Jump to content

New patch (1.0.2.0) disables controller support?


Recommended Posts

cutthroat_tactics

So, I downloaded that newest patch last night. And even though I didn't need it badly, because I got my game working fine, that motion blur and general blur function where you push P on the keyboard to change it helped my framerate even more by rounding the edges of everything. I was on the last couple missions where you have to either help Jimmy Pegorino, or find Dimitri Rascalov.

 

Anyway, after installing the patch I loaded up the game and changed some of the new graphics settings in the options menu, then loaded up my savegame. When it got to the safehouse, the Logitech USB controller I had been using the whole game didn't work anymore. I tried unplugging and plugging in, but it didn't help. Then I restarted the computer, went back into GTAIV, and looked in the options for some kind of controller support thing that needs to be set to on.

 

Am I missing something, or did they forget to keep the DirectInput controller function updated with the newest patch? Anyone else have this happen?

 

By the way, playing with a mouse and keyboard is awesome for exploring the city and for aiming weapons without auto aim on, but I've always used a controller for the other GTA games on PC. Sucks its not so easy to control motorcycles, other than to accelerate and brake though.

Link to comment
https://gtaforums.com/topic/394221-new-patch-1020-disables-controller-support/
Share on other sites

 

Anyone else have this happen?

Yes, same scenario here.

I downloaded the 1.0.2.0 patch even though I did not need it..

I've used my "Logitech Dual Action" usb controller since day one without any problems.

My controller is not recognize anymore in GTA since a installed the patch. Under windows I can test it in the Control Panel and it works.

I play 99% of my pc games with the keyboard but this one I played with a controller since Vice-City.

Just not the same gameplay with the keyboard sad.gif

Ah yes, also tried a system restore. XP created a restore point before installing the patch so I tried a rollback, didn't change a thing.

Hope a fix comes soon!

Just to make sure - you are using the "-usedirectinput" command line parameter, right?

I am having the same problem, I created the commandline text folder in the directory, i put in "-usedirectinput" into the text folder and nothing else, minus the quotations of course.

 

I still cannot get my controller to work.

 

I am using Vista 64 if that helps and with figuring this mess out.

 

I tried launching from a short cut with -usedirectinput in the target line also.

Do the other command line parameters work for you guys? Either from the shortcut or the commandline.txt file.

I have never used other command line parameters.

 

I got the game only a week ago and it runs fine, I've been playing it using a Logitech Duel Action with no problem until today.

Ok why would they disable the joystick for this game? what sense does it make? And why are there no real instructions on how to fix? I refuse to play this game without my joystick. Can someone please help me to use the "-usedirectinput" command please.

 

Thanks in advance.

 

 

Somejerk

cutthroat_tactics

After posting this, I read some other threads and read about the -usedirectinput command, so I put that into my commandline.txt in between other commands, and the controller worked right from the main screen again. Since I finished the game last night I went on some cop chases and it held up the whole time. My controller is a Logitech Dual Action also, so putting in that command should get it working again. Glad to see I wasn't the only one this happened to though. Hadn't heard about that -usedirectinput command until now, but the first patch allowed me to play with a controller, so I was just using logic. My first mistake when dealing with a Rockstar Toronto ported game... (kidding, you guys put in a lot of hard work)

 

Still, a patch that's supposed to make the game easier to play shouldn't have to force you to put a command to get a "3rd party" (Anything other than Microsoft's USB Xbox crap) controller to work. I'm pleased with the rest of the patch though. Added an extra 5% performance, for me at least. The more specific graphics options should have been available from the start though. PC gamers aren't preschoolers, and know how to tweak settings to their own liking. Game designers need to remember this when moving over from the "casual play console crowd that are alright with default graphics".

I got my joystick to work. It's a Logitech Attack 3 Nothing fancy but it worked fine brfore the patch. But I had to assign keys to the left right movements on the x cooridinate of the jostick in order to get it to steer. which gives the same sensitivity as my keyboard of course. But that is why I use a joystick in the first place, because it gave better steering control than the keyboard. Go figure Rock Star eh!

So what was Rockstar's logic in releasing the game with only Micro$oft XBox360 controller support, then adding direct input support in patch 1 with support for a multitude of different controllers, then in patch 2 they removed controller support again but now are forcing people to use command line arguments to use a controller.

 

Is anyone else curious besides me?

Is anyone else curious besides me?

I'm curious about why people install patches without reading what the patch does. The -usedirectinput is mentioned on, like, the first line of the patch notes.

Really? I'm not. People are lazy and that's the reason why they don't read. As for Rockstar's seemingly random removal of features, well lets just say I'm interested in why they did what they did.

Rockstar Toronto

The game was originally designed around Xinput devices only. The community asked for directinput device support so we added it in Patch 1.0.1.0. Unfortunately, the way this was implemented the first time was too broad and caused issues for people depending on their various hardware setups and different devices attached via USB. We have now implemented support for specific controllers only to ensure we do not cause "lock/spin" errors for other users. We are working with manufacturers like Logitech and Saitek to expand the amount of directinput devices supported.

 

We got alot of requests for G25 and other steering wheel peripheral support so that has been implented as well in the latest patch.

 

The game was originally designed around Xinput devices only.  The community asked for directinput device support so we added it in Patch 1.0.1.0.  Unfortunately, the way this was implemented the first time was too broad and caused issues for people depending on their various hardware setups and different devices attached via USB.  We have now implemented support for specific controllers only to ensure we do not cause "lock/spin" errors for other users.

Thanks for the information. I think I was also querying in another topic why the controller support appeared to be wobbling with this latest patch. Nice to understand the reasons why.

 

On the subject of controllers - can you confirm GTA4 only supports one controller? I plugged in a Logitech Rumblepad 2 as well as a Logitech Driving Force Pro, and the wheel didn't work. Wheel works on it's own, joypad works on it's own. I intended to use the keyboard and mouse on foot and for shooting, the joypad for flying a chopper, and the wheel for the car.

 

As it turns out, the deadzone in the steering (presumably intentional, to make steering with your thumb on a joypad much easier) makes using the wheel pretty sluggish and awkward, so now I'm not bothered about using multiple controllers. But it'd still be neat if there were some axis adjustment options to enhance the wheel experience. icon14.gif

Rockstar Toronto

I found reducing the "degrees of rotation" in the Logitech Profiler to a max of 145 on the G25 worked best.

 

You cannot use more than one direct input device at a time, sorry.

Edited by Rockstar Toronto

Hi, just wanted to say that for me, the "-usedirectinput" works.

 

I'm using XP now. Reinstalled last week. If you do don't forget to backup your save games AND your Xlive profile, else you'll have some hexadeciaml fun wink.gif

I've been using Vista for the past year and I got tired of all the little problems here and there.

And I'm not talking of the 900Mb of ram being used for nothing vs. 300Mb on XP for the same machine.

 

Cheers!

frank black100

Okay i have a Gamepad USB for the PS2 controller. I did the commandline.txt thing and it hasnt worked. I take it I am making a notepad file called Commandline and the entered the -usedirectinput in the text and save this in the GTAIV folder. Is that right?

 

 

Just installed the latest patch which got my Logitech Momo Wheel working, but now I'm having trouble with the in-game dead zone. I've tried changing my wheel's rotation range in the Profile menu but it doesn't affect the in-game dead zone. Does anyone know if a GTA system file can be modified to reduce the dead zone?

ok so most of you guys have figured out the "usedirectinput" great! now could one of you please spell it out step by step for me cause Im not a computer whiz. Im an old guy who was having a great time playing gta 4 without any issues at all!!! not even one!!! and since I applied that 1020 patch my rumblepad 2 wont work and using the mouse and keyboard sucks. so I need someone to guide me along step by step (srry!) so I can continue this game! please help! THANKS!

I am experiencing the same problem. I have a Logitec Dual Action and it stopped working once I DL the 1.02. I am reading the post but not quite sure how to do what you are saying. I create a .txt file called "commandline.txt" and in that file I write "-usedirectinput" (without the "" of course) I save that txt file where? What directory/ folder? I cannot figure this out and would appreciate as much detail as possible,

 

Thanks

  • 1 year later...

Hi,

 

I bought a used copy of GTAIV and installed it today. I had to patch the game to run it (yes, I'm an ATI owner) but then I noticed that I can't play it with my gamepad. I have a Speedlink Striker 2 (kind of PS3 gamepad) that is pretty cool.

 

I tried the commandline.txt and installed xbox360emu 1.1 - none of it worked. I'm a bit angry and disappointed by Rockstar games! The gamepad works perfectly in GTA Vice City. So why the hell you can't implement support for it in GTAIV???

 

I think I will now play with my mouse and keyboard (this Xbox 360 controller is so ugly I don't think I will ever buy it - it's expensive as well with 40 EUR).

 

megaD

Edited by megaD

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.