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[REL|GTAIV] inGame Trainer


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inGame Trainer

Current version v1.9.0

 

user posted image

 

user posted image user posted image user posted image user posted image user posted image user posted image user posted image

inGame Trainer is a basic trainer with multiple different options bundled with a nice in-game graphical user interface to make the browsing easier.

 

 

Thanks to FunGT for the video.

 

Some notes for 1.9.0 and forward:

- The trainer doesn't work in MP anymore. This is due to R*'s will not to use modifications in multiplayer.

- You need to download the Script Hook redistributable from [this topic] to be able to use the trainer.

 

Changelog for 1.9.0:

- Support for patch 1.0.3.0

- Fixed addSpeedInSpeedUp INI option using inverted value in-game

- Some minor tweaks with the visual side of the menus

- Added flying rat, stunt jump and Stevie's car theft locations to location teleporter (many thanks go to bailcom)

- Added episodic weapons to weapon selector, they're skipped by default but you may use INI to change that

- Added quick key support for enabler/disabler options

- Added configurable limits for weather and component selector

- Changed the default rate in respect editor to 0.2 from 0.05 and also made it configurable through INI

- Added "Teleport to waypoint" to quick options

- Added "Gravity gun" to enabler/disabler which works for both peds and cars (note that it may not work for every ped/vehicle)

- Seperated visible damage god mode as a seperate option in enabler/disabler for vehicles

- Added alternative god mode in enabler/disabler, currently rather experimental

- Fixed typo in EnableSounds in INI, if you didn't get the option work earlier, it should work now smile.gif

 

The changelogs for previous versions can be found within the package or online [here].

 

See the included How to add custom teleports.txt (online [here]) for a simple tutorial on how to add your own teleports.

 

Default keys:

F1 - Open/close trainer

NUMPAD4/NUMPAD6 - Browse left/right

NUMPAD8/NUMPAD2 - Browse up/down

NUMPAD5 - Select/accept

Backspace - Back

These can be customized easily with the supplied inGameTrainer.ini. See inGameTrainerKeys.txt (online [here]) file for more info.

 

Trainer currently has:

- Vehicle options inluding vehicle spawner and color changer

- Player options including weapon and money selector etc.

- Quick options including "cheat-a-like" quick options: clear wanted, fix car etc.

- Enabler/disabler including drunk mode, toggle gravity off etc

- Much more and still more to come!

 

NOTE:

This trainer is intented for fun so some of the options are disabled in multiplayer.

You can use this trainer in its entirety in only single player or multiplayer party mode.

This trainer also works in non-ranked free mode but with cut down options.

 

Credits:

Awwu/AwwYou: Creator (Original topic here: http://www.gtaforums.com/index.php?showtopic=393676)

aru: C++ Script Hook (http://www.gtaforums.com/index.php?showtopic=390582) on which this trainer is built on)

bailcom: Gathering flying rat, stunt jump and Stevie's car theft locations in Location teleporter

 

Installation: Check included Readme.txt

 

Download:

[sparksptpm.co.uk]

[GTAGarage.com]

[gtagaming.com]

[Mediafire]

 

Have fun! smile.gif

Edited by Awwu
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not working for me either.

 

awwu, is it possible to DECREASE the money with your trainer?

 

actually that's the only thing i want from it tounge.gif that and never wanted.

 

i need a "never-wanted" and "decrease money" options in one trainer.

 

i was hoping your trainer can supply that but couldnt check it out since it wasnt working for me.

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not working for me either.

 

awwu, is it possible to DECREASE the money with your trainer?

 

actually that's the only thing i want from it tounge.gif that and never wanted.

 

i need a "never-wanted" and "decrease money" options in one trainer.

 

i was hoping your trainer can supply that but couldnt check it out since it wasnt working for me.

It already is able to decrease money. And I would have added that never-wanted stuff but I didn't remember to do that. First I try to make this thing work for you people. confused.gif

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oh, i have a personal request for you, mate -

 

pleeeease make turning the mod on or off a combination of keys. like Lalt+F1 instead of just F1.

your mod will collide with another trainer i have and i need them both working.

 

im sure many others will want to use more than just YOUR trainer and there are a few other trainers out there that use the F1 key.

 

pleeeeease tounge.gif

 

 

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oh, i have a personal request for you, mate -

 

pleeeease make turning the mod on or off a combination of keys. like Lalt+F1 instead of just F1.

your mod will collide with another trainer i have and i need them both working.

 

im sure many others will want to use more than just YOUR trainer and there are a few other trainers out there that use the F1 key.

 

pleeeeease tounge.gif

Yeah. I've already tried to add a INI file support which would brind you customizable keys but I haven't managed to get it work yet. And nice to see it works you illdan. I hope it would work for others too.

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the R2 version is working for me.

 

albeit it gave me a bad back problem:

http://il.youtube.com/watch?v=yAB-jorg_M8

 

it's a nice mod that only suffers from the inability to customize controls.

 

it forces me to disable about 3 other mods which i really like and always use.

 

if there was an INI file that lets me customise my controls than i'd love that mod a lot.

 

also if there was an "never wanted" feature than it would actually give me almost all i want.. but there isn't...

 

so im unsatisfied...

 

i need a hug... sad.gif

Edited by topeira
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Please use the command MARK_CAR_AS_NO_LONGER_NEEDED on a car after spawning it in the next version. MP games suffer unplayable frame rates and eventually crash when cars do not auto delete when players are finished using them.

You can not call this command immediately after spawning a car there must be a slight delay.

 

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Please use the command MARK_CAR_AS_NO_LONGER_NEEDED on a car after spawning it in the next version. MP games suffer unplayable frame rates and eventually crash when cars do not auto delete when players are finished using them.

You can not call this command immediately after spawning a car there must be a slight delay.

Ok, thanks for pointing that out I didn't even see there was a function for that.

And tazzer, I'll do that weapon menu thing for the next version.

 

I'll update this script to 1.0.2.0 once I manage to get my menu working again. It sort of broke down once I added new options. But that shouldn't take too long.

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Ok, new version awaits: 1.0.1!

 

Changelog:

- Support for 1.0.2.0

- Rewrote menu system (makes it easier for me)

- Added more options to enabler/disabler

* Never wanted

* No traffic

* No peds

* Heavy car (not exactly what I expected biggrin.gif)

* Car godmode

- Added XYZ offset teleporter to player options

- Fixed some minor things

 

Download:

[sparksptpm.co.uk]

[Mediafire]

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WOOT! never wanted!

 

thanks awwu!! u rock, man.

 

 

but still - is it possible that u will release a version where we can configure our keys?

 

the F1 key is conflicting with a few other mods out there.

i want to use YOUR mod too but i dont wanna give up on the others for it sad.gif

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Ok, new version awaits: 1.0.1!

 

Changelog:

- Support for 1.0.2.0

- Rewrote menu system (makes it easier for me)

- Added more options to enabler/disabler

* Never wanted

* No traffic

* No peds

* Heavy car (not exactly what I expected biggrin.gif)

* Car godmode

- Added XYZ offset teleporter to player options

- Fixed some minor things

 

Download:

[sparksptpm.co.uk]

[Mediafire]

Big thanks!

cookie.gif

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