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vinshine
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You will never see AA in GTA4, look up "deferred lighting".

Look up "Unreal Engine 3 AA DX9". (Of course that's SuperSampling only...)

Yeah, lets use supersampling in a game which stutters and has issues in the first place... why not? sarcasm.gif

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From this document (albeit a bit old)

 

 

Deferred shading is not always a win

* One major title has already scrapped it!

* Another came close

Many tradeoffs

* AA is problematic

 

 

When is Deferred Shading A Win?

 

Not when you have many directional lights

* Shading complexity will be O(R*L), R = screen res.

* Outdoor daytime scenes probably not a good case

 

Better when you have lots of local lights

* Ideal case is non-overlapping lights

* Shading complexity O®

* Nighttime scenes with many dynamic lights!

So Nvidia says that deferred shading is not a good thing for outdoor daytime scenes, but OK for nighttime. And in fact, to me the game looks better during nighttime. And it even performs better! Do I hear some GTA-IV-all-night-long mod coming?

 

Also, as a lot people mentioned it, AA performance hit would probably be horrific. Maybe when they optimize the engine in the future (next GTA titles on RAGE) they will add AA. They did it with SA, right? VC didn't have AA, nor did GTA3 IIRC.

Edited by mkey82
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Let's just face the reality AA wil not be available for GTA IV. IF they make AA on next patch you guys will complain. "R* my games become laggy after third patch", R* my games always crash because of AA". R* this, R* that. tounge.gif GTA IV just a beta for Rage, just wait until they made a new 100% tested Rage engine on GTA V for PC (if they make one)

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