nerner Posted March 8, 2009 Share Posted March 8, 2009 Mate, you`re so great ! You`ve done some seriously hard work there finding all the adresses and posting them here... Would you mind it if I put them together into a suspension changer cheat ? That was the whole point of me making the effort. #cheat suspension modifier//by upaluppa //addresses found by nerner. And the Domestobot sometimes crashes the game. Not often, but it does sometimes. Link to comment Share on other sites More sharing options...
TunaKiller6 Posted March 8, 2009 Share Posted March 8, 2009 What is it good for anyway? Link to comment Share on other sites More sharing options...
nerner Posted March 8, 2009 Share Posted March 8, 2009 What is it good for anyway? What is what good for anyway? Link to comment Share on other sites More sharing options...
TunaKiller6 Posted March 8, 2009 Share Posted March 8, 2009 The Domestobot Link to comment Share on other sites More sharing options...
nerner Posted March 8, 2009 Share Posted March 8, 2009 The Domestobot Not a lot, but it is good for tricking your friends. "I never knew there was a mobility scooter in this game!" Link to comment Share on other sites More sharing options...
Upaluppa Posted March 8, 2009 Author Share Posted March 8, 2009 I`m working on a custom mission ! I somehow like the fastest boat, so I thought I make another mission involving it... And I`m trying something new this time, I´m creating a boat chase. It will be my first cheat involving AI driven vehicles ! I know how to make a ped drive a vehicle ! Link to comment Share on other sites More sharing options...
Skirge Posted March 8, 2009 Share Posted March 8, 2009 I`m working on a custom mission !I somehow like the fastest boat, so I thought I make another mission involving it... And I`m trying something new this time, I´m creating a boat chase. It will be my first cheat involving AI driven vehicles ! I know how to make a ped drive a vehicle ! This could mean you can ride a taxi? Link to comment Share on other sites More sharing options...
nerner Posted March 8, 2009 Share Posted March 8, 2009 (edited) I`m working on a custom mission !I somehow like the fastest boat, so I thought I make another mission involving it... And I`m trying something new this time, I´m creating a boat chase. It will be my first cheat involving AI driven vehicles ! I know how to make a ped drive a vehicle ! This could mean you can ride a taxi? You can do that anyway, you just use the get in a vehicle as a passenger cheat. And get in the taxi as a passenger, then just do a driveby to scare the driver into driving away. And also, to do with the crouching animation, i think 0x08400039 looks promising, as it is one of the only locations that stay the same in all 9 of my captures. Edited March 8, 2009 by nerner Link to comment Share on other sites More sharing options...
Skirge Posted March 8, 2009 Share Posted March 8, 2009 I`m working on a custom mission !I somehow like the fastest boat, so I thought I make another mission involving it... And I`m trying something new this time, I´m creating a boat chase. It will be my first cheat involving AI driven vehicles ! I know how to make a ped drive a vehicle ! This could mean you can ride a taxi? You can do that anyway, you just use the get in a vehicle as a passenger cheat. And get in the taxi as a passenger, then just do a driveby to scare the driver into driving away. And also, to do with the crouching animation, i think 0x08400039 looks promising, as it is one of the only locations that stay the same in all 9 of my captures. Yeah, but that would be reckless driving and he'd probably drive you around in circles I was thinking like the taxi driver tries to follow the player target. Link to comment Share on other sites More sharing options...
nerner Posted March 8, 2009 Share Posted March 8, 2009 Would be cool. And like you said the drivers tend to end up picking up another passenger and ending up back where you got in in the first place. Link to comment Share on other sites More sharing options...
Skirge Posted March 8, 2009 Share Posted March 8, 2009 Maybe a hack could prevent him from doing that? Link to comment Share on other sites More sharing options...
nerner Posted March 8, 2009 Share Posted March 8, 2009 Well Upaluppa made a cheat where heli drivers follow custom paths, so maybe he could make it so that taxi's follow a custom path aswell. Link to comment Share on other sites More sharing options...
Skirge Posted March 8, 2009 Share Posted March 8, 2009 He mentioned something about bodyguards. It'd be awesome if you could equip a random ped with a 9mm and it would drive you around aswell. Or that he'd sit in the drivers seat and you'd still control the car Link to comment Share on other sites More sharing options...
nerner Posted March 8, 2009 Share Posted March 8, 2009 #cheat Bodyguardpped = getint(0x08BA1D70); static yourped; if(pped&&!yourped && press & CTRL_UP) yourped=pped; if(yourped){ setint(yourped+0x5d8, 0x00ffffff); setint(yourped+0x5f4, 0x00ffffff); setint(yourped+0x610, 0x00ffffff); setint(yourped+0x5bc, 0x00ffffff); setint(yourped+0x62c, 0x00ffffff); setint(yourped+0x648, 0x00ffffff); setint(yourped+0x664, 0x00ffffff); setint(yourped+0x680, 0x00ffffff); setchar(yourped+0x87c, 0x1e); if(!pcar){ if(getint(yourped+0x480)) setchar(yourped+0x894, 0x10); else{ if(pped && pped != yourped && buttons & CTRL_TRIANGLE){ setchar(yourped+0x894, 0x8); setint(yourped+0x890, pped);} else { setchar(yourped+0x894, 0xC); setint(yourped+0x890, pplayer);}}} else{ if(!getint(yourped+0x480)) setchar(yourped+0x894, 0x11); setint(yourped+0x484, pcar); setint(yourped+0x450, pcar);} if(buttons & CTRL_LTRIGGER && press & CTRL_SQUARE){ setfloat(yourped+0x4e4, 0); yourped=0;}} That is his bodyguard cheat. Link to comment Share on other sites More sharing options...
Skirge Posted March 8, 2009 Share Posted March 8, 2009 What exactly does it do? Link to comment Share on other sites More sharing options...
nerner Posted March 8, 2009 Share Posted March 8, 2009 (edited) It gives you complete control over a ped. #cheat The corpse of Johnny Wotniz//Made by Nerner//With thanks to DDM and Upaluppasetchar(0x08E93604, 0x1);setshort(0x08E92FFC, 'M', 'a', 'd', 'e', ' ', 'b', 'y', ' ', 'N', 'e','r', 'n', 'e', 'r');setshort(0x08E931FC, 'M', 'a', 'd', 'e', ' ', 'b', 'y', ' ', 'N', 'e','r', 'n', 'e', 'r');setshort(0x08E933FC, 'M', 'a', 'd', 'e', ' ', 'b', 'y', ' ', 'N', 'e','r', 'n', 'e', 'r');static Marker;X1 = -609.20;Y1 = -1428.78;Z1 = 13.26;setshort(0x08e90bd8, 1, 'F', 'i', 'n ', 'd', ' ', ' h', 'i', 's', ' ', 'C', 'o','r', 'p', 's', 'e', ' ', '!',0);if(!Marker){ for(rot = 0;rot<270;rot += 6.0){moveto(X1+cos(rot)*2,Y1+sin(rot)*2,Z1);object(0x1ce5,0,0,-rot+90);}Marker = 1;}checkx1 = X1-getfloat(pobj+0x30);checky1 = Y1-getfloat(pobj+0x34);if(sqrt(checkx1*checkx1+checky1*checky1)<2){setshort(0x08e90DD8, 1, ' ', 'M', 'I', 'S', 'S', 'I', 'O', 'N', ' ', 'P', 'A','S', 'S', 'E', 'D', '!', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '+', '$', '1', '0', '0', '0', '0 ', '0', '!',0);setint(0x08bde55c, getint(0x08bde55c)+100000);playerx = getfloat(pplayer + 0x030);playery = getfloat(pplayer + 0x034);playerz = getfloat(pplayer + 0x038);teleport( -1087.31, 356.47, 11.27);}static pina;static pinasp;static inRoom;static rpZ;static rotpiece;static gstate;if(!rotpiece){moveto(-609.36, -1406.18, 14.23);pina = object(0x1C91, 0, 0, 0);pinasp = 1;moveto(-716.86, -1091.65, 9.42);rotpiece = object(0x1CD5, 0, 0, 90);moveto(-750.51, -1091.65, 9.42); object(0x1CD5, 0, 0, 90);move(11.03, 0.09, 0.00); object(0x1CD5, 0, 0, 90);move(11.10, 0.09, 0.00); object(0x1CD5, 0, 0, 90);move(22.59, 0.19, 0.00); object(0x1CD5, 0, 0, 90);move(11.23, 0.10, 0.00); object(0x1CD5, 0, 0, 90);move(11.18, 0.10, 0.00); object(0x1CD5, 0, 0, 90);move(8.93, -4.72, 0.00); object(0x1CB2, 0, 270, 0);move(0.12, -14.40, 0.00); object(0x1CB2, 0, 270, 0);move(0.12, -14.40, 0.00); object(0x1CB2, 0, 270, 0);move(6.76, 0.00, 0.00); object(0x1CB2, 0, 270, 0);move(-0.18, 14.60, 0.00); object(0x1CB2, 0, 270, 0);move(-0.17, 14.20, 0.00); object(0x1CB2, 0, 270, 0);move(-9.96, -5.12, 1.80); object(0x1CB2, 0, 0, 0);move(0.18, -14.50, 0.00); object(0x1CB2, 0, 0, 0);move(0.11, -9.30, 0.00); object(0x1CB2, 0, 0, 0);move(12.76, 28.95, 0.00); object(0x1CB2, 0, 0, 0);move(0.03, -14.40, 0.00); object(0x1CB2, 0, 0, 0);move(0.03, -14.50, 0.00); object(0x1CB2, 0, 0, 0);move(-7.18, 36.08, 0.00); object(0x1CB2, 0, 0, 270);move(0.59, -43.34, -5.00); object(0x1CB2, 0, 0, 270);move(-6.24, -7.27, -0.10); object(0x1CB2, 0, 0, 180);move(0.16, -14.50, 0.00); object(0x1CB2, 0, 0, 180);move(7.18, -7.26, 0.00); object(0x1CB2, 0, 0, 90);move(14.40, 0.11, 0.00); object(0x1CB2, 0, 0, 90);move(-8.65, 21.71, 0.00); object(0x1CB2, 0, 0, 180);move(7.28, -7.17, 0.00); object(0x1CB2, 0, 0, 90);move(-5.51, -7.36, 0.00); object(0x1CB2, 0, 85, 0);move(6.75, 0.05, 0.40); object(0x1CB2, 0, 85, 0);move(6.78, 0.05, 0.20); object(0x1CB2, 0, 90, 0);move(6.76, 0.05, 0.00); object(0x1CB2, 0, 90, 0);move(6.70, 0.05, 0.00); object(0x1CB2, 0, 90, 0);move(-7.00, 7.34, 2.40); object(0x1CB2, 0, 0, 270);move(3.00, -0.00, 0.00); object(0x1CB2, 0, 0, 270);move(-0.02, -14.62, 0.00); object(0x1CB2, 0, 0, 270);move(-1.50, 0.00, 0.00); object(0x1CB2, 0, 0, 270);move(16.22, 3.34, -2.40); object(0x1CB2, 0, 90, 270);move(0.04, 6.79, 0.00); object(0x1CB2, 0, 90, 270);move(0.01, 1.08, 0.00); object(0x1CB2, 0, 90, 270);move(-0.07, -11.36, 2.50); object(0x1CB2, 0, 0, 270);move(0.00, 0.00, 6.50); object(0x1CB2, 0, 0, 270);move(0.00, 0.00, 6.60); object(0x1CB2, 0, 0, 270);move(0.00, 0.00, 6.70); object(0x1CB2, 0, 0, 270);move(-7.29, 7.24, -13.30); object(0x1CB2, 0, 0, 180);move(0.00, 0.00, 6.60); object(0x1CB2, 0, 0, 180);move(0.00, 0.00, 6.70); object(0x1CB2, 0, 0, 180);move(14.58, 0.03, -19.60); object(0x1CB2, 0, 0, 180);move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 180);move(0.00, 0.00, 6.20); object(0x1CB2, 0, 0, 180);move(-7.25, 7.46, -13.30); object(0x1CB2, 0, 0, 90);move(0.00, 0.00, 6.60); object(0x1CB2, 0, 0, 90);move(0.00, 0.00, 6.70); object(0x1CB2, 0, 0, 90);move(0.00, 0.00, 6.50); object(0x1CB2, 0, 0, 90);move(0.02, -3.34, 3.40); object(0x1CB2, 0, 90, 90);move(0.04, -6.81, 0.00); object(0x1CB2, 0, 90, 90);move(0.01, -1.18, 0.00); object(0x1CB2, 0, 90, 90);move(10.61, 3.83, -6.70); object(0x1CB2, 0, 90, 180);moveto(-607.49, -1153.60, 25.66); object(0x1CB2, 0, 90, 0);move(3.35, 0.03, 3.40); object(0x1CB2, 0, 0, 0);move(-7.13, 7.28, 0.00); object(0x1CB2, 0, 0, 270);move(0.98, -18.06, -3.40); object(0x1CB2, 0, 90, 270);move(0.03, -6.64, 0.00); object(0x1CB2, 0, 90, 270);move(14.50, 0.07, 0.00); object(0x1CB2, 0, 90, 270);move(0.03, -6.73, 0.00); object(0x1CB2, 0, 90, 270);move(0.03, -6.69, 0.00); object(0x1CB2, 0, 90, 270);move(-14.60, -0.07, 0.00); object(0x1CB2, 0, 90, 270);move(0.03, -6.77, 0.00); object(0x1CB2, 0, 90, 270);move(-0.07, -6.74, 0.00); object(0x1CB2, 0, 90, 270);move(0.03, -6.82, 0.00); object(0x1CB2, 0, 90, 270);move(-7.35, 36.64, 3.20); object(0x1CB2, 0, 0, 0);move(0.01, -14.60, 0.00); object(0x1CB2, 0, 0, 0);move(0.01, -14.60, 0.00); object(0x1CB2, 0, 0, 0);move(0.00, -3.60, 0.00); object(0x1CB2, 0, 0, 0);move(29.44, 0.02, 0.00); object(0x1CB2, 0, 0, 0);move(-0.01, 14.50, 0.00); object(0x1CB2, 0, 0, 0);move(-0.01, 14.50, 0.00); object(0x1CB2, 0, 0, 0);move(-8.65, 10.93, 0.00); object(0x1CB2, 0, 0, 270);move(1.50, -0.01, 0.00); object(0x1CB2, 0, 0, 270);move(7.16, -7.11, 0.00); object(0x1CB2, 0, 0, 0);move(-21.99, -43.35, -3.10); object(0x1CB2, 0, 90, 270);move(14.69, 3.28, 3.00); object(0x1CB2, 0, 0, 270);move(-14.60, -10.04, -3.00); object(0x1CB2, 0, 90, 270);moveto(-617.59, -1214.22, 28.86); object(0x1CB2, 0, 0, 180);move(14.77, -1.17, 0.00); object(0x1CB2, 0, 0, 180);move(-7.39, -3.90, -3.20); object(0x1CB2, 0, 90, 270);move(-7.38, 3.90, 3.20); object(0x1CB2, 0, 0, 180);move(0.18, -14.60, 0.00); object(0x1CB2, 0, 0, 180);move(14.65, 0.18, 0.00); object(0x1CB2, 0, 0, 180);move(-7.27, 7.17, -6.50); object(0x1CB2, 0, 0, 90);move(0.00, 0.00, -6.70); object(0x1CB2, 0, 0, 90);move(-0.01, -3.33, -3.40); object(0x1CB2, 0, 270, 90);move(-0.02, -6.77, 0.00); object(0x1CB2, 0, 270, 90);move(-0.02, -6.81, 0.00); object(0x1CB2, 0, 270, 90);move(0.01, 2.59, 16.50); object(0x1CB2, 0, 0, 90);move(0.00, 0.00, -6.80); object(0x1CB2, 0, 0, 90);move(7.28, 7.16, 0.10); object(0x1CB2, 0, 0, 0);move(0.00, 0.00, -6.80); object(0x1CB2, 0, 0, 0);move(-14.37, -0.13, 0.00); object(0x1CB2, 0, 0, 180);move(-0.00, 0.10, 6.80); object(0x1CB2, 0, 0, 180);move(7.02, -16.50, -9.80); object(0x1CB2, 0, 90, 90);move(-0.01, -6.91, 0.00); object(0x1CB2, 0, 90, 90);move(-0.01, -6.80, 0.00); object(0x1CB2, 0, 90, 90);move(-0.01, -6.84, 0.00); object(0x1CB2, 0, 90, 90);move(0.05, 26.68, 6.30); object(0x1CB2, 0, 90, 90);move(-0.01, -6.69, 0.00); object(0x1CB2, 0, 90, 90);move(-0.01, -6.81, 0.00); object(0x1CB2, 0, 90, 90);move(-0.01, -6.82, 0.00); object(0x1CB2, 0, 90, 90);move(-0.01, -6.31, 0.00); object(0x1CB2, 0, 90, 90);move(-7.06, 22.25, -3.10); object(0x1CB2, 0, 0, 180);move(0.12, -14.60, 0.00); object(0x1CB2, 0, 0, 180);move(0.03, -3.70, 0.00); object(0x1CB2, 0, 0, 180);move(13.80, -0.37, 0.00); object(0x1CB2, 0, 0, 0);move(-0.15, 14.60, 0.00); object(0x1CB2, 0, 0, 0);move(0.14, 4.30, 0.00); object(0x1CB2, 0, 0, 0);moveto(-610.07, -1273.53, 12.20); object(0x1CB2, 0, 90, 90);move(-0.12, -6.73, 0.05); object(0x1CB2, 0, 90, 90);move(-14.57, 13.33, 0.00); object(0x1CB2, 0, 90, 90);move(0.04, -6.80, 0.00); object(0x1CB2, 0, 90, 90);move(0.04, -6.47, 0.00); object(0x1CB2, 0, 90, 90);move(29.09, 0.18, 0.00); object(0x1CB2, 0, 90, 90);move(-0.04, 6.75, 0.00); object(0x1CB2, 0, 90, 90);move(-0.04, 6.34, 0.00); object(0x1CB2, 0, 90, 90);move(0.11, -19.90, 0.00); object(0x1CB2, 0, 90, 90);move(-14.60, -0.09, 0.00); object(0x1CB2, 0, 90, 90);move(-14.50, -0.09, 0.00); object(0x1CB2, 0, 90, 90);move(-0.10, 16.86, 2.80); object(0x1CB2, 0, 0, 90);move(29.19, 0.18, 0.00); object(0x1CB2, 0, 0, 90);move(7.13, -7.34, 0.00); object(0x1CB2, 0, 0, 180);move(0.05, -5.70, 0.00); object(0x1CB2, 0, 0, 180);move(-43.62, -0.39, 0.00); object(0x1CB2, 0, 0, 180);move(-0.05, 5.90, 0.00); object(0x1CB2, 0, 0, 180);move(7.39, -12.76, -6.10); object(0x1CB2, 0, 0, 90);move(14.50, -0.02, 0.00); object(0x1CB2, 0, 0, 90);move(14.50, -0.02, 0.00); object(0x1CB2, 0, 0, 90);move(7.34, -7.28, 0.00); object(0x1CB2, 0, 0, 180);move(0.04, -14.40, 0.00); object(0x1CB2, 0, 0, 180);move(0.04, -14.60, 0.00); object(0x1CB2, 0, 0, 180);move(-29.00, 29.51, 0.00); object(0x1CB2, 0, 0, 180);move(0.04, -14.70, 0.00); object(0x1CB2, 0, 0, 180);move(0.04, -14.50, 0.00); object(0x1CB2, 0, 0, 180);move(-7.46, 36.00, 6.10); object(0x1CB2, 0, 0, 90);move(7.33, -7.29, 0.00); object(0x1CB2, 0, 0, 180);move(0.15, -14.60, 0.00); object(0x1CB2, 0, 0, 180);move(0.15, -14.10, 0.00); object(0x1CB2, 0, 0, 180);move(28.78, -0.31, 0.00); object(0x1CB2, 0, 0, 180);move(-28.76, -0.29, 0.00); object(0x1CB2, 0, 0, 180);move(0.00, 0.00, -6.20); object(0x1CB2, 0, 0, 180);move(28.65, 14.78, 6.20); object(0x1CB2, 0, 0, 180);move(-0.14, 14.50, 0.00); object(0x1CB2, 0, 0, 180);move(-21.17, -37.31, -6.20); object(0x1CB2, 0, 0, 276);move(-0.12, 0.77, 0.00); object(0x1CB2, 0, 0, 270);move(14.20, 0.09, 0.00); object(0x1CB2, 0, 0, 270);move(-0.08, -3.43, 3.30); object(0x1CB2, 0, 90, 270);move(-14.00, -0.09, 0.00); object(0x1CB2, 0, 90, 270);move(4.29, 44.99, 0.10); object(0x1C8B, 90, 0, 0);move(0.02, -2.20, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.30, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.30, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.30, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.30, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.30, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.20, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.30, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);move(0.02, -2.20, 0.00); object(0x1C8B, 90, 0, 0);moveto(-674.29, -1095.96, 14.56); object(0x1CB2, 0, 90, 0);move(0.11, -14.30, 0.00); object(0x1CB2, 0, 90, 0);move(0.12, -14.50, 0.00); object(0x1CB2, 0, 90, 0);move(6.06, 0.05, 0.00); object(0x1CB2, 0, 90, 0);move(-0.12, 14.70, 0.00); object(0x1CB2, 0, 90, 0);move(-0.06, 14.10, 0.00); object(0x1CB2, 0, 90, 0);move(20.99, -57.61, -2.10); object(0x1CB2, 0, 90, 180);move(6.82, 0.06, 0.00); object(0x1CB2, 0, 90, 180);move(4.54, 0.03, 0.00); object(0x1CB2, 0, 90, 180);move(24.39, 3.90, 19.80); object(0x1CB2, 0, 90, 270);move(0.05, -6.68, 0.00); object(0x1CB2, 0, 90, 270);move(0.01, -1.34, 0.00); object(0x1CB2, 0, 90, 270);move(1.26, -76.13, 0.00); object(0x1CB2, 0, 90, 270);move(-0.05, 6.80, 0.00); object(0x1CB2, 0, 90, 270);move(-0.05, 6.81, 0.00); object(0x1CB2, 0, 90, 270);move(-0.07, 10.00, 0.00); object(0x1CB2, 0, 90, 270);move(-0.05, 6.75, 0.00); object(0x1CB2, 0, 90, 270);move(14.71, -1.33, 0.00); object(0x1CB2, 0, 90, 270);move(-0.05, 6.67, 0.00); object(0x1CB2, 0, 90, 270);move(-0.05, 6.81, 0.00); object(0x1CB2, 0, 90, 270);move(-0.05, 6.79, 0.00); object(0x1CB2, 0, 90, 270);move(-0.05, 6.72, 0.00); object(0x1CB2, 0, 90, 270);move(-0.05, 6.75, 0.00); object(0x1CB2, 0, 90, 270);move(-0.05, 6.60, 0.00); object(0x1CB2, 0, 90, 270);move(-14.50, -0.11, 0.00); object(0x1CB2, 0, 90, 270);move(0.05, -6.42, 0.00); object(0x1CB2, 0, 90, 270);move(0.06, -6.78, 0.00); object(0x1CB2, 0, 90, 270);move(0.06, -6.77, 0.00); object(0x1CB2, 0, 90, 270);move(0.06, -6.83, 0.00); object(0x1CB2, 0, 90, 270);move(0.02, -6.75, 0.00); object(0x1CB2, 0, 90, 270);move(-14.50, -89.34, -13.90); object(0x1CB2, 0, 90, 270);move(-0.02, 6.82, 0.00); object(0x1CB2, 0, 90, 270);move(-0.01, 6.81, 0.00); object(0x1CB2, 0, 90, 270);move(14.50, 0.04, 0.00); object(0x1CB2, 0, 90, 270);move(14.40, 0.04, 0.00); object(0x1CB2, 0, 90, 270);move(0.02, -6.77, 0.00); object(0x1CB2, 0, 90, 270);move(-14.40, -0.04, 0.00); object(0x1CB2, 0, 90, 270);move(0.02, -6.79, 0.00); object(0x1CB2, 0, 90, 270);move(14.50, 0.04, 0.00); object(0x1CB2, 0, 90, 270);moveto(-595.63, -1293.83, 18.19); object(0x1CB2, 0, 90, 90);move(-14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);move(0.02, -6.69, 0.00); object(0x1CB2, 0, 90, 90);move(14.60, 0.04, 0.00); object(0x1CB2, 0, 90, 90);move(0.02, -6.72, 0.00); object(0x1CB2, 0, 90, 90);move(-14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);move(0.02, -6.69, 0.00); object(0x1CB2, 0, 90, 90);move(14.60, 0.04, 0.00); object(0x1CB2, 0, 90, 90);move(0.02, -6.78, 0.00); object(0x1CB2, 0, 90, 90);move(-14.50, -0.04, 0.00); object(0x1CB2, 0, 90, 90);move(0.02, -6.78, 0.00); object(0x1CB2, 0, 90, 90);move(14.40, 0.04, 0.00); object(0x1CB2, 0, 90, 90);move(0.01, -3.00, 0.00); object(0x1CB2, 0, 90, 90);move(-14.50, -0.04, 0.00); object(0x1CB2, 0, 90, 90);moveto(-595.71, -1344.22, 12.09); object(0x1CB2, 0, 90, 90);move(-14.00, -0.02, 0.00); object(0x1CB2, 0, 90, 90);move(0.01, -6.77, 0.00); object(0x1CB2, 0, 90, 90);move(14.29, 3.40, 3.40); object(0x1CB2, 0, 0, 90);move(7.26, 6.60, -0.40); object(0x1CB2, 0, 0, 0);move(-28.93, -0.13, 0.00); object(0x1CB2, 0, 0, 0);move(7.00, 3.74, 3.30); object(0x1CB2, 0, 90, 90);move(14.30, -0.02, 0.00); object(0x1CB2, 0, 90, 90);move(0.29, -6.76, 0.00); object(0x1CB2, 0, 90, 90);move(0.57, 6.88, 0.00); object(0x1CB2, 0, 90, 90);move(-15.16, -6.96, 0.00); object(0x1CB2, 0, 90, 90);moveto(-609.69, -1357.80, 12.09); object(0x1CB2, 0, 90, 90);move(0.04, -6.81, 0.00); object(0x1CB2, 0, 90, 90);move(0.04, -6.78, 0.00); object(0x1CB2, 0, 90, 90);move(0.04, -6.78, 0.00); object(0x1CB2, 0, 90, 90);move(0.04, -6.75, 0.00); object(0x1CB2, 0, 90, 90);move(0.04, -6.74, 0.00); object(0x1CB2, 0, 90, 90);move(0.04, -6.71, 0.00); object(0x1CB2, 0, 90, 90);move(0.04, -6.70, 0.00); object(0x1CB2, 0, 90, 90);moveto(-602.53, -1354.95, 15.53); object(0x1CB2, 0, 0, 0);move(0.15, -18.10, 0.00); object(0x1CB2, 0, 0, 0);move(0.12, -14.50, 0.00); object(0x1CB2, 0, 0, 0);move(0.12, -13.70, 0.00); object(0x1CB2, 0, 0, 0);move(-14.43, -0.12, 0.00); object(0x1CB2, 0, 0, 0);move(-0.12, 14.60, 0.00); object(0x1CB2, 0, 0, 0);move(-0.13, 14.70, 0.00); object(0x1CB2, 0, 0, 0);move(-0.22, 16.30, -0.10); object(0x1CB2, 0, 0, 0);move(0.02, -2.20, 0.00); object(0x1CB2, 0, 0, 0);move(7.30, 6.96, 2.80); object(0x1CB2, 0, 90, 90);move(0.00, -6.78, 0.00); object(0x1CB2, 0, 90, 90);move(0.00, -6.73, 0.00); object(0x1CB2, 0, 90, 90);move(0.00, -6.55, 0.00); object(0x1CB2, 0, 90, 90);move(0.00, -6.79, 0.00); object(0x1CB2, 0, 90, 90);move(0.00, -6.72, 0.00); object(0x1CB2, 0, 90, 90);move(0.00, -6.69, 0.00); object(0x1CB2, 0, 90, 90);move(0.00, -6.74, 0.00); object(0x1CB2, 0, 90, 90);move(0.00, -6.46, 0.00); object(0x1CB2, 0, 90, 90);move(0.30, -0.78, 0.00); object(0x1CB2, 0, 90, 90);moveto(-602.50, -1366.96, 15.53); object(0x1CB2, 0, 0, 0);move(-53.33, 206.19, -6.40); object(0x1CB2, 0, 0, 90);move(-14.30, -0.10, 0.00); object(0x1CB2, 0, 0, 90);move(-7.18, 7.24, 0.00); object(0x1CB2, 0, 0, 180);move(-0.14, 14.50, 0.00); object(0x1CB2, 0, 0, 180);move(12.95, 0.33, 0.00); object(0x1CB2, 0, 0, 180);move(0.00, -0.40, 0.00); object(0x1CB2, 0, 0, 180);move(7.34, -7.09, 0.00); object(0x1CB2, 0, 0, 90);move(-11.91, -7.41, -4.60); object(0x1CB2, 0, 290, 180);move(4.56, 14.50, 6.71); object(0x1CB2, 0, 0, 0);move(-12.91, -0.10, 0.00); object(0x1CB2, 0, 0, 0);move(0.11, -14.30, 0.00); object(0x1CB2, 0, 0, 0);move(7.30, -7.26, 0.00); object(0x1CB2, 0, 0, 270);move(12.20, 0.00, 0.00); object(0x1CB2, 0, 0, 270);move(0.60, 14.30, 0.00); object(0x1CB2, 0, 0, 270);move(-16.83, 7.18, 3.30); object(0x1CB2, 0, 90, 0);move(0.10, -14.20, 0.00); object(0x1CB2, 0, 90, 0);move(6.18, 0.04, 0.00); object(0x1CB2, 0, 90, 0);move(-0.10, 14.20, 0.00); object(0x1CB2, 0, 90, 0);move(6.79, -14.15, 0.00); object(0x1CB2, 0, 90, 0);move(7.34, 0.05, -1.00); object(0x1CB2, 0, 110, 0);move(-6.21, -0.06, 1.00); object(0x1CB2, 0, 90, 0);moveto(-609.40, -1411.78, 12.12); object(0x1CB2, 0, 90, 90);move(14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);move(-29.19, 0.07, 0.00); object(0x1CB2, 0, 90, 90);move(-0.02, -6.75, 0.00); object(0x1CB2, 0, 90, 90);move(14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);move(14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);move(-0.02, -6.79, 0.00); object(0x1CB2, 0, 90, 90);move(-14.50, 0.04, 0.00); object(0x1CB2, 0, 90, 90);move(-14.70, 0.04, 0.00); object(0x1CB2, 0, 90, 90);move(-0.02, -6.79, 0.00); object(0x1CB2, 0, 90, 90);move(14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);move(14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);move(-0.02, -6.72, 0.00); object(0x1CB2, 0, 90, 90);move(-14.50, 0.04, 0.00); object(0x1CB2, 0, 90, 90);move(-14.70, 0.04, 0.00); object(0x1CB2, 0, 90, 90);move(-0.01, -3.40, 3.40); object(0x1CB2, 0, 0, 90);move(14.50, -0.04, 0.00); object(0x1CB2, 0, 0, 90);move(14.60, -0.04, 0.00); object(0x1CB2, 0, 0, 90);move(0.21, 33.84, 0.00); object(0x1CB2, 0, 0, 270);move(-29.30, 0.12, 0.00); object(0x1CB2, 0, 0, 270);move(-7.20, -26.48, 0.00); object(0x1CB2, 0, 0, 180);move(-0.16, 14.60, 0.00); object(0x1CB2, 0, 0, 180);move(-0.05, 4.60, 0.00); object(0x1CB2, 0, 0, 180);move(43.96, -0.12, 0.00); object(0x1CB2, 0, 0, 180);move(-0.04, -19.20, 0.00); object(0x1CB2, 0, 0, 180);move(-0.10, 9.20, 0.00); object(0x1CB2, 0, 0, 180);move(0.21, 10.00, 6.70); object(0x1CB2, 0, 0, 180);move(-0.05, -14.50, 0.00); object(0x1CB2, 0, 0, 180);move(0.05, -4.70, 0.00); object(0x1CB2, 0, 0, 180);move(-7.40, 26.53, 0.00); object(0x1CB2, 0, 0, 90);move(-29.20, 0.24, 0.00); object(0x1CB2, 0, 0, 90);move(14.70, -0.13, 0.00); object(0x1CB2, 0, 0, 90);move(0.00, 0.00, -0.70); object(0x1CB2, 0, 0, 90);move(-22.12, -7.28, 0.70); object(0x1CB2, 0, 0, 0);move(0.11, -14.60, 0.00); object(0x1CB2, 0, 0, 0);move(0.04, -4.80, 0.00); object(0x1CB2, 0, 0, 0);move(7.43, -7.15, 0.00); object(0x1CB2, 0, 0, 270);move(14.60, 0.07, 0.00); object(0x1CB2, 0, 0, 270);move(14.60, 0.07, 0.00); object(0x1CB2, 0, 0, 270);move(-24.78, 15.34, -8.90); object(0x1CA4, 0, 0, 0);move(1.81, -2.56, 0.00); object(0x1CA4, 0, 0, 270);move(-4.30, -0.02, 0.00); object(0x1CA4, 0, 0, 270);move(2.49, -1.80, 0.00); object(0x1CA4, 0, 0, 359);move(21.29, 0.26, 0.00); object(0x1CA4, 0, 0, 359);move(1.80, 1.78, 0.00); object(0x1CA4, 0, 0, 270);move(-4.30, -0.03, 0.00); object(0x1CA4, 0, 0, 270);move(2.58, 1.79, 0.00); object(0x1CA4, 0, 0, 180);move(-2.25, 0.25, 1.90); object(0x1C98, 0, 270, 180);move(4.10, 0.03, 0.00); object(0x1C98, 0, 270, 180);move(-21.29, -0.13, 0.00); object(0x1C98, 0, 270, 180);move(-4.00, -0.02, 0.00); object(0x1C98, 0, 270, 180);move(12.85, -12.78, -3.40); object(0x1C90, 0, 0, 180);moveto(-594.70, -1438.84, 25.56); object(0x1CB2, 0, 90, 90);move(-14.50, 0.07, 0.00); object(0x1CB2, 0, 90, 90);move(-14.70, 0.07, 0.00); object(0x1CB2, 0, 90, 90);move(0.03, 6.76, 0.00); object(0x1CB2, 0, 90, 90);move(14.50, -0.07, 0.00); object(0x1CB2, 0, 90, 90);move(14.60, -0.11, 0.00); object(0x1CB2, 0, 90, 90);move(0.03, 6.65, 0.00); object(0x1CB2, 0, 90, 90);move(0.03, 6.78, 0.00); object(0x1CB2, 0, 90, 90);move(0.03, 6.82, 0.00); object(0x1CB2, 0, 90, 90);move(-14.60, 0.07, 0.00); object(0x1CB2, 0, 90, 90);move(-0.03, -6.86, 0.00); object(0x1CB2, 0, 90, 90);move(-0.03, -6.70, 0.00); object(0x1CB2, 0, 90, 90);move(-14.60, 0.07, 0.00); object(0x1CB2, 0, 90, 90);move(0.03, 6.74, 0.00); object(0x1CB2, 0, 90, 90);move(0.03, 6.71, 0.00); object(0x1CB2, 0, 90, 90);move(12.19, -21.75, -12.30); object(0x1CB7, 0, 0, 251);move(0.00, -3.19, -0.50); object(0x1CA4, 0, 0, 270);move(5.29, 0.01, 0.00); object(0x1CA4, 0, 0, 270);move(-2.75, -1.82, 0.00); object(0x1CA4, 0, 0, 0);move(0.90, -0.00, 0.00); object(0x1CA4, 0, 0, 0);move(0.21, 4.34, 0.00); object(0x1CA4, 0, 0, 0);move(-0.62, -2.72, -0.50); object(0x1CB1, 0, 0, 270);move(0.00, 0.00, 0.00); object(0x1CA5, 0, 0, 270);setfloat(pplayer + 0x30, -761.31, -1117.41, 11.07);}if(getfloat(pplayer + 0x30) < -677.56 && getfloat(pplayer + 0x30) > -750.74 && getfloat(pplayer + 0x34) < -1080.25 && getfloat(pplayer + 0x34) > -1103.97){selectobject(rotpiece);setfloat(rotpiece, cos(rpZ), -sin(rpZ));setfloat(rotpiece+0x10, sin(rpZ), cos(rpZ));propagateobject();rpZ++;}wl = 0x96C96B0;check = getfloat(wl);if(getfloat(pplayer + 0x30) < -617.56 && getfloat(pplayer + 0x30) > -631.94 && getfloat(pplayer + 0x34) < -1146.64 && getfloat(pplayer + 0x34) > -1160.22 && check <= 27){setfloat(wl, getfloat(wl) +0.4);}else if(getfloat(pplayer + 0x30) < -603.06 && getfloat(pplayer + 0x30) > -617.24 && getfloat(pplayer + 0x34) < -1237.47 && getfloat(pplayer + 0x34) > -1270.44 && check <= 17){setfloat(wl, getfloat(wl) +0.4);}else if(check >= 6){setfloat(wl, getfloat(wl) -0.4);}if(getfloat(pplayer + 0x30) < -588.78 && getfloat(pplayer + 0x30) > -616.79 && getfloat(pplayer + 0x34) < -1290.73 && getfloat(pplayer + 0x34) > -1333.6 && getfloat(pplayer + 0x38) < 7){setshort(pplayer+0x4e6, 0x0);}if(getfloat(pplayer + 0x30) < -602.78 && getfloat(pplayer + 0x30) > -616.44 && getfloat(pplayer + 0x34) < -1347.97 && getfloat(pplayer + 0x34) > -1407.59 && getfloat(pplayer + 0x38) > 13){inRoom = 1;}else inRoom = 0;if(inRoom){selectobject(pina);dx = getfloat(pplayer+0x30) - getfloat(pina+0x30);dy = getfloat(pplayer+0x34) - getfloat(pina+0x34);setfloat(pina + 0x30, getfloat(pina + 0x30) + dx * 0.03 * pinasp);setfloat(pina + 0x34, getfloat(pina + 0x34) + dy * 0.03 * pinasp); pinasp *= 0.995;dx = getfloat(pina+0x30) - getfloat(pplayer+0x30);dy = getfloat(pina+0x34) - getfloat(pplayer+0x34);if(sqrt(dx*dx) < 2 && sqrt(dy*dy) < 2){ setfloat(pplayer+0x4e4, 0);}propagateobject();}if(getfloat(pplayer + 0x30) < -607.93 && getfloat(pplayer + 0x30) > -609.21 && getfloat(pplayer + 0x34) < -1436.35 && getfloat(pplayer + 0x34) > -1438 && getfloat(pplayer + 0x38) > 13){setfloat(pplayer + 0x30, -761.31, -1117.41, 11.07);setint(pplayer+0x5d8, 0x00ffffff);setint(pplayer+0x5f4, 0x00ffffff);setint(pplayer+0x610, 0x00ffffff);setint(pplayer+0x5bc, 0x00ffffff);setint(pplayer+0x62c, 0x00ffffff);setint(pplayer+0x648, 0x00ffffff);setint(pplayer+0x664, 0x00ffffff);setint(0x08bde560, getint(0x08bde560) + 0x10000000);}setchar(0x08be3a20, 1);setfloat(0x08be3a30, -598.05, -1428.88, 14);setchar(0x08be3a60, 1);setfloat(0x08be3a70, -619.45, -1429.17, 14); Edited March 8, 2009 by nerner Link to comment Share on other sites More sharing options...
Skirge Posted March 8, 2009 Share Posted March 8, 2009 What's that? Meanwhile, I'm getting the bodyguard cheat. Link to comment Share on other sites More sharing options...
nerner Posted March 8, 2009 Share Posted March 8, 2009 It's not finished, but basically you have to find the body of a well known drug dealer, the only problem is that his body is in a large crypt full of traps and such like, don't download it yet, but it should be an awesome cheat. Link to comment Share on other sites More sharing options...
Skirge Posted March 8, 2009 Share Posted March 8, 2009 Nice, like a mission then? There should be a cheat like adding siren lights or taxi lights to civil cars Link to comment Share on other sites More sharing options...
Skirge Posted March 8, 2009 Share Posted March 8, 2009 How do you use the bodyguard cheat?! Link to comment Share on other sites More sharing options...
nerner Posted March 8, 2009 Share Posted March 8, 2009 I am not sure, follow the instructions at Upa's website. http://upaluppa.wetpaint.com/ Just testing my mission now. fingers crossed. Link to comment Share on other sites More sharing options...
Skirge Posted March 8, 2009 Share Posted March 8, 2009 I am not sure, follow the instructions at Upa's website.http://upaluppa.wetpaint.com/ Just testing my mission now. fingers crossed. Alright, so are mine. Link to comment Share on other sites More sharing options...
Upaluppa Posted March 8, 2009 Author Share Posted March 8, 2009 Would be cool. And like you said the drivers tend to end up picking up another passenger and ending up back where you got in in the first place. Wait, wait, wait... You guys somehow missunderstood me ! I don`t mean entering a vehicle as a passenger and et drivean around. I`ll explain you what the mission is going to look alike ! You target a ped, then you and the ped will be teleported to the boatyard where two boats are waiting. Infront of the two boats is a marker, if you walk into this marker the ped which was teleported with you will enter one of the boats and drive away at high speed following a random path around the sea ! And you have to get into the other boat, follow him and shoot him with your gun. If you manage to kill the ped by destroying his boat the mission passed screen will appear and you`ll get a money reward ! Hope it was understandable ! I can make a ped enter a nearby vehicle and I can make him follow a custom path I`ve created myself ! That`s what I was trying to say... Link to comment Share on other sites More sharing options...
nerner Posted March 8, 2009 Share Posted March 8, 2009 My cheat works now, and it is absolutely epic. You should try it, I think you will agree that i have done the temple of terror justice. Link to comment Share on other sites More sharing options...
Upaluppa Posted March 8, 2009 Author Share Posted March 8, 2009 He mentioned something about bodyguards. It'd be awesome if you could equip a random ped with a 9mm and it would drive you around aswell. Or that he'd sit in the drivers seat and you'd still control the car Would be doable mate ! And sounds like a cool idea too. I`ll do it as soon as the Boatchase is finished ! Hey nerner, is it ok for you if I add your suspension adresses to my Hacking Docs ? I`ll give you some bigass credits both on my site and inside the textfile ! http://rapidshare.com/files/206842008/GTA_...acking_Docs.zip Link to comment Share on other sites More sharing options...
Skirge Posted March 8, 2009 Share Posted March 8, 2009 Would be cool. And like you said the drivers tend to end up picking up another passenger and ending up back where you got in in the first place. Wait, wait, wait... You guys somehow missunderstood me ! I don`t mean entering a vehicle as a passenger and et drivean around. I`ll explain you what the mission is going to look alike ! You target a ped, then you and the ped will be teleported to the boatyard where two boats are waiting. Infront of the two boats is a marker, if you walk into this marker the ped which was teleported with you will enter one of the boats and drive away at high speed following a random path around the sea ! And you have to get into the other boat, follow him and shoot him with your gun. If you manage to kill the ped by destroying his boat the mission passed screen will appear and you`ll get a money reward ! Hope it was understandable ! I can make a ped enter a nearby vehicle and I can make him follow a custom path I`ve created myself ! That`s what I was trying to say... We were just thinking how awesome would it be if you could ride taxis that took you to the player target. Link to comment Share on other sites More sharing options...
nerner Posted March 8, 2009 Share Posted March 8, 2009 He mentioned something about bodyguards. It'd be awesome if you could equip a random ped with a 9mm and it would drive you around aswell. Or that he'd sit in the drivers seat and you'd still control the car Would be doable mate ! And sounds like a cool idea too. I`ll do it as soon as the Boatchase is finished ! Hey nerner, is it ok for you if I add your suspension adresses to my Hacking Docs ? I`ll give you some bigass credits both on my site and inside the textfile ! http://rapidshare.com/files/206842008/GTA_...acking_Docs.zip Don't forget Brand93's idea of delivering a pizza to the office worker. And of course you can add my addresses, after all, we are business partners, kind of. Link to comment Share on other sites More sharing options...
Upaluppa Posted March 8, 2009 Author Share Posted March 8, 2009 He mentioned something about bodyguards. It'd be awesome if you could equip a random ped with a 9mm and it would drive you around aswell. Or that he'd sit in the drivers seat and you'd still control the car Would be doable mate ! And sounds like a cool idea too. I`ll do it as soon as the Boatchase is finished ! Hey nerner, is it ok for you if I add your suspension adresses to my Hacking Docs ? I`ll give you some bigass credits both on my site and inside the textfile ! http://rapidshare.com/files/206842008/GTA_...acking_Docs.zip Don't forget Brand93's idea of delivering a pizza to the office worker. And of course you can add my addresses, after all, we are business partners, kind of. Thank you so much, I`ll update the link in a few mins... And I haven`t forgotten about his idea, it`s just that I`m working on the chase mission first, it`s finished in a few mins ! Then I`ll try out your cheat and start working on you guys ideas (pizza, no smoke and the personal driver) ! This is so cool, this thread is finally turning into a real cheatdevelopment thread !!! Link to comment Share on other sites More sharing options...
nerner Posted March 8, 2009 Share Posted March 8, 2009 I may have just found a problem with my cheat, sometimes, instead of saying "Find his corpse" It says "Fid is copse" Oops. Link to comment Share on other sites More sharing options...
Upaluppa Posted March 8, 2009 Author Share Posted March 8, 2009 I may have just found a problem with my cheat, sometimes, instead of saying "Find his corpse" It says "Fid is copse" Oops. shouldn`t be that bad ! Besides, it`s not a big thing to fix this. As long as the cheat itself works I wouldn`t worry about this ! Link to comment Share on other sites More sharing options...
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