jjcoolj91 Posted January 29, 2009 Share Posted January 29, 2009 (edited) after looking at San Andreas Cutscenes with a keen eye, its presumed if you look at it that importing it by CS Model could be possible what my idea on how you could do it 1. Delete the hand part of the CS model and replace it with IV hands 2. give it a specular and normal map to make it more real 3. also if possible probably replace the jaw from IV 4. Then finally will have to rig it I believe this will work if you doubt me, than it will work fine in there i said CS because they have eye sockets and eyeballs and is midpoly and not low poly like the ingame version EDIT: Please change [Q] tag to [OBV], this isnt a question its an observation, thank you Edited January 29, 2009 by jjcoolj91 Link to comment https://gtaforums.com/topic/395039-observ-sa-characters-in-iv/ Share on other sites More sharing options...
Andrew Posted January 29, 2009 Share Posted January 29, 2009 Please using posting tags. Link to comment https://gtaforums.com/topic/395039-observ-sa-characters-in-iv/#findComment-1058923198 Share on other sites More sharing options...
jjcoolj91 Posted January 29, 2009 Author Share Posted January 29, 2009 Please using posting tags. but its not a question, i already know the answer. its a point out Link to comment https://gtaforums.com/topic/395039-observ-sa-characters-in-iv/#findComment-1058923749 Share on other sites More sharing options...
Intosia Posted January 29, 2009 Share Posted January 29, 2009 Why would you want to import 'lowpoly' models to IV?.... Link to comment https://gtaforums.com/topic/395039-observ-sa-characters-in-iv/#findComment-1058924080 Share on other sites More sharing options...
rebel_36 Posted January 29, 2009 Share Posted January 29, 2009 of course its possible.. and what intosia said, why bother Link to comment https://gtaforums.com/topic/395039-observ-sa-characters-in-iv/#findComment-1058924093 Share on other sites More sharing options...
jjcoolj91 Posted January 29, 2009 Author Share Posted January 29, 2009 Why would you want to import 'lowpoly' models to IV?.... they arent lowpoly thats IG models, its midpoly also if you give spec and bump maps. you wouldnt know the difference Here i will show it high poly with bump maps low poly low poly with bump map see there isnt much difference in looks when you add a bump map Link to comment https://gtaforums.com/topic/395039-observ-sa-characters-in-iv/#findComment-1058924960 Share on other sites More sharing options...
HazardX Posted January 29, 2009 Share Posted January 29, 2009 Here i will show it high poly with bump maps ... The bumpmaps for the lowpoly model are automatically calculated from the difference between the low- and highpoly models. Have fun drawing the bumpmaps by hand. It is not impossible, but i doubt you'll get acceptable results. It would be easier to completely redo the models from scratch. You won't get legal problems this way, too. Link to comment https://gtaforums.com/topic/395039-observ-sa-characters-in-iv/#findComment-1058925007 Share on other sites More sharing options...
jjcoolj91 Posted January 29, 2009 Author Share Posted January 29, 2009 [i doubt you'll get acceptable results. It would be easier to completely redo the models from scratch. You won't get legal problems this way, too. legal problems ? i aint releasing it, go get sued if you like this is for fun for me and my MSN Pals. also even if you redo the models, you still have to make the bump map, so whats the point ? if you know what your doing with the NVIDIA Normalmap filter then im sure I will get acceptable results Link to comment https://gtaforums.com/topic/395039-observ-sa-characters-in-iv/#findComment-1058925047 Share on other sites More sharing options...
lowridincrew Posted January 30, 2009 Share Posted January 30, 2009 well good idea. i wouldn't mind playing as cj or even tommy vercetti in a high/mid poly model Link to comment https://gtaforums.com/topic/395039-observ-sa-characters-in-iv/#findComment-1058925191 Share on other sites More sharing options...
rootman Posted January 30, 2009 Share Posted January 30, 2009 ill tell you why it would be cool to have SA characters, because the ones featured prominently on every gta game to date are still relevent today. just cause niko is the new guy now doesnt mean fido is out in the cold or vercetti is put out to pasture. it just means we could be able to see them in a cameo appearance in an as yet unmade film clip with the in game video editor thats included with gtaiv. imagine, seeing niko walking by and he does a double take when he see claude speede trying to carjack unsuccessfully and niko is like, " hey............ youre doing it wrong, this is how we do it:) and he yanks a driver off a nearby ride and throws him out of the car which then niko remarks " wanna get in, ill show you other things". claude ponders for a sec, without a word being said (cmon he cant talk) and gets in the car and they both ride off into the backstreets, to begin a widespread crime spree. or sumthing like tht. Link to comment https://gtaforums.com/topic/395039-observ-sa-characters-in-iv/#findComment-1058927001 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now