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Create your own Custom Missions


Upaluppa
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So roughly at 9 then, maybe but probably not, I will definitely be on tomorrow though.

Yeah, sorry for this but I have to do something important !

But I´ll post the cheat, if not today then tomorrow ! wink.gif

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So roughly at 9 then, maybe but probably not, I will definitely be on tomorrow though.

Yeah, sorry for this but I have to do something important !

But I´ll post the cheat, if not today then tomorrow ! wink.gif

O.K then.

how about a .txt file, with all of teh custom missions we have all made so far on it, we could put it on all of our websites, and it will be sweet, it could have all of your missions, and my 2 crappy ones and two good ones in it.

Edited by nerner
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I`ve created a whole new sidemission !!!

 

user posted image

user posted image

 

I present you Pizza Madness:

 

#cheat Pizza Madness

pspawn = 0x08E81290;

setint(pspawn, 226);

setfloat(pspawn+0x4, 410.54, 98.28, 11.00, 270);

static Marker1;

X1 = 410.54;

Y1 = 98.28;

if(!Marker1){

for(rot = 0;rot<360;rot += 10.0)

Marker1 = 1;}

checkx1 = X1-getfloat(pobj+0x30);

checky1 = Y1-getfloat(pobj+0x34);

if(sqrt(checkx1*checkx1+checky1*checky1)<2){

setchar(0x9F932D8, 18);

setshort(0x98a3330, 1, 'L','u','n','c','h','b','o','x', 0);

setshort(0x08E92FFC, ' ', 'T', 'h', 'e', ' ', '-', 'P', 'i', 'z', 'z', 'a', ' ', 'M', 'a', 'd', 'n', 'e', 's', 's', '-');

setshort(0x08E931FC, ' ', 'T', 'h', 'e', ' ', '-', 'P', 'i', 'z', 'z', 'a', ' ', 'M', 'a', 'd', 'n', 'e', 's', 's', '-');

setshort(0x08E933FC, ' ', 'T', 'h', 'e', ' ', '-', 'P', 'i', 'z', 'z', 'a', ' ', 'M', 'a', 'd', 'n', 'e', 's', 's', '-');}

checkCarID = getshort(pcar+0x56);

if(pcar&&checkCarID&&checkCarID == 226&&pressslow&CTRL_UP&&sqrt(checkx1*checkx1+checky1*checky1)<2){

setfloat(pobj+0x030, 574.46);

setfloat(pobj+0x034, -80.36);

setfloat(pobj+0x038, 50.00);}

ppizza = getint(0x0994f460);

checkID = getshort(ppizza+0x56);

if(pcar&&checkCarID&&checkCarID == 226&&ppizza&&checkID&&checkID == 7353){

setshort(ppizza+0x56, 610);}

static state;

pizzaready = getshort(ppizza+0x56);

if(pcar&&checkCarID&&checkCarID == 226&&ppizza&&pizzaready&&pizzaready == 610){

state = 1;}

if(state == 1){

setchar(0x08BB329C, 0x00);

setfloat(0x8bc8684, 4);

setint(pplayer+0x910, 4);

setint(0x8C5ED90, 1);

setchar(0x08E93604, 0x1);

setshort(0x08E92FFC, 'N', 'i', 't', 'r', 'o', ' ', 'a', 'v', 'a', 'i', 'l', 'a', 'b', 'l', 'e', ' ', '!', ' ', 'P', 'r', 'e', 's', 's', ' ', 't', 'h', 'e', ' ', 'C', 'i', 'r', 'c', 'l', 'e', ' ', 'B', 'u', 't', 't', 'o', 'n', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 'i', 't', ' ', '!', ' ',

'P', 'r', 'e', 's', 's', ' ', 't', 'h', 'e', ' ', 'S', 'q', 'u', 'a', 'r', 'e', ' ', 'B', 'u', 't', 't', 'o', 'n', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 't', 'h', 'e', ' ', 'P', 'o', 'w', 'e', 'r', 'b', 'r', 'a', 'k', 'e', ' ', '!');

setshort(0x08E931FC, 'N', 'i', 't', 'r', 'o', ' ', 'a', 'v', 'a', 'i', 'l', 'a', 'b', 'l', 'e', ' ', '!', ' ', 'P', 'r', 'e', 's', 's', ' ', 't', 'h', 'e', ' ', 'C', 'i', 'r', 'c', 'l', 'e', ' ', 'B', 'u', 't', 't', 'o', 'n', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 'i', 't', ' ', '!', ' ',

'P', 'r', 'e', 's', 's', ' ', 't', 'h', 'e', ' ', 'S', 'q', 'u', 'a', 'r', 'e', ' ', 'B', 'u', 't', 't', 'o', 'n', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 't', 'h', 'e', ' ', 'P', 'o', 'w', 'e', 'r', 'b', 'r', 'a', 'k', 'e', ' ', '!');

setshort(0x08E933FC, 'N', 'i', 't', 'r', 'o', ' ', 'a', 'v', 'a', 'i', 'l', 'a', 'b', 'l', 'e', ' ', '!', ' ', 'P', 'r', 'e', 's', 's', ' ', 't', 'h', 'e', ' ', 'C', 'i', 'r', 'c', 'l', 'e', ' ', 'B', 'u', 't', 't', 'o', 'n', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 'i', 't', ' ', '!', ' ',

'P', 'r', 'e', 's', 's', ' ', 't', 'h', 'e', ' ', 'S', 'q', 'u', 'a', 'r', 'e', ' ', 'B', 'u', 't', 't', 'o', 'n', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 't', 'h', 'e', ' ', 'P', 'o', 'w', 'e', 'r', 'b', 'r', 'a', 'k', 'e', ' ', '!');

setshort(0x08e90bd8, 1, 'D', 'e', 'l', 'i', 'v', 'e', 'r', ' ', 't', 'h', 'i', 's', ' ', 'C', 'o', 'c', 'a', 'i', 'n', 'e', ' ', 'P', 'i', 'z', 'z', 'a', ' ', 't', 'o', ' ', 'L', 'a', 'n', 'c', 'e', ' ', '!', 0);

if (buttons & CTRL_CIRCLE && !(buttons & CTRL_LTRIGGER)){

speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0x144) * getfloat(pcar + 0x144));

if(speed<1.8){

setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);

setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);}}

if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0) setfloat(pcar+0x140, 0, 0);}

static Marker2;

X2 = -86.63;

Y2 = -1575.36;

Z2 = 12.00;

if(!Marker2){

for(rot = 0;rot<360;rot += 10.0){

moveto(X2+cos(rot)*3,Y2+sin(rot)*3,Z2);object(0x1d6d,0,0,-rot+90);}

Marker2 = 1;}

checkx2 = X2-getfloat(pobj+0x30);

checky2 = Y2-getfloat(pobj+0x34);

if(pcar &&checkID2&&checkID2 == 226&&sqrt(checkx2*checkx2+checky2*checky2)<2){

setshort(0x08e90DD8, 1, ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', ' ', 'p', 'i',

'z', 'z', 'e', 'd', ', ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '-', '1', '0', '0', '0', '$', ' ', '!',0);

setint(0x08bde55c, getint(0x08bde55c)-1000);

setint(pplayer+0x910, 0);

setshort(0x98a3330, 1, 'T','a','x','i', 0);

setchar(0x9F932D8, 20);

setchar(0x08E93604, 0x0);

playerx = getfloat(pobj+0x030);

playery = getfloat(pobj+0x034);

playerz = getfloat(pobj+0x038);

teleport(playerx, playery, playerz);}

 

To start the mission you have to enter the "Pizzataxi" which is parked behind the Vice Point Pizza Stack Shop:

 

user posted image

user posted image

 

There`s a small glitch where your car sometimes turns upside down after you`ve activated the mission !

 

Don`t take this mission serious ! It`s a just little joke from me !

But it sure demonstrates you the whole power of the Cheatdevice...

Edited by Upaluppa
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Wow I'm gone just a few days and there are already other custom missions and a tutorial? lol damn you guys work fast, I'm going to try to make a custom mission based off of Upa's tutorial but no promises it will turn out well lol.

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HERE`S AN IMPORTANT MESSAGE FROM OUR SPONSORS !!! (Lol)

 

UPALUPPA`S GOING TO REMAKE ALL OF HIS CUSTOM MISSIONS TO FIT THE NEW STANDARTS...

 

He guys, since I`ve created quite some missions yet I`ve steadily improved my skills and became better with mission creating !

So I thought it might be a good idea to improve the missions I`ve released yet and fix some errors which are still found in most of them !

 

I`ll redo all of them (Except the Dark Alley, since it`s nothing too important), and I`ll start with the Pizza Madness mission I`ve just recently released...

It contains lots off unneeded code and I`ve found a much better and easier way to attach the pizzabox with the rope to the Taxi !

I`ll create a new version of the cheat and post it soon !

The new version will only be half as large as the old one because of all the lines I can leave out when using the new method !

 

Stay tuned for updates in about 30 mins, I don`t think it will take much longer to get this done ! icon14.gif

 

EDIT: The Pizzamission is redone now !!!

But it sometimes crashes for unknown reasons...

 

I`ll take a look, and update the cheat again as soon as I find the problem ! icon14.gif

Edited by Upaluppa
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In the process of editing my mission, then it will be finished for once and for all.

OK ! smile.gif

Edited by Upaluppa
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Sshh! I have given you credit, but i want to pad it out with a storyline and everything.

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Sorry for posting the cheat again but:

 

 

#cheat The corpse of Johnny Wotniz//Made by Nerner//With thanks to DDM and Upaluppastatic state;setint(pplayer+0x680, 0x00ffffff);setchar(pplayer+0x674, 0x26);camera=getchar(pplayer+0x789);if(buttons&CTRL_RTRIGGER&&camera == 0x9&&presslow & CTRL_CIRCLE ){state = 1;}if(state == 1){setchar(0x08E93604, 0x1);setshort(0x08E92FFC, 'T','a','k','e',' ','t','h','e',' ','e','v','i','d','e','n','c','e',' ','t','o',' ','t','h','e',' ','P','r','i','n','t','w','o','r','k','s', '!');setshort(0x08E931FC, 'T','a','k','e',' ','t','h','e',' ','e','v','i','d','e','n','c','e',' ','t','o',' ','t','h','e',' ','P','r','i','n','t','w','o','r','k','s', '!');setshort(0x08E933FC, 'T','a','k','e',' ','t','h','e',' ','e','v','i','d','e','n','c','e',' ','t','o',' ','t','h','e',' ','P','r','i','n','t','w','o','r','k','s', '!');} setchar(0x08E93604, 0x1);static Marker;X1 = -1055.54;Y1 = -272.94;Z1 = 11.40;setshort(0x08e90bd8, 1, 'F', 'I', 'N ', 'D', ' ', ' H', 'I', 'S', ' ', 'C', 'O','R', 'P', 'S', 'E', ' ', '!',0);if(!Marker){ for(rot = 0;rot<270;rot += 6.0){moveto(X1+cos(rot)*2,Y1+sin(rot)*2,Z1);object(0x1ce5,0,0,-rot+90);}Marker = 1;}checkx1 = X1-getfloat(pobj+0x30);checky1 = Y1-getfloat(pobj+0x34);if(sqrt(checkx1*checkx1+checky1*checky1)<2){setshort(0x08e90DD8, 1, ' ', 'M', 'I', 'S', 'S', 'I', 'O', 'N', ' ', 'P', 'A','S', 'S', 'E', 'D', '!', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '+', '$', '1', '0', '0', '0', '0 ', '0', '!',0);setint(0x08bde55c, getint(0x08bde55c)+100000);playerx = getfloat(pplayer + 0x030);playery = getfloat(pplayer + 0x034);playerz = getfloat(pplayer + 0x038);teleport( -1087.31, 356.47, 11.27);}static pina;static pinasp;static inRoom;static rpZ;static rotpiece;static gstate;if(!rotpiece){moveto(-609.36,  -1406.18,  14.23);pina = object(0x1C91,  0,  0,  0);pinasp = 1;moveto(-716.86,  -1091.65,  9.42);rotpiece = object(0x1CD5,  0,  0,  90);moveto(-750.51,  -1091.65,  9.42);  object(0x1CD5,  0,  0,  90);move(11.03,  0.09,  0.00);  object(0x1CD5,  0,  0,  90);move(11.10,  0.09,  0.00);  object(0x1CD5,  0,  0,  90);move(22.59,  0.19,  0.00);  object(0x1CD5,  0,  0,  90);move(11.23,  0.10,  0.00);  object(0x1CD5,  0,  0,  90);move(11.18,  0.10,  0.00);  object(0x1CD5,  0,  0,  90);move(8.93,  -4.72,  0.00);  object(0x1CB2,  0,  270,  0);move(0.12,  -14.40,  0.00);  object(0x1CB2,  0,  270,  0);move(0.12,  -14.40,  0.00);  object(0x1CB2,  0,  270,  0);move(6.76,  0.00,  0.00);  object(0x1CB2,  0,  270,  0);move(-0.18,  14.60,  0.00);  object(0x1CB2,  0,  270,  0);move(-0.17,  14.20,  0.00);  object(0x1CB2,  0,  270,  0);move(-9.96,  -5.12,  1.80);  object(0x1CB2,  0,  0,  0);move(0.18,  -14.50,  0.00);  object(0x1CB2,  0,  0,  0);move(0.11,  -9.30,  0.00);  object(0x1CB2,  0,  0,  0);move(12.76,  28.95,  0.00);  object(0x1CB2,  0,  0,  0);move(0.03,  -14.40,  0.00);  object(0x1CB2,  0,  0,  0);move(0.03,  -14.50,  0.00);  object(0x1CB2,  0,  0,  0);move(-7.18,  36.08,  0.00);  object(0x1CB2,  0,  0,  270);move(0.59,  -43.34,  -5.00);  object(0x1CB2,  0,  0,  270);move(-6.24,  -7.27,  -0.10);  object(0x1CB2,  0,  0,  180);move(0.16,  -14.50,  0.00);  object(0x1CB2,  0,  0,  180);move(7.18,  -7.26,  0.00);  object(0x1CB2,  0,  0,  90);move(14.40,  0.11,  0.00);  object(0x1CB2,  0,  0,  90);move(-8.65,  21.71,  0.00);  object(0x1CB2,  0,  0,  180);move(7.28,  -7.17,  0.00);  object(0x1CB2,  0,  0,  90);move(-5.51,  -7.36,  0.00);  object(0x1CB2,  0,  85,  0);move(6.75,  0.05,  0.40);  object(0x1CB2,  0,  85,  0);move(6.78,  0.05,  0.20);  object(0x1CB2,  0,  90,  0);move(6.76,  0.05,  0.00);  object(0x1CB2,  0,  90,  0);move(6.70,  0.05,  0.00);  object(0x1CB2,  0,  90,  0);move(-7.00,  7.34,  2.40);  object(0x1CB2,  0,  0,  270);move(3.00,  -0.00,  0.00);  object(0x1CB2,  0,  0,  270);move(-0.02,  -14.62,  0.00);  object(0x1CB2,  0,  0,  270);move(-1.50,  0.00,  0.00);  object(0x1CB2,  0,  0,  270);move(16.22,  3.34,  -2.40);  object(0x1CB2,  0,  90,  270);move(0.04,  6.79,  0.00); 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 object(0x1CB2,  0,  90,  90);move(0.57,  6.88,  0.00);  object(0x1CB2,  0,  90,  90);move(-15.16,  -6.96,  0.00);  object(0x1CB2,  0,  90,  90);moveto(-609.69,  -1357.80,  12.09);  object(0x1CB2,  0,  90,  90);move(0.04,  -6.81,  0.00);  object(0x1CB2,  0,  90,  90);move(0.04,  -6.78,  0.00);  object(0x1CB2,  0,  90,  90);move(0.04,  -6.78,  0.00);  object(0x1CB2,  0,  90,  90);move(0.04,  -6.75,  0.00);  object(0x1CB2,  0,  90,  90);move(0.04,  -6.74,  0.00);  object(0x1CB2,  0,  90,  90);move(0.04,  -6.71,  0.00);  object(0x1CB2,  0,  90,  90);move(0.04,  -6.70,  0.00);  object(0x1CB2,  0,  90,  90);moveto(-602.53,  -1354.95,  15.53);  object(0x1CB2,  0,  0,  0);move(0.15,  -18.10,  0.00);  object(0x1CB2,  0,  0,  0);move(0.12,  -14.50,  0.00);  object(0x1CB2,  0,  0,  0);move(0.12,  -13.70,  0.00);  object(0x1CB2,  0,  0,  0);move(-14.43,  -0.12,  0.00);  object(0x1CB2,  0,  0,  0);move(-0.12,  14.60,  0.00);  object(0x1CB2,  0,  0,  0);move(-0.13,  14.70,  0.00);  object(0x1CB2,  0,  0,  0);move(-0.22,  16.30,  -0.10);  object(0x1CB2,  0,  0,  0);move(0.02,  -2.20,  0.00);  object(0x1CB2,  0,  0,  0);move(7.30,  6.96,  2.80);  object(0x1CB2,  0,  90,  90);move(0.00,  -6.78,  0.00);  object(0x1CB2,  0,  90,  90);move(0.00,  -6.73,  0.00);  object(0x1CB2,  0,  90,  90);move(0.00,  -6.55,  0.00);  object(0x1CB2,  0,  90,  90);move(0.00,  -6.79,  0.00);  object(0x1CB2,  0,  90,  90);move(0.00,  -6.72,  0.00);  object(0x1CB2,  0,  90,  90);move(0.00,  -6.69,  0.00);  object(0x1CB2,  0,  90,  90);move(0.00,  -6.74,  0.00);  object(0x1CB2,  0,  90,  90);move(0.00,  -6.46,  0.00);  object(0x1CB2,  0,  90,  90);move(0.30,  -0.78,  0.00);  object(0x1CB2,  0,  90,  90);moveto(-602.50,  -1366.96,  15.53);  object(0x1CB2,  0,  0,  0);move(-53.33,  206.19,  -6.40);  object(0x1CB2,  0,  0,  90);move(-14.30,  -0.10,  0.00);  object(0x1CB2,  0,  0,  90);move(-7.18,  7.24,  0.00);  object(0x1CB2,  0,  0,  180);move(-0.14,  14.50,  0.00);  object(0x1CB2,  0,  0,  180);move(12.95,  0.33,  0.00);  object(0x1CB2,  0,  0,  180);move(0.00,  -0.40,  0.00);  object(0x1CB2,  0,  0,  180);move(7.34,  -7.09,  0.00);  object(0x1CB2,  0,  0,  90);move(-11.91,  -7.41,  -4.60);  object(0x1CB2,  0,  290,  180);move(4.56,  14.50,  6.71);  object(0x1CB2,  0,  0,  0);move(-12.91,  -0.10,  0.00);  object(0x1CB2,  0,  0,  0);move(0.11,  -14.30,  0.00);  object(0x1CB2,  0,  0,  0);move(7.30,  -7.26,  0.00);  object(0x1CB2,  0,  0,  270);move(12.20,  0.00,  0.00);  object(0x1CB2,  0,  0,  270);move(0.60,  14.30,  0.00);  object(0x1CB2,  0,  0,  270);move(-16.83,  7.18,  3.30);  object(0x1CB2,  0,  90,  0);move(0.10,  -14.20,  0.00);  object(0x1CB2,  0,  90,  0);move(6.18,  0.04,  0.00);  object(0x1CB2,  0,  90,  0);move(-0.10,  14.20,  0.00);  object(0x1CB2,  0,  90,  0);move(6.79,  -14.15,  0.00);  object(0x1CB2,  0,  90,  0);move(7.34,  0.05,  -1.00);  object(0x1CB2,  0,  110,  0);move(-6.21,  -0.06,  1.00);  object(0x1CB2,  0,  90,  0);moveto(-609.40,  -1411.78,  12.12);  object(0x1CB2,  0,  90,  90);move(14.60,  -0.04,  0.00);  object(0x1CB2,  0,  90,  90);move(-29.19,  0.07,  0.00);  object(0x1CB2,  0,  90,  90);move(-0.02,  -6.75,  0.00);  object(0x1CB2,  0,  90,  90);move(14.60,  -0.04,  0.00);  object(0x1CB2,  0,  90,  90);move(14.60,  -0.04,  0.00);  object(0x1CB2,  0,  90,  90);move(-0.02,  -6.79,  0.00);  object(0x1CB2,  0,  90,  90);move(-14.50,  0.04,  0.00);  object(0x1CB2,  0,  90,  90);move(-14.70,  0.04,  0.00);  object(0x1CB2,  0,  90,  90);move(-0.02,  -6.79,  0.00);  object(0x1CB2,  0,  90,  90);move(14.60,  -0.04,  0.00);  object(0x1CB2,  0,  90,  90);move(14.60,  -0.04,  0.00);  object(0x1CB2,  0,  90,  90);move(-0.02,  -6.72,  0.00);  object(0x1CB2,  0,  90,  90);move(-14.50,  0.04,  0.00);  object(0x1CB2,  0,  90,  90);move(-14.70,  0.04,  0.00);  object(0x1CB2,  0,  90,  90);move(-0.01,  -3.40,  3.40);  object(0x1CB2,  0,  0,  90);move(14.50,  -0.04,  0.00);  object(0x1CB2,  0,  0,  90);move(14.60,  -0.04,  0.00);  object(0x1CB2,  0,  0,  90);move(0.21,  33.84,  0.00);  object(0x1CB2,  0,  0,  270);move(-29.30,  0.12,  0.00);  object(0x1CB2,  0,  0,  270);move(-7.20,  -26.48,  0.00);  object(0x1CB2,  0,  0,  180);move(-0.16,  14.60,  0.00);  object(0x1CB2,  0,  0,  180);move(-0.05,  4.60,  0.00);  object(0x1CB2,  0,  0,  180);move(43.96,  -0.12,  0.00);  object(0x1CB2,  0,  0,  180);move(-0.04,  -19.20,  0.00);  object(0x1CB2,  0,  0,  180);move(-0.10,  9.20,  0.00);  object(0x1CB2,  0,  0,  180);move(0.21,  10.00,  6.70);  object(0x1CB2,  0,  0,  180);move(-0.05,  -14.50,  0.00);  object(0x1CB2,  0,  0,  180);move(0.05,  -4.70,  0.00);  object(0x1CB2,  0,  0,  180);move(-7.40,  26.53,  0.00);  object(0x1CB2,  0,  0,  90);move(-29.20,  0.24,  0.00);  object(0x1CB2,  0,  0,  90);move(14.70,  -0.13,  0.00);  object(0x1CB2,  0,  0,  90);move(0.00,  0.00,  -0.70);  object(0x1CB2,  0,  0,  90);move(-22.12,  -7.28,  0.70);  object(0x1CB2,  0,  0,  0);move(0.11,  -14.60,  0.00);  object(0x1CB2,  0,  0,  0);move(0.04,  -4.80,  0.00);  object(0x1CB2,  0,  0,  0);move(7.43,  -7.15,  0.00);  object(0x1CB2,  0,  0,  270);move(14.60,  0.07,  0.00);  object(0x1CB2,  0,  0,  270);move(14.60,  0.07,  0.00);  object(0x1CB2,  0,  0,  270);move(-24.78,  15.34,  -8.90);  object(0x1CA4,  0,  0,  0);move(1.81,  -2.56,  0.00);  object(0x1CA4,  0,  0,  270);move(-4.30,  -0.02,  0.00);  object(0x1CA4,  0,  0,  270);move(2.49,  -1.80,  0.00);  object(0x1CA4,  0,  0,  359);move(21.29,  0.26,  0.00);  object(0x1CA4,  0,  0,  359);move(1.80,  1.78,  0.00);  object(0x1CA4,  0,  0,  270);move(-4.30,  -0.03,  0.00);  object(0x1CA4,  0,  0,  270);move(2.58,  1.79,  0.00);  object(0x1CA4,  0,  0,  180);move(-2.25,  0.25,  1.90);  object(0x1C98,  0,  270,  180);move(4.10,  0.03,  0.00);  object(0x1C98,  0,  270,  180);move(-21.29,  -0.13,  0.00);  object(0x1C98,  0,  270,  180);move(-4.00,  -0.02,  0.00);  object(0x1C98,  0,  270,  180);move(12.85,  -12.78,  -3.40);  object(0x1C90,  0,  0,  180);moveto(-594.70,  -1438.84,  25.56);  object(0x1CB2,  0,  90,  90);move(-14.50,  0.07,  0.00);  object(0x1CB2,  0,  90,  90);move(-14.70,  0.07,  0.00);  object(0x1CB2,  0,  90,  90);move(0.03,  6.76,  0.00);  object(0x1CB2,  0,  90,  90);move(14.50,  -0.07,  0.00);  object(0x1CB2,  0,  90,  90);move(14.60,  -0.11,  0.00);  object(0x1CB2,  0,  90,  90);move(0.03,  6.65,  0.00);  object(0x1CB2,  0,  90,  90);move(0.03,  6.78,  0.00);  object(0x1CB2,  0,  90,  90);move(0.03,  6.82,  0.00);  object(0x1CB2,  0,  90,  90);move(-14.60,  0.07,  0.00);  object(0x1CB2,  0,  90,  90);move(-0.03,  -6.86,  0.00);  object(0x1CB2,  0,  90,  90);move(-0.03,  -6.70,  0.00);  object(0x1CB2,  0,  90,  90);move(-14.60,  0.07,  0.00);  object(0x1CB2,  0,  90,  90);move(0.03,  6.74,  0.00);  object(0x1CB2,  0,  90,  90);move(0.03,  6.71,  0.00);  object(0x1CB2,  0,  90,  90);move(12.19,  -21.75,  -12.30);  object(0x1CB7,  0,  0,  251);move(0.00,  -3.19,  -0.50);  object(0x1CA4,  0,  0,  270);move(5.29,  0.01,  0.00);  object(0x1CA4,  0,  0,  270);move(-2.75,  -1.82,  0.00);  object(0x1CA4,  0,  0,  0);move(0.90,  -0.00,  0.00);  object(0x1CA4,  0,  0,  0);move(0.21,  4.34,  0.00);  object(0x1CA4,  0,  0,  0);move(-0.62,  -2.72,  -0.50);  object(0x1CB1,  0,  0,  270);move(0.00,  0.00,  0.00);  object(0x1CA5,  0,  0,  270);setfloat(pplayer + 0x30,  -761.31,  -1117.41,  11.07);}if(getfloat(pplayer + 0x30) < -677.56 && getfloat(pplayer + 0x30) > -750.74 && getfloat(pplayer + 0x34) < -1080.25 && getfloat(pplayer + 0x34) > -1103.97){selectobject(rotpiece);setfloat(rotpiece,  cos(rpZ),  -sin(rpZ));setfloat(rotpiece+0x10,  sin(rpZ),  cos(rpZ));propagateobject();rpZ++;}wl = 0x96C96B0;check = getfloat(wl);if(getfloat(pplayer + 0x30) < -617.56 && getfloat(pplayer + 0x30) > -631.94 && getfloat(pplayer + 0x34) < -1146.64 && getfloat(pplayer + 0x34) > -1160.22 && check <= 27){setfloat(wl,  getfloat(wl) +0.4);}else if(getfloat(pplayer + 0x30) < -603.06 && getfloat(pplayer + 0x30) > -617.24 && getfloat(pplayer + 0x34) < -1237.47 && getfloat(pplayer + 0x34) > -1270.44 && check <= 17){setfloat(wl,  getfloat(wl) +0.4);}else if(check >= 6){setfloat(wl,  getfloat(wl) -0.4);}if(getfloat(pplayer + 0x30) < -588.78 && getfloat(pplayer + 0x30) > -616.79 && getfloat(pplayer + 0x34) < -1290.73 && getfloat(pplayer + 0x34) > -1333.6 && getfloat(pplayer + 0x38) < 7){setshort(pplayer+0x4e6,  0x0);}if(getfloat(pplayer + 0x30) < -602.78 && getfloat(pplayer + 0x30) > -616.44 && getfloat(pplayer + 0x34) < -1347.97 && getfloat(pplayer + 0x34) > -1407.59 && getfloat(pplayer + 0x38) > 13){inRoom = 1;}else inRoom = 0;if(inRoom){selectobject(pina);dx = getfloat(pplayer+0x30) - getfloat(pina+0x30);dy = getfloat(pplayer+0x34) - getfloat(pina+0x34);setfloat(pina + 0x30,   getfloat(pina + 0x30) + dx * 0.03 * pinasp);setfloat(pina + 0x34,   getfloat(pina + 0x34) + dy * 0.03 * pinasp); pinasp *= 0.995;dx = getfloat(pina+0x30) - getfloat(pplayer+0x30);dy = getfloat(pina+0x34) - getfloat(pplayer+0x34);if(sqrt(dx*dx) < 2 && sqrt(dy*dy) < 2){  setfloat(pplayer+0x4e4,  0);}propagateobject();}if(getfloat(pplayer + 0x30) < -607.93 && getfloat(pplayer + 0x30) > -609.21 && getfloat(pplayer + 0x34) < -1436.35 && getfloat(pplayer + 0x34) > -1438 && getfloat(pplayer + 0x38) > 13){setfloat(pplayer + 0x30,  -761.31,  -1117.41,  11.07);setint(pplayer+0x5d8,   0x00ffffff);setint(pplayer+0x5f4,   0x00ffffff);setint(pplayer+0x610,   0x00ffffff);setint(pplayer+0x5bc,   0x00ffffff);setint(pplayer+0x62c,   0x00ffffff);setint(pplayer+0x648,   0x00ffffff);setint(pplayer+0x664,   0x00ffffff);setint(0x08bde560,  getint(0x08bde560) + 0x10000000);}setchar(0x08be3a20,   1);setfloat(0x08be3a30,   -598.05,  -1428.88,  14);setchar(0x08be3a60,   1);setfloat(0x08be3a70,   -619.45,  -1429.17,  14);

 

 

 

The story:

Johnny Wotniz, the meanest drug dealer in Vice Point is dead, the only problem is that no-one believes that fact, you have been employed by a newspaper to take a picture of his dead body, the only problem is that his body lies in a crypt full of traps like the skywalker and the water elavator, watch out for the pinata guard. Take a picture of his dead body with the camera that has been placed in your inventory, escape from the crypt, and then take the picture to the printworks, where the printers are ready to make sure that everyone believes that Johnny Wotniz is dead.

Reward: +$100000

 

Good mission: Try it please.

Edited by nerner
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Sorry for the doublepost but I`ve fixed the Pizzamission:

 

CRAPPY CODE AHEAD !!!

 

It no longer crashes !!! cool.gif

Have fun !

 

This is the most complex Custom Mission I`ve created yet !

It really shows the true abilities of the mighty Cheatdevice...

Edited by Upaluppa
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I see that you have included some rot commands. I am playing your mission through in a minute.

Also, could you please add my cheat to your website, as it needs some publicity.

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I´m trying your mission right now mate ! icon14.gif

 

It`s cool, but there`s one thing that is not so good !

When you go to the corpse you`ll recieve money !#

And what`s wrong with that text "Fid is ..." ?

 

If you know how to fix it you might want to, if not I`ll help you doing it ! icon14.gif

 

And then I`ll post your 1st real custom mission on my site !

 

By the way !

 

DON`T USE THAT PIZZA MISSION CHEAT I POSTED !

 

IT`S F*CKED UP !!!

 

I`ll fix it again...

Edited by Upaluppa
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I´m trying your mission right now mate ! icon14.gif

 

It`s cool, but there`s one thing that is not so good !

When you go to the corpse you`ll recieve money !#

And what`s wrong with that text "Fid is ..." ?

 

If you know how to fix it you might want to, if not I`ll help you doing it ! icon14.gif

 

And then I`ll post your 1st real custom mission on my site !

The money is to pay for your safe passage out of the crypt.

And as for the text, I did put the right letters in, but it just glitches up randomly and goes to Fid is corpse. It annoys teh hell out of me.

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Now it`s finally working right:

 

#cheat Pizza Madness V2

static Marker1;

X1 = 574.46;

Y1 = -80.36;

if(!Marker1){

for(rot = 0;rot<360;rot += 10.0)

Marker1 = 1;}

checkx1 = X1-getfloat(pobj+0x30);

checky1 = Y1-getfloat(pobj+0x34);

if(sqrt(checkx1*checkx1+checky1*checky1)<2){{

setfloat(pcar+0x70, ystick * getfloat(pcar) / 8);

setfloat(pcar+0x74, ystick * getfloat(pcar+4) / 8);

setfloat(pcar+0x78, -xstick / 8);}}

ppizza = getint(0x0994f460);

checkID = getshort(ppizza+0x56);

pspawn = 0x08E81290;

setint(pspawn, 226);

setfloat(pspawn + 0x4, 410.54, 98.28, 11.00, 270);

static state;

static Marker1;

X1 = 410.54;

Y1 = 98.28;

if(!Marker1){

for(rot = 0;rot<360;rot += 10.0)

Marker1 = 1;}

checkx1 = X1-getfloat(pobj+0x30);

checky1 = Y1-getfloat(pobj+0x34);

if(sqrt(checkx1*checkx1+checky1*checky1)<2){

setchar(0x9F932D8, 35);

setshort(0x98a3330, 1, 'L','u','n','c','h','b','o','x', 0);

setshort(0x08E92FFC, ' ', 'T', 'h', 'e', ' ', '-', 'P', 'i', 'z', 'z', 'a', ' ', 'M', 'a', 'd', 'n', 'e', 's', 's', '-');

setshort(0x08E931FC, ' ', 'T', 'h', 'e', ' ', '-', 'P', 'i', 'z', 'z', 'a', ' ', 'M', 'a', 'd', 'n', 'e', 's', 's', '-');

setshort(0x08E933FC, ' ', 'T', 'h', 'e', ' ', '-', 'P', 'i', 'z', 'z', 'a', ' ', 'M', 'a', 'd', 'n', 'e', 's', 's', '-');

state = 0;}

if(ppizza && checkID && checkID == 7350){

setshort(ppizza+0x56, 610);}

static Marker2;

X2 = -782.42;

Y2 = 922.57;

if(!Marker2){

for(rot = 0;rot<360;rot += 10.0)

Marker2 = 1;}

checkx2 = X2-getfloat(pobj+0x30);

checky2 = Y2-getfloat(pobj+0x34);

if(sqrt(checkx2*checkx2+checky2*checky2)<2){

setfloat(pobj + 0x030, 574.46);

setfloat(pobj + 0x034, -80.36);

setfloat(pobj + 0x038, 10.24);}

pizzaready = getshort(ppizza+0x56);

if(pizzaready == 610 && state == 0){

setfloat(pobj + 0x030, 436.91);

setfloat(pobj + 0x034, 71.63);

setfloat(pobj + 0x038, -800.00);

state = 1;}

if(state && state == 1){

setshort(0x98a3330, 1, 'T','a','x','i', 0);

setchar(0x08BB329C, 0x00);

setfloat(0x8bc8684, 4);

setint(pplayer+0x910, 4);

setint(0x8C5ED90, 1);

setchar(0x08E93604, 0x1);

setshort(0x08E92FFC, 'N', 'i', 't', 'r', 'o', ' ', 'a', 'v', 'a', 'i', 'l', 'a', 'b', 'l', 'e', ' ', '!', ' ', 'P', 'r', 'e', 's', 's', ' ', 't', 'h', 'e', ' ', 'C', 'i', 'r', 'c', 'l', 'e', ' ', 'B', 'u', 't', 't', 'o', 'n', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 'i', 't', ' ', '!', ' ',

'P', 'r', 'e', 's', 's', ' ', 't', 'h', 'e', ' ', 'S', 'q', 'u', 'a', 'r', 'e', ' ', 'B', 'u', 't', 't', 'o', 'n', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 't', 'h', 'e', ' ', 'P', 'o', 'w', 'e', 'r', 'b', 'r', 'a', 'k', 'e', ' ', '!');

setshort(0x08E931FC, 'N', 'i', 't', 'r', 'o', ' ', 'a', 'v', 'a', 'i', 'l', 'a', 'b', 'l', 'e', ' ', '!', ' ', 'P', 'r', 'e', 's', 's', ' ', 't', 'h', 'e', ' ', 'C', 'i', 'r', 'c', 'l', 'e', ' ', 'B', 'u', 't', 't', 'o', 'n', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 'i', 't', ' ', '!', ' ',

'P', 'r', 'e', 's', 's', ' ', 't', 'h', 'e', ' ', 'S', 'q', 'u', 'a', 'r', 'e', ' ', 'B', 'u', 't', 't', 'o', 'n', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 't', 'h', 'e', ' ', 'P', 'o', 'w', 'e', 'r', 'b', 'r', 'a', 'k', 'e', ' ', '!');

setshort(0x08E933FC, 'N', 'i', 't', 'r', 'o', ' ', 'a', 'v', 'a', 'i', 'l', 'a', 'b', 'l', 'e', ' ', '!', ' ', 'P', 'r', 'e', 's', 's', ' ', 't', 'h', 'e', ' ', 'C', 'i', 'r', 'c', 'l', 'e', ' ', 'B', 'u', 't', 't', 'o', 'n', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 'i', 't', ' ', '!', ' ',

'P', 'r', 'e', 's', 's', ' ', 't', 'h', 'e', ' ', 'S', 'q', 'u', 'a', 'r', 'e', ' ', 'B', 'u', 't', 't', 'o', 'n', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 't', 'h', 'e', ' ', 'P', 'o', 'w', 'e', 'r', 'b', 'r', 'a', 'k', 'e', ' ', '!');

setshort(0x08e90bd8, 1, 'D', 'e', 'l', 'i', 'v', 'e', 'r', ' ', 't', 'h', 'i', 's', ' ', 'C', 'o', 'c', 'a', 'i', 'n', 'e', ' ', 'P', 'i', 'z', 'z', 'a', ' ', 't', 'o', ' ', 'L', 'a', 'n', 'c', 'e', ' ', '!', 0);

if (buttons & CTRL_CIRCLE && !(buttons & CTRL_LTRIGGER)){

speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0x144) * getfloat(pcar + 0x144));

if(speed<1.8){

setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);

setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);}}

if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0) setfloat(pcar+0x140, 0, 0);}

static Marker3;

X3 = -86.63;

Y3 = -1575.36;

Z3 = 11.00;

if(!Marker3){

for(rot = 0;rot<360;rot += 10.0){

moveto(X3+cos(rot)*3,Y3+sin(rot)*3,Z3);object(0x1d31,0,0,-rot+90);}

Marker3 = 1;}

checkx3 = X3-getfloat(pobj+0x30);

checky3 = Y3-getfloat(pobj+0x34);

if(sqrt(checkx3*checkx3+checky3*checky3)<2){

setshort(0x08e90DD8, 1, ' ', 'M', 'i', 's', 's', 'i', 'o', 'n', ' ', 'p', 'i',

'z', 'z', 'e', 'd', ', ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '-', '1', '0', '0', '0', '$', ' ', '!',0);

setint(0x08bde55c, getint(0x08bde55c)-1000);

setint(pplayer+0x910, 0);

setshort(0x98a3330, 1, 'T','a','x','i', 0);

setchar(0x9F932D8, 20);

setchar(0x08E93604, 0x0);

playerx = getfloat(pobj + 0x030);

playery = getfloat(pobj + 0x034);

playerz = getfloat(pobj + 0x038);

teleport(playerx, playery, playerz);}

 

If your car is upside down after the mission started use the Analog Stick to urn it around !

Edited by Upaluppa
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Should be fixed now, you can put it on your site. Please include the description if you do that though, as otherwise the mission will make no sense.

Also just fixed a glitch where teleports froze the game somehow.

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Should be fixed now, you can put it on your site. Please include the description if you do that though, as otherwise the mission will make no sense.

Also just fixed a glitch where teleports froze the game somehow.

Alright !

Give me a min...

 

I´ll create a new page on my site called friends missions !

 

By the way does my Pizza Madness V2 work without crasing for you ?

Edited by Upaluppa
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Yeah, hasn't crashed yet, nice use of the cocaine pizza by the way.

Lol, yeah I tried to create a funny mission when I got the "pizza at the rope" idea !

 

I`m now registered at your site now by the way !

And I`ve added your mission to my site !

 

And if you want I`ll post you how to attach objects with a rope to your car !

So you can use it for your own missions if you feel alike !

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That would be cool if you could do that. Looking in to making a special mission. Will probably start it tomorrow, it will not have any peds in it though, as i am not confident with those kind of things yet.

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That would be cool if you could do that. Looking in to making a special mission. Will probably start it tomorrow, it will not have any peds in it though, as i am not confident with those kind of things yet.

No problem, you can also get cool things without peds, just look at my pizzamission !

And a less complicated but working mission is sometimes better than some big thing which needs a whole page as a "how to use" manual... lol.gif

 

I`ll post the cheat in a few mins, I`m just extracting it from my pizzamission !

Edited by Upaluppa
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Just a quick question,

If you have the magnet attached, can you pull cars?

and also,

How is the suspension modifier coming along?

And also, what do you think about my idea, check on my website.

Edited by nerner
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Just a quick question,

If you have the magnet attached, can you pull cars?

and also,

How is the suspension modifier coming along?

And also, what do you think about my idea, check on my website.

I haven`t started a suspension modifier yet !

But it takes me about 15 mins to make one using your adresses !

 

And I haven`t tried to pull cars yet, just try it for yourself:

 

OUTDATED CODE !!!

 

I`ve used the Explosive Barrel (ID 450) here as an example.

You can change it to whatever you want by replacing the 450 in the last line with another objects ID !

It only works in the Taxi, Cabbie, Armadillo and the Air Ambulance Helicopter !

You have to activate their Sidemission to make the rope appear !

Edited by Upaluppa
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I was going to try and make one, but then i thought that you had already made one.

Sorry, the Towcar cheat I posted did not work !

I`m fixing it right now...

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O.K. then, take a look here,

It is the new page in the nernaluppa network!

http://longlivecheatsync.wetpaint.com/

That`s cool, you just made our network even bigger. Lol

 

It works now:

 

OUTDATED CODE !!!

 

Activate the cheat, then press LEFT and RIGHT while holding the one of the following buttons to choose an object:

 

Holding the LTRIGGER will set the object ID +1 / -1.

Holding the RTRIGGER will set the object ID +100 / -100.

Holding LTRIGGER and RTRIGGER will set the object ID +1000 / -1000

 

Press CIRCLE to turn the helimagnet into the choosen object !

 

The currently choosen object`s ID will be displayed as the number on your money meter !

Standart is the Pinata Man (ID 7313)

 

It only works in the Taxi, Cabbie, Armadillo and the Air Ambulance Helicopter !

You have to activate their Sidemission to make the rope appear !

Edited by Upaluppa
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Is that for cars aswell?

But awesome that you can do it with a taxi.

It only works in the Taxi, Cabbie, Armadillo Helicopter and the Air Ambulance Helicopter !

Only with those vehicles, but it`s cool anyways ! cool.gif

 

Towning the Pinata Man is just ridiculous ! mercie_blink.gif

 

Looks like Cheatdevice is looong away from getting old considering all the new cheats we create !

 

I`ve added the link to my site by the way !

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Is that for cars aswell?

But awesome that you can do it with a taxi.

It only works in the Taxi, Cabbie, Armadillo Helicopter and the Air Ambulance Helicopter !

Only with those vehicles, but it`s cool anyways ! cool.gif

 

Towning the Pinata Man is just ridiculous ! mercie_blink.gif

 

Looks like Cheatdevice is looong away from getting old considering all the new cheats we create !

 

I`ve added the link to my site by the way !

No, I meant can you tow cars with it as well.

 

I have just had an awesome idea for a mission. icon14.gif

I'll get back to you tomorrow.

Edited by nerner
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