fire-1-up Posted January 22, 2009 Share Posted January 22, 2009 Hello I need 2 objects for a script that i wanna write, but they are not defined in the define objects part of the main.scm, so i gotta add them. but i'm using spaceeinstein's all in one and every time i compile (even if i don't change anything) the total size of the main goes up to 200065 bytes, so i can't edit the main.scm unless i use a different one. so i would like to know if i can add to the define objects table with cleo, especially since i only need these objects for this one script. thank you, all of your help is much appreciated. Link to comment Share on other sites More sharing options...
ceedj Posted January 22, 2009 Share Posted January 22, 2009 You should be able to use other objects from the game using their IDE ID number. Then just load and check for loading objects like you normally would. I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets Link to comment Share on other sites More sharing options...
fire-1-up Posted January 23, 2009 Author Share Posted January 23, 2009 Oh ok, i thought sure i read that any object used in a script had to be defined in that object list, but it is better for me that this is not the case however, i do have 2 questions now: 1.) Since the objects are not defined in any .dat or .ide file, which one (if any) do i have to add these objects to? (i previously thought object.dat but now i'm not so sure.) 2.) Would i encounter a problem if i just loaded the object models and scripted as usual without altering any other files besides my script? Thank you for the help. Link to comment Share on other sites More sharing options...
spaceeinstein Posted January 23, 2009 Share Posted January 23, 2009 Your object has to be a working object. It should have all the basic things to make an object appear in the game: DFF, TXD, and COL for the object and IDE o define the object. All objects in the script does this. Link to comment Share on other sites More sharing options...
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