort(ptow+0x56); setchar(0x9F932D8, 35); if(buttons & CTRL_UP){ playerx = getfloat(pobj + 0x030); playery = getfloat(pobj + 0x034); playerz = getfloat(pobj + 0x038);} static Marker; X = -782.42; Y = 922.57; if(!Marker){ for(rot = 0;rot<360;rot += 10.0) Marker = 1;} checkx = X-getfloat(pobj+0x30); checky = Y-getfloat(pobj+0x34); if(sqrt(checkx*checkx+checky*checky)<2){ setfloat(pobj + 0x030, playerx); setfloat(pobj + 0x034, playery); setfloat(pobj + 0x038, playerz);} if(ptow && check && check == 7350 || check == 7353 || check == 7392){ setshort(ptow+0x56, 450);} I`ve used the Explosive Barrel (ID 450) here as an example. You can change it to whatever you want by replacing the 450 in the last line with another objects ID ! This way you can prevent the player from changing the object into a barrel if you want him to tow a crate, for example ! Also you don`t have to press CIRCLE to make the object appear in this version ! Edited March 10, 2009 by Upaluppa Link to comment Share on other sites More sharing options...
Upaluppa Posted March 10, 2009 Author Share Posted March 10, 2009 New cheat coming soon: FLY THE LEARJET !!! Link to comment Share on other sites More sharing options...
jj817 Posted March 10, 2009 Share Posted March 10, 2009 Fly objects? Awesome! My dream to fly the Umberto pinata can come true! lol Link to comment Share on other sites More sharing options...
Upaluppa Posted March 10, 2009 Author Share Posted March 10, 2009 (edited) Fly objects? Awesome! My dream to fly the Umberto pinata can come true! lol If you want so... Lol Umberto turns into UFOberto ! It still has some movement problems at the moment. Turning around looks crappy and needs reworking ! I`ll try to fix this and then I`ll release this nice little code ! What I can tell you is, this cheat is a lot more simple than you guys might think... All I`m telling now is look at DDM`s Bulldozer cheat ! If you combine it with my Tow Objects cheat and add some rotation and movement control you can come up with a nice flyable jet ! That`s how I`m doing this ! Edited March 11, 2009 by Upaluppa Link to comment Share on other sites More sharing options...
Upaluppa Posted March 10, 2009 Author Share Posted March 10, 2009 (edited) Here`s my progress so far: Use this to get fast access to an Air Ambulance heli: #cheat Spawn Air Ambulance + Teleport to it pspawn = 0x08E81290; setint(pspawn, 189); setfloat(pspawn + 4, -1077.40, 312.63, 11.26, 270); pspawn += 0x30; teleport(-1054.93, 319.51, 11.26) And this is the cheat which turns the Air Ambulance into the Learjet: #cheat Learjet static onoff; static Drivable; ptow = getint(0x0994f460); check = getshort(ptow+0x56); checkCarID = getshort(pcar+0x56); if(pcar&&checkCarID&&checkCarID == 189&&ptow && check && check == 7350 || check == 7353 || check == 7392){ setchar(pcar + 0x49, 81); setchar(pcar+0x4A, 0x15); setshort(ptow+0x56, 7453); Drivable = 1;} if(ptow&&check&&check == 7453&&press&CTRL_TRIANGLE){ setshort(ptow+0x56, 7454);} if(ptow&&check&&check == 7454&&press&CTRL_TRIANGLE){ setshort(ptow+0x56, 7453);} if(Drivable == 1){ setfloat(pcar+0x78, -xstick / 40); if (buttons & CTRL_CROSS) { boost = 0.5; thrust = boost * 0.00333; setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust); setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust); setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * thrust);} if(buttons & CTRL_SQUARE){ setfloat(pcar + 0x140, getfloat(pcar + 0x140)*0.95, getfloat(pcar + 0x144)*0.95 );} if(check&&getshort(ptow + 0x56) > 150&&getshort(ptow + 0x56) == 7453){ onoff = 1;} if(onoff&&getshort(ptow + 0x56) > 150&&getshort(ptow + 0x56) == 7453){ setfloat(ptow + 0x30, getfloat(pobj + 0x30) + getfloat(pobj + 0x10) * 7.5); setfloat(ptow + 0x34, getfloat(pobj + 0x34) + getfloat(pobj + 0x14) * 7.5); setfloat(ptow + 0x38, getfloat(pobj + 0x38) + 2.5); setfloat(ptow + 0x70, 0, 0, 0);} static height; if(!height) height = getfloat(pcar+0x38); static Zdeg; if(!Zdeg) Zdeg = getfloat(pplayer+0x8d0); static st; static speed; setfloat(pcar+0x1c8, 0x1020); setfloat(pcar+0x38, height); setfloat(pcar+0x148, 0); Zdeg += xstick * 1.5; if(ystick){ Xdeg = getfloat(pcar) * -10 * ystick; Ydeg = getfloat(pcar+4) * -10 * ystick;} else Ydeg = Xdeg = 0; if(buttons & CTRL_CROSS){ if(speed < 0) speed += 0.02; if(speed < 0.75) speed += 0.01;} else if(buttons & CTRL_SQUARE){ if(speed > 0) speed -= 0.015; if(speed > -0.4) speed -= 0.008;} else speed *= 0.95; if(buttons & CTRL_UP) height+=0.1; if(buttons & CTRL_DOWN && !(getchar(pcar+0x4a) & 0x10) ) height-=0.1; setfloat(pcar+0x00, cos(Ydeg) * cos(Zdeg)); setfloat(pcar+0x04, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) - cos(Xdeg) * sin(Zdeg)); setfloat(pcar+0x08, cos(Xdeg) * sin(Ydeg) * cos(Zdeg) + sin(Xdeg) * sin(Zdeg)); setfloat(pcar+0x10, cos(Ydeg) * sin(Zdeg)); setfloat(pcar+0x14, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) + cos(Xdeg) * cos(Zdeg)); setfloat(pcar+0x18, cos(Xdeg) * sin(Ydeg) * sin(Zdeg) - sin(Xdeg) * cos(Zdeg)); setfloat(pcar+0x20, -sin(Ydeg)); setfloat(pcar+0x24, sin(Xdeg) * cos(Ydeg)); setfloat(pcar+0x28, cos(Xdeg) * cos(Ydeg)); setfloat(pcar+0x140, -getfloat(pcar+4)*speed); setfloat(pcar+0x144, getfloat(pcar)*speed);} if(!(getchar(pcar+0x4a) & 0x10) || ystick > 0) height += ystick * speed / 7; if(!pcar) Xdeg = Ydeg = Zdeg = height = 0; #off setchar(pcar + 0x49, 82); setchar(pcar+0x4A, 0x18); Xdeg = Ydeg = Zdeg = height = 0; Activate it then enter any Air Ambulance Helicopter (Works best with the Downtown one !) and start it`s sidemission ! If you want to leave the plane you have to turn the cheat off first ! Call this a very first alpha version of my cheat... It has no rotation implemented yet. I`m still working on this, but atleast this will show you that it`s possible ! NOTE: I`ll steadily update the cheat in this post until it`s finished ! EDIT: I just found out, it even works with spawned Ambulance Helis since I`ve replaced the helis handling trough the Hovercar cheat... And please don`t complain about the hovercar handling it currently has ! It`s only used as a placeholder until I get the rotation working right ! Remember the "All Cars act like dodo" cheat from LCS ? I`ll try to find the same thing for the Biplane in VCS and use that to give the jet a proper plane handling, aswell as a useable radio. But first I have to make it rotate ! Wish me luck ! If I get this to work it will be one of the coolest cheats ever... Creating a whole new vehicle ! Thank you so much for finding that pointer to the nearest object DDM ! It`s so awesome, there are endless possibilities to use it in all kinds of cheats ! Edited March 12, 2009 by Upaluppa Link to comment Share on other sites More sharing options...
Upaluppa Posted March 10, 2009 Author Share Posted March 10, 2009 (edited) Here`s a small update ! If there`s anyone out there who likes those Adrenaline Pills which slow the game down I have the right cheat for you ! This cheat turns all health, armor and police bribe pickups into fully working adrenaline pills: #cheat Adrenaline ppill = getint(0x0994f460); check = getshort(ppill+0x56); if(ppill && check && check == 466 || check == 468 || check == 474){ setshort(ppill+0x56, 467);} Nothing big, but another example of the unlimited ways of fun you can have with this one damn pointer DDM found there ! I`ll stop working on the Learjet now, it`s getting late... I`ll continue with it tomorrow ! Edited March 11, 2009 by Upaluppa Link to comment Share on other sites More sharing options...
nerner Posted March 11, 2009 Share Posted March 11, 2009 Nice cheats, awesome that you can fly the learjet possibly, can you not make a suspension modifier, as i think that i have cracked it. Link to comment Share on other sites More sharing options...
Skirge Posted March 11, 2009 Share Posted March 11, 2009 no smoke cheat too please, don't forget it Link to comment Share on other sites More sharing options...
nerner Posted March 11, 2009 Share Posted March 11, 2009 I could try and make one for you if you want me to. Link to comment Share on other sites More sharing options...
Skirge Posted March 11, 2009 Share Posted March 11, 2009 I could try and make one for you if you want me to. Sure, give it a shot. Link to comment Share on other sites More sharing options...
nerner Posted March 11, 2009 Share Posted March 11, 2009 I will try it later, as my new custom mission might not work until Upa brings out his proper fly the learjet cheat. So I will try it later. Link to comment Share on other sites More sharing options...
Upaluppa Posted March 11, 2009 Author Share Posted March 11, 2009 (edited) Sorry, but the learjet will take some time... Maybe until the weekend ? If you want I can create a flyable pinata man ! That would work without any roatating sine it looks crappy anyways, with aswell as without rotation. There are three requests I currently have: brand93`s Jumping Stat Resetter Skirge`s No Smoke nerner`s Suspension Modifier... I`m sorry, I haven`t had time to do them yet, but I`m trying to get them done as fast as possible. Suspension Modifier is nothing big, I`ll do it now ! No Smoke should be easy too ! But the Jumping Stats Rersetter has to wait until tomorrow... Sorry again, but taking captures of so many different stats takes it`s time mate... Edited March 11, 2009 by Upaluppa Link to comment Share on other sites More sharing options...
Upaluppa Posted March 11, 2009 Author Share Posted March 11, 2009 (edited) Hey nerner ! Here`s your Suspension Modifier: #cheat Suspension Modifier static start; if (!start) size = 0.0; start = 1; if (buttons & CTRL_LTRIGGER && press & CTRL_LEFT){ size = size-1;} if (buttons & CTRL_LTRIGGER && press & CTRL_RIGHT){ size = size+1;} setfloat(0x962e7a0+0x80, size); setfloat(0x962eb20+0x80, size); setfloat(0x962ea40+0x80, size); setfloat(0x962ec00+0x80, size); setfloat(0x96334A0+0x80, size); setfloat(0x962ece0+0x80, size); setfloat(0x962edc0+0x80, size); setfloat(0x962f060+0x80, size); setfloat(0x962f300+0x80, size); setfloat(0x962f140+0x80, size); setfloat(0x962ef80+0x80, size); setfloat(0x962f220+0x80, size); setfloat(0x962eea0+0x80, size); setfloat(0x962f3e0+0x80, size); setfloat(0x962f4c0+0x80, size); setfloat(0x962f680+0x80, size); setfloat(0x962f920+0x80, size); setfloat(0x962fa00+0x80, size); setfloat(0x962fbc0+0x80, size); setfloat(0x962fca0+0x80, size); setfloat(0x962fae0+0x80, size); setfloat(0x962fd80+0x80, size); setfloat(0x962fe60+0x80, size); setfloat(0x962ff40+0x80, size); setfloat(0x9630100+0x80, size); setfloat(0x9630020+0x80, size); setfloat(0x96301e0+0x80, size); setfloat(0x9634340+0x80, size); setfloat(0x9634180+0x80, size); setfloat(0x9630720+0x80, size); setfloat(0x96309c0+0x80, size); setfloat(0x96302c0+0x80, size); setfloat(0x96303a0+0x80, size); setfloat(0x9630560+0x80, size); setfloat(0x9630480+0x80, size); setfloat(0x9630640+0x80, size); setfloat(0x9630800+0x80, size); setfloat(0x96308e0+0x80, size); setfloat(0x9630aa0+0x80, size); setfloat(0x9630b80+0x80, size); setfloat(0x9630c60+0x80, size); setfloat(0x9631280+0x80, size); setfloat(0x96310c0+0x80, size); setfloat(0x9630fe0+0x80, size); setfloat(0x96311a0+0x80, size); setfloat(0x9631440+0x80, size); setfloat(0x9631740+0x80, size); setfloat(0x9631820+0x80, size); setfloat(0x9631ba0+0x80, size); setfloat(0x9631660+0x80, size); setfloat(0x96319e0+0x80, size); setfloat(0x9631c80+0x80, size); setfloat(0x9631d60+0x80, size); setfloat(0x9631f60+0x80, size); setfloat(0x9631e40+0x80, size); setfloat(0x9631ac0+0x80, size); setfloat(0x96323c0+0x80, size); setfloat(0x96322e0+0x80, size); setfloat(0x9632120+0x80, size); setfloat(0x9632200+0x80, size); setfloat(0x96324a0+0x80, size); setfloat(0x9632580+0x80, size); setfloat(0x9632660+0x80, size); setfloat(0x9632820+0x80, size); setfloat(0x9632900+0x80, size); setfloat(0x96329e0+0x80, size); setfloat(0x9632ac0+0x80, size); setfloat(0x9632f20+0x80, size); setfloat(0x9633000+0x80, size); setfloat(0x96332e0+0x80, size); setfloat(0x9633120+0x80, size); setfloat(0x96333c0+0x80, size); setfloat(0x96334a0+0x80, size); setfloat(0x9633200+0x80, size); setfloat(0x9633880+0x80, size); setfloat(0x96340a0+0x80, size); setfloat(0x9633d20+0x80, size); setfloat(0x9633ee0+0x80, size); setfloat(0x9633fc0+0x80, size); setfloat(0x9634260+0x80, size); setfloat(0x9634420+0x80, size); setfloat(0x9634500+0x80, size); setfloat(0x9634800+0x80, size); n = size; if ( n < 0 ) n = -n; fract = int(n * 10) % 10; unit = int( n ) % 10; n = n / 10; dec = int( n ) % 10; n = n / 10; hund = int( n ) % 10; hund = hund + '0'; dec = dec + '0'; unit = unit + '0'; fract = fract + '0'; if( size < 0 ) setshort( 0x08e90bd8, 1, '-', hund, dec, unit, '.', fract, 0 ); else setshort( 0x08e90bd8, 1, ' ', hund, dec, unit, '.', fract, 0 ); Hold the LTRIGGER and press LEFT/RIGHT to set the suspension level for all cars ! Try to set it to a negative number by pressing LEFT ! All cars will raise into the air ! Edited March 11, 2009 by Upaluppa Link to comment Share on other sites More sharing options...
nerner Posted March 11, 2009 Share Posted March 11, 2009 I was going to make that. , oh well, with you making it then it will atleast be correct. And i have a picture of the lear jet, it blows away, you should get some handling sorted out, as it just tips up into the air, hopefullt it will develope and become an epic cheat. Link to comment Share on other sites More sharing options...
Upaluppa Posted March 11, 2009 Author Share Posted March 11, 2009 I was going to make that. , oh well, with you making it then it will atleast be correct. And i have a picture of the lear jet, it blows away, you should get some handling sorted out, as it just tips up into the air, hopefullt it will develope and become an epic cheat. I just updated the Suspension Changer mate ! The exact number is now displayed on the screen ! And I`ll fix the Learjet, I`ll promise it ! As I said it`s currently at a very alpha stage and loong way from beeing finished... I just posted it because I couldn`t wait to finally reveal you what I`m currently working on ! EDIT: I`ve included a Teleport + Spawn cheat for the Learjet now ! Link to comment Share on other sites More sharing options...
nerner Posted March 11, 2009 Share Posted March 11, 2009 There is no rush, i just think it is a shame that you don't have any other aeroplanes like the massive jet, although could you make it so that if you touch an object then you could fly it. Link to comment Share on other sites More sharing options...
Upaluppa Posted March 11, 2009 Author Share Posted March 11, 2009 (edited) There is no rush, i just think it is a shame that you don't have any other aeroplanes like the massive jet, although could you make it so that if you touch an object then you could fly it. You don`t even need to touch it ! Here`s an example: #cheat Spawn Pinataplane + Teleport to it pspawn = 0x08E81290; setint(pspawn, 189); setfloat(pspawn + 4, -1077.40, 312.63, 11.26, 270); pspawn += 0x30; teleport(-1054.93, 319.51, 11.26) #cheat Pinataplane setfloat(0x8bc8684, -17.5); static onoff; static Drivable; ptow = getint(0x0994f460); check = getshort(ptow+0x56); checkCarID = getshort(pcar+0x56); if(pcar&&checkCarID&&checkCarID == 189&&ptow && check && check == 7350 || check == 7353 || check == 7392){ setchar(pcar + 0x49, 81); setchar(pcar+0x4A, 0x15); Drivable = 1; setshort(ptow+0x56, 7313);} if(Drivable == 1){ setfloat(pcar+0x78, -xstick / 40); if (buttons & CTRL_CROSS) { boost = 0.5; thrust = boost * 0.00333; setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust); setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust); setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * thrust);} if(buttons & CTRL_SQUARE){ setfloat(pcar + 0x140, getfloat(pcar + 0x140)*0.95, getfloat(pcar + 0x144)*0.95 );} if(check&&getshort(ptow + 0x56) > 150&&getshort(ptow + 0x56) == 7313){ onoff = 1;} if(onoff&&getshort(ptow + 0x56) > 150&&getshort(ptow + 0x56) == 7313){ setfloat(ptow + 0x30, getfloat(pobj + 0x30) + getfloat(pobj + 0x10) * 7.5); setfloat(ptow + 0x34, getfloat(pobj + 0x34) + getfloat(pobj + 0x14) * 7.5); setfloat(ptow + 0x38, getfloat(pobj + 0x38) + 2.5); setfloat(ptow + 0x70, 0, 0, 0);} static height; if(!height) height = getfloat(pcar+0x38); static Zdeg; if(!Zdeg) Zdeg = getfloat(pplayer+0x8d0); static st; static speed; setfloat(pcar+0x1c8, 0x1020); setfloat(pcar+0x38, height); setfloat(pcar+0x148, 0); Zdeg += xstick * 1.5; if(ystick){ Xdeg = getfloat(pcar) * -10 * ystick; Ydeg = getfloat(pcar+4) * -10 * ystick;} else Ydeg = Xdeg = 0; if(buttons & CTRL_CROSS){ if(speed < 0) speed += 0.02; if(speed < 0.75) speed += 0.01;} else if(buttons & CTRL_SQUARE){ if(speed > 0) speed -= 0.015; if(speed > -0.4) speed -= 0.008;} else speed *= 0.95; if(buttons & CTRL_UP) height+=0.1; if(buttons & CTRL_DOWN && !(getchar(pcar+0x4a) & 0x10) ) height-=0.1; setfloat(pcar+0x00, cos(Ydeg) * cos(Zdeg)); setfloat(pcar+0x04, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) - cos(Xdeg) * sin(Zdeg)); setfloat(pcar+0x08, cos(Xdeg) * sin(Ydeg) * cos(Zdeg) + sin(Xdeg) * sin(Zdeg)); setfloat(pcar+0x10, cos(Ydeg) * sin(Zdeg)); setfloat(pcar+0x14, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) + cos(Xdeg) * cos(Zdeg)); setfloat(pcar+0x18, cos(Xdeg) * sin(Ydeg) * sin(Zdeg) - sin(Xdeg) * cos(Zdeg)); setfloat(pcar+0x20, -sin(Ydeg)); setfloat(pcar+0x24, sin(Xdeg) * cos(Ydeg)); setfloat(pcar+0x28, cos(Xdeg) * cos(Ydeg)); setfloat(pcar+0x140, -getfloat(pcar+4)*speed); setfloat(pcar+0x144, getfloat(pcar)*speed);} if(!(getchar(pcar+0x4a) & 0x10) || ystick > 0) height += ystick * speed / 7; if(!pcar) Xdeg = Ydeg = Zdeg = height = 0; #off setchar(pcar + 0x49, 82); setchar(pcar+0x4A, 0x18); Xdeg = Ydeg = Zdeg = height = 0; It crashes quite often, but I don`t care because it`s nothing more than an example ! The Learjet is far more important to me ! Edited March 11, 2009 by Upaluppa Link to comment Share on other sites More sharing options...
nerner Posted March 11, 2009 Share Posted March 11, 2009 It would be awesome to get a flyable jet in the game, we could call it the Nevada or Shamal like in San Andreas. Also, 20 pages in a month is really good going for a new thread, keep it up people! Link to comment Share on other sites More sharing options...
Upaluppa Posted March 11, 2009 Author Share Posted March 11, 2009 It would be awesome to get a flyable jet in the game, we could call it the Nevada or Shamal like in San Andreas. Also, 20 pages in a month is really good going for a new thread, keep it up people! I would call it the Shamal, since it looks alike and people even tought it would be a useable Shamal when they saw pre-release screeenshots of it ! Link to comment Share on other sites More sharing options...
nerner Posted March 11, 2009 Share Posted March 11, 2009 But it also looks a little bit like the Nevada, and before we give it pet names, i think we should get some handling for it! After thet i will start to develop my mission, I think it should be called: "Plane and simple." It may involve the delivery of a plane to the airport. Nothing too hard, but it should be cool. Link to comment Share on other sites More sharing options...
Upaluppa Posted March 11, 2009 Author Share Posted March 11, 2009 But it also looks a little bit like the Nevada, and before we give it pet names, i think we should get some handling for it! After thet i will start to develop my mission, I think it should be called: "Plane and simple." It may involve the delivery of a plane to the airport. Nothing too hard, but it should be cool. Lol alright then mate. I`ll try to finish it as soon as possible ! Link to comment Share on other sites More sharing options...
nerner Posted March 11, 2009 Share Posted March 11, 2009 (edited) I managed to get the plane into my garage, it was half underground and i had to push for ages, but it made it in, so now i have my Learjet in the garage. It is very unstable to fly though. It would also be great for stunt videos, to have a real plane other than the biplane and skimmer to stunt with. Edited March 11, 2009 by nerner Link to comment Share on other sites More sharing options...
Upaluppa Posted March 12, 2009 Author Share Posted March 12, 2009 (edited) I managed to get the plane into my garage, it was half underground and i had to push for ages, but it made it in, so now i have my Learjet in the garage. It is very unstable to fly though. It would also be great for stunt videos, to have a real plane other than the biplane and skimmer to stunt with. Wow, I`m impressed ! But have you tried to get it out again ? I`m not sure if it is still flyable after you put it into the garage... Besides I`ve made some cool progress ! I`ve updated the code again ! The Learjet`s door will now open when you leave the plane ! But unfortunately it`s still not possible to get back into it after you left it. Check it out ! Edited March 12, 2009 by Upaluppa Link to comment Share on other sites More sharing options...
nerner Posted March 12, 2009 Share Posted March 12, 2009 I managed to get the plane into my garage, it was half underground and i had to push for ages, but it made it in, so now i have my Learjet in the garage. It is very unstable to fly though. It would also be great for stunt videos, to have a real plane other than the biplane and skimmer to stunt with. Wow, I`m impressed ! But have you tried to get it out again ? I`m not sure if it is still flyable after you put it into the garage... Besides I`ve made some cool progress ! I`ve updated the code again ! The Learjet`s door will now open when you leave the plane ! But unfortunately it`s still not possible to get back into it after you left it. Check it out ! Could you make it so that the plane always faces forwards, as sometimes you end up flying it when it is upside down or nose down. Nice to see the doors are there aswell. Also, which part of your custom marker cheat controls the size of the marker? Can you drive into them? Link to comment Share on other sites More sharing options...
kenny_mcormick Posted March 12, 2009 Share Posted March 12, 2009 is this for PSP?? if it is, how do you put them on? please PM me and let me know.. Link to comment Share on other sites More sharing options...
nerner Posted March 12, 2009 Share Posted March 12, 2009 (edited) Download cheat device, and install it on your psp{requires custom firmware} then just add the cheats like it tells you to here: http://nerner.wetpaint.com Also, I have just made a short video, with two short gif images in, which i will upload to youtube and embed here. The Video Edited March 12, 2009 by nerner Link to comment Share on other sites More sharing options...
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