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Fabio206

[IV|TUT] View .wdr models with 3DSM

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Fabio206

edit: this tutorial is obsolete ad the moment, now Spark and Open could view 3D models smile.gif

 

 

Open a .wdr model with 3DSM

 

Time: 10-15 minuts

Difficulty : 2/10

 

 

Introduction

In this tutorial I'll show you how to view (only view, wait for 3dsm script for import/export in game) a .wdr 3D model with 3D Studio MAX.

 

 

Credits to me and my site GTA-Expert.com, ask me permission for sharing wink.gif

 

Excuse me for my bad english, my english-to-italian is excellent, but my italian-to-english isn't so good, I'll translate my italian tutorials for you smile.gif Hope screens could speak more than 1000 words biggrin.gif

 

Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models smile.gif I decided to translate it into English. Hope you like it anyway.

 

 

Software & Downloads

Export .wtd files with SparkIV

 

Open Spark IV, click on Browse, load GTA IV files and choose a .wdr file. In this tutorial I decided to export the MP5 model.

 

It is located in weapons.img into \pc\models\cdimages:

 

 

user posted image

 

Click twice on weapons.img to open it:

 

 

user posted image

 

As you could see in the picture, there are two types for each object/weapon:

- a .wdr file (3D model).

- a .wtd file (Textures).

 

You could click twice on .wdr file to open the 3D preview with textures.

 

Ok then, select w_mp5.wdr:

 

 

user posted image

 

and Export it:

 

 

user posted image

 

Choose the output directory (i.e. Desktop).

 

Our .wdr is now exported. Now, we must convert it into .wef format file.

 

 

From .wtd to .wef with WDR Viewer

 

Open WDR Viewer (look at the beginning for download)

 

 

user posted image

 

Click on "WDR_Viewer.exe" to launch program.

 

Click on "File" -> "Open" and search w_mp5.wdr exported (i.e. on Desktop).

 

 

user posted image

 

You could view the 3D preview.

 

Now, click on "File" -> "Export" and extract it on Desktop

 

 

user posted image

 

The new file name should be: w_mp5.wdr.wef

 

 

 

Import .wef into 3D Studio MAX

 

Ok, let's import it.

 

Open 3DSM, click on "MAXScript", then "Run Script.." to open the script located in WDR_Viewer Directory.

 

 

 

user posted image

 

Browse and find it (WDR_Viewer directory should be on Dekstop wink.gif ):

 

 

user posted image

 

Open wef_import.ms and the program will load the script.

Now, should appear a window on the screen, click on "Import .wef":

 

 

user posted image

 

and load w_mp5.wdr.wef file exported 5 minutes ago.

 

 

user posted image

 

And here we go smile.gif

 

 

user posted image

 

 

 

As I said in the introduction: Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models smile.gif Hope you like it anyway.

 

Looking forward for 3ds script for import/export in game (I'll make a tut for newbies smile.gif )

 

Credits: CoderMan for WDR Viewer, aru for SparkIV, Alex for OpenIV. wink.gif

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sokol_janow

yeah, good tutorial - easy way to convert models to SA happy.gif

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hakanefe43

now gta sa convert easy aww nice biggrin.gif

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coin-god

Awesome x2.

 

I will buy IV just for this.

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Gforce

you won't be converting GTA-IV models with this method in any real hurry as the UV mapping (Texture) coordinates are totally lost while importing the models into 3DS Max confused.gif

 

nice little tut for people to take a look at the basic mesh though, but you can view the models with textures on them within SparkIV or WDR Viewer anyway.

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coin-god
you won't be converting GTA-IV models with this method in any real hurry as the UV mapping (Texture) coordinates are totally lost while importing the models into 3DS Max confused.gif

Yeah. Ive just seen it. Shame.

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jp245

me too i hope someone fixes it cuz i wanna convert some stuff for the people who cant run gta4

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chineseplayer

good tutorial,learn it,thank you.

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Fabio206

It's old man biggrin.gif It was only for viewing models when Spark and Open coulnd't do it smile.gif

 

You could use DFF2WDR program to convert files smile.gif and WDR viewer to view them smile.gif

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florian00777
edit: this tutorial is obsolete ad the moment, now Spark and Open could view 3D models smile.gif

 

 

Open a .wdr model with 3DSM

 

Time: 10-15 minuts

Difficulty : 2/10

 

 

Introduction

In this tutorial I'll show you how to view (only view, wait for 3dsm script for import/export in game) a .wdr 3D model with 3D Studio MAX.

 

 

Credits to me and my site GTA-Expert.com, ask me permission for sharing wink.gif

 

Excuse me for my bad english, my english-to-italian is excellent, but my italian-to-english isn't so good, I'll translate my italian tutorials for you smile.gif Hope screens could speak more than 1000 words biggrin.gif

 

Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models smile.gif I decided to translate it into English. Hope you like it anyway.

 

 

Software & Downloads

Export .wtd files with SparkIV

 

Open Spark IV, click on Browse, load GTA IV files and choose a .wdr file. In this tutorial I decided to export the MP5 model.

 

It is located in weapons.img into \pc\models\cdimages:

 

 

user posted image

 

Click twice on weapons.img to open it:

 

 

user posted image

 

As you could see in the picture, there are two types for each object/weapon:

- a .wdr file (3D model).

- a .wtd file (Textures).

 

You could click twice on .wdr file to open the 3D preview with textures.

 

Ok then, select w_mp5.wdr:

 

 

user posted image

 

and Export it:

 

 

user posted image

 

Choose the output directory (i.e. Desktop).

 

Our .wdr is now exported. Now, we must convert it into .wef format file.

 

 

From .wtd to .wef with WDR Viewer

 

Open WDR Viewer (look at the beginning for download)

 

 

user posted image

 

Click on "WDR_Viewer.exe" to launch program.

 

Click on "File" -> "Open" and search w_mp5.wdr exported (i.e. on Desktop).

 

 

user posted image

 

You could view the 3D preview.

 

Now, click on "File" -> "Export" and extract it on Desktop

 

 

user posted image

 

The new file name should be: w_mp5.wdr.wef

 

 

 

Import .wef into 3D Studio MAX

 

Ok, let's import it.

 

Open 3DSM, click on "MAXScript", then "Run Script.." to open the script located in WDR_Viewer Directory.

 

 

 

user posted image

 

Browse and find it (WDR_Viewer directory should be on Dekstop wink.gif ):

 

 

user posted image

 

Open wef_import.ms and the program will load the script.

Now, should appear a window on the screen, click on "Import .wef":

 

 

user posted image

 

and load w_mp5.wdr.wef file exported 5 minutes ago.

 

 

user posted image

 

And here we go smile.gif

 

 

user posted image

 

 

 

As I said in the introduction: Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models smile.gif Hope you like it anyway.

 

Looking forward for 3ds script for import/export in game (I'll make a tut for newbies smile.gif )

 

Credits: CoderMan for WDR Viewer, aru for SparkIV, Alex for OpenIV. wink.gif

Hey

 

When i Runned the script Wef Importer

 

I import the MP5 and then it just says "'Done"" but nothing appears

 

Any help Thanks

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Hanneswasco
Hey

 

When i Runned the script Wef Importer

 

I import the MP5 and then it just says "'Done"" but nothing appears

 

Any help Thanks

I know about the late answer but I thought I had the same problem and fixed it, so I wanted to let you know how I did it.

 

You just need to zoom in (mouse scrolling)! The item is so far away that you can't see it, and by simply scrolling you'll see it. wink.gif At least, that did it with me.

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juand_233

AWESOME

 

but... the textures??? bored.gif

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assasim

Thanks! biggrin.gif

Edited by assasim

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Sayak96

edit: this tutorial is obsolete ad the moment, now Spark and Open could view 3D models smile.gif

 

Open a .wdr model with 3DSM

 

Time: 10-15 minuts

Difficulty : 2/10

 

 

Introduction

In this tutorial I'll show you how to view (only view, wait for 3dsm script for import/export in game) a .wdr 3D model with 3D Studio MAX.

 

 

Credits to me and my site GTA-Expert.com, ask me permission for sharing wink.gif

 

Excuse me for my bad english, my english-to-italian is excellent, but my italian-to-english isn't so good, I'll translate my italian tutorials for you smile.gif Hope screens could speak more than 1000 words biggrin.gif

 

Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models smile.gif I decided to translate it into English. Hope you like it anyway.

 

 

Software & Downloads

Export .wtd files with SparkIV

 

Open Spark IV, click on Browse, load GTA IV files and choose a .wdr file. In this tutorial I decided to export the MP5 model.

 

It is located in weapons.img into \pc\models\cdimages:

 

modding11.jpg

 

Click twice on weapons.img to open it:

 

modding12.jpg

 

As you could see in the picture, there are two types for each object/weapon:

- a .wdr file (3D model).

- a .wtd file (Textures).

 

You could click twice on .wdr file to open the 3D preview with textures.

 

Ok then, select w_mp5.wdr:

 

modding14.jpg

 

and Export it:

 

modding15.jpg

 

Choose the output directory (i.e. Desktop).

 

Our .wdr is now exported. Now, we must convert it into .wef format file.

 

 

From .wtd to .wef with WDR Viewer

 

Open WDR Viewer (look at the beginning for download)

 

modding16.jpg

 

Click on "WDR_Viewer.exe" to launch program.

 

Click on "File" -> "Open" and search w_mp5.wdr exported (i.e. on Desktop).

 

modding17.jpg

 

You could view the 3D preview.

 

Now, click on "File" -> "Export" and extract it on Desktop

 

modding19.jpg

 

The new file name should be: w_mp5.wdr.wef

 

 

 

Import .wef into 3D Studio MAX

 

Ok, let's import it.

 

Open 3DSM, click on "MAXScript", then "Run Script.." to open the script located in WDR_Viewer Directory.

 

 

modding20.jpg

 

Browse and find it (WDR_Viewer directory should be on Dekstop wink.gif ):

 

modding21.jpg

 

Open wef_import.ms and the program will load the script.

Now, should appear a window on the screen, click on "Import .wef":

 

modding22.jpg

 

and load w_mp5.wdr.wef file exported 5 minutes ago.

 

modding23.jpg

 

And here we go smile.gif

 

modding24.jpg

 

 

 

As I said in the introduction: Yes I know, it's a little bit a nonsense tutorial, but, I did it around Christmas so it was funny to look 3d models smile.gif Hope you like it anyway.

 

Looking forward for 3ds script for import/export in game (I'll make a tut for newbies smile.gif )

 

Credits: CoderMan for WDR Viewer, aru for SparkIV, Alex for OpenIV. wink.gif

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