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*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Create your own Custom Missions


Upaluppa
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Is that for cars aswell?

But awesome that you can do it with a taxi.

It only works in the Taxi, Cabbie, Armadillo Helicopter and the Air Ambulance Helicopter !

Only with those vehicles, but it`s cool anyways ! cool.gif

 

Towning the Pinata Man is just ridiculous ! mercie_blink.gif

 

Looks like Cheatdevice is looong away from getting old considering all the new cheats we create !

 

I`ve added the link to my site by the way !

No, I meant can you tow cars with it as well.

 

I have just had an awesome idea for a mission. icon14.gif

I'll get back to you tomorrow.

Ok, see you tomorrow mate !

It´s getting late...

 

I`m going offline aswelll ! yawn.gif

 

I noticed that the cheat crashes inside a Taxi ?!?

But works in the Armadillo !

 

That`s strange, because it worked without any problems in my Pizza Madness Mission.

 

I`ll take a look at this tomorrow and fix it ! icon14.gif

It`s too late now...

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Any tips for 5.03 OFW with fat PSP?

I'd like to try it out...

I think you'll have to just use the pandoras battery method, look it up on google its not as complicated as it looks

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I`m sorry, I just tried to set the ID to that of the helimagnet...

The magnet appeared !

 

But think what, it wasn`t able to tow any cars...

 

Atleast I`ve fixed the cheat now, in case you want to try it anyways !

 

I`m sorry, but it looks like that was a mission scripted effect which unlike it`s San Andreas counterpart only worked with the two crates and that one car which it was meant to tow in the "High Wire" mission !

 

I just replayed that mission again to test it !

The helimagnet in the mission only works for the one mission car and the two crates aswell...

 

It would`ve been such a cool cheat if the magnet worked, but whatever...

 

Atleast we can tow pizzaboxes, explosive barrels, learjets, empire buildings and pinata men !

That`s still better than nothing. wink.gif

 

Here`s the cheat:

 

#cheat Tow Objects

setfloat(0x8bc8684, 3);

setchar(0x9F932D8, 35);

if(buttons & CTRL_UP){

playerx = getfloat(pobj + 0x030);

playery = getfloat(pobj + 0x034);

playerz = getfloat(pobj + 0x038);}

static Marker;

X = -782.42;

Y = 922.57;

if(!Marker){

for(rot = 0;rot<360;rot += 10.0)

Marker = 1;}

checkx = X-getfloat(pobj+0x30);

checky = Y-getfloat(pobj+0x34);

if(sqrt(checkx*checkx+checky*checky)<2){

setfloat(pobj + 0x030, playerx);

setfloat(pobj + 0x034, playery);

setfloat(pobj + 0x038, playerz);}

setchar(0x8BAEDB8, '%', 'd', 0);

setchar(0x8BAEDC0, '%', 'd', 0);

static start;

if (!start){

pobject = 7313;

start = 1;

money = getint(0x08E81290);}

setint(0x08bde55c, money, money);

setint(0x08bde55c, pobject, pobject);

if (buttons & CTRL_LTRIGGER && pressfast & CTRL_LEFT){

pobject = pobject-1;}

if (buttons & CTRL_LTRIGGER && pressfast & CTRL_RIGHT){

pobject = pobject+1;}

if (buttons & CTRL_RTRIGGER && pressfast & CTRL_LEFT){

pobject = pobject-100;}

if (buttons & CTRL_RTRIGGER && pressfast & CTRL_RIGHT){

pobject = pobject+100;}

if (buttons & CTRL_LTRIGGER && buttons & CTRL_RTRIGGER && pressfast & CTRL_LEFT){

pobject = pobject-1000;}

if (buttons & CTRL_LTRIGGER && buttons & CTRL_RTRIGGER && pressfast & CTRL_RIGHT){

pobject = pobject+1000;}

ptow = getint(0x0994f460);

check = getshort(ptow+0x56);

if(pcar && buttons & CTRL_CIRCLE && ptow && check && check == 7350 || check == 7353 || check == 7392){

setshort(ptow+0x56, pobject);}

 

Activate the cheat, then press LEFT and RIGHT while holding the one of the following buttons to choose an object:

 

Holding the LTRIGGER will set the object ID +1 / -1.

Holding the RTRIGGER will set the object ID +100 / -100.

Holding LTRIGGER and RTRIGGER will set the object ID +1000 / -1000

 

Press CIRCLE to turn the helimagnet into the choosen object !

 

The currently choosen object`s ID will be displayed as the number on your money meter !

Standart is the Pinata Man (ID 7313)

 

It only works in the Taxi, Cabbie, Armadillo and the Air Ambulance Helicopter !

You have to activate their sidemissions to make the rope with the helimagnet appear !

Sometimes if there are other objects near you the helimagnet might not transform when you press CIRCLE !

Just drive away from the objects and try it again then !

 

user posted image

user posted image

 

@nerner:

In case you want to use it in your missions, here`s a version where it`s NOT POSSIBLE to change the object ID ingame:

 

#cheat Tow Objects (No Id Changing Version)

ptow = getint(0x0994f460);

check = getshort(ptow+0x56);

setchar(0x9F932D8, 35);

if(buttons & CTRL_UP){

playerx = getfloat(pobj + 0x030);

playery = getfloat(pobj + 0x034);

playerz = getfloat(pobj + 0x038);}

static Marker;

X = -782.42;

Y = 922.57;

if(!Marker){

for(rot = 0;rot<360;rot += 10.0)

Marker = 1;}

checkx = X-getfloat(pobj+0x30);

checky = Y-getfloat(pobj+0x34);

if(sqrt(checkx*checkx+checky*checky)<2){

setfloat(pobj + 0x030, playerx);

setfloat(pobj + 0x034, playery);

setfloat(pobj + 0x038, playerz);}

if(ptow && check && check == 7350 || check == 7353 || check == 7392){

setshort(ptow+0x56, 450);}

 

I`ve used the Explosive Barrel (ID 450) here as an example.

You can change it to whatever you want by replacing the 450 in the last line with another objects ID !

 

This way you can prevent the player from changing the object into a barrel if you want him to tow a crate, for example !

 

Also you don`t have to press CIRCLE to make the object appear in this version !

Edited by Upaluppa
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mercie_blink.gif Fly objects? Awesome! My dream to fly the Umberto pinata can come true! lol

If you want so...

Lol Umberto turns into UFOberto ! lol.gif

 

It still has some movement problems at the moment.

Turning around looks crappy and needs reworking !

 

I`ll try to fix this and then I`ll release this nice little code !

 

What I can tell you is, this cheat is a lot more simple than you guys might think...

All I`m telling now is look at DDM`s Bulldozer cheat !

If you combine it with my Tow Objects cheat and add some rotation and movement control you can come up with a nice flyable jet !

 

That`s how I`m doing this ! smile.gif

Edited by Upaluppa
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Here`s my progress so far:

 

Use this to get fast access to an Air Ambulance heli:

 

#cheat Spawn Air Ambulance + Teleport to it

pspawn = 0x08E81290;

setint(pspawn, 189);

setfloat(pspawn + 4, -1077.40, 312.63, 11.26, 270);

pspawn += 0x30;

teleport(-1054.93, 319.51, 11.26)

 

And this is the cheat which turns the Air Ambulance into the Learjet:

 

#cheat Learjet

static onoff;

static Drivable;

ptow = getint(0x0994f460);

check = getshort(ptow+0x56);

checkCarID = getshort(pcar+0x56);

if(pcar&&checkCarID&&checkCarID == 189&&ptow && check && check == 7350 || check == 7353 || check == 7392){

setchar(pcar + 0x49, 81);

setchar(pcar+0x4A, 0x15);

setshort(ptow+0x56, 7453);

Drivable = 1;}

if(ptow&&check&&check == 7453&&press&CTRL_TRIANGLE){

setshort(ptow+0x56, 7454);}

if(ptow&&check&&check == 7454&&press&CTRL_TRIANGLE){

setshort(ptow+0x56, 7453);}

if(Drivable == 1){

setfloat(pcar+0x78, -xstick / 40);

if (buttons & CTRL_CROSS) {

boost = 0.5;

thrust = boost * 0.00333;

setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);

setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);

setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * thrust);}

if(buttons & CTRL_SQUARE){

setfloat(pcar + 0x140, getfloat(pcar + 0x140)*0.95, getfloat(pcar + 0x144)*0.95 );}

if(check&&getshort(ptow + 0x56) > 150&&getshort(ptow + 0x56) == 7453){

onoff = 1;}

if(onoff&&getshort(ptow + 0x56) > 150&&getshort(ptow + 0x56) == 7453){

setfloat(ptow + 0x30, getfloat(pobj + 0x30) + getfloat(pobj + 0x10) * 7.5);

setfloat(ptow + 0x34, getfloat(pobj + 0x34) + getfloat(pobj + 0x14) * 7.5);

setfloat(ptow + 0x38, getfloat(pobj + 0x38) + 2.5);

setfloat(ptow + 0x70, 0, 0, 0);}

static height;

if(!height)

height = getfloat(pcar+0x38);

static Zdeg;

if(!Zdeg)

Zdeg = getfloat(pplayer+0x8d0);

static st;

static speed;

setfloat(pcar+0x1c8, 0x1020);

setfloat(pcar+0x38, height);

setfloat(pcar+0x148, 0);

Zdeg += xstick * 1.5;

if(ystick){

Xdeg = getfloat(pcar) * -10 * ystick;

Ydeg = getfloat(pcar+4) * -10 * ystick;}

else Ydeg = Xdeg = 0;

if(buttons & CTRL_CROSS){

if(speed < 0)

speed += 0.02;

if(speed < 0.75)

speed += 0.01;}

else

if(buttons & CTRL_SQUARE){

if(speed > 0)

speed -= 0.015;

if(speed > -0.4)

speed -= 0.008;}

else speed *= 0.95;

if(buttons & CTRL_UP) height+=0.1;

if(buttons & CTRL_DOWN && !(getchar(pcar+0x4a) & 0x10) ) height-=0.1;

setfloat(pcar+0x00, cos(Ydeg) * cos(Zdeg));

setfloat(pcar+0x04, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) - cos(Xdeg) * sin(Zdeg));

setfloat(pcar+0x08, cos(Xdeg) * sin(Ydeg) * cos(Zdeg) + sin(Xdeg) * sin(Zdeg));

setfloat(pcar+0x10, cos(Ydeg) * sin(Zdeg));

setfloat(pcar+0x14, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) + cos(Xdeg) * cos(Zdeg));

setfloat(pcar+0x18, cos(Xdeg) * sin(Ydeg) * sin(Zdeg) - sin(Xdeg) * cos(Zdeg));

setfloat(pcar+0x20, -sin(Ydeg));

setfloat(pcar+0x24, sin(Xdeg) * cos(Ydeg));

setfloat(pcar+0x28, cos(Xdeg) * cos(Ydeg));

setfloat(pcar+0x140, -getfloat(pcar+4)*speed);

setfloat(pcar+0x144, getfloat(pcar)*speed);}

if(!(getchar(pcar+0x4a) & 0x10) || ystick > 0) height += ystick * speed / 7;

if(!pcar) Xdeg = Ydeg = Zdeg = height = 0;

#off

setchar(pcar + 0x49, 82);

setchar(pcar+0x4A, 0x18);

Xdeg = Ydeg = Zdeg = height = 0;

 

Activate it then enter any Air Ambulance Helicopter (Works best with the Downtown one !) and start it`s sidemission !

If you want to leave the plane you have to turn the cheat off first !

 

Call this a very first alpha version of my cheat...

It has no rotation implemented yet. confused.gif

 

I`m still working on this, but atleast this will show you that it`s possible ! icon14.gif

 

NOTE: I`ll steadily update the cheat in this post until it`s finished !

 

EDIT:

I just found out, it even works with spawned Ambulance Helis since I`ve replaced the helis handling trough the Hovercar cheat...

 

And please don`t complain about the hovercar handling it currently has !

It`s only used as a placeholder until I get the rotation working right !

 

Remember the "All Cars act like dodo" cheat from LCS ?

I`ll try to find the same thing for the Biplane in VCS and use that to give the jet a proper plane handling, aswell as a useable radio.

But first I have to make it rotate !

 

Wish me luck ! icon14.gif

If I get this to work it will be one of the coolest cheats ever...

Creating a whole new vehicle ! cool.gif

 

Thank you so much for finding that pointer to the nearest object DDM !

It`s so awesome, there are endless possibilities to use it in all kinds of cheats !

Edited by Upaluppa
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Here`s a small update ! icon14.gif

 

user posted image

user posted image

 

If there`s anyone out there who likes those Adrenaline Pills which slow the game down I have the right cheat for you !

This cheat turns all health, armor and police bribe pickups into fully working adrenaline pills:

 

#cheat Adrenaline

ppill = getint(0x0994f460);

check = getshort(ppill+0x56);

if(ppill && check && check == 466 || check == 468 || check == 474){

setshort(ppill+0x56, 467);}

 

Nothing big, but another example of the unlimited ways of fun you can have with this one damn pointer DDM found there !

 

I`ll stop working on the Learjet now, it`s getting late...

I`ll continue with it tomorrow ! yawn.gif

Edited by Upaluppa
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Nice cheats, awesome that you can fly the learjet possibly, can you not make a suspension modifier, as i think that i have cracked it.

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I will try it later, as my new custom mission might not work until Upa brings out his proper fly the learjet cheat.

So I will try it later.

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Sorry, but the learjet will take some time...

Maybe until the weekend ?

 

If you want I can create a flyable pinata man ! tounge2.gif

That would work without any roatating sine it looks crappy anyways, with aswell as without rotation. biggrin.gif

 

There are three requests I currently have:

brand93`s Jumping Stat Resetter

Skirge`s No Smoke

nerner`s Suspension Modifier...

 

I`m sorry, I haven`t had time to do them yet, but I`m trying to get them done as fast as possible.

 

Suspension Modifier is nothing big, I`ll do it now !

No Smoke should be easy too !

But the Jumping Stats Rersetter has to wait until tomorrow...

 

Sorry again, but taking captures of so many different stats takes it`s time mate...

Edited by Upaluppa
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Hey nerner !

Here`s your Suspension Modifier:

 

#cheat Suspension Modifier

static start;

if (!start)

size = 0.0;

start = 1;

if (buttons & CTRL_LTRIGGER && press & CTRL_LEFT){

size = size-1;}

if (buttons & CTRL_LTRIGGER && press & CTRL_RIGHT){

size = size+1;}

setfloat(0x962e7a0+0x80, size);

setfloat(0x962eb20+0x80, size);

setfloat(0x962ea40+0x80, size);

setfloat(0x962ec00+0x80, size);

setfloat(0x96334A0+0x80, size);

setfloat(0x962ece0+0x80, size);

setfloat(0x962edc0+0x80, size);

setfloat(0x962f060+0x80, size);

setfloat(0x962f300+0x80, size);

setfloat(0x962f140+0x80, size);

setfloat(0x962ef80+0x80, size);

setfloat(0x962f220+0x80, size);

setfloat(0x962eea0+0x80, size);

setfloat(0x962f3e0+0x80, size);

setfloat(0x962f4c0+0x80, size);

setfloat(0x962f680+0x80, size);

setfloat(0x962f920+0x80, size);

setfloat(0x962fa00+0x80, size);

setfloat(0x962fbc0+0x80, size);

setfloat(0x962fca0+0x80, size);

setfloat(0x962fae0+0x80, size);

setfloat(0x962fd80+0x80, size);

setfloat(0x962fe60+0x80, size);

setfloat(0x962ff40+0x80, size);

setfloat(0x9630100+0x80, size);

setfloat(0x9630020+0x80, size);

setfloat(0x96301e0+0x80, size);

setfloat(0x9634340+0x80, size);

setfloat(0x9634180+0x80, size);

setfloat(0x9630720+0x80, size);

setfloat(0x96309c0+0x80, size);

setfloat(0x96302c0+0x80, size);

setfloat(0x96303a0+0x80, size);

setfloat(0x9630560+0x80, size);

setfloat(0x9630480+0x80, size);

setfloat(0x9630640+0x80, size);

setfloat(0x9630800+0x80, size);

setfloat(0x96308e0+0x80, size);

setfloat(0x9630aa0+0x80, size);

setfloat(0x9630b80+0x80, size);

setfloat(0x9630c60+0x80, size);

setfloat(0x9631280+0x80, size);

setfloat(0x96310c0+0x80, size);

setfloat(0x9630fe0+0x80, size);

setfloat(0x96311a0+0x80, size);

setfloat(0x9631440+0x80, size);

setfloat(0x9631740+0x80, size);

setfloat(0x9631820+0x80, size);

setfloat(0x9631ba0+0x80, size);

setfloat(0x9631660+0x80, size);

setfloat(0x96319e0+0x80, size);

setfloat(0x9631c80+0x80, size);

setfloat(0x9631d60+0x80, size);

setfloat(0x9631f60+0x80, size);

setfloat(0x9631e40+0x80, size);

setfloat(0x9631ac0+0x80, size);

setfloat(0x96323c0+0x80, size);

setfloat(0x96322e0+0x80, size);

setfloat(0x9632120+0x80, size);

setfloat(0x9632200+0x80, size);

setfloat(0x96324a0+0x80, size);

setfloat(0x9632580+0x80, size);

setfloat(0x9632660+0x80, size);

setfloat(0x9632820+0x80, size);

setfloat(0x9632900+0x80, size);

setfloat(0x96329e0+0x80, size);

setfloat(0x9632ac0+0x80, size);

setfloat(0x9632f20+0x80, size);

setfloat(0x9633000+0x80, size);

setfloat(0x96332e0+0x80, size);

setfloat(0x9633120+0x80, size);

setfloat(0x96333c0+0x80, size);

setfloat(0x96334a0+0x80, size);

setfloat(0x9633200+0x80, size);

setfloat(0x9633880+0x80, size);

setfloat(0x96340a0+0x80, size);

setfloat(0x9633d20+0x80, size);

setfloat(0x9633ee0+0x80, size);

setfloat(0x9633fc0+0x80, size);

setfloat(0x9634260+0x80, size);

setfloat(0x9634420+0x80, size);

setfloat(0x9634500+0x80, size);

setfloat(0x9634800+0x80, size);

n = size;

if ( n < 0 ) n = -n;

fract = int(n * 10) % 10;

unit = int( n ) % 10;

n = n / 10;

dec = int( n ) % 10;

n = n / 10;

hund = int( n ) % 10;

hund = hund + '0';

dec = dec + '0';

unit = unit + '0';

fract = fract + '0';

if( size < 0 )

setshort( 0x08e90bd8, 1, '-', hund, dec, unit, '.', fract, 0 );

else

setshort( 0x08e90bd8, 1, ' ', hund, dec, unit, '.', fract, 0 );

 

Hold the LTRIGGER and press LEFT/RIGHT to set the suspension level for all cars !

 

Try to set it to a negative number by pressing LEFT !

All cars will raise into the air ! lol.gif

Edited by Upaluppa
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I was going to make that. sad.gif , oh well, with you making it then it will atleast be correct.

 

And i have a picture of the lear jet,

 

user posted image it blows away, you should get some handling sorted out, as it just tips up into the air, hopefullt it will develope and become an epic cheat.

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I was going to make that.  sad.gif , oh well, with you making it then it will atleast be correct.

 

And i have a picture of the lear jet,

 

user posted image it blows away, you should get some handling sorted out, as it just tips up into the air, hopefullt it will develope and become an epic cheat.

I just updated the Suspension Changer mate !

The exact number is now displayed on the screen !

 

And I`ll fix the Learjet, I`ll promise it ! sly.gif

As I said it`s currently at a very alpha stage and loong way from beeing finished...

 

I just posted it because I couldn`t wait to finally reveal you what I`m currently working on !

 

EDIT:

I`ve included a Teleport + Spawn cheat for the Learjet now !

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There is no rush, i just think it is a shame that you don't have any other aeroplanes like the massive jet, although could you make it so that if you touch an object then you could fly it.

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There is no rush, i just think it is a shame that you don't have any other aeroplanes like the massive jet, although could you make it so that if you touch an object then you could fly it.

You don`t even need to touch it !

Here`s an example:

 

#cheat Spawn Pinataplane + Teleport to it

pspawn = 0x08E81290;

setint(pspawn, 189);

setfloat(pspawn + 4, -1077.40, 312.63, 11.26, 270);

pspawn += 0x30;

teleport(-1054.93, 319.51, 11.26)

 

#cheat Pinataplane

setfloat(0x8bc8684, -17.5);

static onoff;

static Drivable;

ptow = getint(0x0994f460);

check = getshort(ptow+0x56);

checkCarID = getshort(pcar+0x56);

if(pcar&&checkCarID&&checkCarID == 189&&ptow && check && check == 7350 || check == 7353 || check == 7392){

setchar(pcar + 0x49, 81);

setchar(pcar+0x4A, 0x15);

Drivable = 1;

setshort(ptow+0x56, 7313);}

if(Drivable == 1){

setfloat(pcar+0x78, -xstick / 40);

if (buttons & CTRL_CROSS) {

boost = 0.5;

thrust = boost * 0.00333;

setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);

setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);

setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * thrust);}

if(buttons & CTRL_SQUARE){

setfloat(pcar + 0x140, getfloat(pcar + 0x140)*0.95, getfloat(pcar + 0x144)*0.95 );}

if(check&&getshort(ptow + 0x56) > 150&&getshort(ptow + 0x56) == 7313){

onoff = 1;}

if(onoff&&getshort(ptow + 0x56) > 150&&getshort(ptow + 0x56) == 7313){

setfloat(ptow + 0x30, getfloat(pobj + 0x30) + getfloat(pobj + 0x10) * 7.5);

setfloat(ptow + 0x34, getfloat(pobj + 0x34) + getfloat(pobj + 0x14) * 7.5);

setfloat(ptow + 0x38, getfloat(pobj + 0x38) + 2.5);

setfloat(ptow + 0x70, 0, 0, 0);}

static height;

if(!height)

height = getfloat(pcar+0x38);

static Zdeg;

if(!Zdeg)

Zdeg = getfloat(pplayer+0x8d0);

static st;

static speed;

setfloat(pcar+0x1c8, 0x1020);

setfloat(pcar+0x38, height);

setfloat(pcar+0x148, 0);

Zdeg += xstick * 1.5;

if(ystick){

Xdeg = getfloat(pcar) * -10 * ystick;

Ydeg = getfloat(pcar+4) * -10 * ystick;}

else Ydeg = Xdeg = 0;

if(buttons & CTRL_CROSS){

if(speed < 0)

speed += 0.02;

if(speed < 0.75)

speed += 0.01;}

else

if(buttons & CTRL_SQUARE){

if(speed > 0)

speed -= 0.015;

if(speed > -0.4)

speed -= 0.008;}

else speed *= 0.95;

if(buttons & CTRL_UP) height+=0.1;

if(buttons & CTRL_DOWN && !(getchar(pcar+0x4a) & 0x10) ) height-=0.1;

setfloat(pcar+0x00, cos(Ydeg) * cos(Zdeg));

setfloat(pcar+0x04, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) - cos(Xdeg) * sin(Zdeg));

setfloat(pcar+0x08, cos(Xdeg) * sin(Ydeg) * cos(Zdeg) + sin(Xdeg) * sin(Zdeg));

setfloat(pcar+0x10, cos(Ydeg) * sin(Zdeg));

setfloat(pcar+0x14, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) + cos(Xdeg) * cos(Zdeg));

setfloat(pcar+0x18, cos(Xdeg) * sin(Ydeg) * sin(Zdeg) - sin(Xdeg) * cos(Zdeg));

setfloat(pcar+0x20, -sin(Ydeg));

setfloat(pcar+0x24, sin(Xdeg) * cos(Ydeg));

setfloat(pcar+0x28, cos(Xdeg) * cos(Ydeg));

setfloat(pcar+0x140, -getfloat(pcar+4)*speed);

setfloat(pcar+0x144, getfloat(pcar)*speed);}

if(!(getchar(pcar+0x4a) & 0x10) || ystick > 0) height += ystick * speed / 7;

if(!pcar) Xdeg = Ydeg = Zdeg = height = 0;

#off

setchar(pcar + 0x49, 82);

setchar(pcar+0x4A, 0x18);

Xdeg = Ydeg = Zdeg = height = 0;

 

It crashes quite often, but I don`t care because it`s nothing more than an example !

The Learjet is far more important to me !

Edited by Upaluppa
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It would be awesome to get a flyable jet in the game, we could call it the

 

Nevada

or

Shamal

like in San Andreas.

 

Also, 20 pages in a month is really good going for a new thread, keep it up people!

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It would be awesome to get a flyable jet in the game, we could call it the

 

Nevada

or

Shamal

like in San Andreas.

 

Also, 20 pages in a month is really good going for a new thread, keep it up people!

I would call it the Shamal, since it looks alike and people even tought it would be a useable Shamal when they saw pre-release screeenshots of it !

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But it also looks a little bit like the Nevada, and before we give it pet names, i think we should get some handling for it!

After thet i will start to develop my mission, I think it should be called:

"Plane and simple."

 

It may involve the delivery of a plane to the airport. Nothing too hard, but it should be cool.

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But it also looks a little bit like the Nevada, and before we give it pet names, i think we should get some handling for it!

After thet i will start to develop my mission, I think it should be called:

"Plane and simple."

 

It may involve the delivery of a plane to the airport. Nothing too hard, but it should be cool.

Lol alright then mate.

I`ll try to finish it as soon as possible ! icon14.gif

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I managed to get the plane into my garage, it was half underground and i had to push for ages, but it made it in, so now i have my Learjet in the garage. It is very unstable to fly though.

It would also be great for stunt videos, to have a real plane other than the biplane and skimmer to stunt with.

Edited by nerner
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I managed to get the plane into my garage, it was half underground and i had to push for ages, but it made it in, so now i have my Learjet in the garage. It is very unstable to fly though.

  It would also be great for stunt videos, to have a real plane other than the biplane and skimmer to stunt with.

Wow, I`m impressed !

But have you tried to get it out again ?

I`m not sure if it is still flyable after you put it into the garage...

 

Besides I`ve made some cool progress !

I`ve updated the code again !

 

The Learjet`s door will now open when you leave the plane !

But unfortunately it`s still not possible to get back into it after you left it.

 

user posted image

user posted image

 

Check it out !

Edited by Upaluppa
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I managed to get the plane into my garage, it was half underground and i had to push for ages, but it made it in, so now i have my Learjet in the garage. It is very unstable to fly though.

  It would also be great for stunt videos, to have a real plane other than the biplane and skimmer to stunt with.

Wow, I`m impressed !

But have you tried to get it out again ?

I`m not sure if it is still flyable after you put it into the garage...

 

Besides I`ve made some cool progress !

I`ve updated the code again !

 

The Learjet`s door will now open when you leave the plane !

But unfortunately it`s still not possible to get back into it after you left it.

 

user posted image

user posted image

 

Check it out !

Could you make it so that the plane always faces forwards, as sometimes you end up flying it when it is upside down or nose down.

Nice to see the doors are there aswell.

Also, which part of your custom marker cheat controls the size of the marker?

Can you drive into them?

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kenny_mcormick

is this for PSP?? confused.gif

if it is, how do you put them on? confused.gif

please PM me and let me know..

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Download cheat device, and install it on your psp{requires custom firmware}

then just add the cheats like it tells you to here:

http://nerner.wetpaint.com

 

Also, I have just made a short video, with two short gif images in, which i will upload to youtube and embed here.

 

The Video

Edited by nerner
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