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people attack problem


Nabx3n
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well when i activate the people hates CJ cheat

it works fine when cj is unarmed colgate.gif

but when he is armed people run away from him suicidal.gif nd i think u allready know this! tounge.gif

is there any way to fix it? confused.gif

what i wan't is the triads allways attacks me no matter what! smile.gif

#TRIADA

#TRIADB

#TRIBOSS

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well when i activate the people hates CJ cheat

it works fine when cj is unarmed colgate.gif

but when he is armed people run away from him suicidal.gif nd i think u allready know this! tounge.gif

is there any way to fix it? confused.gif

what i wan't is the triads allways attacks me no matter what! smile.gif

#TRIADA

#TRIADB

#TRIBOSS

whats the chaeat for "people hates CJ" ?

there are several solutions:

-use the cleo mod "Wild Wild West SA"

http://www.gtaforums.com/index.php?showtopic=317904

 

-make the triads as enemy gang by modifying pedgrp.dat

but Note: only 2 enemy gangs are working for gangwar

 

so open pedgrp.dat with notepad (text editor)

and find:

 

 

BALLAS1, BALLAS2, BALLAS3    	# Gang 1 (BALLAS - Rival Black Gang - AKA FLATS)FAM1, FAM2, FAM3      	# Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)LSV1, LSV2, LSV3      	# Gang 3 ( Los Santos Vagos - AKA Northside Mexicans)SFR1, SFR2, SFR3      	# Gang 4  (San Fiero Rifa - proper models: SFR1, SFR2, SFR3)DNB1, DNB2, DNB3      	# Gang 5 (Da Nang Boys  - AKA Vietnamese)VMAFF1, VMAFF2, VMAFF3, VMAFF4    # Gang 6 (ITALIAN MAFIA)TRIADA, TRIADB, TRIBOSS      # Gang 7 (TRIADS)VLA1, VLA2, VLA3          # Gang 8  (Varrio Los Aztecas - AKA SOUTH SIDE MEXICAN)VLA1, VLA2, VLA3          # Gang 9  (UNUSED)VLA1, VLA2, VLA3          # Gang 10  (UNUSED)

 

 

 

 

change it for exemble like this:

 

 

VMAFF1, VMAFF2, VMAFF3, VMAFF4    # Gang 1 (ITALIAN MAFIA)TRIADA, TRIADB, TRIBOSS      # Gang 2 (TRIADS)SFR1, SFR2, SFR3      	# Gang 3  (San Fiero Rifa - proper models: SFR1, SFR2, SFR3)SFR1, SFR2, SFR3      	# Gang 4  (San Fiero Rifa - proper models: SFR1, SFR2, SFR3)DNB1, DNB2, DNB3      	# Gang 5 (Da Nang Boys  - AKA Vietnamese)BALLAS1, BALLAS2, BALLAS3    	# Gang 6 (BALLAS - Rival Black Gang - AKA FLATS)TRIADA, TRIADB, TRIBOSS      # Gang 7 (TRIADS)VLA1, VLA2, VLA3          # Gang 8  (Varrio Los Aztecas - AKA SOUTH SIDE MEXICAN)VLA1, VLA2, VLA3          # Gang 9  (UNUSED)VLA1, VLA2, VLA3          # Gang 10  (UNUSED)

 

 

# Gang 2 is your Homie gang

# Gang 1 and # Gang 3 are enemy gangs

Change the position of the model groups in that list

it needs to change the order of the listing

 

 

exemble:

VLA1, VLA2, VLA3

DNB1, DNB2, DNB3

VMAFF1, VMAFF2, VMAFF3, VMAFF4

 

now the Da Nang Boys are Homies and Mafia and Varrio Los Aztecas are enemies

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tounge.gif no not like that but thanks any way biggrin.gif

what i mean is when i activate the ninja cheat (only triads on street with katana) the triads start to attack me without fear even if i shoot them smile.gif

---i changed them to a zombies nd i changed the katana to a fist---

its just a mini zombie game

nd like i said before im a Xbox user tounge2.gif

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what do u mean? dontgetit.gif

u mean tools to mod the Xbox?

if yes i allready know how to do that biggrin.gif

i even added some cleo mods on my Xbox! tounge.gif

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???? confused.gif

That's just spam. You must forget that most of us have a job. CLEO is impossible on the xbox, so dont lie

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u got it wrong biggrin.gif

i copie them to the main.scm!

i didn't lie confused.gif

burnout

autopilot

speed meter

hands up

dive

flip

...etc

wink.gif

 

off topic: oh finelly my sign is working tounge2.gif

Edited by nabnabnabn
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u got it wrong biggrin.gif

i copie them to the main.scm!

i didn't lie confused.gif

burnout

autopilot

speed meter

hands up

dive

flip

...etc

wink.gif

 

off topic: oh finelly my sign is working tounge2.gif

Actually I am correct. Don't tell me I'm not. Because you copied them to the SCM, that doesn't make them CLEO anymore. CLEO on xbox is physically impossible, it relies on the EXE and vorbis files, something XBOX doesn't have

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what i mean CLEO MODS

mods that originaly cleo mods confused.gif

<!--SC--><!--SS-->WTF?! IS WRONG WITH YOU?<!--EC--><!--ES-->

do u know what should i do about this problem? (people attack problem)

Edited by nabnabnabn
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what i mean CLEO MODS

mods that originaly cleo mods confused.gif

<!--SC--><!--SS--><!--SS-->WTF?! IS WRONG WITH YOU?<!--ES--><!--EC--><!--ES-->

do u know what should i do about this problem? (people attack problem)

What the f*ck is wrong with YOU.James is rigth, if you convert CLEO mods to SCM, they are no longer CLEO mods. Leave with it.

 

Nobody would help someone that flames because he dont udnerstand what we say.

Yl8KS.jpg
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ok ull never understand what i was talking about dozingoff.gif

 

all i ask is help with this bug or a code! like u did in biohazard

thats all sad.gif

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What the f*ck is wrong with YOU.James is rigth, if you convert CLEO mods to SCM, they are no longer CLEO mods. Leave with it.

but he call these scripts cleo scripts because they maybe come from cleo scripting

anyway

 

ok ull never understand what i was talking about  dozingoff.gif

 

all i ask is help with this bug or a code! like u did in biohazard

thats all  sad.gif

If we should help, you must post the script

 

 

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What the f*ck is wrong with YOU.James is rigth, if you convert CLEO mods to SCM, they are no longer CLEO mods. Leave with it.

but he call these scripts cleo scripts because they maybe come from cleo scripting

anyway

 

ok ull never understand what i was talking about  dozingoff.gif

 

all i ask is help with this bug or a code! like u did in biohazard

thats all  sad.gif

If we should help, you must post the script

thnks ZAZ thanks allote

 

ok here it is

 

:TRIADATK

thread 'TRIADATK'

 

:TRIADATK_21

wait 1

if

Player.Defined($PLAYER_CHAR)

else_jump @TRIADATK_21

[email protected] = Actor.Model(#TRIBOSS)

[email protected] = Actor.Model(#TRIADA)

[email protected] = Actor.Model(#TRIADB)

if

Player.Defined($PLAYER_CHAR)

else_jump @TRIADATK_21

05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR

05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR

05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR

jump @TRIADATK_21

end_thread

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If you Jump back dont end the thread is useless. The game wont read the "end_thread" part.

wow i didn't know that

 

is my thread ok?

cause it didn't work i don't know y! sad.gif

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If you Jump back dont end the thread is useless. The game wont read the "end_thread" part.

end_thread is keyword for 004E: end_thread, sanny understand it

but of cours a jump back is more useful

 

@nabnabnabn, your script is very short and have havy mistakes

it spawns just 3 actors a command them kill player

the kill-function is directed by the exe

it needs to write down, in the script what you want, like behaviour and give weapon

so you must learn scripting

it needs to check a condition when the action should start

it needs a load check for the models before creating,

a loop to check for a end of the action

and at the end to release the spawned models

look to exemble:

go to red marker in grovestreet to spawn actor with weapon

 

:Actor_103A4: name_thread 'Actor':Actor_20001: wait  0 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false @Actor_200D6: if  000FF:   actor $PLAYER_ACTOR  1 (in-sphere)near_point_on_foot 2491.5  -1667.5  13.35 radius  1.0  1.0  1.0004D: jump_if_false @Actor_20247: request_model #TRIBOSS0247: request_model #AK47:Load_models_check0001: wait  0 ms00D6: if  and0248:   model #TRIBOSS available0248:   model #AK47 available004D: jump_if_false @Load_models_check009A: [email protected] = create_actor  24 #TRIBOSS at  2486.5  -1664.5  13.450173: set_actor [email protected] z_angle_to  180.001B2: give_actor [email protected] weapon  30 ammo  99999  // Load the weapon model before using this02E2: set_actor [email protected] weapon_accuracy_to  1000223: set_actor [email protected] health_to  100005E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR0249: release_model #TRIBOSS:Loop_10001: wait  0 ms00D6: if  08118:   NOT   actor [email protected] dead004D: jump_if_false @Cleanup_100D6: if  00104:   actor $PLAYER_ACTOR near_actor [email protected] radius  80.0  80.0  10.0 sphere  0004D: jump_if_false @Cleanup_10002: jump @Loop_1:Cleanup_101C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian0002: jump @Actor_2

 

 

 

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If you Jump back dont end the thread is useless. The game wont read the "end_thread" part.

end_thread is keyword for 004E: end_thread, sanny understand it

but of cours a jump back is more useful

Yeah ZAZ, but i mean that the game will JUMP before reading END_THREAD. So its kinda useless to have it there.

Yl8KS.jpg
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