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Removing hunger


Doomed_Space_Marine
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Doomed_Space_Marine

How to make CJ never get hungry through main.scm? I looked at the scripts in the game, but found nothing...

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Err, I ain't really sure about this, but here's what I found in the .SCM:

 

$TOTAL_FOOD_EATEN

 

 

I tought it might help. smile.gif

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Doomed_Space_Marine

Didn't work... It's used to check how much CJ has eaten to make him puke if he has eaten too much.

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Wait, I don't know how it works, but by inspectioning the vendor, vending mach, etc scripts, hunger can be stopped by increasing the fat level, am I right? if so you could make a loop so that every minute it adds +1 fat then -1

 

Did this just for fun, should it work?

 

:Nohungrwait 600000623: add 1 to_integer_stat 245 0623: add -1 to_integer_stat 245 wait 60000jump @Nohungr

 

 

 

Edited by [SM]CJZera
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It actually works? Never thought it will... I wonder where does R* store the time between fat increases, it must be stored somewhere, otherwise I dunno why fat increases stop hunger

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Doomed_Space_Marine

It's not fat stat. It's calories stat. When you increase it, health and fat increases. It somehow makes maximum health increase too.

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What you mean about max health?

The more clories the more max health? or wtf? whatever, this was used in the vendor script, so I guess it's safe

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Doomed_Space_Marine

I made calories stat increase every game frame. Because it increases health, I made CJ lose health he gets by increasing calories stat. When CJ was hurt, his maximum health was increasing because calories stat was being changed very often.

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Look in this file ar_stats.dat, it's in your data folder. Fat status is in there, I have not seen something about the calories.

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