DreamOperator Posted December 27, 2010 Share Posted December 27, 2010 MOMO Force user here. Can't get rid of the deadzone. Tried setting wheel all the way down to 15%, but no change. I wish someone from R* would explain how to fix this. Perhaps a how-to guide. Link to comment https://gtaforums.com/topic/394858-removing-dead-zone-in-steering/page/3/#findComment-1060265468 Share on other sites More sharing options...
dzid_ Posted December 27, 2010 Share Posted December 27, 2010 Ok, we need software translating wheel movements into something like this: I am pretty sure Glovepie with PPjoy will do the job. Unfortunately I don't have my wheel this week so I can't test any Glovepie scripts. Maybe someone could write or get some script and find out the exact range of gta deadzone. Link to comment https://gtaforums.com/topic/394858-removing-dead-zone-in-steering/page/3/#findComment-1060266235 Share on other sites More sharing options...
DreamOperator Posted December 28, 2010 Share Posted December 28, 2010 @dzid: I'm not sure I follow where you're going. Is that another attempt to emulate a controller? If so, I don't think it will work as the deadzone is hardcoded for controllers (at least, from my understanding). If not, could you explain where you're going with that. I could try it with my MOMO. Thanks! Link to comment https://gtaforums.com/topic/394858-removing-dead-zone-in-steering/page/3/#findComment-1060267029 Share on other sites More sharing options...
dzid_ Posted December 29, 2010 Share Posted December 29, 2010 yeah, I want to map values from real wheel to virtual one which would has extreme sensitivity round real 0 degree. And further it would be just linear. Examples (for deadzone 50) [real angle -> mapped angle]: 0 -> 0 1 -> 50 2 -> 51 3 -> 52 ... 449-> 449 450-> 450 Probably syntax isn't proper but theoretically it should work deadzone = 0.1if Joystick.x>0 then//joystick.x is in range of -1..1 var.x=Joystick.x*(1-deadzone)+deadzone;endif Joystick.x<0 then var.x=Joystick.x*(1-deadzone)-deadzone;endPPJoy.analog0 = var.x;PPJoy.analog1= Joystick.y;PPJoy.Digital0= Joystick.Button1;//etc Link to comment https://gtaforums.com/topic/394858-removing-dead-zone-in-steering/page/3/#findComment-1060268652 Share on other sites More sharing options...
DreamOperator Posted January 1, 2011 Share Posted January 1, 2011 I tried setting up the wheel using the instructions on this page and it worked. No deadzone. However, the speed sensitive steering sucks. But that's how the game was made. It is my opinion that trying to emulate a xbox controller is an uphill battle as the deadzone is intended to be there for those controllers. R* did truly add support for wheels, without the deadzone, it's just the worst implementation I've ever seen. Come on R*, give us some config in the options section, like every other game that supports a wheel. Thanks! (I realize the show is over for patches and GTAIV, but hopefully for GTAV or whatever comes next that has cars). Link to comment https://gtaforums.com/topic/394858-removing-dead-zone-in-steering/page/3/#findComment-1060274879 Share on other sites More sharing options...
thelaststikshipht Posted February 24, 2012 Share Posted February 24, 2012 @Rockstar Toronto: Thank you for being involved in this forum, but I must remind you and your company that you did not include the newest generation of Force-Feedback Racing Wheel from Logitech® -- the G27. Thus, the deadzone problem will affect anyone like me who prefers newer versions, and must use the xinput hack to even use the wheel in the game at all. I apologize for being offensive, but you people at Rockstar Games should be a little more willing to work with what the customers want, and concern yourselves a little less with the monetary intake. Quite frankly, I think that Rockstar Games is slapping us in the face saying, "Take it or leave it. We don't care what you think, we just want your money." I think its a shame that you, Rockstar Toronto, would not be willing to stand up for your customers, against your company. I am going to college to become a computer programmer so I can create code that the "customers" can adjust at will to how they want it to function. Yes I will have a job in Computer Science to earn money, but I will use the knowledge I acquire to allow the customers to have what they wish in their game --- be able to customize it to their individual preference --- and allow people to be as satisfied as any human can be, at minimum, with a product. This happiness is something that CORPORATIONS cannot provide to the customers. Thank you for allowing my to express myself, and my apologies for any offense taken by my comments. Link to comment https://gtaforums.com/topic/394858-removing-dead-zone-in-steering/page/3/#findComment-1061108624 Share on other sites More sharing options...
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