Nabx3n Posted February 6, 2009 Share Posted February 6, 2009 well when i activate the people hates CJ cheat it works fine when cj is unarmed but when he is armed people run away from him nd i think u allready know this! is there any way to fix it? what i wan't is the triads allways attacks me no matter what! #TRIADA #TRIADB #TRIBOSS Link to comment Share on other sites More sharing options...
ZAZ Posted February 7, 2009 Share Posted February 7, 2009 well when i activate the people hates CJ cheat it works fine when cj is unarmed but when he is armed people run away from him nd i think u allready know this! is there any way to fix it? what i wan't is the triads allways attacks me no matter what! #TRIADA #TRIADB #TRIBOSS whats the chaeat for "people hates CJ" ? there are several solutions: -use the cleo mod "Wild Wild West SA" http://www.gtaforums.com/index.php?showtopic=317904 -make the triads as enemy gang by modifying pedgrp.dat but Note: only 2 enemy gangs are working for gangwar so open pedgrp.dat with notepad (text editor) and find: BALLAS1, BALLAS2, BALLAS3 # Gang 1 (BALLAS - Rival Black Gang - AKA FLATS)FAM1, FAM2, FAM3 # Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)LSV1, LSV2, LSV3 # Gang 3 ( Los Santos Vagos - AKA Northside Mexicans)SFR1, SFR2, SFR3 # Gang 4 (San Fiero Rifa - proper models: SFR1, SFR2, SFR3)DNB1, DNB2, DNB3 # Gang 5 (Da Nang Boys - AKA Vietnamese)VMAFF1, VMAFF2, VMAFF3, VMAFF4 # Gang 6 (ITALIAN MAFIA)TRIADA, TRIADB, TRIBOSS # Gang 7 (TRIADS)VLA1, VLA2, VLA3 # Gang 8 (Varrio Los Aztecas - AKA SOUTH SIDE MEXICAN)VLA1, VLA2, VLA3 # Gang 9 (UNUSED)VLA1, VLA2, VLA3 # Gang 10 (UNUSED) change it for exemble like this: VMAFF1, VMAFF2, VMAFF3, VMAFF4 # Gang 1 (ITALIAN MAFIA)TRIADA, TRIADB, TRIBOSS # Gang 2 (TRIADS)SFR1, SFR2, SFR3 # Gang 3 (San Fiero Rifa - proper models: SFR1, SFR2, SFR3)SFR1, SFR2, SFR3 # Gang 4 (San Fiero Rifa - proper models: SFR1, SFR2, SFR3)DNB1, DNB2, DNB3 # Gang 5 (Da Nang Boys - AKA Vietnamese)BALLAS1, BALLAS2, BALLAS3 # Gang 6 (BALLAS - Rival Black Gang - AKA FLATS)TRIADA, TRIADB, TRIBOSS # Gang 7 (TRIADS)VLA1, VLA2, VLA3 # Gang 8 (Varrio Los Aztecas - AKA SOUTH SIDE MEXICAN)VLA1, VLA2, VLA3 # Gang 9 (UNUSED)VLA1, VLA2, VLA3 # Gang 10 (UNUSED) # Gang 2 is your Homie gang # Gang 1 and # Gang 3 are enemy gangs Change the position of the model groups in that list it needs to change the order of the listing exemble: VLA1, VLA2, VLA3 DNB1, DNB2, DNB3 VMAFF1, VMAFF2, VMAFF3, VMAFF4 now the Da Nang Boys are Homies and Mafia and Varrio Los Aztecas are enemies CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Nabx3n Posted February 8, 2009 Author Share Posted February 8, 2009 no not like that but thanks any way what i mean is when i activate the ninja cheat (only triads on street with katana) the triads start to attack me without fear even if i shoot them ---i changed them to a zombies nd i changed the katana to a fist--- its just a mini zombie game nd like i said before im a Xbox user Link to comment Share on other sites More sharing options...
james227uk Posted February 8, 2009 Share Posted February 8, 2009 In that case your gonna need all the relevant equipment for xbox modding Link to comment Share on other sites More sharing options...
Nabx3n Posted February 8, 2009 Author Share Posted February 8, 2009 what do u mean? u mean tools to mod the Xbox? if yes i allready know how to do that i even added some cleo mods on my Xbox! Link to comment Share on other sites More sharing options...
Nabx3n Posted February 9, 2009 Author Share Posted February 9, 2009 ???? Link to comment Share on other sites More sharing options...
james227uk Posted February 9, 2009 Share Posted February 9, 2009 ???? That's just spam. You must forget that most of us have a job. CLEO is impossible on the xbox, so dont lie Link to comment Share on other sites More sharing options...
Nabx3n Posted February 9, 2009 Author Share Posted February 9, 2009 (edited) u got it wrong i copie them to the main.scm! i didn't lie burnout autopilot speed meter hands up dive flip ...etc off topic: oh finelly my sign is working Edited February 9, 2009 by nabnabnabn Link to comment Share on other sites More sharing options...
james227uk Posted February 9, 2009 Share Posted February 9, 2009 u got it wrong i copie them to the main.scm! i didn't lie burnout autopilot speed meter hands up dive flip ...etc off topic: oh finelly my sign is working Actually I am correct. Don't tell me I'm not. Because you copied them to the SCM, that doesn't make them CLEO anymore. CLEO on xbox is physically impossible, it relies on the EXE and vorbis files, something XBOX doesn't have Link to comment Share on other sites More sharing options...
Nabx3n Posted February 9, 2009 Author Share Posted February 9, 2009 (edited) what i mean CLEO MODS mods that originaly cleo mods <!--SC--><!--SS-->WTF?! IS WRONG WITH YOU?<!--EC--><!--ES--> do u know what should i do about this problem? (people attack problem) Edited February 10, 2009 by nabnabnabn Link to comment Share on other sites More sharing options...
Nabx3n Posted February 15, 2009 Author Share Posted February 15, 2009 heeeelp Link to comment Share on other sites More sharing options...
coin-god Posted February 16, 2009 Share Posted February 16, 2009 what i mean CLEO MODSmods that originaly cleo mods <!--SC--><!--SS--><!--SS-->WTF?! IS WRONG WITH YOU?<!--ES--><!--EC--><!--ES--> do u know what should i do about this problem? (people attack problem) What the f*ck is wrong with YOU.James is rigth, if you convert CLEO mods to SCM, they are no longer CLEO mods. Leave with it. Nobody would help someone that flames because he dont udnerstand what we say. Link to comment Share on other sites More sharing options...
Nabx3n Posted February 16, 2009 Author Share Posted February 16, 2009 ok ull never understand what i was talking about all i ask is help with this bug or a code! like u did in biohazard thats all Link to comment Share on other sites More sharing options...
ZAZ Posted February 16, 2009 Share Posted February 16, 2009 What the f*ck is wrong with YOU.James is rigth, if you convert CLEO mods to SCM, they are no longer CLEO mods. Leave with it. but he call these scripts cleo scripts because they maybe come from cleo scripting anyway ok ull never understand what i was talking about all i ask is help with this bug or a code! like u did in biohazard thats all If we should help, you must post the script CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Nabx3n Posted February 16, 2009 Author Share Posted February 16, 2009 What the f*ck is wrong with YOU.James is rigth, if you convert CLEO mods to SCM, they are no longer CLEO mods. Leave with it. but he call these scripts cleo scripts because they maybe come from cleo scripting anyway ok ull never understand what i was talking about all i ask is help with this bug or a code! like u did in biohazard thats all If we should help, you must post the script thnks ZAZ thanks allote ok here it is :TRIADATK thread 'TRIADATK' :TRIADATK_21 wait 1 if Player.Defined($PLAYER_CHAR) else_jump @TRIADATK_21 [email protected] = Actor.Model(#TRIBOSS) [email protected] = Actor.Model(#TRIADA) [email protected] = Actor.Model(#TRIADB) if Player.Defined($PLAYER_CHAR) else_jump @TRIADATK_21 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR jump @TRIADATK_21 end_thread Link to comment Share on other sites More sharing options...
coin-god Posted February 16, 2009 Share Posted February 16, 2009 If you Jump back dont end the thread is useless. The game wont read the "end_thread" part. Link to comment Share on other sites More sharing options...
Nabx3n Posted February 16, 2009 Author Share Posted February 16, 2009 If you Jump back dont end the thread is useless. The game wont read the "end_thread" part. wow i didn't know that is my thread ok? cause it didn't work i don't know y! Link to comment Share on other sites More sharing options...
ZAZ Posted February 16, 2009 Share Posted February 16, 2009 If you Jump back dont end the thread is useless. The game wont read the "end_thread" part. end_thread is keyword for 004E: end_thread, sanny understand it but of cours a jump back is more useful @nabnabnabn, your script is very short and have havy mistakes it spawns just 3 actors a command them kill player the kill-function is directed by the exe it needs to write down, in the script what you want, like behaviour and give weapon so you must learn scripting it needs to check a condition when the action should start it needs a load check for the models before creating, a loop to check for a end of the action and at the end to release the spawned models look to exemble: go to red marker in grovestreet to spawn actor with weapon :Actor_103A4: name_thread 'Actor':Actor_20001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false @Actor_200D6: if 000FF: actor $PLAYER_ACTOR 1 (in-sphere)near_point_on_foot 2491.5 -1667.5 13.35 radius 1.0 1.0 1.0004D: jump_if_false @Actor_20247: request_model #TRIBOSS0247: request_model #AK47:Load_models_check0001: wait 0 ms00D6: if and0248: model #TRIBOSS available0248: model #AK47 available004D: jump_if_false @Load_models_check009A: [email protected] = create_actor 24 #TRIBOSS at 2486.5 -1664.5 13.450173: set_actor [email protected] z_angle_to 180.001B2: give_actor [email protected] weapon 30 ammo 99999 // Load the weapon model before using this02E2: set_actor [email protected] weapon_accuracy_to 1000223: set_actor [email protected] health_to 100005E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR0249: release_model #TRIBOSS:Loop_10001: wait 0 ms00D6: if 08118: NOT actor [email protected] dead004D: jump_if_false @Cleanup_100D6: if 00104: actor $PLAYER_ACTOR near_actor [email protected] radius 80.0 80.0 10.0 sphere 0004D: jump_if_false @Cleanup_10002: jump @Loop_1:Cleanup_101C2: remove_references_to_actor [email protected] // Like turning an actor into a random pedestrian0002: jump @Actor_2 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
coin-god Posted February 16, 2009 Share Posted February 16, 2009 If you Jump back dont end the thread is useless. The game wont read the "end_thread" part. end_thread is keyword for 004E: end_thread, sanny understand it but of cours a jump back is more useful Yeah ZAZ, but i mean that the game will JUMP before reading END_THREAD. So its kinda useless to have it there. Link to comment Share on other sites More sharing options...
james227uk Posted February 17, 2009 Share Posted February 17, 2009 Yeah, if you study the script, end_thread will never be reached. Link to comment Share on other sites More sharing options...
Nabx3n Posted February 20, 2009 Author Share Posted February 20, 2009 thank you every body Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now